Scottywan82 wrote:I haven't heard a peep on this, but supposedly it's in stores. Anyone gotten a look? Is it everything we hoped and more? Or is it Annihilation! 10 different versions. Take and Hold! 10 different versions. Etc.
A brief review is appreciated.
Yes yes and yes.
If you liked the Planet strike, Armageddon, Apocalypse stuff, you'll like the book.
I'd like to chop it all down and tell you its meh, but it has a lot more information, specal side info, and something for every army.... Even you Dark Eldar players, if there are any still out there. I was halfway expecting something for everybodies favorite Space Dwarfs, but... the rest of the book more then makes up for it.
Mind you... I don't usually like
GW's books.
One thing I absolutly heated was that they continue to entertain the oblivious on thier silly "Kill Team" stuff that they seem to think is that cats meow.
Personally, I think its crap.
I don't know exactly what they could have added in its place, but I'm of the mind that Skermish
40K needs its own book along thr lines of necromunda. Where you start out with a basic 5 to 10 fig unit and continue to add stuff, grow them, reequip them, and expand on the game to the platoon to cxompany additions in Cityfight, Cities of Death, and Planetfall.
Of course others might like that, but that's ok, like I said, there is something in the book for everyone.
Best thing about it- All the fluff that was missing in the past couple of years in 3d and 4th edition before the paperback books is now in this book then you would expect would come in a
GW expansion book. The missions are halfway even thought out and look really interesting.
everything from outside conditions, to different placements, to really neat scenarios for all of the armies to get in on.
Now you have a reason and a serious goal to fight battles, and you can have a pretty fluid map or ladder campaign if you so desire, OR you can have yourself a really interesting start off point to play a really interesting and well thought out one off battle.
I honestly wish that they could punch 3 hole binder holes into these books so you can keep them all in one place.
I can honestly say that between all of these books, you can start a game in battle fleet gothic, play it to plantefall, to apocylipse to city fight, and then to a special fight with your named characters.
take and hold missions with a pulse. anialations, reasons to fight for Firebase Tango, or whatever you want to call it. ( That high speed fortress that they have out there)
I never thought that someone would go in and actually give the game some thought, but there seems to be some real honest effort behind thisd book to give you what you paid for rather then to regurgitate some gak out of the old white dwarf so you go buy more stuff to sit around and look good.
I don't really like the kill points system. They might be good for the newfangled feel good tournies where people like to pally around and win on technicality, but in the real fights, we like wiping out units and running them off the table.
If I'm fighting a battle, its for keeps, you kill them off, you take ground, if you don't take ground you face the consequences, just like a real war. I don't really need something like that to tell me that I wasted a tank, so I won. I can do that by taking over ground, paying some points for a fortification, and placing it in my area where I want to, with the other fortifications, trenchlines, minefields, etc. that I can easily pay for out of an army fund.
One fun one we did one time was to refight The Alamo with orks and guard and a few squads of marines. Nothing like seeing a couple of drop pods crash in and take out a truck, a unit, or wipe a squad out to two guys that get dispatched by the overwatching artillery from another table, Or seeing your releifd force call in short rounds and take out your own units.....
good times, man... good times.
Had the game going for our own brand of annilations, where you stayed in the game as long as you had units on the talbe, and your allies would show up, help you or kill you, and then the game continued for the day as you round robined the teams and fought tooth and nail for objectives. ( that is , of course as long as someone doesn't blow it up, take it, bobbie trap it, fortify it, or whatever they could to keep it and hurt whoever it was to deside to come in and play.
Games like that arn't for the weak willed or feignt of heart, but with this new book, you coule easily keep them going, and flesh them out even more to entertain all sorts of dark and evil ideas on fighting in the
40K universe.