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![[Post New]](/s/i/i.gif) 2013/05/13 18:06:57
Subject: Re:Are the Necrons dangerous?
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Regular Dakkanaut
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uk_crow wrote: Mavlun wrote:I wasn't aware that the 40k-verse was a garden of equality wherein all factions were equal and balanced prior to the new Necron fluff. Surely, all codexes and fluff show factions constantly stalemates, never having triumphant victories over other factions or generally being awesome., and CERTAINLY without any sort of broad generalizations such as one faction could quite literally wipe out another faction.
That just doesn't happen in 40k, it's just those damn Necrons and their fanboys !!!
...right?
Your rudeness in this thread is wearing thin. If you can't actually put forward a decent point without insulting or belittling people don't bother.
All people are saying is some of the capabilities of the Necron race just seem to have accelerated by a large amount and their background has undergone a massive change in such little time.
Nope, it's people flat out bashing on Necrons and Necron fans. You included.
Popenfresh wrote:
They are by far for one of the most poorly conceived factions out there IMHO. They're the Mary Sues of the Xenos at this moment.
They really sound like something an 8 year old would cook up for his own fanfic, they have no flaws and out perform everyone at everything. Buy hey, if some people like that kind of gak, good for them. Just don't expect me to take their fluff any more serious than LCB.
uk_crow wrote: they are by far the most uninteresting army/faction for this very reason. well said!
My previous post was a completely valid point (albeit drenched in sarcasm for which I apologize if it was too subtle) that the thin veil of "they're OTT and that's why I dislike them" is just a poor excuse to bash on the entire faction and its fans, perpetrated by people that suffer from inferiority complexes due to the reasons mentioned in my previous post. THAT is a "decent point" as you say, and a pretty obvious one at that. If you think my post which was simply sarcastic, and had an actual point to it was rude, then what do you call bashing an entire faction and thereby its fandom?
Saying "hahahahaha you're totally right, they suck" which is the gist of your contribution to this topic is not a decent point. Look to your own posts?
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This message was edited 1 time. Last update was at 2013/05/13 18:08:50
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![[Post New]](/s/i/i.gif) 2013/05/13 18:25:17
Subject: Re:Are the Necrons dangerous?
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Regular Dakkanaut
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Mavlun wrote:Well if you're not trolling, that says a lot about your lack of knowledge, despite having been involved in several topics that showcased just how powerful the Necrons are. Maybe it's a learning disability, I guess.
Have i said anyone has a learning disability though?
uk_crow wrote: they are by far the most uninteresting army/faction for this very reason. well said!
That's an opinion, and doesn't involve any necrons fans and i've also taken an interest in the new imperial armour book which i'm purchasing as we speak due to Sasori's recommendation.
Sasori wrote: uk_crow wrote:This IA books sounds quite decent, I've read most the other IA books with my favourites being The Badab War volumes. Most of the others have been pretty meh IMO, is this worth getting even if I'm not a Necron fan?
How did the massive rampage you describe end? or is it portrayed as ongoing?
I own several of the other IA books, and I feel this is the probably the best one. It's much better than IA11. It is mostly focused on the Necrons though, so unless you really enjoy the fluff or Like the other factions presented (Minotaurs, DkoK) I wouldn't rank it a must have.I have thoroughly enjoyed it though.
What's left of the fleet (Less than 10%) seizes their chance to retreat, and leaves the rest of the sector to it's fate, by cordoning it off, and declaring it no longer part of the Imperium. They say that it would take at least 50 years to amass the resources to mount a crusade on the sector, so they declare exterminatus as the best option. I don't see how they would be able to carry it out though, lol.
So if i hate them so much why would i be willing to spend £50 on a book on them?
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![[Post New]](/s/i/i.gif) 2013/05/13 18:29:34
Subject: Re:Are the Necrons dangerous?
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Sure Space Wolves Land Raider Pilot
Eboli, Italy
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Mavlun wrote:ITT: butthurt fans of factions that have either been soundly beaten by Necrons, or haven't received GW love in a while First of all: abuse of the word butthurt. Secondly: It's not "butthurt" when you explain your opinion. The Ne(w)crons in my opinion have a high amount of AWESOME in their fluff (yeah, I prefer space dead egyptians than space terminators, but this depends), but it's honestly a bit OTT (like many, if all, of the Ward works). Heck, if SW or Tau did conquer 60 planets in 100 days I'd leave them and start a new army.
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This message was edited 1 time. Last update was at 2013/05/13 18:30:52
The wolves are back! *feral howl*
"Si vis pacem para bellum" |
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![[Post New]](/s/i/i.gif) 2013/05/13 19:52:06
Subject: Re:Are the Necrons dangerous?
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Regular Dakkanaut
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Mavlun wrote: Nope, it's people flat out bashing on Necrons and Necron fans. You included.
Sigh, fine, I apologize to any necron fan who's felt personally assailed by any criticism posted in this threat, my beef is with the fluff, not with any one person who happens to enjoy it. A lot of my wordings have indeed been unnecessarily boorish towards other people's subjective tastes. Sorry about that.
But that still doesn't mean I'm happy with the signal we're giving to GW by supporting these OTT stories.
Mavlun wrote: My previous post was a completely valid point (albeit drenched in sarcasm for which I apologize if it was too subtle) that the thin veil of "they're OTT and that's why I dislike them" is just a poor excuse to bash on the entire faction and its fans, perpetrated by people that suffer from inferiority complexes due to the reasons mentioned in my previous post. THAT is a "decent point" as you say, and a pretty obvious one at that. If you think my post which was simply sarcastic, and had an actual point to it was rude, then what do you call bashing an entire faction and thereby its fandom?
Why on earth would we make up excuses to bash on a faction? Is the possibility that we, GASP!, genuinely don't like the new fluff so alien to you that you can only skew our opinions as obfuscated swindles to hide our own insecurities? Please.
Also: how the hell does a company not marketing some of our plastic toys serve to quantify our personal issues? I would genuinely love to hear your reasoning behind this.
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This message was edited 2 times. Last update was at 2013/05/13 20:26:30
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![[Post New]](/s/i/i.gif) 2013/05/13 22:39:10
Subject: Are the Necrons dangerous?
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Whiteshield Conscript Trooper
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the haters should just face it. tyranids are slowly killing everyone with their uber fast evolution, chaos is a threat as it spreads everywhere, but the imperium has ways to fight back against it effectively. orks are a severe threat but can be handled if planned well. but the Necrons are overall the biggest long term threat to everyone. if the Necrons began acting as a coordinated empire everyone would be boned. the only reason anyone ever beats them is because they fight smaller forces of necrons. their technology extinguished life from the galaxy before and it could do it again. the tomb worlds all just need to wake up and communicate
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![[Post New]](/s/i/i.gif) 2013/05/14 05:44:35
Subject: Are the Necrons dangerous?
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Thinking of Joining a Davinite Loge
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I can't believe this is still going, On a side note I got the impression that there are some imperial controlled worlds left. Not to mention the damage the DKok and Minotaurs cause to the cons. Moloc Severely damaged Kutlakh. The Necron fleet Took casualties also, granted the Imperial fleet was left at around 10% and the book wasn't clear what condition the Cons fleet was in after the fight.
Quote "The rest of the surviving Necron ships along with the Wounded Dead Hand simply vanished." I feel They only ran away like this because the Minotaurs boarded The dead hand and Almost killed off the (Main) Over lord.
my 2cents.
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![[Post New]](/s/i/i.gif) 2013/05/14 13:25:42
Subject: Are the Necrons dangerous?
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Screaming Shining Spear
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I have to say a lot of the fluff, not just the Necrons, is written in a style that seems as if the writter is a fanboi.
Which creates more fanboi mentality.
As has been said, the OTT writing of certain people...we shall not mention Ward's name to preserve the guilty ...is what detracts from the WHOLE story of the game.
It makes other armies seem like a footnote in the overall scheme of the fluff and destroys the ability for some(myself included) to enjoy the overall scope of the galaxy.
Luckily I am adult enough to just ignore the 'Necrons are beast, har har har stupid space Elves of yours' comments and enjoy the game in my own way. But it would be nice if such shoddy writing didn't happen in the first place.
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Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2013/05/14 14:38:34
Subject: Are the Necrons dangerous?
