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Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

For Arch Arsonist I don't think He should have mega armour. I also think he should give all burnas and skorchas in the army tl.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Regular Dakkanaut





I think the Arch Arsonist should let you take Burnas as the heavy weapons in every boy squad.....actually I think that should just be a regular rule in the codex, even without the Arch Arsonist. That's the way it used to be. I miss that.
   
Made in us
Freaky Flayed One





Long Island, NY

Also, miss having burnas in a unit of boyz.

Agreed.

Remember when you could take a unit of skarboyz or ard boyz and throw 10 of them in a trukk with 3 burnas? Now that, I miss.

DA KRIMSON KLAWZ
 
   
Made in us
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Berkeley, CA

DaKKaLAnce wrote:
moonshine wrote:Hopefully they will bring back Nazdreg



Yes! They need to bring brack Nazdreg. He was the only ork with a nice Stat line, Inculding BS 4, had a cool gun too.


I think one of the fundamentals of the Ork race is that their BS is 2 and it does not increase as they go up the ranks.

Paul Cornelius
Thundering Jove 
   
Made in us
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Ye Olde North State

thunderingjove wrote:
DaKKaLAnce wrote:
moonshine wrote:Hopefully they will bring back Nazdreg



Yes! They need to bring brack Nazdreg. He was the only ork with a nice Stat line, Inculding BS 4, had a cool gun too.


I think one of the fundamentals of the Ork race is that their BS is 2 and it does not increase as they go up the ranks.


Yeah, orks would probably have bs 3 if they didn't just fire off their guns into the air 'cause it's fun. Even Da Boss cant resist let'in loose a couple rounds into da sky from 'is shoota!

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Regular Dakkanaut





Remember when Orks (I think they were called Lootas back in the day) could take a sniper rifle, which gave them BS 3? Ah, good times.
   
Made in gb
Happy We Found Our Primarch




In a Cage on ship Llhamae IV

A Grot HQ and some Grot Elites and Fast Attack. Alos get rid of Runtherds if this HQ is taken. Now we can have a full Grot army.
Also an Ork HQ and Elie choice that has BS 3/4 and some other sorta of shooting advantages but combat disadvantages.

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Berkeley, CA

I think if you want both a higher BS than 2 and the desire to retain the mypotic fluff of the Ork race, Grots and more Grot variety are the answers.

This message was edited 1 time. Last update was at 2011/04/18 20:54:50


Paul Cornelius
Thundering Jove 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

There is some pretty good idea going around in this thread, as well as some head scratchers

I too think FlashGits need a BS3 upgrade and a lower points cost. I only use them when the game is a fun one, even then they can get on ones nerves. Mainly because the points cost to effectiveness just gets to ya.

I dont think ANY Ork should go beyond BS3, they cant see well anyways and they are not known for being crack shots. However, I do find it odd that a unit that specializes in shooting (FlashGits/lootas/shoota boyz) cant possibly get better at it. Maybe even make them have to take a LD test or something to let the shoot at BS3 instead of BS2. I dunno, work on it but always being BS2 kindda sucks.


Im also digging the Grot army idea as well. That would just be all kinds of fun. And bring back army wide burnas! Yes a burna boy squad is cool and I love them, but being the only useful units to take them? (Sorry Im not a fan of kommandos)
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

I would like to see a bonus to slugga/choppa boyz as opposed to shoota boyz say +1 S. This would increase their damage potential in HTH.

30 Shoota boyz - 20 hits 10 wounds 3.3 marine kills
90 hth attacks 45 hits 22 wounds 7.3 marine kills

30 slugga boyz - 10 hits 5 wounds 1.7 marine kills
120 hth attacks 60 hits 40 wounds 13.33 marine kills.

Sounds like it is unbalancing but the orks are going to lose the initative battle and that means a number of orks will be dead before they ever swing.

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Between Alpha and Omega, and a little to the left

I had an Idea that all choppas get Rending on the WAAAGH! This not only helps slugga boyz, but Storm Boyz and Kommandos.

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Bonespitta's Badmoons 1441 pts.  
   
Made in gb
Longtime Dakkanaut






england, leictershire

I miss the good old days when choppas meant nobody could have an armour save better than 4+. Good times indeed
   
Made in au
Liche Priest Hierophant







I reckon 40K orks should have rending choppas, like rending 5+?
   
Made in us
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Ye Olde North State

There needs to be a middle section transport. We have the sucky trukk and the awesome battlewagon. There has to be some middle ground. Like a battlewagon thing with less troop capacity, or a trukk with a ton, or something in-between, like with 12/12/10 or 13/11/10 and 15 troop capacity.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Sneaky Striking Scorpion




Kicking the crap out of Hive fleet Leviathan

why do orks need anything new they are already one of the most ripped armies in the game?

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Made in us
One Canoptek Scarab in a Swarm





I just want them to fix two units to make them useful again:
1: The Flash Gitz. Ork players should be able to take a shooty mob with these guys and not get destroyed every game. Maybe lower the points cost to 20, give them BS3, or at least let the Nob take a bosspole so the mob doesn't quit the field after taking a couple of losses.

2: Tankbustas. Orks also need a decent anti-tank unit. Lootas may be okay at gutting light vehicles, but not against tanks. PKs can do well against anything, but you can only take a few of them in any mob. Get rid of that horrible Glory Hogs rule and let them take a Trukk as a Dedicated Transport (the Burna Boys should be able to do so as well, for that matter).

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Made in us
Liche Priest Hierophant






@ Loota Boy - you mean like the looted Wagon? But yeah, I see where you're coming from. Be nice to be able to take that as a DT


I'm definitely agreeing with the Flash Gitz speak - and most of the suggestions haven't even been OP at all! Though I think it'd be more a trade of of either BS3 or lowered points cost. Though honestly, I think just allowing the Gitz to each have different gun upgrades (for wound shenanigans) would go a long, long way to making them better. I remember there was a thread where one poster said they absolutely loved their Gitz, and that they wrecked face all the time with them- but they had Wound Shenanigans going on. I hated to give them the truth...


And I believe that, first off, the option to give all Elites a DT would be great, even if it were just a Trukk, and second, that just adding the Tank Hunter USR to the Tank Bustas would, well, be awesome. Even without getting rid of Glory Hogs.

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If yer an Ork, why dont ya WAAAGH!!

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Made in au
Stalwart Veteran Guard Sergeant





South Of The South Poll

What about ork from a certain clan have certain abilities e.g.
snake bite being tougher
and bad moons have better armour

   
Made in us
Liche Priest Hierophant






Or possibly, if you run with or without certain things in your list, you can count your army as part of that Clan, and get certain bonuses. Like, if every unit in your army is mounted (trukks, Battlewagons, Bikes, Buggies, Koptas) and everything that can get it has a Red Paint Job, you can count your army as Evil Sunz, and all vehicles get an extra inch of movement, on top of RPJ.

Or if you had at least two units of Meganobz and Flashgitz, you could count as Bad Moons, and all upgrades are one point cheaper.

Or if you have nothing but maximum strength Boyz units and a Warboss, you'd be able to be Goffz, and get an extra inch in the Waaagh!

Or if you had maxxed out Lootas (either one mob of maxxed out Lootas, or all three FoC slots were taken with them) you could take one Heavy Support or Fast Attack choice from another codex (if the HS or FA had an AV), with the Don't Touch Dat! Special rule added.


Or if they brought back Boarboyz, or put Squiggoths or Face Biter Squiggs in regular, then taking some combination of them would give your Gretchin Furious Charge, or give all your Orks immunity to Poison, or something.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

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Made in nz
Maniacal Gibbering Madboy





Carterton, New Zealand

warpcrafter wrote:Yoofs: These would be the ones with armor 6+, with no cool options, but 4 points each. They are freshly sprouted and still bulking up. They have the stats of existing boyz, but no furious charge or mob rule.

Skarboyz: These are the experienced boyz, those who have been on a raid or two and scavenged some decent gear. They have 5+ armor and in addition to the standard selection of shoota or slugga/choppa, they may also forgo all shooting options to have big choppas. They would be 6 points. They have mob rule and furious charge.

'Ard boyz: These are the really battle-tested boyz, those who have survived a waaagh but are not up to Nob status yet. They have S4, furious charge, mob rule, stubborn and countercharge, and 4+ armor, and are 8 points each. (And are no longer a 0-1 choice) They may have one nob per 10 boyz, the aforementioned big choppa option, and burnas as a special weapon choice.


Thats kinda....well...not good, a boy is a boy, no matter what his name is, boyz should always have a 6+ save unless you wanna upgrade one squad to 'ard boyz, what stops a "Yoof from picking upa big shoota and spraying the crap out of someone, Yoofs should have mob rule because if there so useless, they should rely on numbers, and NO furious charge, why dont we just stick a grot in his place

The Burna option is a great idea though, burn the crap out of the enemy then assualt them (Or not fire the burnaz and use them as power weapons....omg...pwn..love it, maybe 1 burna for every 10 guys, having three would be cool, but it would sorta boot the Burna boyz out of the codex, but Normal boyz with burnaz sounds pretty sweet

I would like to see the good old choppa Ignoring Armour saves, those were some good days, and big choppas acting as if they were power weps , and 1 Nob per 10 boyz sounds alot more better for Rhino, Razorback, Whirlwind Cracking

This message was edited 2 times. Last update was at 2011/04/19 06:04:58


Gorgutz Waaagh 2000pts 20-9-9, 1750pts 23-7-13

Dwarfs: 0-1-0




 
   
Made in gb
Lieutenant Colonel




Hi all.
I think it would be cool to have generic 'specialised' HQ options to allow more themed Klan structures...

EG.
Bad Moons are led by a Kaptin' Flash Git (Supa shooty)

Blood Axes are led by a Kaptin' Komando(Supa Sneeky)

Deff Skulls are led by a Kaptin Loota.(Thevin gitz)

Evil Sunz are led by a Big Mech(Supa speedy)

Goffs are lead by a Warboss(Supa stompy)

Snakebites are lead by a Runtmaster(Old skool)

This way we could add the more 'themed units ' and allow them to be taken as non scoring troops chioces for ther approrpiate clan leader.


Eg
Bad Moon Flash Gits.(Inspired by original flash gitz. Boys in eavy armour with +1 BS-1 attack , 1 in 3 carry Deffrayz (anti tank weapons.)

Blood Axe Kommandoz.

Deff skulls lootaz.

Evil sunz BikerBoys/warbuggies.

Goffs Skarboys.

Snake Bites , boar boys, wild boys , super grotz, (sqiggoths replace heavy support chioces.)


I also think it would be great to list a MULTIPLE profiles for looted vehicles , so players can 'kustomize' any suitable vehicle..

TTFN

   
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Ye Olde North State

Rather than having to forfull certain army requirments to become a Klan, why not just add klan Banner that would function something like a mark of chaos. Like, Deffskulls could get a 6++ due to the blue warpaint attracting th gods attention, badmoonz would have a bladestorm like ability, goffs would get plus 1 str. Snakebites would get plus 1 toughness, kommandos could get stealth, and evil sunz could move one extra inch during all forms of movement.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in au
Liche Priest Hierophant







They should make it so certain units could have a targeter upgrade that either made them get Bs 3 or re-roll their shooting results
   
Made in us
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Luke_Prowler wrote:I had an Idea that all choppas get Rending on the WAAAGH! This not only helps slugga boyz, but Storm Boyz and Kommandos.


I already posted this in this same thread...

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Berkeley, CA

CT GAMER wrote:
Luke_Prowler wrote:I had an Idea that all choppas get Rending on the WAAAGH! This not only helps slugga boyz, but Storm Boyz and Kommandos.


I already posted this in this same thread...


Let's be nice; the thread is getting long. However, let me add to this thought a bit. You know how One shootaboy/sluggaboy can be upgraded for every ten to a wield a big shoota or a rokkit launcha? I suggest that those two upgrades be restricted to Shootaboys only, and something else be allocated to Sluggaboys, such as a "Small Choppa," which will cause rending. I think there should probably a second upgrade, I just can't think what it would be, maybe something that parries or denies opponents attacks.

Also, Big Choppas should increase S by 2 and cause rending.

Paul Cornelius
Thundering Jove 
   
Made in us
Deacon






Tipp City

In the RT days Ork Boys had BS 3 and had more options. I wish I could of played them back then.

Read page 4 of the ork codex, any boy should be able to "tear out an enemy's throat out with ease" and "fight on whilst horrifically injured and even for a short while after he's dead" To me that reads that they shoud have a higher strength and toughness maybe feel no pain.

IMO I belive the ork stat line should be
@ 8-10 points
WS4 BS3 S4 T5 I3 A1 LD7 Sv6+

But that's my opinion.


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Tough-as-Nails Ork Boy





Instead of Furious Charge, all Orks should get the Counter-Attack USR and gain +1 S in the first round of combat, regardless of whether they charged. Currently Orks just don't feel like a reckless horde to me - there's too much fiddling about with careful movement to make sure you get the charge off. This change would make it so that the Ork player would be less concerned avoiding getting charged, and could play in a style more in keeping with the Ork fluff.
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

thunderingjove wrote:I think if you want both a higher BS than 2 and the desire to retain the mypotic fluff of the Ork race, Grots and more Grot variety are the answers.

Big Meks should have BS3, because 'dey is betta wiv gubbinz' that is the only BS change i feel is neccessary. I like the current feel of the ork shooting phase, roll lots of dice, pick few up again

kadeton wrote:Instead of Furious Charge, all Orks should get the Counter-Attack USR and gain +1 S in the first round of combat, regardless of whether they charged. Currently Orks just don't feel like a reckless horde to me - there's too much fiddling about with careful movement to make sure you get the charge off. This change would make it so that the Ork player would be less concerned avoiding getting charged, and could play in a style more in keeping with the Ork fluff.

This too!

This message was edited 2 times. Last update was at 2011/04/20 11:01:22


"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Regular Dakkanaut





I realized I never gave the stats for the Squiggoth. In the IA8 book, there are 2 types of Squiggoths. A Big Squiggoth is a Monsterous Creature. It can transport 10 orks and has S - 7, T - 6, W - 4. And it can carry 1 big gun, (kannon, lobba, or zzap gun).

The Gargantuan Squiggoth is a Gargantuan Creature that can carry 20 troops. It's S - 10, T - 8, and W - 8. That one has more weapons including some apocalpyse type weapons.

So, I'd like to see at least the Big Squiggoth in the next codex.
   
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Ye Olde North State

I think orks are fine with furious charge, and as for the ork with bs 3 str 4 and toughness 5, No thanks. That would most likely cost something a bit more than 10 pts, because it's a plauge marine without power armour, fnp, and one less bs. And plauge marines are 23 pts. That ork would be like 15 pts. And if orks are 15 pts, then the horde aspect is out the window. Also, only one attack per boy?! We are orks, for feths sake! Imho, I think that +1 str and +1 int would be fine.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
 
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