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THQ Assets (including Relic, the 40k game license holder) to be sold "Title by Title"  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 CIsaac wrote:
Imagine what 40K would be like if it was passed off to Bethesda.


Full of crippling bugs?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in pl
Kelne





Warsaw, Poland

Palindrome wrote:
They are already making a Warhammer:Total war (probably) and besides a 40k TW game would be terrible.


And you say that based on?
   
Made in gb
Oberstleutnant





Back in the English morass

 Alkasyn wrote:
Palindrome wrote:
They are already making a Warhammer:Total war (probably) and besides a 40k TW game would be terrible.


And you say that based on?


http://www.creative-assembly.com/sega-and-creative-assembly-announce-partnership-with-games-workshop-to-create-warhammer-games/

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Longtime Dakkanaut





A total war 40k game would be amazing. 40K have dynamically different armies clashing on a titanic scale. That's basically what total war is meant for.

My Armies:
5,500pts
2,700pts
2,000pts


 
   
Made in au
Norn Queen






 H.B.M.C. wrote:
 CIsaac wrote:
Imagine what 40K would be like if it was passed off to Bethesda.


Full of crippling bugs?


Beat me to it.

Bethesda represent the worst of developers. Their games are basically shipped in Alpha stage, and fans adore them for it.
   
Made in gb
Oberstleutnant





Back in the English morass

 Harriticus wrote:
A total war 40k game would be amazing. 40K have dynamically different armies clashing on a titanic scale. That's basically what total war is meant for.


The TW tactical battles will not be able to handle the kind of diffuse ranged combat that 40K requires. It basically wouldn't work without completely redesigning the tactical game and even then it probably won't be anything special.

40K would be much better served by a Hearts of Iron style strategic game.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in au
Incorporating Wet-Blending






Australia

 -Loki- wrote:
 H.B.M.C. wrote:
 CIsaac wrote:
Imagine what 40K would be like if it was passed off to Bethesda.

Full of crippling bugs?

Beat me to it.

Bethesda represent the worst of developers. Their games are basically shipped in Alpha stage, and fans adore them for it.

Their games are shipped with the dev tools, and fans adore them for it. And for all the gloom and doom about their bugs, the only problems I've ever run into playing Oblivion or Fallout 3 were a consequence of installing incompatible mods.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

Then you obviously haven't been playing long enough. When I first bought Oblivion when it came out it would crash about every 20 minutes, that's without mods and on a clean install. Their games are really buggy upon release, though usually still playable.

And honestly it's the Lore and the Dev tools that really make TES series what it is.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
Infiltrating Broodlord








if they use the Valkyia chronicles engine for 40k I'd be most happy.

I refuse to join any club that would have me as a member. -Groucho Marx

 
   
Made in us
Calculating Commissar






So, SEGA now owns Relic, which is good. That means we can still have CoH and DoW.

Honestly, not too upset by this. I mean, I have never played a Total War game, but at least CoH2 is still coming out.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Land Raider Pilot on Cruise Control






Cincinnati, Ohio

 Happygrunt wrote:
So, SEGA now owns Relic, which is good. That means we can still have CoH and DoW.

Honestly, not too upset by this. I mean, I have never played a Total War game, but at least CoH2 is still coming out.
*Massive sigh of relief* Well...so now what for the 40k games & CoH? I hope SEGA lets them do their thing, since CoH & DoW/SM were pretty successful. I can rest now that Relic is in competent hands.

Blood Ravens 2nd Company (C:SM)
 
   
Made in us
Regular Dakkanaut




Vigil games was closed today after the auction today. This means Space Marine and Dark Millennium are dead.

As reported Sega owns Relic now, but the 40k license was not transferred.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Space Marine was a Relic game, not a Vigil game.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Infiltrating Prowler






Linkdead wrote:
Vigil games was closed today after the auction today. This means Space Marine and Dark Millennium are dead.

As reported Sega owns Relic now, but the 40k license was not transferred.


Vigil made Darksiders. Their big thing was they had Joe Madureira as lead art designer. He was also the lead are designer on Dark Millennium. Dark Millennium was dead long before this anyways. The costs of trying to do an MMO were just too much for the investors to bear and they pulled the plug.

But now the creator of Bayonetta is interested in Vigil. That could lead to some f'ed up stuff

Sega buying Relic was probably done with the blessing of GW. That they had a working relationship already helped.

For those who were making snide remarks about GW loosing control their properties in video games don't know how GW works. Any concept art and story needs approval from GW and they can grind things to a halt. Heard this story both from Joe Madureira and designers from Fantasy Flight. If the property had ended up at a company GW didn't like, they would have just killed the game with constant rejection of designs and story.
   
Made in us
Dakka Veteran





Maryland

I edited the OP. all in all I'm pretty happy given what other possibilities could have happened

5000 points (Blue rods are better than green!)
5000 points (Black Legion & Pre-heresy Sons of Horus) 
   
Made in us
Slaanesh Veteran Marine with Tentacles




I've never had bug issues with Bathesda games. I played the fallouts + expansions, oblivion + expansions, and skyrim all at release for hundreds of hours.


On topic: Sega is a good publisher. The total war games were great, and valkyria chronicles is one of my all time favorites. I think thy will respect Relic's efforts.
   
Made in us
Blood-Drenched Death Company Marine





WA, USA

Total War games have eaten the vast portion of my digital gaming life for a long time.

I don't think Total War is a good fit for a futuristic army game. Better left to a different engine.


 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

I'm concerned that with SEGA being all yay! Total war!, they already have a rts game and really wont benefit from straying to far form the proven and trailed style to fluff about with the new material they have now obtained. Can one company really keep up 3 different rts series, even if they are all proven to be successful or are we going to end up seeing Dawn of total war and company of total heroes?

   
Made in us
Blood-Drenched Death Company Marine





WA, USA

I don't think so. Very different look and feel to those games. They are stand alone products with a great track record of being said products.

Even though Sega has Creative Assembly, I have not seen any SEGA influences on CA to introduce content into the Total War series from their other games.


 
   
Made in au
Hacking Proxy Mk.1





Australia

Anyone else hoping that the fact SEGA bought the fantasy license just before the 40k one went up for grabs means they were expecting to get both and have something really awesome lined up as the start of a new warhammer: something something line instead of making WHFB into a total war game then doing something different with 40k?

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The writing for THQ was on the wall for a while before SEGA got the WFB licence, so I’d expect there was a level of back and forth between GW insofar as “If you buy Relic we’ll stick with you for 40K as well” or even “If someone we don’t want gets Relic we’ll take back the license and we can negotiate for that as well”.

To put it another way I don’t think it’s an accident that Sega got the WFB license and Relic (and with them the 40k license). I think it was planned out a while ago (as much as one can “plan” an auction – they could have always been outbid).

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Cultist of Nurgle with Open Sores





London, England

It's official, Sega bought the IP over with Relic

http://blogs.sega.com/2013/01/24/notice-of-segas-acquisition-of-relic-entertainment-and-some-ips-owned-by-thq-inc/
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access



I laughed at the first comment asking about Homeworld. I think that series is quite dear to lots of people. It would be great if relic was given permission to work on a Homeworld 3 (more than 2 factions would be cool too) no that sega's running the show, but I think that dow and coh are going to be their first priority before they make something to please the old boys.

   
Made in gb
Oberstleutnant





Back in the English morass

There is a thread on this subject here:
http://www.dakkadakka.com/dakkaforum/posts/list/210/488403.page

But I will repost this here anyway.

Some interesting little titbits of information have surfaced.

THQ (presumably Relic) were working on a game called Atlas, basically the DoW 2 Last Stand expansion/whatever but expanded upon. Set in the 40K universe with 'recognisable' characters (I assume special characters). They also had the license for Necromunda and Gorkamorka linked to this game which presumably would have been in the form of a DLC.

DoW 3 was in early development and was to have gone back to its roots in terms of scale, possibly even bigger, ( "a traditional base building model but at apocalypse scale") and would also have been F2P.

Relic were also supposed to have very tentative plans in place for Homeworld 3 but these were in a very early stage.

Some, none or all of this could be true. There has been rumours about Atlas for a while though.

For some reason the rights to DoW 1, its expansions and DoW 2: Retribution didn't transfer over to Sega so they may well end up in licensing limbo. You can still buy them on Steam though.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Regular Dakkanaut




More conflicting news:
http://www.eurogamer.net/articles/2013-01-25-sega-and-relic-and-the-whereabouts-of-the-warhammer-40-000-ip

The best part
I spoke to Games Workshop yesterday about the status of the Warhammer 40,000 video game licence but discovered it was company policy not to comment.


   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Hahahah. Yeah. Not to comment on anything. Ever. Except a week before it's out.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in pl
Kelne





Warsaw, Poland

Palindrome wrote:
 Alkasyn wrote:
Palindrome wrote:
They are already making a Warhammer:Total war (probably) and besides a 40k TW game would be terrible.


And you say that based on?


http://www.creative-assembly.com/sega-and-creative-assembly-announce-partnership-with-games-workshop-to-create-warhammer-games/


My question was about the 2nd part of your sentence.

With it's bias toward melee combat, I don't think it'd be too hard to render 40K in Total War style.
   
Made in fi
Boosting Black Templar Biker





Palindrome wrote:

The TW tactical battles will not be able to handle the kind of diffuse ranged combat that 40K requires. It basically wouldn't work without completely redesigning the tactical game and even then it probably won't be anything special.

And why not? TW games have always had a ranged element, be it archers or whatever. Empire and Napoleon can be quite ranged in their nature, with firearms, artillery and such. Not saying it wouldn't work better for WHFB than 40k, but 40k would/could work just fine too.

Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard 
   
Made in gb
Been Around the Block





I could see the total war engine being used well in the 31st millenium, but unless it was sold as 40k: The Horus Heresy, I don't see it selling at all.
   
Made in gb
Oberstleutnant





Back in the English morass

 tvih wrote:
Palindrome wrote:

The TW tactical battles will not be able to handle the kind of diffuse ranged combat that 40K requires. It basically wouldn't work without completely redesigning the tactical game and even then it probably won't be anything special.

And why not? TW games have always had a ranged element, be it archers or whatever. Empire and Napoleon can be quite ranged in their nature, with firearms, artillery and such. Not saying it wouldn't work better for WHFB than 40k, but 40k would/could work just fine too.


Changing technology and changing tactics meant that the dense battle lines that the TW tactical battles require simply fell out of use. Units, and battles, became much more diffuse and fluid. Even a WWI TW game wouldn't work, You could do it of course but it would look gak and it wouldn't play right for the period. Just imagine the carnage that field artillery and machine guns would inflict on the dense blocks that TW games use.

This would be even worse in Sci Fi game as the scale of the tactical battles would be completely different from the strategic game unless a 'counter' system or similar was used but I can't see mainsteam gamers being happy with that.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
 
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