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![[Post New]](/s/i/i.gif) 2011/07/13 08:34:53
Subject: Re:New WFB FAQS/tweaked 40k ones too.
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Tzeentchling9 wrote:Q: Can you Stomp or Thunderstomp a unit of Skinks that
contains Kroxigor? (p94)
A: No, a mixed unit has the troop type of Unique.
So, no Look Out, Sir! to characters(on foot) joining Skrox units since they are not the same unit type now?
Storm of Magic - huge supplement involving monsters.
Facing monsters? Stick Kroxigors in your skinks. Watch opponent rage as thunderstomp does nothing.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2011/07/13 13:47:32
Subject: New WFB FAQS/tweaked 40k ones too.
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Longtime Dakkanaut
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Dracos wrote:MasterSlowPoke wrote:A KFF does provides two functions: 1. It gives a cover save to units. 2. It grants the obscured status to models. These two functions are not mutually exclusive. The FAQ answer also clarified two things: 1. The obscured status granted by the KFF is indeed 4+. 2. Reiterated the fact that the obscured status is only granted to models, and not units, so only the models in range can receive it. The first part is correct, the two are not mutually exclusive. At least, they were not. The FAQ specifies that vehicles get a 4+ cover save, and it does not say that they get a 5+ sometimes. That is a change to the rules, and a departure from how the rules tell you it works. You second part is therefore wrong. Yakface has it absolutely correct IMO - and I don't always agree with him. The question is specfically about what cover save vehicles get, and the answer is specific to 4+. Vehicles can never get the 5+ cover save anymore, simply because the FAQ tells you they get the 4+ (subject to normal squadron rules where applicable). yeah, It says that Vehicles within 6" get a 4+ cover save. (This is clarifying that obscured gives a 4+ save as per the BRB) goes further to explain that only vehicles within 6" count as obscured. (which clarifies squadron rules <1/2 obscured no obscured save... >1/2 obscured = 4+ obscured save) But the KFF rules in the codex also has benifit of giving units within 6" a 5+ cover save... Where in the FAQ does it say that a unit of vehicles doesn't count as a unit? Where does it say a unit of buggies with one model within 6" doesn't get the 5+ cover save... I must of missed that bit. Panic...
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This message was edited 3 times. Last update was at 2011/07/13 14:00:28
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![[Post New]](/s/i/i.gif) 2011/07/13 17:45:32
Subject: Re:New WFB FAQS/tweaked 40k ones too.
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Trollkin Champion
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I find this completely ridiculous.
40k has been around for 20+ years and GW cant give clear, definitive answers to questions about rules that THEY MADE. I recently started playing 40k about 3 months ago, and, coming from playing high level competitive M:tG, this is insane. I understand if they make a new edition, or new faction, there are going to be kinks they have to work out that they couldn't find in play testing, but if the ork codex came out in '08, why the hell is there any discussion about this at all?
I would like to assume they keep in contact with the community and/or read forums at least, and realize which rules there are discussions about. Therefore they would either:
A) Have a forum to discuss this and answer them officially, or
B) Make the rules available for free online(as they pretty much are already) where they can change them as much as they want.
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![[Post New]](/s/i/i.gif) 2011/07/13 17:48:48
Subject: New WFB FAQS/tweaked 40k ones too.
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Bonkers Buggy Driver with Rockets
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I think the negligence is a strategy.
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/07/13 18:02:54
Subject: Re:New WFB FAQS/tweaked 40k ones too.
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Decrepit Dakkanaut
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Steak wrote:A) Have a forum to discuss this and answer them officially. They actually nuked their own forums when complaints started to roll in about their product. As for their rulesets, they are a company that is relatively insular. They do listen, but changes come slowly. Perhaps it is the nature of the game itself due to extra dimensions the game incorporates or perhaps the mentality that the game need not be formal and strict and thus their rules are left with holes that semis can drive through or interpretations that are fixed with house rules (which is what happens in tourneys). Meanwhile MtG is the other end; there are absolutes and every contingency that could be concieved in a situation is well thought out because there are nearly ten thousand cards that could be altered by the addition of one new card or the revision/change/or removal of a rule or clarification of one thereof. MtG has had rule problems before, but that is because it is nigh impossible to find every single one until the cards become public. Plus they do have a forum for addressing complaints and concerns in a public setting. To my knowledge, GW only does so on a personal basis with those who go out of their way to contact them.
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This message was edited 2 times. Last update was at 2011/07/13 18:03:49
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![[Post New]](/s/i/i.gif) 2011/07/13 20:34:34
Subject: Re:New WFB FAQS/tweaked 40k ones too.
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Trollkin Champion
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WarOne wrote:or perhaps the mentality that the game need not be formal and strict
I can understand that. If they want to keep it friendly and not put too much focus on competitive play, but they are ignoring a community that WANTS definitive rules, if this thread isnt an example of that I'm sure you could go to other warhammer forums and find the exact same thing.
If you know much about magic, you know you can make a living doing it if you're good enough. Wizards of the Coast has put a lot of time and effort into the competitive scene, and it shows. But, they also see that there are players who only play casually. They continually release cards that usually only appeal to casuals, and recently released an entire set that can't be used in tournament play.
I'm not trying to say that WotC is BETTER than GW but it definitely seems like GW's solution to certain problems is just to ignore it and hope it goes away.
I'm not talking gak or trying to convert people. I'm well aware that they are 2 completely different games. But I do believe that they need to take a step back and re-evaluate the direction they're going in and what they could accomplish.
Edit: You're sig is amazing war.
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This message was edited 2 times. Last update was at 2011/07/13 20:49:36
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![[Post New]](/s/i/i.gif) 2011/07/13 22:14:14
Subject: Re:New WFB FAQS/tweaked 40k ones too.
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Raging Ravener
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Steak wrote:WarOne wrote:or perhaps the mentality that the game need not be formal and strict
I can understand that. If they want to keep it friendly and not put too much focus on competitive play, but they are ignoring a community that WANTS definitive rules, if this thread isnt an example of that I'm sure you could go to other warhammer forums and find the exact same thing.
If you know much about magic, you know you can make a living doing it if you're good enough. Wizards of the Coast has put a lot of time and effort into the competitive scene, and it shows. But, they also see that there are players who only play casually. They continually release cards that usually only appeal to casuals, and recently released an entire set that can't be used in tournament play.
I'm not trying to say that WotC is BETTER than GW but it definitely seems like GW's solution to certain problems is just to ignore it and hope it goes away.
I'm not talking gak or trying to convert people. I'm well aware that they are 2 completely different games. But I do believe that they need to take a step back and re-evaluate the direction they're going in and what they could accomplish.
Edit: You're sig is amazing war. 
If they wanted to keep the game friendly, then they would write rules such that there is no room for arguments, competitive or no. There's no such thing as a friendly game that's delayed by an hour or two by rule arguments.
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![[Post New]](/s/i/i.gif) 2011/07/13 22:19:00
Subject: Re:New WFB FAQS/tweaked 40k ones too.
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Fixture of Dakka
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CiaranAnnrach wrote:
There's no such thing as a friendly game that's delayed by an hour or two by rule arguments.
If this is happening, I don't think those people you're playing with are actually your friends.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/07/13 22:28:09
Subject: New WFB FAQS/tweaked 40k ones too.
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Longtime Dakkanaut
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Oh there will always be room for arguments. Always.
Why do you think we have lawyers?
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![[Post New]](/s/i/i.gif) 2011/07/13 23:08:45
Subject: Re:New WFB FAQS/tweaked 40k ones too.
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Raging Ravener
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DarknessEternal wrote:CiaranAnnrach wrote:
There's no such thing as a friendly game that's delayed by an hour or two by rule arguments.
If this is happening, I don't think those people you're playing with are actually your friends.
No, the guys I played with back in Memphis were pretty cool about that sort of thing. Generally, if there was a disagreement, we'd roll off on it and go about our day.
But some of my coworkers up here love to argue and rule-lawyer, and discussions can rage for a half hour or more, particularly around lunch. And these guys absolutely hate the idea of "rolling off" to settle the argument.
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![[Post New]](/s/i/i.gif) 2011/07/14 03:20:04
Subject: New WFB FAQS/tweaked 40k ones too.
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Twisted Trueborn with Blaster
East Coast
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I find the idea of running Thraka and Snikrot together iffy. I know its a low chance but with the size of thraka and snikrot's bases if you roll double 1's youll lose the whole unit. Not only that but if a worthy unit isnt near a table edge you wont get the big hit you want from them. I think Ill keep him in a wagon where he belongs
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'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets |
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![[Post New]](/s/i/i.gif) 2011/07/14 03:23:32
Subject: New WFB FAQS/tweaked 40k ones too.
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Insect-Infested Nurgle Chaos Lord
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Wazdakka i might consider, as he has some serious punch.
I would take a regular tooled up boss over Ghazzy in this tactic, and use the kommandos to soak wounds.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/07/14 03:25:47
Subject: New WFB FAQS/tweaked 40k ones too.
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[MOD]
Making Stuff
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Chosen Praetorian wrote:I find the idea of running Thraka and Snikrot together iffy. I know its a low chance but with the size of thraka and snikrot's bases if you roll double 1's youll lose the whole unit.
It would have to be triple ones, since Ghaz is an IC, so has Move Through Cover...
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![[Post New]](/s/i/i.gif) 2011/07/14 03:37:19
Subject: New WFB FAQS/tweaked 40k ones too.
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Twisted Trueborn with Blaster
East Coast
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insaniak wrote:Chosen Praetorian wrote:I find the idea of running Thraka and Snikrot together iffy. I know its a low chance but with the size of thraka and snikrot's bases if you roll double 1's youll lose the whole unit.
