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He could ave switched back to flight mode and gone 18" space permitting to block you then switch to hove again on turn 7.
I was waiting for the libby to gate turn 5 on to get line breaker himself if he could evade the zombies one turn. Great game, I still think DS the other oblits and typhus would have really sent him reeling though ha ha
Got to love abby, he is so darn terrifying. Makes me want to bring him from now on just on principle. The psychological factor is worth at least 50pts IMO
I thought after he killed the last Oblit with the Vindicator midfield, he would flat out the other Vindy into your deployment zone and get Linebreaker for himself.
DarthDiggler wrote: I thought after he killed the last Oblit with the Vindicator midfield, he would flat out the other Vindy into your deployment zone and get Linebreaker for himself.
Linebreaker only counts for scoring or denial units. Vehicles don't score or deny.
This message was edited 1 time. Last update was at 2013/01/22 20:01:04
Stormtalons can only use their special Hover Strike, they cannot do a normal Hover Mode move-- otherwise my second Stormtalon certainly would have come into play as another blocking unit.
There were two things preventing me teleporting my Librarian-- first, I was going second. With only one wound on the Librarian (he took a wound from Perils on turn 5 and didn't cast afterwards for risk of killing himself), he would have a 1/18 chance of dying instantly from Perils and giving jy2 Warlord. Further, jy2's zombies would have a reasonable chance of killing the Librarian on the bottom of the turn. Second, I thought I was about to win the game so didn't think it was necessary!
To be honest, I was fixated enough on First Blood (as seen in both players' pregame thoughts) that I had forgotten about Linebreaker completely! I'm not sure if I could have killed Abaddon, however. It may be that simply blocking was the correct move regardless under the circumstances-- doing another 4 wounds through t5 2+/4++ EW would have been quite difficult, and would have given up positional defense that I was able to achieve via Run moves.
My main hope to achieve Linebreaker would have been to put 5 Tactical Marines into a Rhino and just move + flat out, then tank shock through the zombies and disembark. It turned out, however, that every Tactical Marine was necessary for blocking purposes-- in the end I sacrificed all 4 Tactical Marine units, one of the FIre Warrior Squads, and the Command Suit in order to block jy2 from contesting. Even still, it was a close thing-- had I not killed the Oblits on turn 7 I would have lost the match.
So ultimately I'm not sure if knowing about Linebreaker would have helped all that much. Similarly, if Abaddon were the Warlord I don't think the game would have changed a ton either (though perhaps jy2 would be less willing to attack aggressively with him)-- I would still have had to focus most of my attacks on the Oblits to get them off the objective on turn 7. I would likely have concentrated more on him in turn 6, but it's not like I was able to do huge damage that turn anyway...
Overall, this was one of my favorite games of 40k, ever! Both times I have played jy2 (this game and this one), we have had remarkably close and fun games. I am looking forward to the next time jy2 and I meet up on the battlefield!
This message was edited 1 time. Last update was at 2013/01/22 23:28:44
Kingsley wrote: Stormtalons can only use their special Hover Strike, they cannot do a normal Hover Mode move-- otherwise my second Stormtalon certainly would have come into play as another blocking unit.
That was the missing piece; thanks for clarifying. Silly Space Marines.
Haha I like the ace in the hole call, that was such a tight alley of fire for that vindy. If you have a special character who is challenged, can he allocate say 2 attacks to his challenger then all the rest of his attacks to the squad?
2nd edition: Blood Angels
3rd edition: Imperial Guard
4th edition: Iron Warriors
5th edition: Death Guard
6th & 7th edition: taking a break - power creeep (lethality of game) became too hot to handle
sumi808 wrote: Haha I like the ace in the hole call, that was such a tight alley of fire for that vindy. If you have a special character who is challenged, can he allocate say 2 attacks to his challenger then all the rest of his attacks to the squad?
Red Corsair wrote: He could ave switched back to flight mode and gone 18" space permitting to block you then switch to hove again on turn 7.
I was waiting for the libby to gate turn 5 on to get line breaker himself if he could evade the zombies one turn. Great game, I still think DS the other oblits and typhus would have really sent him reeling though ha ha
Got to love abby, he is so darn terrifying. Makes me want to bring him from now on just on principle. The psychological factor is worth at least 50pts IMO
He didn't have the distance to zoom even 18". He would have overshot it.
I couldn't have deepstruck both oblits and HQ's. Then he could've just rammed his rhinos right down my throat. Zombies can't hurt those transports. No, I needed someone home to defend my objective.
SabrX wrote: Seems like Abby technically being an Ally didn't effect the outcome of this match. He's really hard to kill!
Forgetting Linebreaker was a big mistake. Well played Jy2. It's really hard to get a draw in 6th ed.
Yeah, I helped him with his vindicator firing at my oblits with his space marines in the way....but I couldn't tell him about Linebreaker. That might have really cost me the game.
sumi808 wrote: Haha I like the ace in the hole call, that was such a tight alley of fire for that vindy. If you have a special character who is challenged, can he allocate say 2 attacks to his challenger then all the rest of his attacks to the squad?
No he can't. If your character is in a challenge, all his attacks must be allocated to the challenger and any excess wounds do not carry over to the rest of the squad. Thus, it is a good strategy to challenge a uber-powerful, ultra-killy character with a much weaker character like a sargeant. This way you limit his killing potential to just 1 guy even though he may have 10 attacks or so.
Automatically Appended Next Post: Thanks Kingsley. I will add this to my post game.
POST-GAME ANALYSIS:
Space Marines-Tau: (by Kingsley)
Stormtalons can only use their special Hover Strike, they cannot do a normal Hover Mode move-- otherwise my second Stormtalon certainly would have come into play as another blocking unit.
There were two things preventing me teleporting my Librarian-- first, I was going second. With only one wound on the Librarian (he took a wound from Perils on turn 5 and didn't cast afterwards for risk of killing himself), he would have a 1/18 chance of dying instantly from Perils and giving jy2 Warlord. Further, jy2's zombies would have a reasonable chance of killing the Librarian on the bottom of the turn. Second, I thought I was about to win the game so didn't think it was necessary!
To be honest, I was fixated enough on First Blood (as seen in both players' pregame thoughts) that I had forgotten about Linebreaker completely! I'm not sure if I could have killed Abaddon, however. It may be that simply blocking was the correct move regardless under the circumstances-- doing another 4 wounds through t5 2+/4++ EW would have been quite difficult, and would have given up positional defense that I was able to achieve via Run moves.
My main hope to achieve Linebreaker would have been to put 5 Tactical Marines into a Rhino and just move + flat out, then tank shock through the zombies and disembark. It turned out, however, that every Tactical Marine was necessary for blocking purposes-- in the end I sacrificed all 4 Tactical Marine units, one of the FIre Warrior Squads, and the Command Suit in order to block jy2 from contesting. Even still, it was a close thing-- had I not killed the Oblits on turn 7 I would have lost the match.
So ultimately I'm not sure if knowing about Linebreaker would have helped all that much. Similarly, if Abaddon were the Warlord I don't think the game would have changed a ton either (though perhaps jy2 would be less willing to attack aggressively with him)-- I would still have had to focus most of my attacks on the Oblits to get them off the objective on turn 7. I would likely have concentrated more on him in turn 6, but it's not like I was able to do huge damage that turn anyway...
Overall, this was one of my favorite games of 40k, ever! Both times I have played jy2 (this game and this one), we have had remarkably close and fun games. I am looking forward to the next time jy2 and I meet up on the battlefield!
Chaos: (by Jy2)
After my opponent got First Blood, I thought I was going to lose this game. But when I deepstruck Abaddon into his deployment zone, I realized that this was his game to lose, not mine. That was because I will get Linebreaker unless he can wipe me out. And with the terrain in the backfield, I knew I could use it to deny some of his shooting and thusly increase the survivability of my unit (i.e. his vindicator didn't have LOS to my unit for the most part). Kingsley was so focused on trying to stop my mini-deathstar that I knew he wasn't thinking about Linebreaker. And then I mishapped! I was very fortunate not to roll a 1-3 on the mishap table, because that would have cost me the game if I did.
Abaddon and the oblits were definitely my MVP's in this game. They withstood the offense of practically my opponent's entire army for 3 turns!!! I can't believe the punishment they survived, but I must give credit to my hot saves. Even Null Zone couldn't put a damper on Abaddon's saves. If not for them, I surely would have lost.
However, I did make a couple of errors that probably cost me the win. First was when I advanced my chaos spawns. I should have held them back until I got First Blood. The second was assaulting with Abaddon on Turn 7. Looking back now at the photos, I think I was actually closer than I had thought (maybe only 3-4" away instead of the 5-6" that I thought). I could have pre-measured the distance but didn't. I should have ran. I also didn't take into account that he had a sargeant in his combat squad. Had I realized that, I definitely would have ran Abaddon instead. Of course it is no guarantee that running would get me to within contesting range, but I think the chances of me winning that way would have been greater.
Overall, it was a great game. These nail-biter, down-to-the-wire types of games are always the funnest.....nerve-wracking, but extremely fun.
This message was edited 3 times. Last update was at 2013/01/23 05:02:43
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++ A better way to score Sportsmanship in tournaments The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Kingsley wrote: Stormtalons can only use their special Hover Strike, they cannot do a normal Hover Mode move-- otherwise my second Stormtalon certainly would have come into play as another blocking unit.
There were two things preventing me teleporting my Librarian-- first, I was going second. With only one wound on the Librarian (he took a wound from Perils on turn 5 and didn't cast afterwards for risk of killing himself), he would have a 1/18 chance of dying instantly from Perils and giving jy2 Warlord. Further, jy2's zombies would have a reasonable chance of killing the Librarian on the bottom of the turn. Second, I thought I was about to win the game so didn't think it was necessary!
To be honest, I was fixated enough on First Blood (as seen in both players' pregame thoughts) that I had forgotten about Linebreaker completely! I'm not sure if I could have killed Abaddon, however. It may be that simply blocking was the correct move regardless under the circumstances-- doing another 4 wounds through t5 2+/4++ EW would have been quite difficult, and would have given up positional defense that I was able to achieve via Run moves.
My main hope to achieve Linebreaker would have been to put 5 Tactical Marines into a Rhino and just move + flat out, then tank shock through the zombies and disembark. It turned out, however, that every Tactical Marine was necessary for blocking purposes-- in the end I sacrificed all 4 Tactical Marine units, one of the FIre Warrior Squads, and the Command Suit in order to block jy2 from contesting. Even still, it was a close thing-- had I not killed the Oblits on turn 7 I would have lost the match.
So ultimately I'm not sure if knowing about Linebreaker would have helped all that much. Similarly, if Abaddon were the Warlord I don't think the game would have changed a ton either (though perhaps jy2 would be less willing to attack aggressively with him)-- I would still have had to focus most of my attacks on the Oblits to get them off the objective on turn 7. I would likely have concentrated more on him in turn 6, but it's not like I was able to do huge damage that turn anyway...
Overall, this was one of my favorite games of 40k, ever! Both times I have played jy2 (this game and this one), we have had remarkably close and fun games. I am looking forward to the next time jy2 and I meet up on the battlefield!
kudos to you . this is the attitude you want from your opponent. Eager to avenge the losses, and enjoying their games!
PRE-GAME THOUGHTS: If it were any other mission, I'd be concerned but we are playing Victory Points. That is one of my army's strongest missions as it is low in VP's and each VP for my opponent will be hard to get. My opponent, on the other hand, has some easy VP's for me to get - rhinos and razorbacks (oblits will kill them easily) and smaller infantry units like command squads, platoon command squads and long fangs (easy pickings for the heldrake). My army do not care about his lascannons and missile launchers, only his flashlights and grey hunter attacks. Yes, it takes volume-of-attacks to beat my army and my opponent has plenty of that. However, for them to truly be effective, his grey hunters are going to have to come towards me and right into the arms of Abaddon and/or Typhus and that, I have no problem with.
One of my main concerns, however, is Jaws. Nurgle just hate Jaws. Because of Jaws, I won't be able to go full-on aggressive against my opponent. But that's fine, I plan to play the River-in-Egypt game anyways. Why do I need to go to him when I can force him to come to me? Because I will have the early lead in VP's and he will be the one who would have to play catch-up.
My main advantage will probably be my experience. From what my opponent, Phil, has told me, he's just getting back into the game and hasn't played a whole lot of games so far. Well, for someone who just got back into the game, he sure writes a damn good list. In the hands of someone like me, I feel that this list could really do some damage. It is a lot like my SW list, only with more bodies and 1 flyer from his IG allies. He actually played Janthkin's Slaanesh Chaos last turn and was thoroughly beating him, and I mean almost tabling Kevin....but Kevin came back with a miracle win when he vector-striked one of Phil's scoring units (long fangs in Big Guns Never Tire) on an objective and they fell back and off the table.
In any case, I think I will have the advantage in this game.
Chaos deployment. I leave all 3 of my 10-man zombie units in reserves along with the heldrake.
My opponent's deployment. As I expected, he put 2 units of long fangs in the ruins. That means on Turn 1, they will be out of range to fire on some of my units (other than the zombies).
My opponent blobs up his guardsmen and put his Rune Priest (his Warlord) there.
Already I can tell the experience level of my opponent. His guys are deployed way too far to really do anything to my guys and his transports are unprotected. He's going to be in for a rude awakening how shooting at my zombies with 3+/4+ cover and FNP will be.
The space wolves try to steal the initiative but fail.
Shooting fails to kill either rhinos, though I do manage to take off the stormbolters and 2 HP's from each of them.
Space Wolves 1
Spoiler:
Space wolves advance.
Due to night-fight and the deployment of his long fangs, I only end up losing 4 zombies to his shooting.
If only my opponent remembered to use the searchlights from his vehicles. Then again, without his stormbolters which I shot off, can he still use them? Will probably have to look that one up.
Chaos 2
Spoiler:
Overview of the top of Turn 2.
Only 1 unit of zombies come in onto the very corner of my deployment zone, where they will be forgotten the entire game. In later turns, so will be other zombies so I won't mention them again.
Heldrake, however, doesn't come in.
Chaos advance. The chaos spawns should be in striking range this turn.
1 unit of oblits fire plasma cannons at his right rhino, wrecking it and also killing 2 grey hunters from the closest unit. His grey hunters spill out of their wrecked ride and get pinned.
I also get First Blood .
Chaos: 1, SW/IG: 0
Oblits also wreck the other rhino as well.
Chaos: 2, SW/IG: 0
Due to the rhino getting wrecked, spawns no longer have a target for assault anymore and opt to run into the forest for cover.
Space Wolves 2
Spoiler:
The vendetta comes in. Space wolves begin to move forwards.
His vendetta kills 1 oblit. They then fail morale and fall back!
The rest of his army - grey hunters, all the long fangs and a FRF!SRF! blob squad - then focus on my spawns and kill all but 1.
Chaos 3
Spoiler:
Oblits continue to fall back. Heldrake still does not come in.
Abaddon joins the oblits.
My chaos spawn runs away. He is now out of range of the long fangs but not of the grey hunters.
Notice anything missing?
That's right....his vendetta, which my oblits shoot down with TL-meltaguns.
Chaos: 3, SW/IG: 0
Space Wolves 3
Spoiler:
Space wolves continue to advance.
His hunters try to shoot down my spawn but fails miserably. I will get away.
He then focuses his entire army - that's the FRF!SRF! blob, all his long fangs and all his grey hunters (with plasmas) - at Abaddon's unit. I make a ton of saves and when the dust clears, I'm only down 1 oblit and Abaddon takes 1W.
Chaos 4
Spoiler:
Overview of the top of Turn 4.
Helturkey comes in.
Oblits regroup. The rest of my army goes after his grey hunters.
Helturkey wastes the long fangs.
Chaos: 4, SW/IG: 0
Oblits shoot down 2 grey hunters in terrain. They would later fail their charge.
1 unit of zombies, however, makes it into combat.
They actually kill 1 hunter while losing 3 zombies.
Just to be a sporting, I give my opponent a taste of combat against my spawn. He survives, killing 1 grey hunter and losing 2W.
Space Wolves 4
Spoiler:
Space wolves shuffle around. At this point, there isn't a whole lot he can do.
His blob squad and plasma hunters fire at my oblits, taking out another oblit.
At this point, we stop, partially due to time and partially due to the fact that I will only widen the VP gap between us if we play on. I have a heldrake ready to flame another unit of long fangs, oblits who will shoot at his razorback and Abaddon and oblits about to split off and perhaps charge 2 separate units.
That was a fun and great tournament. Everyone I played against was really cool. It was also a challenging one, especially my game #2 against Kingsley, which I would have to give the Match of the Tournament to. I ended up tied with Kingsley for 2nd place with 2-0-1 each. There were 2 players to go 3-0: Janthkin's Slaaneshi Chaos Marines with Daemon allies and the Space Marine/Imperial Guards player who got thumped by my Game #1 opponent just 2 days before. Both of them were losing badly in one of their games (Janthkin to my Game #3 opponent and the SM/IG player to a tyranid army very similar to Janthkin's) but both was saved by a little luck. Congrats.
Going into the tournament, I knew that my Double-Trouble list wasn't balanced and would probably have a tough time against certain armies and in certain matchups (like Emperor's Will with Hammer & Anvil deployment). Honestly, the lack of mobility in my list, as well as the lack of shooting, really hurts it. Its resilience helps it somewhat, but in a multiple objectives-based mission, this list will always have trouble. I think my generalship got me through the games, but if I were to go up against perhaps more seasoned players, I don't know if this army will have what it takes to pull off the win. Then again, like I said before, my goal in this tournament wasn't really to win it. Rather, I just wanted to have fun and see how my chaos can compete with some of the more competitive armies - the "big boys". In that regards, I've certainly achieved my goal and had a lot of fun.
As far as how my units did, I would probably give the MVP of the tournament to my obliterators. It was their shooting that knocked down 2 dreadknights, Coteaz and his unit and 1 vehicle in Game #1. In game #2, they killed 1 storm talon and 1 whirlwind but more importantly, they withstood and absorbed 3 turns of firing from practically my opponents entire army. In game #3, they were responsible for 3 of the 4 kill points - 2 rhinos and the vendetta. Their flexibility and resiliency was utterly amazing in my games, especially when you put Abaddon in there to soak up some of the Insta-killing wounds. I would say that the Runner-up would have to be Abaddon. He was a beast in Game #1, killing a dreadknight and Mordrak. In Game #2, he soaked up a huge amount of firepower, killed the shas'el and several combat squads and gave me Linebreaker for the tie. In Game #3, he was a psychological threat that I suspect probably kept the wolves away. He and the oblits also absorbed an astonishing amount of fire power, including 2 turns of First Rank Fire! Second Rank Fire! from the IG blob squad as well as bolters and plasmas from the hunters and missiles from the long fangs. Overall, Abaddon is a beast and a huge psychological weapon that affected the way my opponent played. Does that make him a HQ that every Chaos player has to take? No, but it sure made this list pretty darn entertaining to play.
So until next time, I'll see you at the Bay Area Open.
PS - A couple of days later, Janthkin and I had our battle that didn't happen....my Double-Trouble list against his Slaaneshi Chaos.
This message was edited 5 times. Last update was at 2013/01/24 02:23:09
I'm not seeing why Jaws is such a big deal. Typhus can give a big chunk of your army 4+ deny and your chars only fail on a 6. It's annoying for the spawn, but that's about it. Are wulfen characters? If not his GH's can't really afford to get close since typhus and Abby will just run through them (and I'd love to see typhus go off in the middle of a guard blob). 15 frags a turn will put a dent in your zombies but they're SOOOO annoying in that all you need to do is find somewhere for 1 guy to hide out of LoS and he'll never get that KP.
I'm interested to see how deployment goes. I expect he'll reserve the squishier bits of his army but who knows.
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Really looking forward to this next battle. It will be tough to match the last one though.
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Nice tidy win. No matter how that game went it was probably going to be a bit anti-climatic after that last showdown.
I'd be interested to hear how the rest of the tournament played out. Especially how Janthkin's Slaanesh Chaos did.
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
2013/01/24 02:06:25
Subject: 1750 Tournament - Double-Trouble Chaos Dynamic Duo! (Game #1 p.2, Game #2 p.4, Game #3 p.5)
Good report! Classic example of a good list piloted by an inexperienced player.
If only my opponent remembered to use the searchlights from his vehicles. Then again, without his stormbolters which I shot off, can he still use them? Will probably have to look that one up.
In 6th, as in 5th, Searchlights are automatically used after the vehicle shoots at a unit. If the vehicle is unable to shoot, for whatever reason, it can't use its Searchlight.
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++ A better way to score Sportsmanship in tournaments The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.