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Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

MVBrandt wrote:
This isn't the theory I personally use ... I take an army with extreme dice redundancy and low odds of things such as: units being pinned or breaking, "missing" all of my anti-tank or anti-infantry shots, being tabled. My goal is never to maximize one portion of my game, but to enable my player skill to "win" against any list and my list's redundancy, resiliency and low vulnerability to the odds to keep it alive until the end, and give me a shot at making it out the other side. If I lose, it's b/c the opponent was superior, rather than he simply had that 15% bad luck match-up against me list vs. list-wise. Your approach is certainly not wrong at all ... just not where I come from, hence my different view of it is all.


And that's a completely reasonable approach as well. It is much like DarthDiggler's and (I think) Blackmoor's, and works really well with most MEQ lists. Thing is, different codexes reward different approaches. Your approach doesn't work so well with Chaos Daemons, for example. There's a 1/3rd chance, right off the bat, that something goes wrong, and you're almost forced into separate units for anti-tank/anti-infantry, so an opponent with one weakness can focus that way. But, even with this in mind, the balanced list idea that you mention does have bad matchups. Maybe not as extreme, but you have to admit that you have a harder fight against some lists than others. Balanced lists are better as reactive lists, in my opinion, whereas focused lists work better if you are a more proactive player and want to force your opponent to react to you.

   
Made in us
Fixture of Dakka






on board Terminus Est

MVBrandt wrote:
No, BBF, that's not what anyone's doing - simmer a little, my friend.

As far as I can tell everyone here thinks Marc is "really damn good." I know for a fact I'm "really damn good." Most know that Hulk is "really damn good." Etc.

The only dispute is if someone started to say "Marc is the best in the country,"...


Sorry but I dont think Hulk can hold a candle to Marc. Hulk you are okay but not in the same class as Marc. He wont say it so I am saying it for him.



...or "Florida gamers are better than any other state's gamers," etc. Superlatives generate disputes b/c they are impossible to determine in this hobby AT PRESENT and IN the present situation.


What I said was based upon my experience Florida has the most competitive gamers. That is not a blanket statement but I see that is how some are spinning it now.


Qualifications, though, are NOT impossible to evaluate - Marc is "really damn good." He is not "the best" ... b/c nobody can say that at present. We cool?


I said he is one of the best, not the best. I think many will agree with that assessment. This is based upon his phenomenal record.

G

This message was edited 2 times. Last update was at 2010/07/20 16:22:20


ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

I think that while BBF is attributing way to much credence to his evidence, I think that Hulk is being overly dismissive to the possibility that tournament records have some meaning outside of their areas.

There is enough cross pollination between groups to at least get an idea of who is an elite player. The list isn't exclusive, but I don't think making the argument that a person that has won multiple GTs is among the elite 40k players is unsupportable; defining elite as having a notably higher than average chance to win a future GT sized event.
   
Made in ca
Storm Trooper with Maglight





Toronto, Ontario

Polonius wrote:

There is enough cross pollination between groups to at least get an idea of who is an elite player.


The only problem with this statement is the assumption that editions haven't changed. Someone that won a lot of GTs when 3rd and 4th were around may not do so well in 5th, which makes the "elite" tag difficult to justify.

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Made in us
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Toledo, OH

There is a very human tendency to read too much into too few data points. There is also the very common tendency to do the opposite: to throw out all available date because it's not complete enough.

Are players with multiple GT wins in the top 10 40k players nationwide? Maybe, maybe not. Are they within the top 10%? That seems likelier.

   
Made in us
Fixture of Dakka






on board Terminus Est

Marc has won GTs in 3rd 4th and 5th edition.

G

PS to Bunker (Nice Avatar dude !!)

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in ca
Storm Trooper with Maglight





Toronto, Ontario

Polonius wrote: Are they within the top 10%? That seems likelier.



This is a much more appropriate (and IMO accurate) statement


Automatically Appended Next Post:
Black Blow Fly wrote:Marc has won GTs in 3rd 4th and 5th edition.

G

PS to Bunker (Nice Avatar dude !!)


Oh I wasn't talking about Marc specifically. I'm sure he's as good of a player as people make him out to be. I was just playing Devil's Advocate

This message was edited 1 time. Last update was at 2010/07/20 16:35:31


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Made in us
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Toledo, OH

Bunker wrote:
Polonius wrote:

There is enough cross pollination between groups to at least get an idea of who is an elite player.


The only problem with this statement is the assumption that editions haven't changed. Someone that won a lot of GTs when 3rd and 4th were around may not do so well in 5th, which makes the "elite" tag difficult to justify.


I thoguth about that, and that's a big factor. Some players may have only won because of a now disallowed list (Biel tan, iron warriors).

There is still some value to the data. 5th edition is old enough that only looking hard at 5th edition makes sense. What you're doing is actual data analysis, which is better than simply dismissing it wholesale.

Size of events (Even GTs vary dramatically), and frequency of play can be factors as well. A player that enters 8 Gt style events and wins one is less impressive to me than a player that comes in second at the only two he went to.

This message was edited 1 time. Last update was at 2010/07/20 16:37:04


 
   
Made in us
Fixture of Dakka






on board Terminus Est

Also if someone can win with a lot of different armies that is a big factor as well. A n00b can run mech IG or razorspam and do well... Necrons that is another matter altogether.

G

This message was edited 1 time. Last update was at 2010/07/20 16:41:46


ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

@Polonius

I'll agree to a top 10%. Since that can still be well over a hundred guys when you start adding up nationwide tournaments. I'd even venture that I'm in that 10% since that's a lot of dudes

I'm only overly dismissive of older GT events where I personally went 4-1 or even 4-0-1 back when the tournament was 60-70% soft scores and painting scores were horribly subjective. Not that winning one wasn't an accomplishment. But there wasn't a chance in hell of some of us winning those events even if we went 5-0 because of our painting style/ability. They did adjust the scoring as it moved forward though that was when they were cutting back majorly on events

@BBF

I don't think you need to say anything for Marc. I'm probably not on his painting level. But I'd be willing to be we'd have a great and close game. I don't see why you have the need to attack others to prop Marc up higher (oh sweet irony!) when he probably doesn't care one way or the other.

This message was edited 1 time. Last update was at 2010/07/20 16:51:15


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Regular Dakkanaut




So, back to the topic at hand, what did happen in LA for Ard Boyz?


Play Hard, Laugh Often


 
   
Made in us
Fixture of Dakka






on board Terminus Est

Daemons took 1st place.

Hulk I dont think you would do that well against Marc to be honest. His lists are much more exotic than your net lists you run. But if you think you could give him a game then good on you m8.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Longtime Dakkanaut





Florida

BBF does have a point. Florida has a high # of quality players. Infact 2 ard boyz winners came from Florida Clark: Welch and Gareth Hunt. I dont consider any one place the best and I have seen a high competitive scene in the state of Georgia and I know Texas 40k players are not to be taken lightly either. As for the best player, there is no such way to truly measure even with the rankings HQ. Im not much of a fan of e-peen contests but what BBF means to say is that Florida has a strong 40k scene though he used the best as a measure of quantification of how strong the players are. I am sure California has a good share of 40k players and plenty of other areas in the country.

Comparing tournament records is another form of e-peen measuring.
 
   
Made in ca
Storm Trooper with Maglight





Toronto, Ontario

Black Blow Fly wrote:His lists are much more exotic than your net lists you run.




Really? Dude get over yourself.

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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I run net lists

Whenever my SW's list is posted it gets laughs and how does that work. Yep, netlist. Same to my Daemons. Or my Orks. Or my all Jetbike eldar I'm building. Or my BA army (I use Seth for gods sake). I play what I like and work on it till I'm happy with how it performs. Haven't quite dialed in my Daemons or Nids just yet. They're my next projects after my eldar are done Don't judge my tournament lists by what I post here in the army list forum. I'm normally just throwing out random ideas that pop into my head.

@thehod

Well said sir. And if he had use the quantifier "large number of strong" instead of "large number of the best and some other very good" we probably wouldn't be having this conversation

@Bunker

tips hat

This message was edited 2 times. Last update was at 2010/07/20 17:19:50


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
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Toledo, OH

Bunker wrote:
Black Blow Fly wrote:His lists are much more exotic than your net lists you run.




Really? Dude get over yourself.


I just report him every time he says stuff like that. It doesn't' do anything, of course, but at least it doesn't give the troll what he wants.
   
Made in us
Fixture of Dakka






on board Terminus Est

That was a sincere statement.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Wicked Canoptek Wraith





Alabama

NERRRRRRRRRRRRRRRRRRD FIGHHHHTTTTTTTT!!!

seriously though, it seems like some people are forgetting the number one rule for 40k : have fun. Or maybe my idea of fun is sick and twisted because it doesn't revolve around how much bigger my epeen is than everyone else. I still don't see why it's necessary, or even desirable to be so belligerent about which area has the biggest and baddest toy soldiers players. (yes this is mainly directed at you floridians.) and I still stand by my statement that this thread has been completely hi-jacked and derailed to the point that all that's left is the ashes.

"You're right, we all know you are."

Tomb World Fabulosa 18/2/6 (Supreme conquerors of Dash's dark eldar
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

SamplesoWoopass wrote:NERRRRRRRRRRRRRRRRRRD FIGHHHHTTTTTTTT!!!

seriously though, it seems like some people are forgetting the number one rule for 40k : have fun. Or maybe my idea of fun is sick and twisted because it doesn't revolve around how much bigger my epeen is than everyone else. I still don't see why it's necessary, or even desirable to be so belligerent about which area has the biggest and baddest toy soldiers players. (yes this is mainly directed at you floridians.) and I still stand by my statement that this thread has been completely hi-jacked and derailed to the point that all that's left is the ashes.


I'm sure after reading that, we're all going to see the error of our ways.

Thank you for taking the time to post that.
   
Made in us
Wicked Canoptek Wraith





Alabama

no problem, anytime man. What I said is still not as ridiculous as the entire premise of "argument."

"You're right, we all know you are."

Tomb World Fabulosa 18/2/6 (Supreme conquerors of Dash's dark eldar
   
Made in ca
Storm Trooper with Maglight





Toronto, Ontario

Polonius wrote:

I just report him every time he says stuff like that.


Same here, weird how that makes at least two of us and the mods do nothing.

Maybe I should become a DCM too. That way I wouldn't get an "official warning" just because someone finds my avatar "suggestive"

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Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Before this turns into East Coast/West Coast and we lose the 40K equivalent of Tupac and Biggie, let's just chill on the stupid rivalry crap. Go to tournaments, play hard, have fun, and seriously no one cares where you come from.

Until you have a head to head circuit with records consisting of HUNDREDS of games (i.e., won't happen), there will never be any statistically-relevant data to support any "who's best" argument. You might as well have a dance off, it has about the same meaning. If you go out and regularly win large scale tournaments, with a variety of armies, throughout generations, then sure, you can be considered amongst the best. That's pretty much all that you can ever hope to achieve. No one's dismissing the record of guys like Marc Parker; his body of work is enough to "qualify" him to anyone who needs proof. But it is impossible and foolish to state that any one region produces a higher level of play than another. Without anything but anecdotal evidence to support it, much less without any definition of what quantifies high level playing pool, the argument is nothing more than an opinion, and an arrogant one at that.

 
   
Made in us
Fixture of Dakka






on board Terminus Est

Bunker wrote:
Polonius wrote:

I just report him every time he says stuff like that.


Same here, weird how that makes at least two of us and the mods do nothing.

Maybe I should become a DCM too. That way I wouldn't get an "official warning" just because someone finds my avatar "suggestive"



Your toaster head avatar was by far the best one ever. Sorry to hear you feel repressed here. One thing I always say is dont cut off your nose to spite yer face.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Longtime Dakkanaut





Florida

To the ard boyz finals participants:

Can you give me a critique on the missions and what you thought of them.

Comparing tournament records is another form of e-peen measuring.
 
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

thehod wrote:To the ard boyz finals participants:

Can you give me a critique on the missions and what you thought of them.


Copied from the PDF's.

SCORCHED EARTH:
OBJECTIVES
Before the game starts, players will need to place 5
markers on the table, as detailed in 'Seize Ground'
mission on page 91. Ignore the part about d3+2 markers,
and use 5 markers.
MISSION RULES
All pieces of area terrain, and ruined buildings, are either
on fire, or a smoking ruin. After placing objective
markers, roll a D6 for each piece of area terrain, or ruins
(if a model could not be placed in the terrain, you do not
have to roll for it.) and refer to the following table:
1-3 The terrain is on fire and burning. Count the terrain
as dangerous.
4-6 The terrain is a smoking ruin. Models inside the
terrain may add +1 to any cover saves. (If a model
is in terrain, and does not have a cover save, it
does not gain a bonus at all.)
DEPLOYMENT
Spearhead, (page 93)
(Please note, that the first player picks a long table edge,
and deploys his forces into one of the quarters adjacent to
that table edge. Reserves may move onto the board from
anywhere along his long table edge, not just from the
portion in his deployment zone.)
LENGTH OF GAME
Game Length is random: 5-7 Turns.
SPECIAL RULES
Reserve, infiltrate, outflanking, deep strike, scout
LINE OF RETREAT
Units that are forced to flee must move toward their
friendly, long deployment edge.
CALCULATE RESULTS
Calculate kill points as normal. The player scoring the
most kill points may count any objective held as a vital
objective (counts as one more objective than normal)
Consult the table below:
Massacre - 20 pts / 0 for your opponent
You control 4-6 more objectives than your opponent.
Major Victory - 17 pts / 3 pts for your opponent
You control 2-3 more objectives than your opponent.
Minor Victory - 13 pts / 7 pts for your opponent
You control 1 more objective than your opponent, or if
no one controls more objectives, you have more kill
points than your opponent.
Tie - 10 points each
If both players control an equal number of objectives
and have equal kill points, then the game is a tie.
BATTLE POINT MODIFIERS
+1 For having an HQ choice in your opponent’s
deployment zone.
+1 For destroying all enemy Heavy support choices.
+1 For destroying all enemy Troops choices.
+1 For holding one or more objectives in a piece of
terrain that is on fire.
Note: In the case of one player being totally wiped out,
or tabled, the winning player may claim one objective for
each Troops unit he has left in the game, and counts as
having scored more kill points than his opponent.

WHEN DIPLOMACY FAILS:
After decades of horrific fighting, both sides have partially
retreated from the front lines to lick their wounds and let the
diplomats talk a bit while they re-inforce and re-supply. And who
knows? Maybe it’s time to give peace a chance…..or not.
OBJECTIVES
Use the deployment zones as for Pitched Battle on page 92. In
addition, put a small marker in the exact center of the table. This
marker denotes the spot where the ‘peace talks’ will be taking
place. Each player has a limited amount of models that may be
deployed as ‘observers’, and ‘diplomatic staff’, with all other
models held in reserve, or off table and arriving on turn 1
MISSION RULES
Each side has sent two squads of troops with a commander to
monitor the proceedings, and each diplomat has a squad of
bodyguards or ‘staff’, ready to keep him safe from harm.
Observers: Two units of troops, and one HQ unit. These may
not include vehicles, transports, or monstrous creatures.
Staff: One non-vehicle, non-monstrous creature, unit chosen
from troops, elites, fast attack, or heavy support.
Players should each roll a D6 and the highest roll may decide to
go first or second. The player going first must deploy his
Observers anywhere in his deployment zone that is at least 18”
away from the center of the table. Player two must then deploy
his observers in a similar manner.
Player Two must deploy his Staff within 3” of the marker in the
center of the table and on his half of the table. Player One must
then deploy his Staff in a similar manner. (Note that a player
does not have to let his opponent know what his choices are for
Observers or Staff until he is ready to deploy them.)
All other troops will be held off the table at the start of the game,
and follow rules for deployment similar to Dawn of War on page
93. Units may be held in reserve. All units not held in reserve
must move onto the table from their table edge on turn 1.
Chaos Demon armies split their army as per the rules for
Daemonic Assault, with their Observers and Staff taken from the
same half. Observer and Staff units are deployed as per the rules
above. The remainder of the half of the army these units were
taken from Deepstrikes in on the first turn as per the Daemonic
Assault rules. Do not roll to determine which half arrives. Use the
Daemonic Assault rules in subsequent turns for deployment.
Starting the Game:
Someone says or does something wrong, and suddenly the talks
break down into a vicious melee. Each player rolls a dice. The
player that rolls highest will move his Staff unit into base contact
with the enemy Staff unit, ignoring terrain if any. Use all rules for
launching and receiving an assault. The Staff units chosen by
each player will fight one round of close combat with each other
prior to turn 1, with both sides counting as having charged.
Regardless of combat results, the combat is considered a draw,
unless of course, one unit is totally wiped out.
Player Two may then try to steal the initiative, and if successful,
may start turn 1. Otherwise, Player One will start his turn.
DEPLOYMENT
Modified Dawn of War - page 93.
LENGTH OF GAME
Game Length is random: 5-7 Turns.
SPECIAL RULES
Reserve, infiltrate, outflanking, deep strike, scout
LINE OF RETREAT
Units that are forced to flee must move toward their friendly, long
deployment edge.
CALCULATE RESULTS
Calculate Victory points as per page 300 of the 40K rulebook.
In addition, the center of the table is considered a
vital objective. If one player can hold that objective with a
|unit of troops, or with their nominated Staff unit, they receive a
500 pt bonus when calculating Victory points. Consult the
table below:
Massacre - 20 pts / 0 for your opponent
You have 1500 or more VP than your opponent.
Major Victory - 17 pts / 3 pts for your opponent
You have 1000 -1499 more VP than your opponent.
Minor Victory - 13 pts / 7 pts for your opponent
You have 500 - 999 more VP than your opponent.
Tie - 10 points each
The difference in your VPs is 499 or less.
BATTLE POINT MODIFIERS
+1 For killing an enemy HQ unit.
+1 For having a member of your Staff unit alive at the end of the
game.
+1 For destroying the enemy’s Staff unit.
+1 For having all of your HQ units alive at the end
of the game.

HOLD THE LINE!:
“We are the line that does not break. Our faith will hold
back rivers. Though it costs our very lives and our sanity,
the enemy will not cross this line. “
-High Colonel Maximus von Ludwig, moments before the
Orks overran him position in the battle for Clark’s Gulch
OBJECTIVES
3 Objective markers should be placed along the long
center line of the table. One should be placed in the
exact center, equidistant from the short table edges.
The other two should be placed along the center line,
on either side of the center and 18” away from the
center objective.
MISSION RULES
One of the objectives is secretly a primary objective and
if controlled, counts as three objectives. At the top of Turn
4, randomly determine which of the three objectives
counts as primary by rolling a D6.
1-2 its the objective on Player One’s left
3-4 its the center objective
5-6 its the objective on Player One’s right
DEPLOYMENT
Pitched Battle, (page 92)
LENGTH OF GAME
Game Length is random: 5-7 Turns.
SPECIAL RULES
Reserve, infiltrate, outflanking, deep strike, scout
LINE OF RETREAT
Units that are forced to flee must move toward their
friendly, long deployment edge.
CALCULATE RESULTS
Calculate kill points as normal. The player scoring the
most kill points may count any objective held as a vital
objective (counts as one more objective than normal,
and can stack with the primary objective bonus).
Consult the table below:
Massacre - 20 pts / 0 for your opponent
You control 5-6 more objectives than your opponent.
Major Victory - 17 pts / 3 pts
You control 3-4 more objectives than your opponent
Minor Victory - 13 pts / 7 pts
You control 1-2 more objectives than your opponent, or
if no one controls more objectives, you have more kill
points than your opponent.
Tie - 10 points each
If both players control an equal number of objectives
and have the same number of kill points, then the game
is a tie.
BATTLE POINT MODIFIERS
+1 If there are no enemy units on your half of the table.
+1 If you have more units on your opponent’s deployment
zone than they have in yours.
+1 For controlling the primary objective.
+1 For killing the highest point enemy unit.
(Declare one at the beginning of the game in
the case of a tie.)
Note: In the case of one player being totally wiped out,
or tabled, the winning player may claim one objective for
each Troops unit he has left in the game, and counts as
having scored more kill points than his opponent.


....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in us
[DCM]
.







Bunker wrote:
Polonius wrote:

I just report him every time he says stuff like that.


Same here, weird how that makes at least two of us and the mods do nothing.

Maybe I should become a DCM too. That way I wouldn't get an "official warning" just because someone finds my avatar "suggestive"


Ugh!

Not this again.

So, once more:

ALL MODERATOR ACTIONS ARE HANDLED PRIVATELY.

JUST BECAUSE YOU DON'T SEE A WARNING OR A SUSPENSION DOESN'T MEAN THAT ONE HASN'T BEEN GIVEN.

AND, BEING A DCM AFFORDS YOU NO SPECIAL PROTECTION.

So, other than that... this thread might be nearing its expiration date.
   
Made in us
Foolproof Falcon Pilot





The missions were fun and challenging, you had to focus on objectives while killing the right stuff to ensure you keep te objectives. The first and last ones were not biased towards any army style in particular and were ballanced, the second was gimmicky but kinda represents oddball stuff that happens in warefare-not every fight is a pitched battle!

to all about best players, I think there are a lot good players not represented by the gt crowed. Not to brag but to give some "credentials" so to speak I usually place in top 3 in every tournament I go to and have beaten blackmoore several times, beat Jason whitt who placed 3rd in the 2005 lvgt(with old school thousand sons, was only one to win all 5 games at that gt). I beleive I've beaten Dave Fay at an ard boys tournament too when he was using old nids.

There are a lot of players in the woodwork that are not too vocal and I'm sure they, like me, can give anyone else a run for their money.

At least hulls smash can attest to the fact that I am above average, I hope.

As a side note, I think that being able to build a strong list and to understand it is essential to being a good player in tournaments. Knowing what your army can and can't do puts you above the rabble that takes Internet lists to tournaments and gets creamed.

Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

You suck Mort!

But seriously I'll attest you to being above average But I myself only bring netlists so what do I know

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Fixture of Dakka






on board Terminus Est

So finally we can agree on something... nice. Real nice.

* insert stupid laffing emoticon *

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

mortetvie wrote:
to all about best players, I think there are a lot good players not represented by the gt crowed. Not to brag but to give some "credentials" so to speak I usually place in top 3 in every tournament I go to and have beaten blackmoore several times, beat Jason whitt who placed 3rd in the 2005 lvgt(with old school thousand sons, was only one to win all 5 games at that gt). I beleive I've beaten Dave Fay at an ard boys tournament too when he was using old nids.


That is why I do not believe in the "Who is the best" arguments. There is no way to really tell because the USA is so huge that the best players will never play each other. Also the regional meta games are very different.

Even when you compare past records over time some people get better, and some people get worse. I know that I am not as good of a player as I have been in the past because Phoenix has a bad 40K scene and I now only play in major tournaments and that makes me rusty without the constant practice.

I have a general idea of who some of the best players are, and then there are people like Mortetvie who is one of the best players I have come across, but he does not leave the LA Battle Bunker.

This message was edited 1 time. Last update was at 2010/07/20 19:39:19



 
   
 
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