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Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

So...it has been out 4 days...has anyone played it yet?  

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Rampaging Chaos Russ Driver




I played the demo. As far as warhammer games go, I like DoW better but this is pretty cool.  Its fun and very nice looking.  The sys reqs are a bit on the high side though. I barely scratch through with my computer.  Ill probably play the demo more later and give you a better idea.

 

Have you tried downloading the 1.1 GB demo yet?


   
Made in us
[MOD]
Madrak Ironhide







http://www.gamespot.com/pc/strategy/warhammer/review.html?sid=6161929

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Stabbin' Skarboy





At my Keyboard

its pretty cool. The game can be compaired to DOW about as well as 40K to fantasy in some aspects, its just a different game. I have had alot of fun with it. There are a few things I dont like , its not easy to give item from one character to another, like if your wizard picks up a sword and has a good staff you cant easily give it to your general. I like the spells and the way you can customise your heroes as combat monsters, inspired leaders, or dueling masters. The graphics are pretty good and the look is nice alaround, you even get to use a few different armies. A solid 7 I would say. The single player is sort of flat after the first go round but still fun over all, I am looking foward to doing some on line play with a few freinds to see if that is worth doing.

Cry Havoc and let slip the dogs of war!
 
   
Made in us
Longtime Dakkanaut






The patch has fixed that transferring items from one character to another problem. (Barely out a week and already they have a patch! What support!)

I set all the graphics to their lowest setting, and turned off a few effects. That mostly solved the load time problems and lag issues in the smaller games, though really big scenarios still bog way down. It is similar to Dawn of War but by no means identical. A friend asked if it was like Total War, but I can't say since I've never played Total War.

I do like the game very much; I passed up a chance to go push miniatures around Saturday, and instead sat in front of the computer all day. I think the lower levels are disproportionately hard and the higher levels are disproportionately easy, though that could be put down to my learning curve.

There are a nice mix of missions.  Some duels, where you can only send one character out to face the other champion; some character-team quests; small battles/camp raids; and large battles, usually where you are taking or holding a castle.

One thing bothers me- supposedly different units can assume different formations (halberdiers are supposed to be able to form a circle, with no flanks or rear, according to the game designers) but the only formations I can find are column or line for infantry, and line or wedge for cavalry.

Oh, another thing bothers me too- there is no skirmish feature, only two linear campaigns and a multiplayer.  Now, I've been told you can go to multiplayer LAN and create a game consisting of you and the computer, but I have been unable to do this thing.


He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Regular Dakkanaut




At the Gates of Azyr

YO! I've had the game for 5 days now and I'm LOVING every minute of it. I don't think I'll ever play table-top Warhammer Fantasy again. Anyway, anybody up for a game?
   
Made in us
Longtime Dakkanaut





Got two copies of Mark of Chaos this weekend and tested them out.  It's a stunning visual game!  But the influence of Lord of the Rings is so clearly seen, the lone Elf in the cinematic might as well be named Legolas, how he cuts his way through a group of Chaos nights leaves a bad taste in a long time GW players palate. The review can basically be summed up as:

Medieval Total War (Hammer)

It's a fun game, but all the mechanics are things anyone familiar with the total war series will recognize almost imediately.  We only tried the multiplayer LAN games out enough to use every army in the gameonce:

3 Empire Realms, 3 Skaven Clans, 3 High Elf factions and 3 Chaos Sects: Undivided, Khorne and Nurgle

Army design really shines, the custom army painter is superb, very much akin to the customizeable nature of Dawn of War!  Any Warhammer Fantasy Battles player will be right at home designing an army with almost identical structures to the army books.  Even though the design seems limited to Characters, Siege Weapons and Troops, with most special, rare and core units lumped into the troops selection, and some units absent.  The variety is pretty good, the intro movie hints at Undead, and Dwarves and clearly depicts Goblins in a very misplaced roll during a fight with some Empire vs Chaos action, and leaves the GW tabletop fan wondering where they are? Perhaps they make an appearance in the campaigns, but we did not try the campaign at all. It seems inhernet that the expansion(s) will include releases for all the races of the warhammer world, but that is purely speculative.

CHARACTER HAMMER:

The design process for multiplayer allows a point costing system for heros and includes most of the options in the GW game, characters can have magic items bought for them and come in basically small medium and large, with mount options for some. 

Generally in game play the characters are the beasts you'd expect, we watched as an entire unit of 10 charging Silver helms was cut down by a single Priest of Ulric, and also as a high Elf Dragonrider Prince worked his way through an entire 5 units of empire core troopers with almost no damage whatsoever.

2 of our 3 games ended with all the troops on both sides dead and the characters banging on each other until one side won.

It's incredibly warhammery feeling but, as in older versions of warhammer, it leaves one with a sense that armies are really just retinues for characters, that show up as scroll caddies, aprentices, and cheering sections, and reduces the tactics somewhat to charcter selection and placement, and the remainder of the army as largely semantic.

TACTICS:

Perhaps 3 games isn't enough to make a definitive conclusion, but we tried out several combos that yielded results that seemed to reflect the worst of warhammer, and some VERY unwarhammery results.

Artillery and guns are amazing.  2 of our 3 games were decided by black powder missile fire almost entirely. The cannons fire exploding shot that knocks models down! The hell blaster volley is incredible, the skaven lightning cannon is also superb.  At least these selections were limited to the siege weapons options in multiplayer, with a limit of 4. We played at most 2. The achilles heel seems to be their inability to target flyers, a  crushing disadvantage when the high elves showed up.

Flanking doesnt seem to make much of a difference, and it is possible to break from combat from faster units, in a fight going south, fairly easily.  We had an exchange between a pistolier unit, and a pair of giant rat units, and they could not catch or engage eachother, even after melees began the fast cav units could just break off and run away like a standard RTS mechanic.

Units interpenetrate.

Balistic units will shoot through other units in their own army.

Bowmen are mediocre.

Melee troops of anykind seem to just be pawns that exchange for eachother in scrums. 4 units of SIlver Helms charging into an empire mixed line of 4 units of mixed troops (2 gunner, 1 halbredier and a sword unit I think) failed to do anything but mutual destruction, even when backed up with Elyrian Reavers (who wouldn't charge into melee, only firing their bows through the SIlver helms).

Flyers are almost untargetable, particularly by artillery, except by bows, in our test games we tried to flank a dragon with a Empire pistolier light cav unit but they just rode in circles, not engaging it.  Huntsmen eventually put some hits on it with bow attacks, but less than 5%. The hellblaster, and the great cannon where essentially helpless, and melee units couldnt attack it as it flew overhead and breathed fire on them.

Overall, a MUST OWN for any warhammer junky, and a pretty good game for a PC gamer, but if warhammer and the High Fantasy flavor isn't to your liking keep playing or acquire Rome Total War instead.

Destined for a Noble slot in the dusty shelf full of almosts.

C+

   
Made in us
Longtime Dakkanaut





*Additional notes:

The game DOES contain Dwarves and Greenskins! They can be played from the mercenary tab, and indeed entire armies built!  The units are fairly basic as yet, but they are there.  The game is growing on me somewhat.  However on their own forums, at www.MarkofChaos.com people are seriously complaining about lack of balance.  There are rumored efforts to correct this, but no results as yet.

Also there are no directions at the site to download the 1.6 patch (actually the 9th patch) for this game.  The only other obvious sources for it being places that want you to pay to subscribe for a download... Feels incomplete. (We cant play anymore versus here because the autoupdate feature in the game worked on our laptop and failed on our PC, now we have different versions and no simple path to fix it.)

Definitely C+

   
Made in ca
Regular Dakkanaut




Vancouver, Canada

Hmmm seems like it is filled with problems. I am still a bit leary of it and I think I'll dl the demo before deciding if I should buy it or not.

-Death Wing

"Repent! For tomorrow you die!"

Dark Angel commander for 12 years and counting 
   
Made in us
Dakka Veteran





Alexandria, VA

The system req. for the game are pretty high.. My comp. is struggling with it. Low graphic settings help alot. Great game though. I'm not a WHFB player, but I figure the game is pretty realistic.

I like how the game doesn't focus on gathering resources. just fighting. With a faster machine, this game would be even better.
   
Made in us
Regular Dakkanaut




I got the game over the weekend and I like it so far. The graphics look good as do the cut scenes. The army building is solid. The characters are fun, expecially on the skill point side. The great cannon and repeater bolt thrower animations are weak, but the warp cannon and hellcannon animations are cool.

Overall, I'm pleased with the game. Its nice being able to play a RTS and not having to worry about gathering wood, ore and gold.

All problems can be solved with proper use of a high powered rifle and a water tower 
   
Made in us
Longtime Dakkanaut





Wood ore and gold? ha, indeed sir.

(I liked Tiberium, the poisonous green crystal that everything can be made of!)

   
 
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