Switch Theme:

How in God's name do I take down a Monolith?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Freaky Flayed One





juraigamer wrote:
Gavo wrote:
juraigamer wrote:As for chaos, the easiest method is a demon prince with wings with warptime. Kills liths like paper.
What? A Demon Prince can't do anything to the monolith, Living Metal prohibits the 2D6 Armor Penetration from being a Monstrous Creature.
juraigamer wrote:Also, so do meltabombs.
You do know how Living Metal works, right?

Honestly, as Chaos, S10 is the way to go, from either Vindicators or S10 DCCW from Defilers or Dreads (better, IMO), since the Monolith can only move 6" a turn, letting you hit on a 4+ at worst.



Brainfart about the demon prince, however melta bombs do in fact work, oddly.


Nnnooo they don't, unfortunately. (Or fortunately, depending on whether it's your monolith being attacked.)

 
   
Made in au
Rifleman Grey Knight Venerable Dreadnought




Realm of Hobby

Im on the ignore it and Phase Out team.

MikZor wrote:
We can't help that american D&D is pretty much daily life for us (Aussies)

Walking to shops, "i'll take a short cut through this bush", random encounter! Lizard with no legs.....
I kid Since i avoid bushlands that is
But we're not that bad... are we?
 
   
Made in us
Lurking Gaunt




The Acolyte wrote:
Marthike wrote:Easiest way and a sure way to kill a monolith is get a GK librarian with warp rift. Flamer template which does auto pen on it lol.

and if that didn't work assault with termis which should have a good chance to bring it down.

Otherwise lascannon, rail gun, OR ignore it. You can pretty much kill all his warriors with something with a large blast template.


Out of curiosity how can you hurt the monolith with S4 termies with force weapons when monolith is AV14? Unless you have a D10 its pretty impossible.

I would suggest try to cause phase out as both chaos and tau are long range enough to ignore the monolith as it only has a 6" move and 24" range so you can effectively stay away from it all game untill you kill enough necrons to phase them out.


Anyone playing GK termies is going to have at least one or two Daemon Hammers since they are free, and hammerhand's +1 str is before multipying, so they're str 10.
   
Made in us
Water-Caste Negotiator







A squad of XV88 Broadside Suits is probably 40k's best long-range-tank-busting squad. Go with those.

As for chaos, I would try to outmanuver it and go for phase out, but if I had to shoot it I would use Obliteraters.

Black Widow Assault Cadre 2000 Points (Under Renovation- Playable) Win-4 Lose-5 Draw-1
Storm Angels 1st Company 2500 Points (DA Codex) (Under Renovation - Playable) Win-3 Lose-4 Draw-3
Corsairs of Fate 1750 Points (Under Construction - Playable) Win-2 Lose-3 Draw-1
Protectorate of Menoth 11 Points (Project Delayed Indefinitely) Win-1 Lose-3 Draw-0
Imperial Guard Regiment (Unnamed) 1000 Points (Project Delayed Indefinitely)
Cygnar 25 Points (Planned) Win-0 Lose-0 Draw-0

Last Game(s): The Spearhead Annihilation Battle between my Storm Angels First Company (Dark Angels) and Skystompa's Waagghh! (Blood Angels) resulted in a MAJOR VICTORY!
 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Either field soemthign to pop it or cencentrate on the NEcrons. Dont forget, if he uses the lith to re-roll those WBB saves he cant fire the particle whip. Its a case of one or the other.

So kill lots of troops and force him to keep using that portal to get rid of his only high S weapon.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

juraigamer wrote:
Brainfart about the demon prince, however melta bombs do in fact work, oddly.


Don't go there. Please. We've had so many debates about this already.


And as the others said..I'm tossing in my support with the 'make it phase out' camp, but if you REALLY want to kill it blasting it with anything S10 is your best option.

"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky

"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)

Visit my nation on Nation States!








 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Using "God's Name" as the OP requested:

Gonads Em

Stop trying to get in a dick measuring contest with your necron buddy. You don't have to kill his monolyth. Let him harp on it all you want. Kill his troops. Force phase out.

Damn Egos

Fine. They want to brag about their stuff, then BLOW IT UP! Strength 10 is the answer. As much as you can get. Dreadnoughts, Vindicators, Rail Guns. Pop that sucker.

