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Made in no
Ork-Hunting Inquisitorial Xenokiller





Trondheim

I was looking forwards to this game but man was I disappointed. I mean come on! The predators are like wet ragdols, Marines just charge after you guys blazing... Is it just crazy me or were not the Marines in the films/ old games AFRAID of the Aliens? But the positive things about the game was the first and second Ailen lvl, I enjoyed them quite a bit I must say. So over all the game is not bad just did not fit my taste I suppose

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Disciples Of Nidhog 2500 (CSM)

Order of the bloodied sword  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

The Marines in the films were "afraid" of the Xenomorphs because they'd never actually been encountered other than Ripley's encounter.

It was facing a brand new enemy on its chosen ground.
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Anshal wrote:I was looking forwards to this game but man was I disappointed. I mean come on! The predators are like wet ragdols, Marines just charge after you guys blazing... Is it just crazy me or were not the Marines in the films/ old games AFRAID of the Aliens? But the positive things about the game was the first and second Ailen lvl, I enjoyed them quite a bit I must say. So over all the game is not bad just did not fit my taste I suppose


Marines , both in movies and in every comic or game , starts out over confident in their gears.
They have plasma riffles , smart guns , SADARs , nukes. Its all just a typical bug hunt.

Of course , all it takes is to see one person killed and they'll all get spooked.

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Made in gb
Rebel_Princess




Anybody had any experience of the other mulitplayer features? As I thought the deathmatch demo wasn't really a good environment for this game.

One thing I will say about the executions, while they are fun and gory the Predator ones do seem a tad crazy. Predator picking an Alien up by his wrist blades letting acid pour everywhere?

Should pick this up later today. Sold on the sound of the pulse rifle and the motion tracker. That and the "fighting Aliens in a future night club" level.

I would say reviews of this game have been fair so far, in my opinion. It's pure fan service, nothing for the uninitiated.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Remember that Predator armor is pretty much immune to the Xenomorph's blood...

But yeah. The multiplayer is...well, it's okay.

Multi-Species Team Deathmatch is where it's at.
Predators+Marines+Xenos working in concert can be deadly.
   
Made in au
Killer Klaivex






Forever alone

Ok, rented it last night and I've already finished the campaign on normal.

The Xenomorph is hard to play as when you have to do a lot of transitioning. This isn't so bad in open areas or corridors, but in crowded spaces with lots of boxes and stuff, it drives me nuts. You're about as durable as a wet newspaper and enemies with smartguns will ruin your day if they see you at range.

The Marine's campaign became extremely challenging when I started encountering Xenomorphs in large groups out in the open. If they close the distance and crowd you, you're completely fethed because there's no way you can counter all their attacks with block+melee. The game gets even harder when you start encountering Combat Androids, who are really tough and carry firearms. Oh, and flamethrowers are a lot of fun to use. Be careful though, because flaming Xenomorphs will explode after rolling around for a bit. At least it stops them from attacking you.

The Predator's campaign was a lot of fun. Fighting the big Xenomorphs (Praetorian and the final boss) was a bit too easy because you just have to block and then melee over and over to beat them. Getting into the thick of melee is inadvisable, even though Predators have the most health of any playable species. You have to pick lone Marines off with your distraction ability and manuever around Xenomorphs so you can split them up.

Overall, I'd give the game an 8.5 out of ten. The visuals are lame at times (especially the lava...), the story is a bit weak at times and the Xenomorph is frustrating to play as on the last mission, but it's a lot of fun. Multiplayer matchmaking is still slow, which is a letdown seeing as Halo 3 had a very fast and efficient matchmaking system three years ago.

This message was edited 1 time. Last update was at 2010/02/20 03:56:57


People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

Kanluwen wrote:You had to take a shot at Halo, for shame!
And you've not played multiplayer or even very far in the campaign if you think there's no "massive overload gun". Wait till you have to fight Predators as the Marines--especially when you have the Smartgun.
It's completely unfair to the Predators.


Sure did. Quite possibly the saddest piece of back ground to be pasted onto a game. Developers may as well be honest and say "This game is called shoot em up. We are too poor to afford decent background intellectual property to [edit]attach[/edit] to it so this is as generic and unimaginative as it can get". This is not to say a bunch of people lack enjoyment of Halo and its background, but the utter lack of imagination involved in its writing is astounding. As for taking a pot shot at halo, it is actually more of a pot shot at the bucolic hillbillies with electricity and internet service running around thinking that being a total and utter gakker online is a good idea tp have 'fun'. I care not who this offends, because people like that greatly offend me.

Actually I am almost done with the campaign and play tons of multiplayer as thats the main draw for the game. But thanks for assuming anyway. What I was referring to was the BFG from doom or whatever other game that has the same analog. For no other reason than to say "We live in texas and bigger is better. So have a big F%*@ing gun!" Smart guns are hardly analogous to a BFG, but whatever floats your boat.

You want the BFG in AVP? Try using the Phased Plasma Infantry Gun (lovingly known as the M87 PIG).

As for being completely unfair to the predators...cry me a river of twin waterfalls. Play better, simple as that. Use cover and dont sit in front of him when he is pulling the trigger. Of course its not as simple as merely doing that, but why should I have to hold anyone's hand in order for them to stop crying?

This message was edited 1 time. Last update was at 2010/02/20 18:49:48


   
Made in gb
Junior Officer with Laspistol





Sheffield, England

Played the human and alien campaigns so far. It's amusingly easy to start thinking of humans as "prey".

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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Chill the rage factor, Hellfury.

I only play as Marines in MP. Far more fun, and once you figure out the best timing to block attacks, it's ridiculously easy to fight the other species. I'm well aware of how obnoxious well-played Predators can be.

The way you were coming off in the "massive overload gun" statement made it seem you were talking about a weapon that is completely unbalancing for the gameplay. The kind of weapon that is *always* camped for on levels, and what people always make a beeline for no matter where they start.
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

The Dreadnote wrote:Played the human and alien campaigns so far. It's amusingly easy to start thinking of humans as "prey".


Hell yeah.

*An alien looks from an airduct high above*

"Look at that idiot looking around for us superior beings to shoot at. That morsel is so weak, it doesnt even have enough evolution to have enhanced senses. Ahhh...look at that one now. Feebly attempting to flee from the clutches of our bretheren. Futile. Dominating their species will be necessary in order to bring evolution to its proper conclusion... But first...LUNCH!"

   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Hellfury wrote:As for being completely unfair to the predators...cry me a river of twin waterfalls. Play better, simple as that. Use cover and dont sit in front of him when he is pulling the trigger. Of course its not as simple as merely doing that, but why should I have to hold anyone's hand in order for them to stop crying?
Amen to that! If a predator knows where the smart gunner is located at , the marine will have no chance. And if a predator walks into a marine without knowing ,
than even a pulse riffle is plenty.

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Rebel_Princess




Kanluwen wrote:Remember that Predator armor is pretty much immune to the Xenomorph's blood...


I'm going to say no on that one. Although, the Acid in the Aliens blood varies ridiculously throughout the movies.

This game is pretty good. Marine campaign seems to be the best so far.

Multiplayer seems best with friends as the lag can get kinda loltastic. Really surprised this was a host based game, rather than server based.
   
Made in au
Killer Klaivex






Forever alone

Feth, the matchmaking is driving me up the wall. This is totally ridiculous; it takes me about 10 minutes on average to find a game. This needs fixing RIGHT NOW.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I should've waited until it was a bargain bin item..



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Fiat justitia ruat caelum

 
   
Made in de
Dominating Dominatrix






Piercing the heavens

In case any of you speaks German, you can check out my Review.

http://www.gamersunity.de/games/aliens-vs.-predator-im-weltraum-hoert-dich-niemand-fraggen.t10941.html
   
Made in au
Lethal Lhamean






I dabbled in this game (360) when my friend brought it over.

However the only thing I didnt like was was as the alien transitions from floor to wall it moves the camera POV without me asking it to. This due to the fact that I am a nub made it hard for me to transition repeatedly and no loose my sense of direction.

But the alien was hell fun. Driving around something thats so althletic to leap and whatnot.. is gorgeous.

The marine was awesome. At the beginning running around with a crappy pistol and a flashlight. I really got a sense of my impending death.

Unlike most people Im not that big a fan of the predator. I mean he is cool. But he is my last choice in who I want to play as.

I also got the sense that this game wasn't for the casuals. It made me feel like a complete noob. Its for the established fans.. I think thats why all the reviews are moaning.. Cause they cant play it as intended.

