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![[Post New]](/s/i/i.gif) 2011/04/23 04:16:47
Subject: Re:Ideas for Next Ork Codex
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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Matt.Kingsley wrote:Stromboy rokkit pack upgrades for Big Meks/Warbosses
 A warboss wouldn't touch one of those with a ten foot pole, and meks prefer to watch others dirt plow with a rokkit pack than wear one themselves.
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![[Post New]](/s/i/i.gif) 2011/04/23 04:20:35
Subject: Re:Ideas for Next Ork Codex
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Liche Priest Hierophant
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Well, it opens up a way to make a stormboy leader (besides zagstrukk the op nob)
Edit: In another thread someone stated that there has to be at least 1% of the ork warboss population that would be silly enough to strp a rokkit pack on his back.
Anyway, who says it couldn't be a 'special' rokkit pack, either re-rolls for him or he gets some-sort-of invun against rokkit pack mishaps ('cauze ov iz skilz  )
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This message was edited 1 time. Last update was at 2011/04/23 07:50:45
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![[Post New]](/s/i/i.gif) 2011/04/23 17:45:10
Subject: Ideas for Next Ork Codex
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Liche Priest Hierophant
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Cuz 'e painted it Blue, and Blue's Lucky!
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/04/23 18:53:23
Subject: Ideas for Next Ork Codex
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Battlewagon Driver with Charged Engine
Ye Olde North State
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I think it would be a good idea to open up rokkit packs to big meks and nobs. I think you shoudl still be able to take it with mega armour too. How orky would that be?
Also, what about big choppas becoming power weapons?
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/04/23 19:18:03
Subject: Ideas for Next Ork Codex
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Gangly Grot Rebel
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More AP 1 weapons or Rending.
More troop options (I'm thinking different orks from different clans/worlds something like savage orcs are in FB)
Grot war machines
Some type of monstrous/large warmachine like Carnifex/Deathdread
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![[Post New]](/s/i/i.gif) 2011/04/26 00:06:39
Subject: Ideas for Next Ork Codex
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Battlewagon Driver with Charged Engine
Ye Olde North State
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What I would like to see is a way to make warbikers effective. Any ideas?
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/04/26 00:25:38
Subject: Ideas for Next Ork Codex
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Roarin' Runtherd
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Definitely be able to put trukks as dedicated for any mobs under 12...
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![[Post New]](/s/i/i.gif) 2011/04/26 01:35:25
Subject: Ideas for Next Ork Codex
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Screamin' Stormboy
Sydney, Australia
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Off the top of my head:
Initiative 3 for Boyz. Makes furious charge initiative bonus actually worth something as well as an actual chance of avoiding sweeping advances.
Nobz get Leadership 8.
'Ard Boyz upgrade not limited to 0-1.
Trukks get automatic 4+ cover saves (similar to the exhaust cloud rationale for warbikers) and can carry 15 boyz.
Trukks are available as dedicated transports for every infantry unit (notably Burnas and Tankbustas).
Big Choppas become two-handed power weapons giving +1 strength (points value increase accordingly).
Kustom Mega-Blastas get AP1 and Melta.
Vehicles can upgrade to have Gretchin gunners (i.e. BS3)
Weirdboyz get significant boost in power. Maybe related to how many other orks are nearby at the time of using his powers.
Warbikers and Stormboyz price decrease.
Gretchin heavy weapons teams can be attached to Gretchin mobs.
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This message was edited 1 time. Last update was at 2011/04/26 01:38:25
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![[Post New]](/s/i/i.gif) 2011/04/26 02:51:29
Subject: Ideas for Next Ork Codex
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Gangly Grot Rebel
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Love the Gretchin heavy weapons idea, and the Melta idea for the KMB, but I think ap1 is taking it a little to far.
Dislike the Big choppa idea, as they already give +2 str and you can get a second CC weapons so +1 attack.
15 boys to a trukk is a good idea too
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![[Post New]](/s/i/i.gif) 2011/04/26 03:17:44
Subject: Ideas for Next Ork Codex
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Liche Priest Hierophant
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Big Choppa's are already 2 handed, so no extra attack there. Maybe not a Power Weapon, but perhaps disallow armor saves better than 4+?