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The Last Chancer Who Survived
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Farseer Faenyin wrote:I have to say a lot of the fluff, not just the Necrons, is written in a style that seems as if the writter is a fanboi.
Which creates more fanboi mentality.
As has been said, the OTT writing of certain people...we shall not mention Ward's name to preserve the guilty ...is what detracts from the WHOLE story of the game.
It makes other armies seem like a footnote in the overall scheme of the fluff and destroys the ability for some(myself included) to enjoy the overall scope of the galaxy.
Luckily I am adult enough to just ignore the 'Necrons are beast, har har har stupid space Elves of yours' comments and enjoy the game in my own way. But it would be nice if such shoddy writing didn't happen in the first place.
Here, here!
(agreement)
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![[Post New]](/s/i/i.gif) 2013/05/14 17:41:37
Subject: Are the Necrons dangerous?
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Nihilistic Necron Lord
The best State-Texas
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kinratha wrote:I can't believe this is still going, On a side note I got the impression that there are some imperial controlled worlds left. Not to mention the damage the DKok and Minotaurs cause to the cons. Moloc Severely damaged Kutlakh. The Necron fleet Took casualties also, granted the Imperial fleet was left at around 10% and the book wasn't clear what condition the Cons fleet was in after the fight.
Quote "The rest of the surviving Necron ships along with the Wounded Dead Hand simply vanished." I feel They only ran away like this because the Minotaurs boarded The dead hand and Almost killed off the (Main) Over lord.
my 2cents.
The book was fairly clear that the Necron fleet took absolutely minimum casualties, as they had taken down "So few, so very few" during the only real offensive the Imperial fleet had, as after that,the Necron Fleet passed though, and reversed and then ransacked the fleet from behind.
Kutlakh took damage from Moloc, but clearly nothing crippling, as the fact is he then proceeded to easily overwhelm Moloc. The Dead Hand retreated because it needed to be repaired, and only part of the fleet left with it. It's pretty clear the Imperials weren't in a position to do anything at that point, except retreat.
The rest of the fleet didn't Vanish either. The Sunkiller, and part of the fleet proceeded to continue their extermination on another nearby planet.
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![[Post New]](/s/i/i.gif) 2013/05/14 21:20:34
Subject: Are the Necrons dangerous?
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Regular Dakkanaut
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A question. What does the book say on the hypothethical subject of Kutlakh's defeat? If somehow Moloch won and smashedhis necrodermis head into a pancake, what then?
It bothers me that there are so many mentions of (Over)Lords being destroyed in the Codex, all those asassination attempts on them - how do these work out? Do Necron Lords not phase out anymore, what's the big deal?
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![[Post New]](/s/i/i.gif) 2013/05/14 21:34:10
Subject: Are the Necrons dangerous?
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Nihilistic Necron Lord
The best State-Texas
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Survivor19 wrote:A question. What does the book say on the hypothethical subject of Kutlakh's defeat? If somehow Moloch won and smashedhis necrodermis head into a pancake, what then?
It bothers me that there are so many mentions of (Over)Lords being destroyed in the Codex, all those asassination attempts on them - how do these work out? Do Necron Lords not phase out anymore, what's the big deal?
If Kutlakh had sustained enough damage to the point his Protocols wouldn't have fixed it, he would have phased out back to his Tomb World for repairs.
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![[Post New]](/s/i/i.gif) 2013/05/14 21:35:36
Subject: Are the Necrons dangerous?
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Gore-Soaked Lunatic Witchhunter
Seattle
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Survivor19 wrote:A question. What does the book say on the hypothethical subject of Kutlakh's defeat? If somehow Moloch won and smashedhis necrodermis head into a pancake, what then?
It bothers me that there are so many mentions of (Over)Lords being destroyed in the Codex, all those asassination attempts on them - how do these work out? Do Necron Lords not phase out anymore, what's the big deal?
They definitely phase out, and can be restored to perfect working condition fairly quickly in a Tomb complex, which does not have to be planetary-bound.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2013/05/14 23:11:49
Subject: Are the Necrons dangerous?
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Thinking of Joining a Davinite Loge
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Sasori wrote: kinratha wrote:I can't believe this is still going, On a side note I got the impression that there are some imperial controlled worlds left. Not to mention the damage the DKok and Minotaurs cause to the cons. Moloc Severely damaged Kutlakh. The Necron fleet Took casualties also, granted the Imperial fleet was left at around 10% and the book wasn't clear what condition the Cons fleet was in after the fight.
Quote "The rest of the surviving Necron ships along with the Wounded Dead Hand simply vanished." I feel They only ran away like this because the Minotaurs boarded The dead hand and Almost killed off the (Main) Over lord.
my 2cents.
The book was fairly clear that the Necron fleet took absolutely minimum casualties, as they had taken down "So few, so very few" during the only real offensive the Imperial fleet had, as after that,the Necron Fleet passed though, and reversed and then ransacked the fleet from behind.
Kutlakh took damage from Moloc, but clearly nothing crippling, as the fact is he then proceeded to easily overwhelm Moloc. The Dead Hand retreated because it needed to be repaired, and only part of the fleet left with it. It's pretty clear the Imperials weren't in a position to do anything at that point, except retreat.
The rest of the fleet didn't Vanish either. The Sunkiller, and part of the fleet proceeded to continue their extermination on another nearby planet.
At what point dose Kutlakh overwhelm Moloc? Moloc stabbed Kutlakh and damaged him and Kutlakh broke Moloc's SS. As the Dead hand was hit with another salvo it rocked and Moloc was thrown into space with the remaining strike force (Though very few we left alive) and Kutlakh "Retreated into darkness" its all on pg 58 paragraph 4. I'm not trying to say anything that resembles Con hate or imperial fanboyism I'm just trying to give credit where credit is due. With out the damage to both Kutlakh and the Dead Hand, the necrons would of completely wiped out the Navy.
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![[Post New]](/s/i/i.gif) 2013/05/15 01:07:25
Subject: Re:Are the Necrons dangerous?
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Nihilistic Necron Lord
The best State-Texas
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t what point dose Kutlakh overwhelm Moloc? Moloc stabbed Kutlakh and damaged him and Kutlakh broke Moloc's SS. As the Dead hand was hit with another salvo it rocked and Moloc was thrown into space with the remaining strike force (Though very few we left alive) and Kutlakh "Retreated into darkness" its all on pg 58 paragraph 4. I'm not trying to say anything that resembles Con hate or imperial fanboyism I'm just trying to give credit where credit is due. With out the damage to both Kutlakh and the Dead Hand, the necrons would of completely wiped out the Navy.
Moloc Stabbed Kutlakh, from behind. After Kutlkh actually engaged Moloc, Moloc wasn't able to even land a strike on Kutlakh, while at the same time, getting pummeled. How is that not overwhelming? The only thing that saved Moloc was getting sucked out into space.
If you keep reading that SAME paragraph, it mentions the Sun Killer and a dozen raiders land on Auric, not retreating away with the rest of the fleet.
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![[Post New]](/s/i/i.gif) 2013/05/15 01:09:14
Subject: Re:Are the Necrons dangerous?
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Thinking of Joining a Davinite Loge
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Sasori wrote:t what point dose Kutlakh overwhelm Moloc? Moloc stabbed Kutlakh and damaged him and Kutlakh broke Moloc's SS. As the Dead hand was hit with another salvo it rocked and Moloc was thrown into space with the remaining strike force (Though very few we left alive) and Kutlakh "Retreated into darkness" its all on pg 58 paragraph 4. I'm not trying to say anything that resembles Con hate or imperial fanboyism I'm just trying to give credit where credit is due. With out the damage to both Kutlakh and the Dead Hand, the necrons would of completely wiped out the Navy.
Moloc Stabbed Kutlakh, from behind. After Kutlkh actually engaged Moloc, Moloc wasn't able to even land a strike on Kutlakh, while at the same time, getting pummeled. How is that not overwhelming? The only thing that saved Moloc was getting sucked out into space.
If you keep reading that SAME paragraph, it mentions the Sun Killer and a dozen raiders land on Auric, not retreating away with the rest of the fleet.
It till dose not say that Moloc was getting pummeled.
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![[Post New]](/s/i/i.gif) 2013/05/15 01:57:16
Subject: Re:Are the Necrons dangerous?
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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I would even hazard to say that the Necrons are more of a threat than if the Orks ever united.
