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![[Post New]](/s/i/i.gif) 2011/03/30 20:00:54
Subject: Ideas for Next Ork Codex
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Battlewagon Driver with Charged Engine
Ye Olde North State
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I may try to throw together stats for a fightabomba while i'm at it.. Or perhaps just a fighta? And does anyone have any ides for fixing stormboys?
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/03/30 20:29:01
Subject: Re:Ideas for Next Ork Codex
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Bonkers Buggy Driver with Rockets
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Luke_Prowler wrote:Maybe I should have gone for the blunt route: Why don't we just make them more like Space Marines
You're observation is valid; we don't want Space Orks becoming imperial. But armor saves do need some adjustment, if for any reason than because how badly we Ork players are hit by the Fearless special rule. My solution would be to have combat-loss result sums be translated into HITS inflicted as opposed to WOUNDS, similar to the affect of a vehicle blowing up. As it stands now, the Orks suffer more from the chaos of not having won combat than that of jumping out of a fast vehicle & taking a fire ball up the butt.
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/03/30 20:48:33
Subject: Ideas for Next Ork Codex
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Liche Priest Hierophant
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Or possibly (and this would be more for the whole entire rulesets) reintroduce Psychology. That's be fun. Things like Fear Modifiers, Madness, etc. Then you could get appreciable results even if you (or anyone, really) lost combat, just from sheer number of attacks.
After all, I'd be a bit rattled if I just had 30 giant green dudes flailing their rusty Choppas at me, Power Armour or not.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 0049/03/30 21:14:29
Subject: Re:Ideas for Next Ork Codex
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Battlewagon Driver with Charged Engine
Ye Olde North State
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Stats for ork fighta-bomba
F: 12 S: 12 R: 10 BS: 2 Type: Fast, skimmer.
Transport
Fighta-bombas have a transport capacity of 12 models and one dread. Models in mega armour count as 2 models.
Firepoints: 2. One on either side.
Acsess points: 3. One on either side and one at the rear.
Special rules
Scout, Ramshackle, like a bomb waiting to go off, Do a barrel roll!, Droppin' Kapsule.
Like a bomb waiting to go off.
If the fighta-bomba suffers a "Vehicle Explodes!" Result, and still has bombs of any type left, treat them as if they had just been dropped apon the point were the fighta-bomba had once been. If it suffers a "Vehicle Wrecked" result, then, on each turn after the fighta-bomba had been wrecked, roll a die. On a 6, treat the fighta-bomba as having suffered a "Vehicle Explodes!" result, centering the templates on the fighta-bomba. Units may elect to fire at a wrecked fighta-bomba, and on a penetrating hit, treat the fighta-bomba as suffering a "Vehicle explodes!" result. The fighta-bomba has -1 armour on the side that the attack that wrecked it hit it.
Do a Barrel Roll!
The fighta-bomba may elect to "Do a Barrel Roll!" and be counted as obscured. If it does so, units may not disembark, and cannot drop bombs. They may fire as many weapons as normal, but at a minus 1 penelty to BS. If there are models in the fighta-bomba, on a 4+, they suffer d6 wounds, with saves. Dreads are unaffected.
Bomber
The fighta-bomba may drop as many bombs as it wishes over a place that it passed over.
Droppin' Kapsule
Like Grav chute insertion.
Wargear
1 Deffgun
2 Bigbomms(see deffkopta entry)
1 blasta/multi-bomm.
Blasta bomm
Str8 ap4 heavy1 large blast one shot
Multi-bomm
Str5 ap5 heavy 4 small blast one shot.
Options
Armour plates- 10pts
Boarding plank- 5pts
grabbin' Klaw- 5pts
RPJ- 5pts
Mega Magnet- 20pts
Bigshoota sponsons- 10pts
rokkit launcha sponsons- 20pts
deffgun sponsons- 30pts
kustom mega-blasta sponsons- 30pts
Replace standard deffgun with kannon- free
Replace standard deffgun with zzap gun- 5pts
up to 2 more bigbomms- 15pts each
up to one more blasta/multi-bomm- 25pts
Kapsule bomms- 15pts
Mega magnet
May be fired at any vehicle the fighta-bomba passes over. On a 2+, the vehicle is pulld d6 inches in the direction the fighta-bomba is going and takes d6 glancing hits. On a roll of a one, the strain on the magnet is too great, and it is ripped off, and the fighta-bomba suffers a glancing hit.
Kapsule Bomms
The bomms are mounted inside the Droppin' Kapsules to ensure more accuracy. The bombs only scatter 1d6.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/03/30 21:42:20
Subject: Ideas for Next Ork Codex
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Liche Priest Hierophant
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Thought there were already Apoc rules for the Fighta Bomma?
Love yurn, though. Especially love the Supa Magnit an' Like a Bomm
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/03/30 21:45:43
Subject: Re:Ideas for Next Ork Codex
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Powerful Chaos Warrior
Northampton United Kingdom
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I have never played orks but have been told about the old rule of how orks could join other units of orks if they were fleeing etc sorry if im being a bit vague id like to see the whole "over dere das a big fightz kikin off" on the battlefield.
(also if someone could describe how the old rule worked and/or how it came to be scrapped.)
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![[Post New]](/s/i/i.gif) 2011/03/30 22:14:40
Subject: Ideas for Next Ork Codex
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Smokin' Skorcha Driver
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^Mob Up? Don't know the exact wording, but yeah it worked somewhat like you said.
Personally, I'd make the Fightabomma less like a Stormraven and more like a Valkyrie but that's just me.
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![[Post New]](/s/i/i.gif) 0393/03/30 22:16:12
Subject: Ideas for Next Ork Codex
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Liche Priest Hierophant
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Was called Mobbing Up, IIRC. Not certain of the specifics, though.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/03/30 22:18:38
Subject: Re:Ideas for Next Ork Codex
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Grim Dark Angels Interrogator-Chaplain
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loota boy wrote:Stats for ork fighta-bomba F: 12 S: 12 R: 10 BS: 2 Type: Fast, skimmer. Transport Fighta-bombas have a transport capacity of 12 models and one dread. Models in mega armour count as 2 models. Firepoints: 2. One on either side. Acsess points: 3. One on either side and one at the rear. Special rules Scout, Ramshackle, like a bomb waiting to go off, Do a barrel roll!, Droppin' Kapsule. Like a bomb waiting to go off. If the fighta-bomba suffers a "Vehicle Explodes!" Result, and still has bombs of any type left, treat them as if they had just been dropped apon the point were the fighta-bomba had once been. If it suffers a "Vehicle Wrecked" result, then, on each turn after the fighta-bomba had been wrecked, roll a die. On a 6, treat the fighta-bomba as having suffered a "Vehicle Explodes!" result, centering the templates on the fighta-bomba. Units may elect to fire at a wrecked fighta-bomba, and on a penetrating hit, treat the fighta-bomba as suffering a "Vehicle explodes!" result. The fighta-bomba has -1 armour on the side that the attack that wrecked it hit it. Do a Barrel Roll! The fighta-bomba may elect to "Do a Barrel Roll!" and be counted as obscured. If it does so, units may not disembark, and cannot drop bombs. They may fire as many weapons as normal, but at a minus 1 penelty to BS. If there are models in the fighta-bomba, on a 4+, they suffer d6 wounds, with saves. Dreads are unaffected. Bomber The fighta-bomba may drop as many bombs as it wishes over a place that it passed over. Droppin' Kapsule Like Grav chute insertion. Wargear 1 Deffgun 2 Bigbomms(see deffkopta entry) 1 blasta/multi-bomm. Blasta bomm Str8 ap4 heavy1 large blast one shot Multi-bomm Str5 ap5 heavy 4 small blast one shot. Options Armour plates- 10pts Boarding plank- 5pts grabbin' Klaw- 5pts RPJ- 5pts Mega Magnet- 20pts Bigshoota sponsons- 10pts rokkit launcha sponsons- 20pts deffgun sponsons- 30pts kustom mega-blasta sponsons- 30pts Replace standard deffgun with kannon- free Replace standard deffgun with zzap gun- 5pts up to 2 more bigbomms- 15pts each up to one more blasta/multi-bomm- 25pts Kapsule bomms- 15pts Mega magnet May be fired at any vehicle the fighta-bomba passes over. On a 2+, the vehicle is pulld d6 inches in the direction the fighta-bomba is going and takes d6 glancing hits. On a roll of a one, the strain on the magnet is too great, and it is ripped off, and the fighta-bomba suffers a glancing hit. Kapsule Bomms The bomms are mounted inside the Droppin' Kapsules to ensure more accuracy. The bombs only scatter 1d6. sorry dude, we dont need another stormraven. plus the FB is far too small to carry a dread
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![[Post New]](/s/i/i.gif) 2011/03/31 07:34:40
Subject: Re:Ideas for Next Ork Codex
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Mutilatin' Mad Dok
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Here is a FIXED Storm boy!
Points 5 points lower than they are right now
WS: 4 BS: 2 S: 4 T: 4 I: 4 A: 3 Leader: 7 Save: 5
Rules: Jump Infantry, Fleet, Relentless, Scout, Ferocious charge, Waagh, Fearless.
We are da A team: Storm Boys are the Elite fighting core to the Ork forces. They are trained to be fearless, Orderly and are brought up in a very structured and disciplined military life style.
Because of this, The are able to control objectives as if they were troop choices.
OH NO! - Something has gone terribly wrong with the rocket packs on da Orks! Before moving during the movement phase. Roll a six sided dice, On a roll of a 1 and the troop scatters 2d6 inches. The troop must scatter. This is counted as some of the rocket packs malfunctioning and because of the disciplined lifestyle and upbringing of these military Orks. The group attempts to stay together as the platoon it was trained in.
Wargear:
Stick bombs
Slugga
Choppa
A Stormboy may replace his slugga with any of the following
Combi Flamer - 20 points
Combi Rocket - 30 points
A stormboy may replace his slugga and choppa with any of the following
Power Claw - 50 points
Big Choppa - 20 points
Rockit Launcha - 30 points
One Storm boy may be upgraded to a storm medic ( counts as pain boy ) - 60 points
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![[Post New]](/s/i/i.gif) 2011/03/31 15:49:20
Subject: Ideas for Next Ork Codex
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Liche Priest Hierophant
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If you're going to give them the Nob'z profile (T4 W2) you might want to actually Raise the points cost.
If you just give them the T4, but not the 2 wounds, leave the cost as is.
Like the Fearless and Scatter rules, and Da A Team. I'd remove Fleet, since that's what Waaagh!! is for, and there's no use for Relentless (about the only Heavy weapons in the Ork codex are Big Guns and Deffgunsm, and I can't see Stormboyz lugging a Lobba around)
Something I'd like would be a Nob upgrade for Lootaz, and allow the Nob to take a more powerful Deffgun. Called a WOT?gun. maybe twin linked Deffgun? One on either side of the head.
"Oy, wot kinda shoota iz dat?"
"WOT? OI CANT 'EAR YAZ. SPEEK UP!"
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/03/31 16:09:18
Subject: Re:Ideas for Next Ork Codex
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Longtime Dakkanaut
Beaver Dam, WI
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Add some ICs to make the fluffy clans. i.e. Take Gutt Stompa the Goff clan SC and be allowed to take skarboyz as troops.
Goff Clan -
Skarboyz 7 pts each with option to put them in eavy armor for +3 points. Skarboyz have a S4
Evil Sunz -
Cheap buggies and bikes as troops.
Bad Moons -
Perhaps cheaper flashgits or flashgits as troops instead of nobz
Make those subject to a waagh get X2 initiative on a charge rather than +1 I. The problem with slugga + choppa is I2 or I3 means they are going slower than 90% of opponents. At least pulling them to I4 means mutual death.
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![[Post New]](/s/i/i.gif) 2011/03/31 16:29:56
Subject: Ideas for Next Ork Codex
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Ragin' Ork Dreadnought
Monarchy of TBD
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I think more options for squad leadership would add quite a bit of variety to the codex. Take a departure from the standard Imperial route, and have the Special Characters modify the upgrades a unit can take, not just the force order it is. Include the Arch arsonist in your army and you can replace your boyz Nob with a Burna Nob. Use Badrukk and get access to Flashgitz, or use Mad Dok and get some sort of modified access to painboyz (maybe Painboy trainees, that kill an additional model every time they roll a 1 on a FNP roll, or something equally Orky).
The old buggy towed cannons ( hopsplats?) Would be interesting to see- have a buggy squad able to drop off an anti armor cannon with a grot gunner once per game.
an interesting biker modification might be well tuned Engines, which removes the smoke effect but grants them an extra d6" each movement phase. On a 1, it breaks and they're back to standard movement.
I'd like to see the KFF extend 2d6" away from the big mek, so that it too could backfire or work spectactularly.
I love the idea of fighta-bommas being in the dex!
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
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![[Post New]](/s/i/i.gif) 2011/03/31 19:18:50
Subject: Ideas for Next Ork Codex
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Liche Priest Hierophant
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Just having a SC for each type of Elites. Already got Ghazzy for MANz, Grotsnik for Painboyz. Have a basic Warboss type SC for Nobz, the Arch-arsonist for Burnas, a Loota SC, a Tankbusta SC, etc.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/03/31 21:33:27
Subject: Re:Ideas for Next Ork Codex
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Battlewagon Driver with Charged Engine
Ye Olde North State
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[ Vasarto wrote:Here is a FIXED Storm boy!
Points 5 points lower than they are right now
Now they are only 1 pt higher than regular boys, and they have way better stats an equiptment.
WS: 4 BS: 2 S: 4 T: 4 I: 4 A: 3 Leader: 7 Save: 5
Decent.
Rules: Jump Infantry, Fleet, Relentless, Scout, Ferocious charge, Waagh, Fearless.
Don't need relentless, and waaagh is for fleet. Fearless isn't relly need, mob rule is fine, and we have bosspoles and zagstruk to manage leadership problems.
We are da A team: Storm Boys are the Elite fighting core to the Ork forces. They are trained to be fearless, Orderly and are brought up in a very structured and disciplined military life style.
Because of this, The are able to control objectives as if they were troop choices.
Cool.
OH NO! - Something has gone terribly wrong with the rocket packs on da Orks! Before moving during the movement phase. Roll a six sided dice, On a roll of a 1 and the troop scatters 2d6 inches. The troop must scatter. This is counted as some of the rocket packs malfunctioning and because of the disciplined lifestyle and upbringing of these military Orks. The group attempts to stay together as the platoon it was trained in.
I'd rather have the old faulty rokkit packs.
Wargear:
Stick bombs
Slugga
Choppa
A Stormboy may replace his slugga with any of the following
Combi Flamer - 20 points
Combi Rocket - 30 points
ANY stormboy, or just the nob? And 20-30 pts is way too much for a kombi weapon. Meks take REGULAR burnas for 20pts. Make them both 5pts.
A stormboy may replace his slugga and choppa with any of the following
Power Claw - 50 points
Big Choppa - 20 points
Rockit Launcha - 30 points
Again, ANY stormboy, or just the nob? Upgrades are way overpriced, pk's are always 25pts, bugchoppas are 5, and rokkit launchas are 10.
One Storm boy may be upgraded to a storm medic ( counts as pain boy ) - 60 points
Cool.
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This message was edited 1 time. Last update was at 2011/03/31 21:35:00
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/04/02 02:25:40
Subject: Ideas for Next Ork Codex
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Bonkers Buggy Driver with Rockets
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I would like to see some corrections with the upgrades.
For example, allowance of grot ammo runts needs be more liberal; the SAG Big Mek really needs five to make his BS less of a bummer when you roll high on the strength. Also, more ammo runts would allow the low, unimproved BS to remain, as is the Ork character, without having it be a constant annoyance.
Also, as I mentioned on a previous thread, I would like Mek tools and grot riggers to go into effect immediately after the Immobilized! or Weapon Destroyed! result was rolled, sort of a feel-no-pain-like save.
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/04/02 04:46:37
Subject: Ideas for Next Ork Codex
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Battlewagon Driver with Charged Engine
Ye Olde North State
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^Good stuff. Especially like grot rigger thing.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/04/13 02:55:32
Subject: Re:Ideas for Next Ork Codex
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Water-Caste Negotiator
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Proposed rule on Orks with Bikes.
Instead of Eavy Armor on bikers or bike Nobs. Let it Confer An Extra 1T and Increase how expensive it is. So Eavy armor Biker Nobs Cost 20 Points each to upgrade to a T6 Model and The bike makes them T5 then the Eavy Armor goes over Bike AND Nob so it makes them T6.
I also agree on the making Kans Elites as well as the Kan Guard idea would be fun...a 24 walker list would make Orks Super Brutal and than we could start seeing them making the top 10 in the Ard boys finals more often lol. Maybe even top 5 or winning!
A 24 Walker list is just under 1700 points. Add the rest troops as boys squads with slugga choppa and a boys nob and w/e and you got a gods list for Ard boys lol.
OH Another cool idea!
Reduce flash gits price as well as price in the options they have by 10% and make them plastic model kit that comes with 10 Flash Gits for $45.00
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THE ARMIES I PLAY!
Tau
Space Wolves
Eldar
Orks
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![[Post New]](/s/i/i.gif) 2011/04/13 03:49:39
Subject: Ideas for Next Ork Codex
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Bonkers Buggy Driver with Rockets
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I don't know about the increased toughness; it's more consistent with the rest of the 40K armies that the increase only be by one.
However, there might be some minor corrections made, such as upgrading the dakkaguns to TL rokkits for five points more, or even downgrading the dakkaguns to TL Shootas for five points less.
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/04/13 04:33:40
Subject: Ideas for Next Ork Codex
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Liche Priest Hierophant
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You know, I don't think I've ever seen "And you can downgrade your weapons for -5 pts" in a codex?
I think the point with the Toughness was more that the Bikes already add a point of toughness (profile of T4(5)), and that more metal strapped on should increase that even more, either T4(6) or T5(6), which I agree would be a nice upgrade. However, it wouldn't be a 'eavy Armour choice, more like, 'Welded In' or something.
I'd rather like it if Bikes and Koptas and such were able to take a sort of 'Ard case' upgrade, giving them an AV of 9 or something, instead of their Tougness and Save. Could be interesting.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/04/13 04:58:03
Subject: Re:Ideas for Next Ork Codex
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Land Raider Pilot on Cruise Control
California
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Squiggoth.
We must have Squiggoth.
Flash Gitz should be BS 3.
Boyz need higher Initiative.
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Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk? |
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![[Post New]](/s/i/i.gif) 2011/04/13 05:26:46
Subject: Re:Ideas for Next Ork Codex
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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Your Friend Doctor Robert wrote:Squiggoth.
We must have Squiggoth.
Flash Gitz should be BS 3.
Boyz need higher Initiative.
Squiggoth should stay Apoc
Non- SC Orks should never have a BS higher than 2
A higher Init might not be that great an idea when combined with FC.
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![[Post New]](/s/i/i.gif) 2011/04/13 08:16:13
Subject: Ideas for Next Ork Codex
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Water-Caste Negotiator
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So like for bikes and Kopters do a Vehicle Armor value and wound combo where you penetrate the armor first than wound them.
Basically armor value adds to their toughness. So you gotta pen the armor first than wound the model.
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THE ARMIES I PLAY!
Tau
Space Wolves
Eldar
Orks
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![[Post New]](/s/i/i.gif) 2011/04/13 13:15:52
Subject: Ideas for Next Ork Codex
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Liche Priest Hierophant
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Yeah, basically. only it's replacing the Toughness with an Armour Value, all-round. So instead of T4(5), where Str1 can't wound and Str7 and up are virtually guaranteed to wound, have, like, AV9, where Str3 can only glance, Str 2&1 can't wound. The rest of the stats would be the same, with Str7 and up still hitting with similar regularity, maybe even a bit weaker. But in exchange for that, you'd be rolling on the Armour Pen chart, replacing Wrecked and Destroyed with Wounds, and taking advantage of the Squadron rules.
In essence, you'd be trading taking more wounding hits from high-strength weapons, for a better chance that those hits wouldn't kill you, and immunity from ID from double toughness weapons.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/04/13 16:28:59
Subject: Re:Ideas for Next Ork Codex
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Battlewagon Driver with Charged Engine
Ye Olde North State
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Seems rather complex.. Perhaps have the engine cloud cover thing confer a cc advantage. Like, because of the choking fumes, enemy initiative is reduced by one, or to initiative 1, or for each cloud an enemy loses one attack to a minimum of one.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/04/13 17:18:09
Subject: Ideas for Next Ork Codex
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Bonkers Buggy Driver with Rockets
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Personally, I think that the warbikes are fine, except for the lack of upgrades (or downgrades) as latex above. I suspect that players would be more willing to field them at twenty points each with a lesser TL weapon, and perhaps the possibility of RPJs.
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/04/13 17:54:24
Subject: Re:Ideas for Next Ork Codex
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Freaky Flayed One
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I'd like to see the KFF extend 2d6" away from the big mek, so that it too could backfire or work spectactularly.
Love this.
For bikes, I would love to see the psycoblasta special rule again(fire deffguns instead of attacking when you first assault).
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![[Post New]](/s/i/i.gif) 2011/04/13 17:57:59
Subject: Ideas for Next Ork Codex
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Anointed Dark Priest of Chaos
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loota boy wrote:^Good stuff. Especially like grot rigger thing.
+1
A few more ideas I would like to see:
1. A mek/Big Mek should be able to use a boarding plank to attempt to fix a vehicle while embarked in another.
2. Drop the price of warbikers by about 5 pts.
3. Allow 1-3 trukks to be bought as a Fast attack option.
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![[Post New]](/s/i/i.gif) 2011/04/13 19:33:54
Subject: Ideas for Next Ork Codex
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Liche Priest Hierophant
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Definitely agree with the trukks. One question, though, is would you have any options for them that would reduce their transport capacity, like Looted Wagons have?
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/04/13 19:49:45
Subject: Ideas for Next Ork Codex
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Anointed Dark Priest of Chaos
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Anvildude wrote:Definitely agree with the trukks. One question, though, is would you have any options for them that would reduce their transport capacity, like Looted Wagons have?
Well you could allow them to purchase kill kannons/boomguns and be made into "gun trukks" (making them become H. Support) I guess.
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