Gas Demon

Rush your Demon prince up. Lash the necrons away from the monolyths and other Necron units to deny WBB. Blast the bee-jeesus out of them.

This message was edited 1 time. Last update was at 2011/05/31 17:15:43


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in gb
Judgemental Grey Knight Justicar






The Acolyte wrote:
Marthike wrote:Easiest way and a sure way to kill a monolith is get a GK librarian with warp rift. Flamer template which does auto pen on it lol.

and if that didn't work assault with termis which should have a good chance to bring it down.

Otherwise lascannon, rail gun, OR ignore it. You can pretty much kill all his warriors with something with a large blast template.


Out of curiosity how can you hurt the monolith with S4 termies with force weapons when monolith is AV14? Unless you have a D10 its pretty impossible.

I would suggest try to cause phase out as both chaos and tau are long range enough to ignore the monolith as it only has a 6" move and 24" range so you can effectively stay away from it all game untill you kill enough necrons to phase them out.


hammer hand + deamon hammer = S10

make deamon hammer mastercrafted 5 point.

Take terminators so he can't really hurt you.

In the necron codex when it says only one D6 can be rolled for pen does that affect psychic powers that add a extra D6?
   
Made in us
Long-Range Black Templar Land Speeder Pilot




Indiana

Pretty easy as a shooty BT. Our elites and HS do some pretty nasty AT.

Squad of Terms with 2x CML and tankhunter. 4 s9 shots
Venerable Dread with a ML/TLLC and tankhunter. 1s9 and 1 s10 twinlinked shot

Potms Vindicator


My Armies:
- Death Wing and Green Wing
- Tacticals and Devastators
- Retired

 
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

Marthike wrote:
The Acolyte wrote:
Marthike wrote:Easiest way and a sure way to kill a monolith is get a GK librarian with warp rift. Flamer template which does auto pen on it lol.

and if that didn't work assault with termis which should have a good chance to bring it down.

Otherwise lascannon, rail gun, OR ignore it. You can pretty much kill all his warriors with something with a large blast template.


Out of curiosity how can you hurt the monolith with S4 termies with force weapons when monolith is AV14? Unless you have a D10 its pretty impossible.

I would suggest try to cause phase out as both chaos and tau are long range enough to ignore the monolith as it only has a 6" move and 24" range so you can effectively stay away from it all game untill you kill enough necrons to phase them out.


hammer hand + deamon hammer = S10

make deamon hammer mastercrafted 5 point.

Take terminators so he can't really hurt you.

In the necron codex when it says only one D6 can be rolled for pen does that affect psychic powers that add a extra D6?


It affects everything. The rule says 'attacks may only roll one D6 for armour penetration rolls even if they would normally get more'. Nothing can ever have more than S+D6 armour pen against a monolith.

As for the Daemonhammers. If you have 2 in a squad (which seems to be what most players are running). Monolith will pretty much always be moving 6" and its a skimmer so you will hit on a 4+. So half your attacks hit. Furthermore even at S10 daemonhammers you need a 4 to glance and 5 or 6 to penetrate. So only 1/4 of your attacks from Daemonhammers will actually do anything and a 1/3 of them will be glancing hits anyway. So those 2 guys will hit with only cause 1 damaging hit and 1/3 of the time it will be a glancing hit. And even penetrating hit only have 1/3 chance of causing a wrecked/explodes result.

So using law of averages 1/2 x 1/2 x 2/3 x 1/3 = 1/18 Therefore only 1 in every 18 hits from a daemonhammer will destroy the monolith. As a GK termie has 2 attacks you need 9 terminators with daemonhammers to effectively kill a monolith (I doubt many players have that many guys with hammers) - On a final note, you also have to pass the psychic test for hammer hand which is 5/6. bringing the final chance of destroying the monolith to 5/108 so about 22 attacks or 11 terminators.

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Movac wrote:Pretty easy as a shooty BT. Our elites and HS do some pretty nasty AT.

Squad of Terms with 2x CML and tankhunter. 4 s9 shots
Venerable Dread with a ML/TLLC and tankhunter. 1s9 and 1 s10 twinlinked shot

Potms Vindicator



IIRC Tank Hunters doesn't work on the 'Lith.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Decrepit Dakkanaut




Tank hunter does not work on a lith; you get nothing but S (of the weapon!) + D6, not S+D6+1 (for tank hunter) or S+D6 + D6 (might of titans, etc)
   
Made in gb
Sneaky Striking Scorpion





In Beil-Tan High Command, plotting the destruction of the Mon-Keigh.

get it into close combat with a daemon prince 2D6 + 6 (i think thats the strength of a prince) should penetrate the lith easy

"The Stars themselves once lived and died at our command and yet you still dare to oppose us."-Mirehn Beilann. " What do the humans know of our pain? We have sung songs of lament since before your ancectors cralled out of the sea"- Eldrad Ulthran

3500 (total)
2000 W:73 D:12 L:8

Salamanders 1500 W:34 D:4 L:20
"Into the fires of battle!" "UNTO THE ANVIL OF WAR!!!"
1500 Bretonnians W:5 D:0 L:1
 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Ridealgh wrote:get it into close combat with a daemon prince 2D6 + 6 (i think thats the strength of a prince) should penetrate the lith easy

You only get S+D6 for penetration on the Monolith due to its Living Metal rule. No exceptions.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Sneaky Sniper Drone




Bethlehem, Pa

Markerlight it, then railgun it with Broadsides. for Tau, For CSM, I would run a daemon prince up to it, and pound on it. Or light it up with las

2011 Stats W-L-D
1-0-0
0-0-0
0-0-0
3-1-0
0-0-0

"Bionics..... The Tattoos of the 41st Millenium!"
 
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

Tau are practically one of the only factions that can reliably take down the Monoliths. Rail the things down and cripple the Necron player.

Chaos (and most other races) should go for his troops and try for phase out. The only time that should be exceptionally difficult is when there is a triple Monolith wall protecting the troops. Defilers should work well for both jobs (killing troops and busting Monoliths in CC).

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Regular Dakkanaut





The "ignore it" advice is pretty terrible, IMO.

Most Necron players are smart enough to circumvent this by good 'Lith positioning that prevents you from LOSing their troops, as well as holding the right amount of troops in reserve to prevent you from phasing them out - all the while, your army is whittled away by the C'tan, and up to 3 Liths. Sometimes, ignoring them isn't an option.

My suggestion would be to stay out of their 30" range, and slam them as much as you can with S10 weapons - anything outside of that isn't really going to cut it. You know the probability of a Lascannon wrecking or destroying a 'Lith? It's around 5%. Bring the big guns.

I found that charging it with a S10 warboss/Ghaz also wrecks it. Depending on your army you might be able to melee it (outside of MCs). I also second all the Vindicator suggestions - they work great.

Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) -  
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Magnalon wrote:The "ignore it" advice is pretty terrible, IMO.

Most Necron players are smart enough to circumvent this by good 'Lith positioning that prevents you from LOSing their troops, as well as holding the right amount of troops in reserve to prevent you from phasing them out - all the while, your army is whittled away by the C'tan, and up to 3 Liths. Sometimes, ignoring them isn't an option.


This is so very, very true.

As a Chaos player I'd just bring a whole lot of Obliterators. 6-9 Lascannons per turn will do something to a Monolith. Even if you don't kill it right away, immobilizing it is a pretty good thing too. Berserkers with a Powerfist can do quite a job on an immobilized 'lith.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Razorback, twin-linked las cannons. Ba-da-bing, Ba-da-Boom! (roughly 1/3 of the time) 3 razor's seals-the-deal & you still have mobility for your chaos marines.


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Gitsplitta wrote:Razorback, twin-linked las cannons. Ba-da-bing, Ba-da-Boom! (roughly 1/3 of the time) 3 razor's seals-the-deal & you still have mobility for your chaos marines.



Along cmes AlmightyWalrus and ruins the fun by telling you that Chaos razorbacks don't exist...

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Decrepit Dakkanaut






Madison, WI

LOL! oops...

First rule of dakka.... "NEVER take tactical advice from Gits... he's a painter, not a fighter."

I did pop a monolith with a lucky shot from a razorback though... so I wasn't just making thing up. Guess I'd second the oblit recommendation then.

This message was edited 1 time. Last update was at 2011/06/01 16:04:15


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Well, switch Chaos for Loyalist and you're right back in business.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

Magnalon wrote:The "ignore it" advice is pretty terrible, IMO.