This message was edited 2 times. Last update was at 2010/03/10 19:40:43


 
   
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Inactive

Last time i went to a match as marine , vs an Alien player...

I just want to say , either that guy is godly or im god awful , i saw what a really good Aliens player is capable of...

He killed me 30 times in a roll in the different matches... i got him just once by chance with sniper riffle guess he was afk and i shot him across the map -_-

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Death-Dealing Dark Angels Devastator





Good game poor story too short....I'll be trading it in for Final Fantasy 13 something to get my teeth into

(Special edition of course that and Assassins Creed 2 white edition with figurine
   
Made in gb
Deadshot Weapon Moderati





London.

Welcome, one and all, to the most dissaponting game of 2010!


Being a huge fan of the original AvP game released many moons ago, I was looking forward to their new revised version of the game. With the potential of todays current gaming platforms and the well documented shortcomings of the related films, I had justifiably high hopes that we would see a project which could bring a fresh dynamic to a crowded FPS genre.

Unfortunately, my optimism was misplaced. I had decided to dismiss the shaky demo released on xbox live, which was an incredibly short sighted release. I fail to see how Rebellion thought it would be a good idea to give eager fans of the genre a game mode which goes against everything covered in past AvP lore. Instead of participating in a classic genocidal clash of the species, here was a messy free-for-all which gave players precious little time to learn the controls, let alone the limitations of their race. Along with a string of other problems, the demo ended any potential interest from my friends. I decided to wait for the full game, which as I duly found out, was a very big mistake.

This game is overwhelmingly flawed. This isn't a rant about how X is overpowered compared to Y. This game is an affront to the genre; the reasons of which are legion. Note that the following list will only concern Multiplayer mode, which I consider the games main selling point. The solo game is a little better, but ultimately a predictable romp filled with little reward and enemies which have about three catchphrases. I'll skip that and head on to what I believe is the meat of the game.

Honestly; it's hard to know where to start, but I'll try.

1. Choosing A Game
After signing in to xbox live and heading down to the multiplayer option, you get to attempt a multiplayer session. After choosing Ranked Match, you'll be able to scroll through several game modes. This is the first problem. There is no description on what these modes represent. Team Deathmatch is self explanatory; Infestation is not. This is something that five minutes of market research would have revealed.

2.Getting A Game
Like any good lover, I avoid peaking to early, but with the following list of ailments it is impossible. The matchmaking system in this game is a nightmare of staggering proportions. Choosing ''Species Team Deathmatch'', one would be under the impression that you could choose your favourite species and take use them against either one or two of the franchises other denizens. ''I loved the Predator films!* Can't wait to try them out against other players!''

Unfortunately, this is not the case.
The first hurdle that AvP stumbles over in this regard is the deployment of a game. Unlike Modern Warfare 2, the Usain Bolt of FPS games, AvP is a shining beacon of how not to prepare players for a game. Instead of instantly being transported into a waiting lobby, you're confined to gaze at a spinning biopsy of a face hugger, whilst watching the number of potential participants rise or fall.

For everyone reading, here is a typical turn of events when trying to create a game in AvP. The following is absolutely true and anyone who tells you otherwise is a liar.

[PLAYER] I'd like to play Species Team Deathmatch. With 12 people, lets keep it small. Can't wait to try out the Predator!
<AVP> CONNECTING
<AVP> Waiting for 11 more players
[PLAYER] ...
<AVP> Waiting for 10 more players
<AVP> Waiting for 9 more players
<AVP> Waiting for 8 more players
(Another player joins. You can't see them, for reasons only Rebellion know)
<AVP> Waiting for 5 more players
[PLAYER] Come on...
<AVP> Waiting for 0 more players
[PLAYER] ?

