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Emperors Faithful wrote:There so much more entertaining dialouge in this one when compared to ME1. When doing Tali's loyalty mission, bring Legion on board. It's worth it.
I did that today. Sadly I had to delete the character because I fethed up my alignment at some point, but that dialogue was hilarious.
"Security! There's a geth in the courtroom!"
And intimidating the Admirals into pardoning Tali is the most hardcore, badass moment in the entire fething game. Sheperd fething sticks it to the Admirals and leaves them all speechless. Pure, distilled win. If you bring Legion with you, you can also get some interesting dialogue about peace with the geth if you talk to the Admiral in red armour (forgot his name, the one who's from a ship called Qwib-Qwib, which is another hilarious topic to talk to him about).
Emperors Faithful wrote:I felt that Thane was a bit soppy. Especially for such a cold killer. Melodramatic perhaps? I think a mix or Thane/Jack characteristcs would have suited the assasin role better.
Remember that Thane didn't really have a choice. He was raised to be an assassin, then found comfort in his wife and family, only to have some arseholes kill her. To top that off, he's terminally ill and hates the life he's lived. I found him a very sympathetic character.
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made.
I liked Thane's character, frankly. It was less of the generic "hurr, I'm a merciless killah assassin manz!" and more like the McMannus brothers from Boondock Saints.
He's not killing for the thrill, or the money. He's doing it to make the galaxy a better place, and to atone for all the killings he's already done.
Zaeed is by far my favorite character. Badass Aussie Merc FTW I laughed on the prison ship when the warden said merc are unreliable, and Zaeed responded with "You're not hiring the right ones!"
Kanluwen wrote:
When he got betrayed and his team slaughtered--that's what pushed him over the edge into his pseudo-vigilante status.
It still felt odd, if only because his vigilante nature sort of appeared halfway through the game. When you first meet him he seems like the same old Garrus.
Life does not cease to be funny when people die any more than it ceases to be serious when people laugh.
Has anyone else heard Mordin's sex advice? If you pursue a relationship with a non-human squadmate, he has this to say:
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made.
Kanluwen wrote:
When he got betrayed and his team slaughtered--that's what pushed him over the edge into his pseudo-vigilante status.
It still felt odd, if only because his vigilante nature sort of appeared halfway through the game. When you first meet him he seems like the same old Garrus.
It depends on how you talk to him when you meet him on Omega, I guess. When I first talked with him, you could tell he was slightly...damaged. He was the same old Garrus in that he wanted to do good and keep people safe--but definitely not the same in that he had no qualms putting down merc hirelings who may/may not have known what the bosses were doing.
Didn't he do that in ME1 though? Maybe it was only a result of PC encouragement, but I thought he had a rather cavalier attitude towards collateral damage. Though it has been a while since I've played that game.
Edit: I changed my mind, Mordin was my favorite character.
This message was edited 1 time. Last update was at 2010/02/03 00:41:05
Life does not cease to be funny when people die any more than it ceases to be serious when people laugh.
Kanluwen wrote:In ME1 he was always rather...vocal whenever you took Renegade actions. Him and Ashley never shut up when you start massacring helpless mercs.
Ashley complained about everything. Killing mercs, threatening people, having sex with Liara, etc.
Honestly, when the time came to choose between her and Kaidan on Virmire, the answer was obvious.
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made.
This message was edited 1 time. Last update was at 2010/02/03 00:49:58
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made.
What I was referring to was that Garrus was more of a Robin-type last go and a Batman-type this time; he used to want a mentor in Shepherd and seemed morally confused--his classic last line from the new game sums it up: "I don't know what to do with the gray." He didn't feel familiar until right then IMO.
Jack and Jacob both seemed throw-away to me. I couldn't have cared less about them. Made the gak ending even less exciting.
This message was edited 1 time. Last update was at 2010/02/03 00:59:38
I can't express the extent to which Jack angered me. So much lazy characterization. They even called the prison Purgatory. Why not just play Chronicles of Riddick when the PC converses with her?
Her concept was sound, but the execution was incredibly sloppy; just a generic emo girl. They should have made her the autistic daughter of the Cerberus agent mentioned in the novels. That would have been unique, interesting, and narrative appropriate (the Illusive Man going back on promises).
Life does not cease to be funny when people die any more than it ceases to be serious when people laugh.
Does anyone knoe that when you enter the collecter ship in a second plathrough that you can chose a differet weapon from the pile and keep the one you have right ther. like can i chose the sniper rifle but still keep my machine gun?
-to many points to bother to count.
mattyrm wrote:i like the idea of a woman with a lobster claw for a hand touching my nuts. :-)
lol. Well i can tell you this. Xenos the pain in the ass at all times.
The Geth the necrons in the Mass Effect universe.
I was looking around this and i loled at this in a high school room.
"DUDE YOU CAN DO TALI!"
"GTFO!"
XD.
Then my friends walked over and also Loled at it. Too bad the teacher didn't get it. It was so funny at the time. But then one of my friends did the same thing
"DUDE YOU CAN DO MARINDA!"
"GTFO YOU DUMB---! I'm WORKING!"
(i was doing homework *COUGH* with some friends, talking about the hobby *cough*"
From whom are unforgiven we bring the mercy of war.
Just started playing today, importing my ME1 Soldier. Love the improved graphics. Don't really like the simplified weapons/armor. Is it THAT hard to do a decent inventory system? Take some more pages from Bethesda's book.
ME2, even more than ME1, makes me think someone on Bioware's dev team was a huge fan of the ancient Starflight games. Flying around in/between solar systems using up fuel, scanning planets for minerals, and driving around in a wheeled APC? Definitely curious elements to include in an RPG, but I like them.
I also like the new hack/bypass mini-games, and that any character can do them. I kept Tali in my team in ME1 largely because I needed her to open stuff (gotta get the loot!), effectively wasting a character slot when it came to any serious fighting. Now that's not necessary.
In The depths of a Tomb World, placing demo charges.
Noble713 wrote:Just started playing today, importing my ME1 Soldier. Love the improved graphics. Don't really like the simplified weapons/armor. Is it THAT hard to do a decent inventory system? Take some more pages from Bethesda's book.
ME2, even more than ME1, makes me think someone on Bioware's dev team was a huge fan of the ancient Starflight games. Flying around in/between solar systems using up fuel, scanning planets for minerals, and driving around in a wheeled APC? Definitely curious elements to include in an RPG, but I like them.
I also like the new hack/bypass mini-games, and that any character can do them. I kept Tali in my team in ME1 largely because I needed her to open stuff (gotta get the loot!), effectively wasting a character slot when it came to any serious fighting. Now that's not necessary.
Surely you jest! Tali was pretty deadly with a shotgun and her insanely powered up shields.
With the ending to the game im wondering what path me3 will take. I wonder if it will be recruiting armies like how you did in dragon age. Cause i doupt shepard will be able to take on all of them with just the normandy. Bioware better make it good. I wonder if it will be one the 360 still or will we have a new console in the next two years. i guess we will find out in e3. I doupt it though. i bet all well se are upgrades or new versions of the consoles know. but i digress.
-to many points to bother to count.
mattyrm wrote:i like the idea of a woman with a lobster claw for a hand touching my nuts. :-)
When is anything truly original today?
The settings and circumstances are what things are about today.
Btw im going mostly renegade for my chracter. she gats scary looking when ya do that. there eyes change.
-to many points to bother to count.
mattyrm wrote:i like the idea of a woman with a lobster claw for a hand touching my nuts. :-)
I really didn't like ME1 (the combat and character advancement is crap, and after the first playthrough, you realize just how limited the game's story and scale is), so I won't be getting ME2, but I did get a chance to attend a lecture by the head game and cinematic animators. Really learned a lot about game design, as well as the changes they made from ME1 to ME2 on simply a design level.
Oh, and I won a T-shirt.
Anyone else in the Lethbridge area at the time attend?
I found the grinding teeth between Tali and Legion to be interesting, it actually made me WANT to resolve the conflict between thier races. Not many games make me want to something for the sake of it.
BTW, "There was a hole."
Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
I found the grinding teeth between Tali and Legion to be interesting, it actually made me WANT to resolve the conflict between thier races. Not many games make me want to something for the sake of it.
BTW, "There was a hole."
You missed out the awkward pause and shepard's stare. that killed me.
As for the Tali-Legion conflict, i found it surprising that the geth was the first to offer the olive branch after i'd given them a Paragon slap around the head.
Judging by that and my Shepard actions thus far, everyone from the geth to the racni are going to be lining up to take on the Reapers.