Most Necron players are smart enough to circumvent this by good 'Lith positioning that prevents you from LOSing their troops, as well as holding the right amount of troops in reserve to prevent you from phasing them out - all the while, your army is whittled away by the C'tan, and up to 3 Liths. Sometimes, ignoring them isn't an option.

My suggestion would be to stay out of their 30" range, and slam them as much as you can with S10 weapons - anything outside of that isn't really going to cut it. You know the probability of a Lascannon wrecking or destroying a 'Lith? It's around 5%. Bring the big guns.


As a GUard player, I'd say I'm a bit biased. I'm used to having high strength low AP weaponry that doesn't care about LOS so ignoring the Monoliths (as long as they don't get too close) is usually a fair option.

However, it's true that alot of armies don't have the same barrage ability, or the same ability to spam cheap lascannons, so I'd say that the best way is S10 it somehow. As Tau Railguns. Lots and lots of Railguns. As CSM, either DCCW or Vindicator shells will do the job.

"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky

"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)

Visit my nation on Nation States!








 
   
Made in us
Numberless Necron Warrior





*insert jaws music here* Lithy's comin for ya mang

+ =  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

unless you have a bunch of Str10 shots(tau) ignore it and go for phase out.


Tau(and GKs in CC) are one of the few armies that can actually kill monoliths outright.


most other armies have to focus on Phase Out.




if using your Chaos Marines, attack in CC and phase him out.


if you are Tau, then you can shoot it, and then go for phase out.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

Grey Templar wrote:unless you have a bunch of Str10 shots(tau) ignore it and go for phase out.


Tau(and GKs in CC) are one of the few armies that can actually kill monoliths outright.


most other armies have to focus on Phase Out.




if using your Chaos Marines, attack in CC and phase him out.


if you are Tau, then you can shoot it, and then go for phase out.

And Guards! Go Go Manticores!

 
   
Made in us
Beast of Nurgle




i would say, don't just ignore them, but shoot smart. Use lascannons or railguns, weapons with unmodified str 9 or better only if there's no better targets

Try to kill of the necrons first, if you start by shooting at the liths, your just wasting fire that can finish off a necron unit. The liths and orbs can only bring them back if one is left standing. Concentrate fire on what's available, if nothings' good, THEN shoot at a monolith. As was said above, you don't actually have to destroy the thing, immobilizing it can drastically reduce it's effectiveness.

If you must, you can use melta bombs and powerfists on them, but you still need a 6 to glance. The extra assault move can help you get past the thing to something better on the other side, and if you DO glance, all the better. if i remember though, a berzerker can't pen it because i think you only get the unmodified strength from the PF, not the extra from FC

   
Made in se
Ferocious Black Templar Castellan






Sweden

pyre wrote:i would say, don't just ignore them, but shoot smart. Use lascannons or railguns, weapons with unmodified str 9 or better only if there's no better targets

Try to kill of the necrons first, if you start by shooting at the liths, your just wasting fire that can finish off a necron unit. The liths and orbs can only bring them back if one is left standing. Concentrate fire on what's available, if nothings' good, THEN shoot at a monolith. As was said above, you don't actually have to destroy the thing, immobilizing it can drastically reduce it's effectiveness.

If you must, you can use melta bombs and powerfists on them, but you still need a 6 to glance. The extra assault move can help you get past the thing to something better on the other side, and if you DO glance, all the better. if i remember though, a berzerker can't pen it because i think you only get the unmodified strength from the PF, not the extra from FC


FC still works as it increases the strength, unlike things like tank hunter which adds to the pen roll.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Decrepit Dakkanaut




FC works because it does not alter the strength of the weapon (the powerfist) just the strength of the user. The unmodified strength of a powerfist is 2S, with "S" based on the model.

If you dont have troops that can make backfield, behind a mono wall, then how are you winning single objective games? Pretty much all lists I've seen have *something* that can come on at the back / deepstrike / outflank, and they eat warriors very fast.
   
Made in gb
Focused Fire Warrior




Nottingham

For Tau - Use Broadsides.

My Necron playing friend actually stopped using his Monolith because I killed it or immobilised it pretty much every game within a turn or two.

His armies after this were A LOT harder for me to take down due to numbers!!!

SO - in hindsight, don't kill it all the time as he'll stop using it and bring harder lists! :(

-= =- -= =- 
   
 
Forum Index » 40K General Discussion
Go to: