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When you build an army which is more important?
Style
Substance

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Made in au
[DCM]
Torch-Wielding Lunatic





Australia

Looks & style. You have to enjoy playing your chosen army even when you loose.

The only reality that matters is mine. 
   
Made in gb
Fresh-Faced New User





Trowbridge

I am just coming back to gaming. My last proper game of Warhammer was when they released third edition fantasy. I have always been firstly attracted to a look of a miniature or group of miniatures rather then what they can do then try to build something around them.thumbsup:

This message was edited 1 time. Last update was at 2018/08/04 19:36:22


 
   
Made in ca
Frenzied Berserker Terminator





Canada

I have to vote substance because I would be lying if I said otherwise. What drew me to my favourite faction was the part where we hit you with chainaxes! That was in 6th though. Now it's just the cherry on top that Berzerkers are good again. I would say I built my army based on its ability on the tabletop, but I very much love the style and I love painting the scheme. Ultimately for that army it wouldn't matter how good the rules were for it I would still play it.

Edit: When I say I built my army based on ability I really mean I built it for close combat.

This message was edited 1 time. Last update was at 2018/10/10 19:28:44




Gets along better with animals... Go figure. 
   
Made in us
Fresh-Faced New User




I vote style but I might be lying to myself. I play BA because assault is the best part. First army was Tau and I just hated sitting back hoping no one would attack my guys. I decided I wanted to use assault style marines (style) so I made Vanguard Vets because they are better than Assault marines (substance). I then Math Hammered out what the best weapon loadout was by something I can only call nuking it out (for those not in the US Nuclear Navy it means trying way too hard to figure something out that isn't that hard) which again implies substance. I am always going to use death company (I play Blood Angels... style) and gave them Lemartes (substance). I wanted to use Sanguinary Guard (style) and I plan to pack the squad with things that will buff them out like crazy (substance) but will keep the swords and not power fists because the swords look good (style). 10 scout snipers because I wanted to try painting Camo (style). 20 Tacticals in a Rhino because I wanted to see if I could do magnets on my predators (style or trying too hard). 10 Primaris because why not?

Basically all squads were chosen due to style but then I nuked it out to see what makes what I like the best. (P.S. Vanguard Veterans should be given a chaplain, sanguinary priest, and two chainsowrds each because my nuke math says so!)

I think most of us do this. You pick what you like then make sure it's as good as possible. Paint what you love then make sure it's able to do well in the game.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

 Stormfather wrote:
Style. My Imperial Guard list is a full rifle company of about 140 men, adapted from old US Army Tables of Organization and Equipment. Not a chimera to be seen...


As a former infantryman -> later armor officer in the US Army, I ask you this: How combat effective is an unsupported rifle company on the field of battle? You might have hand-portable heavy weapons, but where's the artillery support? Armored support? Close air support?

You can have style AND substance; 140 soldiers in the field unsupported in a firefight are a sign of bad intelligence, bad logistics, and bad leadership.

   
Made in ca
Pyromaniac Hellhound Pilot





London, Ontario

To be fair... 40k is full of those things and Guardsmen are invariably on the poopy end of that stick.

I agree that tactically, a combined arms force of AM is more effective than “pure” companies. That said, I dislike painting vehicles much more than I dislike painting Infantry, something I like about Warmachine as Dreadnoughts (Jacks) are close enough to Infantry that I don’t mind. Plus, big stompy robots are extra awesome.

So that could be a modelling choice for people willing to sacrifice in-game power for preferred models.
   
Made in us
Ruthless Interrogator





Maine

 Dashofpepper wrote:
 Stormfather wrote:
Style. My Imperial Guard list is a full rifle company of about 140 men, adapted from old US Army Tables of Organization and Equipment. Not a chimera to be seen...


As a former infantryman -> later armor officer in the US Army, I ask you this: How combat effective is an unsupported rifle company on the field of battle? You might have hand-portable heavy weapons, but where's the artillery support? Armored support? Close air support?

You can have style AND substance; 140 soldiers in the field unsupported in a firefight are a sign of bad intelligence, bad logistics, and bad leadership.


40k battles are little snippets in time. Air support? Had been on station, but now Bingo fuel. Artillery support? FNG loaded wrong key in comsec gear, blissfully ignorant of fire requests. Armored support? On the side of the mountain with roads and passable terrain, unfortunately the fething heretics are all "blood for the blood god" until said blood is lubricant in chimera tracks and decided to take their AO to somewhere a bit less accessible. Plus Captain fancy pants wants the enemy engaged "right now".

Wait, bad intelligenc, bad logistics and bad leadership? Maybe you were in the Army. Lol

Voxed from Salamander 84-24020
 
   
Made in gb
Decrepit Dakkanaut




UK

I'm bad enough finishing stuff I like,

so building and worse, painting, stuff that's just good in game but not inspiring just isn't going to happen

 
   
 
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