Switch Theme:

40k Troop Rankings  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Douglas Bader






 warpspider89 wrote:
the conscripts arrive automatically, but from the board edge - not anywhere in the controlling players zone as previously listed


You mean you don't play on a completely empty table with no difficult or impassable terrain that could possibly get in the way of moving on 6" + D6" run at perfect 2" coherency?

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Warp-Screaming Noise Marine




England

Shoota boyz
vet squads
blob squads
Noise Marines
   
Made in ca
Dakka Veteran





 Peregrine wrote:
 warpspider89 wrote:
the conscripts arrive automatically, but from the board edge - not anywhere in the controlling players zone as previously listed


You mean you don't play on a completely empty table with no difficult or impassable terrain that could possibly get in the way of moving on 6" + D6" run at perfect 2" coherency?


Fancy that eh?

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Longtime Dakkanaut




If you are only speaking of the ability to constantly flood an objective with cheap bodies, and nothing else, I can see the argument for conscripts.

Although blobs are certainly more expensive/body, they are an amazing synergism unit, and with modest investment can be turned into a unit that is difficult to remove from shooting or assault. I design lists with the ability to remove blobs in mind, not conscripts, FWIW.
   
Made in au
Been Around the Block




Murrdox wrote:
Sinji wrote:
You need to position the nob so he is out of challenge range on the turn you charge. Then he can move up and make his attacks at I1 turn 2 he might get challanged though. I tend to run my units either with an IC to challange with or with a Squad of Bikes to get 2 characters into combat at the same time. The Nob Leader in the normal bike squad is pretty good in a challange with a better amour save, toughness and hammer of wrath he does alright.


That's one way of getting around the problem if circumstances favor you. Personally I resent the fact that 6th Edition has made it such that I have to play my Orks to NOT charge into combat, but rather sit back and let the enemy come to me, with like you suggest, the Nob 4 or 5 inches back in the squad. Then I rely on Overwatch shots, and hope the Nob is still far enough away from the action he can't be challenged the first round. None of that type of play is very "Orky" and for me at least, it takes part of the FUN away from playing my army.

Sitting back and Overwatching doesn't help you much as Orks when you're going up against a gun-line that is NEVER going to charge you though. And whether or not your Nob will be Challenged out of the combat is mostly left up to the luck of the dice you roll on your charge distance.

For me, the best solution I've been able to do is to put a Nob with a Big Choppa in Boyz squads that have a Big Mek or a Warboss in them, and give the Power Klaw to the Warboss / Big Mek. When you are inevitably challenged, the Nob can decline the challenge and slink away, leaving your Big Mek or Warboss free to deliver some punching power. Of course this means you can only do this on two Boyz squads in your entire army since it involves using an IC.


Sorry to tell you this but challenge dose not have a range, add Over Watch and charge range being a LD test ( you want to roll high on 2d6) melee is dead and building a list with melee in it will fail hard

My list would be
1) IG any unit there all way to good now!
2) Fire Warriors
3) DA Tac
4) Ravenwing
5) Deathwing
6) GK any unit there all OP
7) GK Paladins
8) SW GH
9) Necron Immortals / Necron Warriors
10) SM Scouts
11) BA Tac
12) Nob Bikes
13) SM Bikes
14) DE Warriors
15) Pink Horrors
16) Plague Marines
17) Noise Marines
18) CSM / CSM with a mark other then khorne
19) SM TAC
20) Tyranid Warriors
21) Eldar Jetbikes
22) Dire Avengers
23) Tyranid Gaunts Devourers
24) Eldar Guardians
25) Grot Mobs
26) Kroot Warriors
27) Plaguebearers
28) Wraithguard
29) Ork Shoota BoyZ without the Nob

This message was edited 1 time. Last update was at 2013/05/12 01:10:54


 
   
Made in us
Stalwart Veteran Guard Sergeant





Troop Rankings

1. Whichever Troop my opponent plays
2....
3....
50. My Troops
   
Made in eu
Cultist of Nurgle with Open Sores




Brighton, UK

 RegulusBlack wrote:
Troop Rankings

1. Whichever Troop my opponent plays
2....
3....
50. My Troops


Yeh I've noticed this....

strange

Returning for 9th

 
   
 
Forum Index » 40K General Discussion
Go to: