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I finished first in chicago with mech IG. Probably 1/2 to 2/3 of the armies there were either IG, Wolves, or Tyranids. I think there were 44 people in total. I finished with 70/72 battle points, 7983 victory points out of 8000. Good games, great opponents, and no drama as far as I could tell.
   
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Lord Severus wrote:I finished first in chicago with mech IG. Probably 1/2 to 2/3 of the armies there were either IG, Wolves, or Tyranids. I think there were 44 people in total. I finished with 70/72 battle points, 7983 victory points out of 8000. Good games, great opponents, and no drama as far as I could tell.


70/72 and 7983/8000???

WHOA!

Do you have any battle reports written up for that?

I know I'd like to read them!
   
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Florida

Apparently Wayne Brady did indeed have to "choke a bItch", damn thats an @$$ whopping.

Congrats and well played!

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I know Kohl....Lord Severus pretty well and I took the liberty of writing his battle rerports for him in the battle reports section titled Ard Boyz winner.
   
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on board Terminus Est

I want the top three winners from PA, Chicago and LA to battle it out with handguns.

G

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That is the very definition of "Savage Beatdown"!

Congrats!
   
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Anyone know yet what the daemon list was that took first?

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Fixture of Dakka






Chicago

Looking at the report scores from the East-coast event, they're notably lower than we saw at Chicago. (I was judging and played as the ringer). First place in Chicago had 70 BP and something like 7800ish VP, Second was 69, and third place was 65 (I think).

I'm curious as to how the first-turn roll impacted the games this year. I know that a lot was made about how Nick won first-turn for all his games last year. In Chicago, I know that Alan got the first turn in the last game with his orks vs mech IG, and it sounds like the 1st place guard player got the first turn in his last game too.

   
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I got first turn in my first game vs demons, got second turn vs chaos marines, and then 1st turn vs the wolves I played in the final round for first.
   
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Regular Dakkanaut






How about we talk about that first mission? That was the worst designed mission I have seen from GW in awhile. Forcing you to deploy your units on the table is not a good idea in any format. That would have been great for a Battle mission book or some type of narrative but not Ard boys.

I am sure the Daemons had a field day with that mission.
   
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LA Bunker had:
1 Eldar (Wraithdar Mech hybrid- Mortvie)
3 Tyranids
1 Mech Vulcan List
1 Ghazwagon
1 Tau
5 Blood Angels (nearly all with Mephiston)
5 Wolves (nearly all razor-longwang spam)

Note, no guard players!
There were no overt shennanigans, beyond the usual stuff you get with ego driven competitive players. The Daemon guy who won overall had proxies that stretched the limits of the policy set forth, but his base sizes were at least correct. Looking over all of the armies, I think that they really need to firmly put a "no proxies" rule in place, because when I did list auditing I was still confused about what stuff was on a lot of the armies. Half the armies were fully pained and well done, though.

   
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Yeah, That first mission was veryvery odd. And, like you said, if setup right by a demon player would work wonders for that army. Norbu the Destory, who got 7th at chicago (and is also from madison) played demons there and I beleive he loaded his first wave up, and the had his huge unit of crushers with Icon as the staff unit, which gave him an icon to bring the rest of his first wave in on the first turn.

I was pretty glad I had the 2 throw away platoon squads for that mission.
   
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Camas, WA

Phazael wrote:

Note, no guard players!
There were no overt shennanigans, beyond the usual stuff you get with ego driven competitive players. The Daemon guy who won overall had proxies that stretched the limits of the policy set forth, but his base sizes were at least correct. Looking over all of the armies, I think that they really need to firmly put a "no proxies" rule in place, because when I did list auditing I was still confused about what stuff was on a lot of the armies. Half the armies were fully pained and well done, though.



W00t! now my ego is fully healed. I'm pretty sure the guy who knocked me out of Prelims is the West Coast overall. At least when I lose, I lose in style.

And any of you TO's have the PDF of the Missions? I like to have variety at home and am curious.

This message was edited 1 time. Last update was at 2010/07/19 16:50:51


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Chicago

Where's the line between 'counts-as' and 'proxy'?


Mission 1: Yeah, as judge, that mission was a nightmare. How does it work with drop-pods? My only HQ is a monstrous creature, how's that work? If my 'staff' unit has scout, can I move them before the game begins? - There were more mission-related questions on that one than on the other two combined.

   
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Redbeard wrote:Where's the line between 'counts-as' and 'proxy'?


Mission 1: Yeah, as judge, that mission was a nightmare. How does it work with drop-pods? My only HQ is a monstrous creature, how's that work? If my 'staff' unit has scout, can I move them before the game begins? - There were more mission-related questions on that one than on the other two combined.


Biggest thing is we had to deploy units out there. Honestly Alex it seemed like the missions were written last minute or pull from a old file and they didn't know what to do.
   
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Columbia, SC

Weird- that was our second mission on the East Coast.




 
   
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Steelcity

I dont get it.. They release missions for prelims and semis early and then edit them 3 times due to feedback

Why? Because the first version wasnt very good and confusing... So during the most competitive round they.. dont do any of the positive things they did before in regards to missions? Amusing yet typical

Whats up with LA having like no players? I thought the west coast had tons of qualifiers

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Home Base: Prosper, TX (Dallas)

We had a ton of first round events. And then only 2 Qualifiers in the entire state of California. 1 in Arizona. 1 in Orgeon/Washington (I think, could be wrong). There might have been 1 more. So it's to be expected that only 8-12 peopled showed. Someone did a map of the Semi's back when it was released and just looking at it you can see the ridiculous dispersal of Semi's heavily weighted to the east coast. For gods sake, Florida had 3....A state with half our population and half the stores...

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San Jose, CA

Lord Severus wrote:Yeah, That first mission was veryvery odd. And, like you said, if setup right by a demon player would work wonders for that army. Norbu the Destory, who got 7th at chicago (and is also from madison) played demons there and I beleive he loaded his first wave up, and the had his huge unit of crushers with Icon as the staff unit, which gave him an icon to bring the rest of his first wave in on the first turn.


Remember, they cannot use the icons on the turn they come in, meaning they can never use their icons on turn 1.

Oh, and congrats on your finish. Awesome job. IG is the strongest.

This message was edited 1 time. Last update was at 2010/07/19 19:02:00



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on board Terminus Est

New York, Texas, Florida and California are the four most heavily populated states. Florida has quite a few of the best players in the country and a lot of very good ones as well.

G

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Steelcity

PA had 2 as well and its a pretty large state (square miles anyway).. I imagine part of the semi-finals issue is GW wants to give out less prizes and the big partner stores want more customers as incentive to run semi-final events which cuts out the smaller shops

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The second mission was kind of silly, you picked one unit that was not vehicle or MC to be a negotiatior, that one counted as being charging (enemy got charge bonuses too) and 2 units of troops and an hq to be observers then rest of army came on turn 1.

I chose harlequins to be staff and wraithguard/eldrad to be observers and since I had first turn I hit and ran out of combat and shot the squad up with WG. Pretty silly mission. The first and third were more straight forward and tactical.

First mission was 5 objectives. You rolled a d6 for terrain, on a 1-3 it gave +1 cover save, on a 4-6 it was on fire and dangerous terrain. person with most objectives won.

Third was 1 objective in middle and 2 18" away from it all along middle of table. On turn 4 you rolled to see which one was primary and that one was worth 3 points, the rest were 1 but person with most KP could make one worth 2 kp. Random game length was interesting on all missions.

Overall, a decent set of missions that were actually fun and fair.

In the second mission, you had a choice of having observers or not and the staff thing wasn't that big of a deal.

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mortetvie wrote:The second mission was kind of silly, you picked one unit that was not vehicle or MC to be a negotiatior, that one counted as being charging (enemy got charge bonuses too) and 2 units of troops and an hq to be observers then rest of army came on turn 1.

I chose harlequins to be staff and wraithguard/eldrad to be observers and since I had first turn I hit and ran out of combat and shot the squad up with WG. Pretty silly mission. The first and third were more straight forward and tactical.

First mission was 5 objectives. You rolled a d6 for terrain, on a 1-3 it gave +1 cover save, on a 4-6 it was on fire and dangerous terrain. person with most objectives won.

Third was 1 objective in middle and 2 18" away from it all along middle of table. On turn 4 you rolled to see which one was primary and that one was worth 3 points, the rest were 1 but person with most KP could make one worth 2 kp. Random game length was interesting on all missions.

Overall, a decent set of missions that were actually fun and fair.

In the second mission, you had a choice of having observers or not and the staff thing wasn't that big of a deal.


I don't think it was a choice. We understood as you had to deploy your guys on the table for it. As it had the words you must and we had to force people t put a staff out there also.
   
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Chicago

What Darkwynn said - the mission clearly said that you must deploy your staff and observers (and, it didn't make sense to have negotiations without negotiators too... not that it made sense to have tyranids negotiate with daemons at all).

I didn't really see that as such a horrible thing though. Unless you want all your missions to be one of the nine possible combinations from the rulebook, at some point you need to see alternate deployments or victory conditions.

I think it would have been more fun if that initial staff fight counted for something - if whoever's staff won that combat got first turn (defaulting to the prior roll in the case of a tie).


As for the daemon/icon thing (@jy2), it's entirely legal to deep strike to an icon that was placed on the table during deployment. The Icon rules (Daemon codex, pp 73) state "...provided that the icon was on the table from the beginning of the turn and has not arrived from Reserve in the same turn." Deployment happens before turn 1, so any icon deployed on the table is available for daemons arriving on turn 1 to use.


   
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Home Base: Prosper, TX (Dallas)

No offense Kirasu but PA probably has 1/4 the square mileage and 1/3 the population. Florida is closer in mileage but not to much in population. The point being that they royally boned the West Coast on Semi Locations which is why there was a poor turnout on the West Coast That and the change to a regional championship really didn't help as most people like to reserve plane flights more than 2 weeks out due to cost.

As for Florida having some of the best players in the US we'll just have to take you word BBF. You've got at least one with Dash having moved back Hope some of them make it out to the Open.

This message was edited 1 time. Last update was at 2010/07/19 20:24:42


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on board Terminus Est

Marc Parker and Gareth Hunt are two of the best tournament players I have met. They did not get that good clubbing baby seals.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

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Home Base: Prosper, TX (Dallas)

I'm not saying anything negative about anybody BBF. I'm pointing out that stating you have some of the best players in the country is a bit much when you haven't made it out West

Personally I don't think there is a solid "top" level of 40k players. The game itself is to random and the tournament circuit not codified to field the winniest against the winniest

Marc Parker, based on his GT record, is probably a very good player. But saying he's one of the best in the country is something he might not even say

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Steelcity

This is more like it for a 'ard boyz thread!

As for clubbing baby seals.. I imagine there are many secret powers that may emerge from their clubbing. Science has yet to fully research the cosmic power attained from such activities

This message was edited 1 time. Last update was at 2010/07/19 20:47:34


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Home Base: Prosper, TX (Dallas)

Yeah buddy! I'm looking forward to seeing all the winner's in Vegas next year! Maybe Mortetvie will even make it out to a tournament other than Ard Boyz

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on board Terminus Est

Hulksmash wrote:I'm not saying anything negative about anybody BBF. I'm pointing out that stating you have some of the best players in the country is a bit much when you haven't made it out West

Personally I don't think there is a solid "top" level of 40k players. The game itself is to random and the tournament circuit not codified to field the winniest against the winniest

Marc Parker, based on his GT record, is probably a very good player. But saying he's one of the best in the country is something he might not even say


Marc has won 7 or more GTs. He is respected by a lot of the better players in the country. I am guessing you are somewhat new to the scene based upon what you said.

I have played around the country and found Florida to have the highest level of competition.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

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