Literally the only weakness the Necrons have is that they can't replace all the troops that were made from actual Necrontyr minds. But at the same time, no one knows how many of those troops they have "in storage". Millions? Billions? And remember that huge amounts of Necrons that are defeated are simply sent back to be repaired, not dead and requiring years to replace, like other races.
Even if campaigns against them are very successful, it could be thousands of years before the Dynasties would even need to worry about diminishing replacements.
Imagine how much of a threat to the galaxy the armies of the Imperial Guard would be if half of the people that were "killed" by enemy fire either got back up or disappeared to come back at 100% condition another day.
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This message was edited 2 times. Last update was at 2013/05/15 01:59:28
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2013/05/15 02:13:09
Subject: Re:Are the Necrons dangerous?
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Nihilistic Necron Lord
The best State-Texas
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kinratha wrote: Sasori wrote:t what point dose Kutlakh overwhelm Moloc? Moloc stabbed Kutlakh and damaged him and Kutlakh broke Moloc's SS. As the Dead hand was hit with another salvo it rocked and Moloc was thrown into space with the remaining strike force (Though very few we left alive) and Kutlakh "Retreated into darkness" its all on pg 58 paragraph 4. I'm not trying to say anything that resembles Con hate or imperial fanboyism I'm just trying to give credit where credit is due. With out the damage to both Kutlakh and the Dead Hand, the necrons would of completely wiped out the Navy.
Moloc Stabbed Kutlakh, from behind. After Kutlkh actually engaged Moloc, Moloc wasn't able to even land a strike on Kutlakh, while at the same time, getting pummeled. How is that not overwhelming? The only thing that saved Moloc was getting sucked out into space.
If you keep reading that SAME paragraph, it mentions the Sun Killer and a dozen raiders land on Auric, not retreating away with the rest of the fleet.
It till dose not say that Moloc was getting pummeled.
So, when you have someone relentlessly beating the crap out of you, to the point that your Shield is broken, while not landing a blow, is not getting pummeled.
Please, explain.
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![[Post New]](/s/i/i.gif) 2013/05/15 02:35:14
Subject: Re:Are the Necrons dangerous?
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Thinking of Joining a Davinite Loge
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Sasori wrote: kinratha wrote: Sasori wrote:t what point dose Kutlakh overwhelm Moloc? Moloc stabbed Kutlakh and damaged him and Kutlakh broke Moloc's SS. As the Dead hand was hit with another salvo it rocked and Moloc was thrown into space with the remaining strike force (Though very few we left alive) and Kutlakh "Retreated into darkness" its all on pg 58 paragraph 4. I'm not trying to say anything that resembles Con hate or imperial fanboyism I'm just trying to give credit where credit is due. With out the damage to both Kutlakh and the Dead Hand, the necrons would of completely wiped out the Navy.
Moloc Stabbed Kutlakh, from behind. After Kutlkh actually engaged Moloc, Moloc wasn't able to even land a strike on Kutlakh, while at the same time, getting pummeled. How is that not overwhelming? The only thing that saved Moloc was getting sucked out into space.
If you keep reading that SAME paragraph, it mentions the Sun Killer and a dozen raiders land on Auric, not retreating away with the rest of the fleet.
It till dose not say that Moloc was getting pummeled.
So, when you have someone relentlessly beating the crap out of you, to the point that your Shield is broken, while not landing a blow, is not getting pummeled.
Please, explain.
Again, it says Kutlkh Split and cracked his shield. and again the book never said anything about moloc not landing a hit on him.
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![[Post New]](/s/i/i.gif) 2013/05/15 02:44:19
Subject: Re:Are the Necrons dangerous?
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Nihilistic Necron Lord
The best State-Texas
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kinratha wrote: Sasori wrote: kinratha wrote: Sasori wrote:t what point dose Kutlakh overwhelm Moloc? Moloc stabbed Kutlakh and damaged him and Kutlakh broke Moloc's SS. As the Dead hand was hit with another salvo it rocked and Moloc was thrown into space with the remaining strike force (Though very few we left alive) and Kutlakh "Retreated into darkness" its all on pg 58 paragraph 4. I'm not trying to say anything that resembles Con hate or imperial fanboyism I'm just trying to give credit where credit is due. With out the damage to both Kutlakh and the Dead Hand, the necrons would of completely wiped out the Navy.
Moloc Stabbed Kutlakh, from behind. After Kutlkh actually engaged Moloc, Moloc wasn't able to even land a strike on Kutlakh, while at the same time, getting pummeled. How is that not overwhelming? The only thing that saved Moloc was getting sucked out into space.
If you keep reading that SAME paragraph, it mentions the Sun Killer and a dozen raiders land on Auric, not retreating away with the rest of the fleet.
It till dose not say that Moloc was getting pummeled.
So, when you have someone relentlessly beating the crap out of you, to the point that your Shield is broken, while not landing a blow, is not getting pummeled.
Please, explain.
Again, it says Kutlkh Split and cracked his shield. and again the book never said anything about moloc not landing a hit on him.
It doesn't have to specify that Moloc did not land a hit on him. It's clearly implied by the paragraph, and the fact that every time he did hit earlier in the battle, was written.
So, tell me, what is your definition, of someone getting attacked so furiously, that your equipment is getting broken, and not landing a single hit on them.
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![[Post New]](/s/i/i.gif) 2013/05/15 02:54:09
Subject: Re:Are the Necrons dangerous?
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Thinking of Joining a Davinite Loge
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Sasori wrote: kinratha wrote: Sasori wrote: kinratha wrote: Sasori wrote:t what point dose Kutlakh overwhelm Moloc? Moloc stabbed Kutlakh and damaged him and Kutlakh broke Moloc's SS. As the Dead hand was hit with another salvo it rocked and Moloc was thrown into space with the remaining strike force (Though very few we left alive) and Kutlakh "Retreated into darkness" its all on pg 58 paragraph 4. I'm not trying to say anything that resembles Con hate or imperial fanboyism I'm just trying to give credit where credit is due. With out the damage to both Kutlakh and the Dead Hand, the necrons would of completely wiped out the Navy.
Moloc Stabbed Kutlakh, from behind. After Kutlkh actually engaged Moloc, Moloc wasn't able to even land a strike on Kutlakh, while at the same time, getting pummeled. How is that not overwhelming? The only thing that saved Moloc was getting sucked out into space.
If you keep reading that SAME paragraph, it mentions the Sun Killer and a dozen raiders land on Auric, not retreating away with the rest of the fleet.
It till dose not say that Moloc was getting pummeled.
So, when you have someone relentlessly beating the crap out of you, to the point that your Shield is broken, while not landing a blow, is not getting pummeled.
Please, explain.
Again, it says Kutlkh Split and cracked his shield. and again the book never said anything about moloc not landing a hit on him.
It doesn't have to specify that Moloc did not land a hit on him. It's clearly implied by the paragraph, and the fact that every time he did hit earlier in the battle, was written.
So, tell me, what is your definition, of someone getting attacked so furiously, that your equipment is getting broken, and not landing a single hit on them.
You can get smacked pretty hard by almost anything and you'r equipment can be broken. I don't understand why you're defending this so furiously. I have stated before, in previous post that I am not trying to hate on Cons but really.. Kutlkh got smacked by Moloc in CC. In return, The Cons left the Imperial Navy with at 90% casualty during the space combat and they took over half the sector in 100 days. Lets just leave it at that.
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![[Post New]](/s/i/i.gif) 2013/05/15 03:01:58
Subject: Re:Are the Necrons dangerous?
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Nihilistic Necron Lord
The best State-Texas
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kinratha wrote: Sasori wrote: kinratha wrote: Sasori wrote: kinratha wrote: Sasori wrote:t what point dose Kutlakh overwhelm Moloc? Moloc stabbed Kutlakh and damaged him and Kutlakh broke Moloc's SS. As the Dead hand was hit with another salvo it rocked and Moloc was thrown into space with the remaining strike force (Though very few we left alive) and Kutlakh "Retreated into darkness" its all on pg 58 paragraph 4. I'm not trying to say anything that resembles Con hate or imperial fanboyism I'm just trying to give credit where credit is due. With out the damage to both Kutlakh and the Dead Hand, the necrons would of completely wiped out the Navy.
Moloc Stabbed Kutlakh, from behind. After Kutlkh actually engaged Moloc, Moloc wasn't able to even land a strike on Kutlakh, while at the same time, getting pummeled. How is that not overwhelming? The only thing that saved Moloc was getting sucked out into space.
If you keep reading that SAME paragraph, it mentions the Sun Killer and a dozen raiders land on Auric, not retreating away with the rest of the fleet.
It till dose not say that Moloc was getting pummeled.
So, when you have someone relentlessly beating the crap out of you, to the point that your Shield is broken, while not landing a blow, is not getting pummeled.
Please, explain.
Again, it says Kutlkh Split and cracked his shield. and again the book never said anything about moloc not landing a hit on him.
It doesn't have to specify that Moloc did not land a hit on him. It's clearly implied by the paragraph, and the fact that every time he did hit earlier in the battle, was written.
So, tell me, what is your definition, of someone getting attacked so furiously, that your equipment is getting broken, and not landing a single hit on them.
You can get smacked pretty hard by almost anything and you'r equipment can be broken. I don't understand why you're defending this so furiously. I have stated before, in previous post that I am not trying to hate on Cons but really.. Kutlkh got smacked by Moloc in CC. In return, The Cons left the Imperial Navy with at 90% casualty during the space combat and they took over half the sector in 100 days. Lets just leave it at that.
I'm defending it, because my position is correct. Why should I not defend it?
So, you're agree with me, that Moloc was getting pummeled yes?
How did Kutlakh get smacked in CC? Moloc threw his spear on him, while he was occupied with a Contemptor Dread and his back was turned. He clearly did not get "Smacked" in cc, he wasn't even in CC with Moloc, when that happend. Kutalah then proceded to Smack Moloc arond.
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![[Post New]](/s/i/i.gif) 2013/05/15 03:25:02
Subject: Are the Necrons dangerous?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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I must ask something in terms of the IA12 (Necrons). Is it even worth buying for a fluff liker? It kinda sounded cool to have some additional Necron fluff but from what I hear it seems to be an OTT Necrons win everything and are better than Orks, Necrons, and Chaos combined. Does it have victories for the other race? Battles that cost the army vast numbers of units dead? (I'm rather new to Forgeworld. Is this how it is for all of them?)
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![[Post New]](/s/i/i.gif) 2013/05/15 03:36:47
Subject: Are the Necrons dangerous?
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Nihilistic Necron Lord
The best State-Texas
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StarTrotter wrote:I must ask something in terms of the IA12 (Necrons). Is it even worth buying for a fluff liker? It kinda sounded cool to have some additional Necron fluff but from what I hear it seems to be an OTT Necrons win everything and are better than Orks, Necrons, and Chaos combined. Does it have victories for the other race? Battles that cost the army vast numbers of units dead? (I'm rather new to Forgeworld. Is this how it is for all of them?)
There is a lot more to the fluff, than just the Necrons. It details the history of the sector, including Ork Invasions, Chaos Incurasions, and other things that befall the sector. It also provides a really unique Dynasty. However, the Necrons do pretty much steamroll everyone in their battles. I still stand by the book being worth it.
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![[Post New]](/s/i/i.gif) 2013/05/15 03:56:04
Subject: Are the Necrons dangerous?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Hrmmmm okay then... thanks!
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![[Post New]](/s/i/i.gif) 2013/05/15 17:14:44
Subject: Are the Necrons dangerous?
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Tbh I thought the fluff of the Newcrons were ok as it provided an army that could be hard as hell to beat once it was fully awoken from my perspective but even then I thought there was ways to beat them even when this occurred... But now it seems with IA 12 the Necrons are OTT they went from masters of technology in this universe bending their martial gods to their will and had badass guns, to "Oh we awoke... BAHAHAHAHAHAHAHA ROFLSTOMPEVERYTHING BHAHAHAHAHA" and proceed to do exactly that at a ridiculous speed, to me, my opinion is that it isn't Ward this time who wrote the OTT fluff (que shock horror) as in the codex he had ways that you could beat an army of Newcrons, but more of whoever wrote the IA book filling in all the weaknesses of the Newcrons with counters and adding stuff just to pull off the middle digit at all other factions... I don't believe IIRC in other IA books any other faction has beaten the IoM until now. But with the new added fluff of the Necrons it seems really that... you cant beat them which is rather demoralising, and for me it does rather question if I should be playing 40k as I know my army's will most likely get beaten by Newcrons (and yes I am a fluff bunny, I love the universe of 40k hence why I play the game and armies that I play).