It would have to be triple ones, since Ghaz is an IC, so has Move Through Cover...
I thought he lost that when he joined a unit? I may be wrong though
EDIT: Never mind, i forgot the unit has it. DUH!
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This message was edited 1 time. Last update was at 2011/07/14 03:38:06
'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets |
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![[Post New]](/s/i/i.gif) 2011/07/14 03:45:18
Subject: New WFB FAQS/tweaked 40k ones too.
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Mutilatin' Mad Dok
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Chosen Praetorian wrote: Not only that but if a worthy unit isnt near a table edge you wont get the big hit you want from them. I think Ill keep him in a wagon where he belongs
They do have a charge range of up to 18 inches from any table edge they want.
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![[Post New]](/s/i/i.gif) 2011/07/14 04:12:29
Subject: New WFB FAQS/tweaked 40k ones too.
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Twisted Trueborn with Blaster
East Coast
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Grimgob wrote:Chosen Praetorian wrote: Not only that but if a worthy unit isnt near a table edge you wont get the big hit you want from them. I think Ill keep him in a wagon where he belongs
They do have a charge range of up to 18 inches from any table edge they want.
True, I personally dont like the tactic though. I prefer having potential 27.5 inch assault range out of a deff rolla armed wagon. I will try the tactic out before i right it off completely, Im refusing to be that guy anymore
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'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets |
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![[Post New]](/s/i/i.gif) 2011/07/14 11:35:34
Subject: New WFB FAQS/tweaked 40k ones too.
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Fully-charged Electropriest
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Chosen Praetorian wrote:I find the idea of running Thraka and Snikrot together iffy. I know its a low chance but with the size of thraka and snikrot's bases if you roll double 1's youll lose the whole unit. Not only that but if a worthy unit isnt near a table edge you wont get the big hit you want from them. I think Ill keep him in a wagon where he belongs
Triple 1s. Both Kommandos and Ghaz (as an IC) have Move Through Cover. The chance is amazingly minimal.
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“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
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![[Post New]](/s/i/i.gif) 2011/07/14 12:42:54
Subject: New WFB FAQS/tweaked 40k ones too.
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Stormblade
Kensington, MD
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Mr Mystery wrote:Oh there will always be room for arguments. Always.
Why do you think we have lawyers?
Because there has to be somebody up against the wall first when the revolution comes?
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"As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely just a result of wishful thinking." Pete Haines
For the love of the Emperor people, it's a TURRET. There is no such thing as a turrent! |
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![[Post New]](/s/i/i.gif) 2011/07/14 13:37:53
Subject: New WFB FAQS/tweaked 40k ones too.
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Insect-Infested Nurgle Chaos Lord
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I thought that was the marketing division of the Sirius Cybernetics corporation
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/07/14 14:10:41
Subject: New WFB FAQS/tweaked 40k ones too.
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Pyromaniac Hellhound Pilot
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Ascalam wrote:I thought that was the marketing division of the Sirius Cybernetics corporation 
*sings*
"Go stick your head in a pig!"
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My combined Macragge PDF Imperial Guard and Ultramarine 3rd Co. Blog Clicky
My WAB Hundred Years War English Clicky
AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture |
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![[Post New]](/s/i/i.gif) 2011/07/14 18:49:07
Subject: New WFB FAQS/tweaked 40k ones too.
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Twisted Trueborn with Blaster
East Coast
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Corrode wrote:Chosen Praetorian wrote:I find the idea of running Thraka and Snikrot together iffy. I know its a low chance but with the size of thraka and snikrot's bases if you roll double 1's youll lose the whole unit. Not only that but if a worthy unit isnt near a table edge you wont get the big hit you want from them. I think Ill keep him in a wagon where he belongs
Triple 1s. Both Kommandos and Ghaz (as an IC) have Move Through Cover. The chance is amazingly minimal.
The chance is very minimal with trip dice. Im just saying Id like to see the tactic used before i try it in a big tourny. You see things like this on the web all the time and people go nuts. In my opinion i think the biker boss may be better with them, due to threat range the turn after he comes in. Plus you could give him a kombi rokkit with a runt and have a chance of popping a box before you jump into assault
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'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets |
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![[Post New]](/s/i/i.gif) 2011/07/15 08:25:01
Subject: New WFB FAQS/tweaked 40k ones too.
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Decrepit Dakkanaut
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It doesnt work brilliantly, as you would expect - having a warboss actually on the table means you have control over where he goes and when.
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![[Post New]](/s/i/i.gif) 2011/07/18 04:25:47
Subject: New WFB FAQS/tweaked 40k ones too.
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Twisted Trueborn with Blaster
East Coast
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nosferatu1001 wrote:It doesnt work brilliantly, as you would expect - having a warboss actually on the table means you have control over where he goes and when.
Agreed, I do wanna try the tactic tho, Ive stuck my foot in my ass way to many times by thinking a tactic sucks then loosing to it on the table
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'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets |
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