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Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Improbable, not impossible

Your friend needs to up his lascannon count, if the dice gods start playing fair

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Blood-Drenched Death Company Marine






timetowaste85 wrote:Step one: Be Irish
Step two: Get green dice
Step three: Shoot a single lascannon at said Monolith
Step four: Watch it explode
Step five: Repeat process twice more

Kid you not...this actually happened. I was livid


You are having a laugh!

I'm irish.
I play Salamanders ( green spaze marines)
I use green dice.
I still can't hit anything
I use vulkan.
I get just below average...
   
Made in us
Consigned to the Grim Darkness





USA

Ascalam wrote:[snip]
Sisters of Battle cannot take Land Raiders. Nor can they take Orbital Strikes. Only Inquisitors can. Inquisitors are not Sisters of Battle.

Penitent Engines are expensive walkers which are AV11 open topped. They die very fast, and they have rage, meaning that all the Necron has to do is put a few expendible troops in the way of the Penitent Engine and it won't attack the Monolith. Against an intelligent Necron player, it is not an option either. Against an unintelligent Necron player, it is unnecessary.

As for the Exorcist... yes, it's AP1. But you know what? Its shots are better spent on the Necron Warriors, forcing them to Phase Out, because chances are that even if the Exorcist spends an entire game shooting at that Monolith, it won't kill it.

This message was edited 2 times. Last update was at 2011/06/07 14:00:11


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I'll check my codex.

I was under the impression that you could take Landraiders as heavy support.

Sisters of battle can, however, take an inquisitor as part of their force in their codex. They can be included as an adjunct to a pure Sisters force. If you limit yourself purely to SIsters units within the larger codex then it's not the codex's lack of Monolith Penetrating equipment, but your own choice.

Penitent engines are expensive, yes, and somewhat fragile, but they do give lie to the comment that you have nothing to Pen a monolith with. They aren't great, but they can pen a Monolith in CC with a decent chance per round of killing it.

It also isn't hard to accompany them up the field, shoot/assault and sweep the troops in front of the Lith and then watch it pile on in. I used to play WH vs necrons. It worked pretty well for me.

I used Exorcists a great deal back when, as well. Use more than one, perhaps. They have a fair chance of at least immobilizing it, and a possibility of killing it. Even if you don't kill it you can reduce it's firepower, immobilize it and otherwise render it unimportant.

Using exorcists on warriors is damn near pointless, as any Necron player worth their salt will have an Orb within 6'', allowing WBB against those high strength ap1 shots. They are far better used messing up a lith or taking out destroyers etc that are outside orb range. They are also quite effective vs the Ctan.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Consigned to the Grim Darkness





USA

Ascalam wrote:Sisters of battle can, however, take an inquisitor as part of their force in their codex.
IN which case it is not a Sister of Battle force anymore.



No, penitent engines don't count. They're so hilariously easy to counter that the only time they could ever actually get into combat with a monolith is if my opponent was either an idiot or just wanted to see what would happen if they did.

This might surprise you, but Sisters are less capable in close combat than Necrons are, so relying upon them to sweep up Necrons in close combat when you already spend so damn many points on the overly expensive, overly fragile Penitent Engines is nonsense.

This message was edited 1 time. Last update was at 2011/06/07 17:17:13


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I've played sisters, as mentioned above, against necrons.

It IS a sisters of battle force that was bright enough to bring in an inquisitor and some fire support when facing a force that has no mutants or psykers (their speciality), and is known for bringing flying buildings to a fight.

The Penitent engines aren't great. Mentioned that too. You however flatly denied that anything you had could kill a monolith. I provided an example of something that could. They might 'not count' to you, but they are still there in the codex, and are still able to break open any vehicle they can lay their claws on. It should be noted that they will also be completely immune to most other necron CC attacks, unless the Necron player blew a bunch of points on fields for his warriors, and that it can't be shot at while it's wiping the cover unit and the Lith edges oh so slowly away..

Not saying it's a great solution to killing a lith, but it is capable of it. It also denies the Deepstrike Monolith tactic that puts the Lith in your deployment zone, as it WILL be the closest Necron target and will not be able to fire or move the turn it arrives.

Sisters can be highly effective against necrons in CC. You have access to all sorts of goodies, including Mastercrafted powerweapons, eviscerators and similar good gubbins. Necrons can only WBB from those if a lord is on hand (within 6'') which puts him badly at risk if the necron unit you're fighting loses. You can also maul the unit with melta and flamer fire and then assault etc. Using Faith points wisely can really swing a battle.

Your S may be lower, but your armour is just as good as a Necron, and more importantly you strike first with anything but a powerfist equivilent. Many Sisters units have additional CC weapons, and Seraphim can just opt to sod off after the round of combat is done without needing a roll or nearby Lith to do it .

Necrons have no option for shooting you up then assaulting you with their regular warriors, having rapid fire weapons and no special weapons, and have one attack. They lack additional CC weapons also.

Put 10 Sisters including 2 special weapons (lets assume a flamer and meltagun as that's what comes in the box) with a superior with a powersword against 10 Necron warriors, at a distance of 6''.

Regardless of who's turn it is i'd bet the Sisters would win.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
 
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