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This message was edited 2 times. Last update was at 2013/05/15 17:15:30
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2013/05/15 18:57:46
Subject: Are the Necrons dangerous?
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Regular Dakkanaut
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I don't believe IIRC in other IA books any other faction has beaten the IoM until now.
This is not correct.
In their respective books Tyranids, Tau, Orks have beaten the Imperium. Eldar got the technical win as well, due to fulfilling their objective (although from Imperium's perspective they achieved a glorious victory against treacherous and cowardly Xenos).
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![[Post New]](/s/i/i.gif) 2013/05/15 19:20:24
Subject: Are the Necrons dangerous?
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The Last Chancer Who Survived
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happygolucky wrote:Tbh I thought the fluff of the Newcrons were ok as it provided an army that could be hard as hell to beat once it was fully awoken from my perspective but even then I thought there was ways to beat them even when this occurred...
But now it seems with IA 12 the Necrons are OTT they went from masters of technology in this universe bending their martial gods to their will and had badass guns, to "Oh we awoke... BAHAHAHAHAHAHAHA ROFLSTOMPEVERYTHING BHAHAHAHAHA" and proceed to do exactly that at a ridiculous speed, to me, my opinion is that it isn't Ward this time who wrote the OTT fluff (que shock horror) as in the codex he had ways that you could beat an army of Newcrons, but more of whoever wrote the IA book filling in all the weaknesses of the Newcrons with counters and adding stuff just to pull off the middle digit at all other factions... I don't believe IIRC in other IA books any other faction has beaten the IoM until now.
But with the new added fluff of the Necrons it seems really that... you cant beat them which is rather demoralising, and for me it does rather question if I should be playing 40k as I know my army's will most likely get beaten by Newcrons (and yes I am a fluff bunny, I love the universe of 40k hence why I play the game and armies that I play).
I still think that the Newcrons have a weakness even after getting high on indestructibility in recent writings. Going by "Dead Men Walking" all it takes is a kreig siege regiment, several artillery batteries, and a few million spare bodies.
*Although this was as the Tomb World awoke, so some of the more powerful stuff hadn't come through. But interestingly it makes references to some stuff seen in the Newcron codex, even though it was written quite a long time before Ward started making Newcrons. For example, the Necron Lord can communicate with humans, and tried to ask them to leave, and it describes those new walker-y things the Necrons now have...
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This message was edited 2 times. Last update was at 2013/05/15 19:23:28
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![[Post New]](/s/i/i.gif) 2013/05/15 19:42:01
Subject: Are the Necrons dangerous?
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Lone Wolf Sentinel Pilot
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Here is the thing, why based on fluff before IA should the necrones not be LOL stomping everything in its waKE? Even the "far less interesting and kinda stall IMO old cons). They were always the best technically advanced race, vs people with far lesser tech, they more or less can't be killed off permanently, they have fleets faster and better than everyone else>
The Necrones have always been able to rollstump anyone and everyone, if you just go by fluff alone. The new fluff does make them more bad ass, but it also makes them not a unified race, which is the one and only thing saving every other faction.
Honestly, when you have a race that can not be killed, can match you nearly on numbers of troops and has tech so far advanced above anything you can hope to have its magic to you, how do you expect it to go down?
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Engine of War wrote:Duct Tape! the Ommnisiahs blessed bindings! |
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![[Post New]](/s/i/i.gif) 2013/08/01 17:57:29
Subject: Re:Are the Necrons dangerous?
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Been Around the Block
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Destroying all of the necron tombs and shutting them down means they cannot be rebuilt, and this they die. Also, a lot of tombs don't have this system as it broke etc.
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'The galaxy once knelt before us, and will do so again' |
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![[Post New]](/s/i/i.gif) 2013/08/01 18:11:49
Subject: Are the Necrons dangerous?
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Regular Dakkanaut
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The Necrons are not dangerous as a whole, i would say the threat of crons are
1. Greatest threat - Chaos Daemon
2. Chaos Space Marine
3. Tyranid
4. Necrons
So they're up there but not the dangerous.
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