At this point, the sound of cockroaches being slowly ground into dust resides and the player finally enters the lobby, to be confronted with two other players. The game has decided that he should play as a Colonial Marine.
[PLAYER] FOR F***S SAKE! FINE, I'LL BE A F*****G MARINE, JUST LET ME PLAY A MATCH
<AVP> BLEEP! The host has left the game.
This is where you as the player have to start the entire process again folks!
[PLAYER] *puts boot through television*

Believe it or not, this is a very realistic depiction of what constitutes most of your gametime on AvP. I spent fifteen minutes trying to find a game with a decent amount of people, that didn't lag, and that let me play as a Predator. My hopes of forming a Predator clan evaporated within minutes after discovering that the game randomly assigns you a species. When and why was this design decision approved? Maybe there are people out there like me who hate the film Aliens and want to live out there fantasy of slaughtering the cast of the film! Now you're telling me this is impossible?
Fans of the game may respond to this point saying that Mixed Species Team Deathmatch allows you the stellar privelige of choosing any race you want. Great, except that nobody EVER willingly plays as a Marine, unless they are insane or love ramping up the difficulty level. Call me a traditionalist but I can't swallow the notion of Predators and Aliens teaming up to take on all comers. But by this point in the game, farce is depressingly common. Also, should the assigned host of the game quit the entire match ends and you are sent back to the beginning screen.

3. The Game Itself
Should you complete the labyrinthian task of getting into a match using your desired species, another bout of flaws become apparent. Instead of being deployed as a team, the developers decided it would be better to sprinkle the players liberally over the chosen arena. In doing this, they successfully abolished the chance of tactics creeping in to the gameplay; instead turning the game into some sort of intergalactic royal rumble**. After meeting a similar desperate soul in need of some structured play, we exchanged friend requests and managed to get into another game. We were cursed to represent the Marines, so decided pre match to dig in to a corner of the map where we could use our range advantage to the fullest. Unfortunately, the previously mentioned spawning mechanic landed us all over a large area of jungle. The white arrows above team members heads helpfully point downwards allowing you no sense of wether they are nearby, or miles away being devoured.
In the end, we managed to find each other and spent the majority of the game hosing Aliens and Predators that ran towards us. We won the match, but the logistics of finding another of your squad had shattered our resolve to attempt intelligent play.

Whilst the graphics are pretty standard, there is an admirable amount of gore here. Unfortunately, to see it you'll need to pull off one of Rebellions endlessly lauded finishing moves, sneak attacks, donkey punches or whatever the hell they call this lame game mechanic. It involves you springing on someone from behind and making a mess of them in a suitably cinematic fashion. Again, like nearly everything in this game, there is a massive downside to this. Showing off to your Aliens mates that you can impale a Preadtor on your tail leaves you open to a suprise coshing too!
Like it should be! No-one is safe with their back turned!
Except this makes the sneak kills a total liability! As a marine I watched a conga-line of death develop between four Aliens and three Predators. When playing as one of the viable races (anything without the word ''Marine'' in it), you trumpeted strength of roughly taking someone from behind is an invitation for instant death. At least give the player who has worked himself into a position to pull a flash move survive to see his plan reach fruition by making him immune for its duration.

Playing as... The Alien
For fans of The Raptor in Turok 2, disorientation, and ''rubber claw syndrome''.
As an Alien, you spend most of your time zooming about looking for kills. There is no point in camping an area as either (A) you'll be sniped by a Predator who can see you across the map, or (B) any marine will run backwards at the first sign of movement. Also, running up walls would be fun if it wasn't so difficult. Unlike the excellent first title by Rebellion, you're permanently attached to the floor/surface, meaning that you have to wiggle down every step individually. Much better would have to been using RT as a trigger for this ability, but innovation has clearly gone out of the window in AVP. You're restricted to using claws/tail for attacking, which give up slicing enemies in favour of a rough slap. Those who played the first game will know the joy of flicking a Marines head off with a quick swipe; those days are long gone. You'll need to gank people from behind in order to kill them as anything else is normally suicide. It's embarrassing to be killed by a marine because you're glued to the wall, so make sure you're on the ground, by the way.
Playing as... The Predator
For fans of Bob Marley, trees, and ''charging like hell to get a Plasma Caster''.
Far from the agile, Apollo Creed pwning villain of old, the Predator is now old and frail. Slow and cumbersome, Predator players tend to get as high as possible (in terms of levitation) in order to avoid surprise donkeypunch syndrome, as well as to switch vision modes in order to track enemies. Unfortunately, you become so paranoid of Aliens (your only real threat) that performing the latter resembles watching some sort of acid house video, only with crap music and a sense of emptiness. Intially devoid of your dreadlocked brethren, you can be sure to see them camping the weapon respawn points. That's right; it's like Goldeneye! Weapons magically appear on the ground and like Ash Ketchum, you gotta catch 'em all!
This tactic of floating weapon spawns is so ludicrously dated that I actually laughed when I experienced it. Suffice to say, they're normally high up somewhere and glow red. The only one you'll need is the Plasma Caster as it nails anything it hits. The spear is akin to angrily throwing a brick, and the discus is flash but impractical. Marines can't see you, but your sluggish yeti-like frame will struggle against Aliens head on.
Playing as... The Marine
For fans of death, hip firing, and beeping noises.
The Marine is supposed to be meat, and they fulfil their role admirably. Useless up close, the marine is forced to rely on automatic weapons which are used to hose down enemies, preferably from a distance, preferably whilst said enemy is taking a friend roughly from behind. Rebellion abandoned the bizarre notion of looking down the sight of your gun in order to prevent the marine from deploying effective firepower; instead he normally works from midrange where his wild spraying will occassionally take down an enemy. SCHWEET! Imagine playing in character as one of the Stormtroopers chasing Han Solo and you'll be able to gauge your general accuracy. Also, the motion sensor is broken; it only works when something hideous is in your face, as well as being bloody annoying.

I hate the AVP films. But I feel extremely sorry for the people who were genuinely looking forward to this game. Whilst you may find solace in the single player mode, multiplayer is a car crash of game design which deserves to be pulled from the shelves. Aside from the laughable matchmaking system, which you are forced to endure every match, there are numberless problems with the game itself. I will be sending a letter to Rebellion stating many of the above points, along with a torrent of basic improvements that the inevitable follow up needs. It is fair to compare this to a Nintendo 64 game, but what was a delight ten years ago is now pre-school knowledge in the games industry. There is a total lack of innovation in AVP. It follows the same methodology of games such as Turok 2 and expects modern gamers to swallow it. This is not fair on people who spend a days wages on the title, and Rebellion should be ashamed of their apparently finished product. I fail to believe that this game underwent testing. Some of my friends were curious about the title, but I could not reccommend anything about the game. It is a piss poor insult to both fans of the genre and computer games in general.

If anyone has strong feelings on the above, I'll look forward to seeing them. A brief skim of the previous posts suggests general dissapointment; as you might be able to tell, I was livid. People are right to make up thier own minds and take critics opinions with a pinch of salt, but I feel a common average of 5/10 is extremely generous, and should be much lower. If critics were harsher, Rebellion may not make these mistakes.


*In my case, this is not actually true.
** Sounds fun? It isn't.

I really should be spending my time more constructively. 
   
Made in de
Dominating Dominatrix






Piercing the heavens

Gee, Anti-Mag. Do you like any game at all?

Though, I gotta say, you make some very valid points there. I haven't played much of the multiplayer, but I noticed a few of those issues as well.

I also support your decision to write the Developer a mail about this issues.
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Anti-mag i think alot of those species issue are because you arnt playing them at their maximum potential.

I agree some of the "issues" do exist , but only to new players. Learning curve i guess is the problem?

For example in Warhammer , woot a normal bolter and chain sword Space Marine are super soldiers!
but they cant out melee vs howling banshees point for point , they cant out shoot dark reapers , they cant out last wraith guards etc etc.

The species are all about balanced with finesse.

This message was edited 1 time. Last update was at 2010/03/10 23:39:18


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Made in gb
Deadshot Weapon Moderati





London.

Sorry Anung; you always seem to get caught in the blast radius

Yeah, I love computer games. If I get the chance with a new game that I think is worth reviewing here I'll post it up for sure. Thanks for the encouragement with the letter too; if I get a reply I'll show it here. I can't believe that the people who are making these massive releases, in a industry which makes billions, can be so far removed from the quality of their final product. Of course I understand that they are working with limitations in terms of time, money and technology, but in this case I would have expected someone to stand up and make issue of the obvious faults. I can't imagine that Rebellion would be happy to put out a game that gets meagre reviews; like any company they will/should seek to get a solid reputation.


Automatically Appended Next Post:
LunaHound wrote:Anti-mag i think alot of those species issue are because you arnt playing them at their maximum potential.

I agree some of the "issues" do exist , but only to new players. Learning curve i guess is the problem?

For example in Warhammer , woot a normal bolter and chain sword Space Marine are super soldiers!
but they cant out melee vs howling banshees point for point , they cant out shoot dark reapers , they cant out last wraith guards etc etc.

The species are all about balanced with finesse.


Possibly, but as a long term FPS player I found it quite backward in many different ways. I don't think that players should have to adapt to a game because it is handicapped through poor design; the system for AVP is clumsy at best. For those players new to FPS, I can only imagine how hard it must be. With time, dedicated AVP players will of course maximise the potential of the seperate classes, and may gain more enjoyment when that happens, but I think their perseverence will based more on love of the franchise than a belief that the game is a quality title.

This message was edited 1 time. Last update was at 2010/03/10 23:45:00


I really should be spending my time more constructively. 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

http://www.escapistmagazine.com/videos/view/zero-punctuation/1516-Aliens-vs-Predator



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in de
Dominating Dominatrix






Piercing the heavens

Anti-Mag wrote:With time, dedicated AVP players will of course maximise the potential of the seperate classes, and may gain more enjoyment when that happens, but I think their perseverence will based more on love of the franchise than a belief that the game is a quality title.


But maybe that's just the thing. I played a lot of licence games in the last few years and sometimes you can overlook the flaws if you're a fan of the franchise in question. I like the Alien and Predator movies and quite enjoyed the single-player campaigns because of that.
   
Made in gb
Deadshot Weapon Moderati





London.

Anung Un Rama wrote:
Anti-Mag wrote:With time, dedicated AVP players will of course maximise the potential of the seperate classes, and may gain more enjoyment when that happens, but I think their perseverence will based more on love of the franchise than a belief that the game is a quality title.


But maybe that's just the thing. I played a lot of licence games in the last few years and sometimes you can overlook the flaws if you're a fan of the franchise in question. I like the Alien and Predator movies and quite enjoyed the single-player campaigns because of that.


I think that's an excellent point. I think the success of Dawn Of War was that it was released on GW fans after starving them of a good game. Personally, I think Dawn Of War is a very average game, but all the bells and whilstles that come from seeing your normally static units whizz about and talk creates a perfectly rose tinted experience. Had Dawn Of War not been a Warhammer game, it might not have had a sequel. Of course, their are limits, as even the most dedicated GW fan struggled to find a compliment for Fire Warrior. I actually entered a local store to buy it, but the employee who served me begged me not to waste my money, stating that it was full of bugs, etc. In the end I bought Supreme Commander and was a happy man.

Concerning AVP; whilst fans of the franchise will enjoy being able to use thier xenomorph heroes, a more neutral player cannot help but compare AVP to the most successful FPS's currently available, such as Modern Warfare, Halo, and more recently Battlefield BC2. I think it strange that Rebellion would overlook the selling points of these hugely popular games. AVP was marketed as a worthy contender for peoples time in the face of contemporary titles, yet has been dismissed by many players who were indifferent to the franchise, used to better games, or a combination of the two. It falls very short of what the majority of modern gamers expect.

Rebellion will really need to pull out the stops in the next installment of the game, assuming it gets the go ahead. This shouldn't be a niche game like Flight Simulator or Silent Hunter. They have an unique license and are obliged to honour that, no matter how sloppy the related films were.

I really should be spending my time more constructively. 
   
Made in gb
Death-Dealing Dark Angels Devastator





You know what I have a sneaking suspicion that the game started out as Colonial Marine and then it evolved into Aliens Vs Predator as the tuther faded into obscurity.....

I may be wrong but hey.....
   
Made in gb
Deadshot Weapon Moderati





London.

The Colonial Marine game does seem to have dropped off the radar a little. Perhaps AVP was used to test the water.

I really should be spending my time more constructively. 
   
Made in gb
Death-Dealing Dark Angels Devastator





Or maybe AVP was what was left over of Colonial Marine only the setting was shifted....

And a pic of what AVP could have been.


[Thumb - AvP3WorldWar3.jpg]

   
Made in de
Dominating Dominatrix






Piercing the heavens

Colonial Marines was on hold, but now is back on track as far as I know.

Redarding licence games which are so bad, that even diehard fans won't enjoy it: I have 5 words for you:
Teenage Mutant Ninja Turtles Smash-Up
   
Made in gb
Death-Dealing Dark Angels Devastator





True Smash up was .......... crap to say the least....

Turtles in Time Reshelled was all flash but no wow as well.
   
 
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