And you know what's funny? A lot of these suggestions are actually things that used to be in the Codex (or at least as Ork options). I was doing a little archive trawl, looking at the old Ork lists. Most of them were Kult of Speed/Evil Sunz lists (since that was the flavour of the month back then) and a lot of them had piles of boyz in trukks, Trukks as transports for a whole lotta different units, etc. Different rules, of course, but still, a lot of the same sort of flavour of these ones.
Agree wholeheartedly with the Init. 3. Boyz're real eager to get to da fightin'.
Maybe not Melta for KMBs, instead AP1. I don't like the Orky lack of Melta ('cept for the Wierdboy), but it is a distinct flavour for our army, and if you're in range for a Melta hit, you're going to be in Assault range. Since you're gonna have a PK or equivalent anyways, why bother with the Melta? (I know, to pop the transport so you can assault the gooey center. My point still stands. Orks are about the only Mechanized army that would rather melee a tank open than shoot it open)
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/04/26 06:24:30
Subject: Ideas for Next Ork Codex
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Sagitarius with a Big F'in Gun
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Snotlings!
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![[Post New]](/s/i/i.gif) 2011/04/26 07:21:01
Subject: Re:Ideas for Next Ork Codex
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Dakka Veteran
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It doesn't need much...
A model for Nazdreg - Tellyportas as an optional extra rule for him...
Snakebite Boarboyz!
Stealth for Kommando's.
Squiggoths, Madboyz & some other Foregworld stuff making it into the list.
Battlewagons as a Dedicated Transport for Nobs/Warboss...
I want to see options for making each of the main clans more valid & characterful. A choice of clan altering the FOC would be nice.
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![[Post New]](/s/i/i.gif) 2011/04/26 07:22:25
Subject: Re:Ideas for Next Ork Codex
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Liche Priest Hierophant
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BWs are transports for nobz....
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![[Post New]](/s/i/i.gif) 2011/04/26 11:04:31
Subject: Ideas for Next Ork Codex
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Gangly Grot Rebel
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Tellyporta for deep strinking Orks. Awesome!
Imagine Ghazy and Meganob reserves deep strike a tau gunline... all you can rape buffet...
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![[Post New]](/s/i/i.gif) 2011/04/26 20:34:25
Subject: Re:Ideas for Next Ork Codex
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Battlewagon Driver with Charged Engine
Ye Olde North State
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warspawned wrote:It doesn't need much...
A model for Nazdreg - Tellyportas as an optional extra rule for him...
Would be cool, yeah.
Snakebite Boarboyz!
Just model them as such and treat them as warbikers.
Stealth for Kommando's.
A deffinate must.
Squiggoths, Madboyz & some other Foregworld stuff making it into the list.
Yes.
Battlewagons as a Dedicated Transport for Nobs/Warboss...
All ready can.
I want to see options for making each of the main clans more valid & characterful. A choice of clan altering the FOC would be nice.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/04/26 21:29:37
Subject: Ideas for Next Ork Codex
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Liche Priest Hierophant
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The trouble with treating Boarboys as Warbikers is that there would actually be a pretty distinct difference between the two; nameley, Bike troops vs. Cavalry. Bikes might get faster movement, but Cavalry gets a faster (longer) Assault distance, which, for Orks, is a big, big difference.
Also, a Boarboy wouldn't have Dakkaguns.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/04/27 01:00:24
Subject: Re:Ideas for Next Ork Codex
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Roarin' Runtherd
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Hey guys. Well, being an awesome fellow Ork-player, I have started a task of making a Fandex, just some stat lines and options for units and the rules and such.
Now, I have read this thread, mostly through, some parts skimmed, and seem to have found this as a big part of what is wanted, and then my plans for them:
-More HQs! Nazdreg, Arch Arsonist, Maybe some sort of Runtherd Special Hero, Kommando Special Hero/Upgraded Warboss option, Painboss(Pain Boy HQ)
-Fix Tankbustas/Flash Gitz! My plan right now is to instead combine them, probably as well as Burna Boys, making them a better Flash Git unit. Cheaper, more options for more dakka, Hopefully not as Useless as the Tankbustas/Flash Gitz
-Weirdboy/Mad Boy/Psyker Battle Squad Equivalent! Definitely, this. I love the idea.
-Ork Varieties: Yoofs/Regular Boys/Ard Boys/Skar Boys is the plan.
-Fix the Looted Wagon! Yes. I took someone's idea, with three different variations. Whoever thought of that, you are an awesome person.
-More Grot units. This idea, I am not too sure of at the moment. I mean, Grots do need to play a bigger role IMO, but how. Grot squads will have Big Gunz as Options for the Troop unit, and Big Gunz being removed from Heavy Weapons.
-Meganobz. More support for them, possibly the Kannon/Zzap Gun idea.
-Big Mek Retinue. Yes, again. Possibly some sort of special weapons-type squad.
-Kustom Mega Blasta. Melta, but probably not AP 1.
-Deff Dreads/Killa Kan Mobz. I think maybe putting these as elites, but maybe as long as a Big Mek is used in your army.
-Waaagh!-A unit may either Run and Shoot, Or Run as if that unit had Fleet on a turn where you declare a Waaagh! All weapons with Choppa in the name gain the Rending special rule on the Waaagh!
So, yeah, that seems about right.. Ummm, if you guys have more suggestions that are useful and not a repeating of "Bring X Back", awesome! Or criticism or something. Hahaha.
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![[Post New]](/s/i/i.gif) 2011/04/27 01:33:52
Subject: Ideas for Next Ork Codex
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Liche Priest Hierophant
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I'm not sure about combining Bustas, Gitz and Burnaboyz, honestly. Bustaz have a very distinct flavour to them, that doesn't match other units; same with Burnas. Bustas are the ones that have the thrill of the 'big kill' in them, while Burnas are what you get when an Ork goes Pyromaniac (not to mention, how will the Arch Arsonist allow Burnas as a troops choice if they don't exist?)
Gitz are Nobs, meaning they don't mix well with the Boyz in the Burnas and Tankbustas squads.
I could see something where Gitz have weapons options that could make them into a Nobby version of the Burnas or Bustas, like a Snazzgun upgrade that lets it shoot Rokkits or Templates, somewhat like the 'Blastas!' upgrade makes them shoot Beems o' Death instead of bullets. Call 'em Fryas and Whizzas or something. They'd prevent More Dakka! from being taken as an upgrade, and give either Template or Str. 8 as options.
Love the Waaagh! choppa rule. Could see the Big Gunz as troops being very, VERY effective backfield objective units.
One of the things I think we all agree on is that pretty much every squad should be able to take a Trukk as a dedicated transport, and I think that'd go a long way towards fixing stuff.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/04/27 02:05:46
Subject: Re:Ideas for Next Ork Codex
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Roarin' Runtherd
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Hmmm.
Actually, I think those are some better ideas. You make some very good points.
I think the only problem with making Flash Gitz much better would be the competition with Lootas. What role are both meant to play, if not the exact same, just with the Gitz a bit better(debatable, I know.).
Now, another question, as maybe my wording wasn't exactly clear, but eh, seems fine to me.
Let Big Gunz be Troop Units, or allow them to be options for Grots, akin to a Heavy Weapons Squad?
Also, yes to the Trukk. Its quite silly that some units cant take it now.
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![[Post New]](/s/i/i.gif) 2011/04/27 03:20:01
Subject: Ideas for Next Ork Codex
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Liche Priest Hierophant
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I think the way the Big Gunz unit is set up now, doesn't actually limit the number of Grotz you can take in it. Let me check... Nope. Only up to six additional per unit, meaning up to 12 Grotz per Big Gunz squad, plus the Runtherd. I think that may still be the better option, though, rather than allow Grotz to take Big Gunz in regular Grotz mobs, since Orky units seem to be either generally Stationary or generally Mobile.
I think that, instead of thinking of the Flash Gitz as lesser Lootas, look at them more as the Shooty equivalent of Nobz (which is basically what they are). Maybe make 'eavy armour a voluntary upgrade (instead of included in the price) and allow for differentiation of weapon upgrades. That, along with the option for a transport, would make them, if not indespensible, then a decent choice for a Shooty army build.
In that vein, maybe making Lootas a Heavy Support choice and Flash Gitz an Elite choice would make sense as well, seeing as Lootas are generally treated as a stationary gun battery, and Gitz are a Nob variant. Also, if you're worried about them being the 'same', consider that Lootas are a long-range Heavy gun, so, as above, are treated as a gun emplacement, while Gitz are generally a short-range, tough unit that happens to do most of their damage from a range instead of in assault.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/04/28 19:49:30
Subject: Ideas for Next Ork Codex
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Flashy Flashgitz
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Anvildude wrote:
In that vein, maybe making Lootas a Heavy Support choice and Flash Gitz an Elite choice would make sense as well, seeing as Lootas are generally treated as a stationary gun battery, and Gitz are a Nob variant.
Good point, but my Kans and Battlewagons fill up the heavy slots... suggest this again and fear the repercussions of the Waaagh!
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7 Armies 30,000+
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![[Post New]](/s/i/i.gif) 2011/04/28 20:19:42
Subject: Ideas for Next Ork Codex
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Slippery Scout Biker
Birmingham, UK
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The only thing I want to see in any Codex is a deeper customisation system. The last Orks codex was promising because for every big mek you took, you could have a deff dread as a troop option. The same thing for warbosses and nobs. I'd like to see a painboy HQ that isn't a special character to grant the cybork body option and a biker warboss that isn't a special character to grant warbikes as troops.
Pretty much, I'd like to see this in every codex. I'd like to see Space Marine chapter traits reinstated, because they were good. I'd like them to be complete enough that there aren't 5 marine codexes floating about and we can have more frequent updates for normal armies. I'd like to see nice, mark specific Chaos armies that actually work and are characterful and useful and deep customisation rules return for 'nids. Other than that, there's nothing I want.
Except Fighta Bombas.
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![[Post New]](/s/i/i.gif) 2011/04/28 20:22:35
Subject: Ideas for Next Ork Codex
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Bonkers Buggy Driver with Rockets
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zerodemon wrote:The only thing I want to see in any Codex is a deeper customisation system. The last Orks codex was promising because for every big mek you took, you could have a deff dread as a troop option. The same thing for warbosses and nobs. I'd like to see a painboy HQ that isn't a special character to grant the cybork body option and a biker warboss that isn't a special character to grant warbikes as troops.
Pretty much, I'd like to see this in every codex. I'd like to see Space Marine chapter traits reinstated, because they were good. I'd like them to be complete enough that there aren't 5 marine codexes floating about and we can have more frequent updates for normal armies. I'd like to see nice, mark specific Chaos armies that actually work and are characterful and useful and deep customisation rules return for 'nids. Other than that, there's nothing I want.
Except Fighta Bombas.
Amen, brother. For example, if you want lootas to be Heavy, then a (certain type of) Big Mek can turn them to a Troop choice, so you're not forced to leave out Killa Kans or Battlewagons. You don't want to be stingy with choice (within reason) like the Tyranid are now.
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/04/28 21:13:42
Subject: Re:Ideas for Next Ork Codex
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Dakka Veteran
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Battlewagons as a Dedicated Transport for Nobs/Warboss...
All ready can.
Ha ha ha. You'd think owning the Codex and having a small Ork army I'd know that  Must be the Valium
Snakebite Boarboyz would have to be different - + 2 Strength on the Charge instead of + 1, Cavalry 4+ Sv or +1T etc...Snakebite Nobs w/Poisoned Weapons etc...
I'd like to see Skarboyz (T5) or even Goff Rocka's - giving a unit buff to run or giving them Fleet as they charge the boyz up with METAL  enhancing the WAAAGH energy.
The Arch Arsonist would be AMAZING! Nobz w/Burnas - Burna's in Boyz units - you get the idea
I think all Codex books could use a deeper customisation system & an Allies slot on the FOC wouldn't be a bad thing either. The way I see it we all spend money, time & varying degrees of our life expectancy on these games/forums - it's only right that we should be given more freedom to adequtely represent the background (which is what the majority of hobbyists like most) within our games rather than being restricted to Codex hopping or else 'counts as' - this should never really happen unless someone was doing a crazy themed army for the sake of it, not because rules/models were better/worse. To me this is the most important thing GW needs to address, not in their content as much (though you'll have opinions on that), but in their thought process. They need to re-define the idea of what a Codex is and what it should contain, which they've started doing w/Grey Knights & Dark Eldar - so we'll wait and see. In short I want MOAR!
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![[Post New]](/s/i/i.gif) 2011/04/28 22:00:21
Subject: Ideas for Next Ork Codex
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Bonkers Buggy Driver with Rockets
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Anvildude wrote:The trouble with treating Boarboys as Warbikers is that there would actually be a pretty distinct difference between the two; nameley, Bike troops vs. Cavalry. Bikes might get faster movement, but Cavalry gets a faster (longer) Assault distance, which, for Orks, is a big, big difference.
Also, a Boarboy wouldn't have Dakkaguns.
Some good points here. Maybe they would get a poisoned lance-like weapon, similar to the Runtherd prod.
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/04/28 22:04:20
Subject: Re:Ideas for Next Ork Codex
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Liche Priest Hierophant
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I actually took the time to figure out all the 'proppa' points costs for basic Orky statlines and each bit of wargear (though only some of the special rules- those are a bit iffy) and stuck them in a thread here. Could be useful in creating units.
About the Goff Rokkers... I had an interesting idea for them a while back.
Boyz statline, option to get a Nob. Unit size, 4-8. Wargear: Hair Squigs, Powa Akses, one may be upgraded to Percussion, swapping his Powa Aks for a Drum Kit and Beatin' stikks for +5 points, Nob may take Dedicated Vocalist for +5 points (Nob looses Powa Aks). Entire unit may take Ampleefires for +5 points a model. Unit may take a Metal Stage as a dedicated transport.
Powa Akses- Two-handed metal guitars, buzzing with electricity and pure Waaagh!! energy, they can be either fired in the Shooting phase with the following profile, or if they weren't fired in the shooting phase, be used as Power Weapons in assault.
Powa Akses- Range: 18" Str. 5 AP5 Heavy 1 Blast
Beatin' Stikks count as two CCW in assault.
Drum Kit- Range: 24" Str. 6 AP5 Heavy 1 Large Blast
Dedicated Vokalist- Nobz with Dedicated Vocalist do not have any weapons, instead channeling pure Waaagh!! energy through their shouts and yells. During the shooting phase, a Dedicated Vokalist may roll a d3, and use that result on the Wierdboy Psychic Powers table. During assault, their attacks are Rending, as they sheath their hands in Waaagh!! energy- or just beat the enemy with their microphone stand.
Ampleefires- This piece of wargear increases the range of all Goff Rokker shooting attacks by 6"
Metal Stage- AV: F13 S:12 R:11 Stationary. Wargear: Laser-light show, Pyrotechnics. Must be deployed within controlling player's deployment zone before deployment.
Laser-light show- Counts as a Searchlight, but on a roll of 6 to hit, delivers a Zzap gun hit instead.
Pyrotechnics- Flamboyant firey stage show, that can be fired from 2 points on either side of the front of the stage as either a Str 5 AP 5 Template hit, or two Str8 AP3 Heavy 2 Small blast Barrage shots with a range of 36", that always scatter the full 2d6
I was thinking the Stage could also be able to Deep strike or something, too.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/04/28 23:14:30
Subject: Ideas for Next Ork Codex
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Longtime Dakkanaut
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Has anybody else ever thought that it would be cool to have Deffguns on vehicles. A battlewagon with 4 deffguns would be great.
Oh and, Make the cover save on the Kff impossible to ignore. It makes no sence as it is. A kff can protect against a killing lazer in orbit but not a hand flamer !
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![[Post New]](/s/i/i.gif) 2011/04/29 04:27:37
Subject: Ideas for Next Ork Codex
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Liche Priest Hierophant
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That would be pretty neat, with the KFF. And honestly, I think most weapons should be allowed to be taken by pretty much anyone in the Ork kodex (aside from silly things, like Grots given Kannons... oh, wait. Nevermind.)
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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