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Made in us
Irked Blood Angel Scout with Combat Knife





East Side

I'm really excited to hear how Kill-Team is going to work. Back when I started playing in 4th edition, I only had a Tau army and I wasn't too excited about having Drones for my grunt dudes and a freakin' FW sergeant for a boss.

To all of the nay-sayers: sometimes it's nice to have an easily accessible selection of missions when you don't have time to hash out custom rules and you are tired of the three missions in the rule book. Sure, anyone with half a brain can make-up a couple of home-brew rules, but not everyone has the time or proclivity to sit down and write stuff out to remain consistent. I can understand being irritated that the missions aren't perfectly balanced for all armies, but what missions really are when certain armies aren't even that well balanced against each other?

The people I play most often now don't even care about balance, they just want to 'do cool stuff' (i.e. a squad of blood claws barreling across a killing ground towards some thousand sons) and not necessarily the 'best tactical decision' and I think this book will be fine and dandy for myself and them.

Armies O' Mine
:dwarfs!: 
   
Made in au
Lethal Lhamean






BrassScorpion wrote:You got it, Squats are coming back for sure. And I had to go and sell mine a few years ago.

I had a look at the book today and it looks like fun. Building the missions on themes for certain armies was colorful, yet of course any mission can easily be adapted for other armies as desired.

I also had a look at the new sprues for the Orks and the Ven Dread. Great work all around with tons of decorative and equipment options.


SQUATS SIGHTED!





Just kidding.

I had a flick through the book. Seemed ok. Not really worth buying in my opinion though.
   
Made in us
Deadly Dark Eldar Warrior



Seattle, WA

I got to play the Black Crusade mission (chaos mission) this weekend. It basically makes every non-fearless unit have stubborn and preferred enemy on both sides. Also it is similiar to the old without number for all non-vehicle units. Killpoint mission objectives as well. Problem is, my opponent was running a greentide and I was running a 'nid swarm. That game took forever. But, there is something to be said for a game that ends 24-22 killpoints. Lol everything on both sides died at least twice. Overall, having played about ten of the new missions, I would say the fun in this book comes from making your standard army list, then using the d66 table at the beginning of the book to get ANY of the missions. Restricting yourself to your racial missions isn't nearly as fun.


www.ordo-ludus.com a Seattle, WA based gaming club 
   
Made in us
Fixture of Dakka






Scottywan82 wrote:I haven't heard a peep on this, but supposedly it's in stores. Anyone gotten a look? Is it everything we hoped and more? Or is it Annihilation! 10 different versions. Take and Hold! 10 different versions. Etc.

A brief review is appreciated.


Yes yes and yes.

If you liked the Planet strike, Armageddon, Apocalypse stuff, you'll like the book.

I'd like to chop it all down and tell you its meh, but it has a lot more information, specal side info, and something for every army.... Even you Dark Eldar players, if there are any still out there. I was halfway expecting something for everybodies favorite Space Dwarfs, but... the rest of the book more then makes up for it.

Mind you... I don't usually like GW's books.

One thing I absolutly heated was that they continue to entertain the oblivious on thier silly "Kill Team" stuff that they seem to think is that cats meow.
Personally, I think its crap.

I don't know exactly what they could have added in its place, but I'm of the mind that Skermish 40K needs its own book along thr lines of necromunda. Where you start out with a basic 5 to 10 fig unit and continue to add stuff, grow them, reequip them, and expand on the game to the platoon to cxompany additions in Cityfight, Cities of Death, and Planetfall.
Of course others might like that, but that's ok, like I said, there is something in the book for everyone.

Best thing about it- All the fluff that was missing in the past couple of years in 3d and 4th edition before the paperback books is now in this book then you would expect would come in a GW expansion book. The missions are halfway even thought out and look really interesting.

everything from outside conditions, to different placements, to really neat scenarios for all of the armies to get in on.

Now you have a reason and a serious goal to fight battles, and you can have a pretty fluid map or ladder campaign if you so desire, OR you can have yourself a really interesting start off point to play a really interesting and well thought out one off battle.

I honestly wish that they could punch 3 hole binder holes into these books so you can keep them all in one place.

I can honestly say that between all of these books, you can start a game in battle fleet gothic, play it to plantefall, to apocylipse to city fight, and then to a special fight with your named characters.
take and hold missions with a pulse. anialations, reasons to fight for Firebase Tango, or whatever you want to call it. ( That high speed fortress that they have out there)

I never thought that someone would go in and actually give the game some thought, but there seems to be some real honest effort behind thisd book to give you what you paid for rather then to regurgitate some gak out of the old white dwarf so you go buy more stuff to sit around and look good.

I don't really like the kill points system. They might be good for the newfangled feel good tournies where people like to pally around and win on technicality, but in the real fights, we like wiping out units and running them off the table.

If I'm fighting a battle, its for keeps, you kill them off, you take ground, if you don't take ground you face the consequences, just like a real war. I don't really need something like that to tell me that I wasted a tank, so I won. I can do that by taking over ground, paying some points for a fortification, and placing it in my area where I want to, with the other fortifications, trenchlines, minefields, etc. that I can easily pay for out of an army fund.

One fun one we did one time was to refight The Alamo with orks and guard and a few squads of marines. Nothing like seeing a couple of drop pods crash in and take out a truck, a unit, or wipe a squad out to two guys that get dispatched by the overwatching artillery from another table, Or seeing your releifd force call in short rounds and take out your own units.....
good times, man... good times.

Had the game going for our own brand of annilations, where you stayed in the game as long as you had units on the talbe, and your allies would show up, help you or kill you, and then the game continued for the day as you round robined the teams and fought tooth and nail for objectives. ( that is , of course as long as someone doesn't blow it up, take it, bobbie trap it, fortify it, or whatever they could to keep it and hurt whoever it was to deside to come in and play.

Games like that arn't for the weak willed or feignt of heart, but with this new book, you coule easily keep them going, and flesh them out even more to entertain all sorts of dark and evil ideas on fighting in the 40K universe.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
 
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