Murrdox wrote:Sinji wrote:You need to position the nob so he is out of challenge range on the turn you charge. Then he can move up and make his attacks at I1 turn 2 he might get challanged though. I tend to run my units either with an
IC to challange with or with a Squad of Bikes to get 2 characters into combat at the same time. The Nob Leader in the normal bike squad is pretty good in a challange with a better amour save, toughness and hammer of wrath he does alright.
That's one way of getting around the problem if circumstances favor you. Personally I resent the fact that 6th Edition has made it such that I have to play my Orks to NOT charge into combat, but rather sit back and let the enemy come to me, with like you suggest, the Nob 4 or 5 inches back in the squad. Then I rely on Overwatch shots, and hope the Nob is still far enough away from the action he can't be challenged the first round. None of that type of play is very "Orky" and for me at least, it takes part of the FUN away from playing my army.
Sitting back and Overwatching doesn't help you much as Orks when you're going up against a gun-line that is NEVER going to charge you though. And whether or not your Nob will be Challenged out of the combat is mostly left up to the luck of the dice you roll on your charge distance.
For me, the best solution I've been able to do is to put a Nob with a Big Choppa in Boyz squads that have a Big Mek or a Warboss in them, and give the Power Klaw to the Warboss / Big Mek. When you are inevitably challenged, the Nob can decline the challenge and slink away, leaving your Big Mek or Warboss free to deliver some punching power. Of course this means you can only do this on two Boyz squads in your entire army since it involves using an
IC.
Sorry to tell you this but challenge dose not have a range, add Over Watch and charge range being a
LD test ( you want to roll high on
2d6) melee is dead and building a list with melee in it will fail hard

My list would be
1)
IG any unit there all way to good now!
2) Fire Warriors
3)
DA Tac
4) Ravenwing
5) Deathwing
6)
GK any unit there all
OP
7)
GK Paladins
8)
SW GH
9) Necron Immortals / Necron Warriors
10)
SM Scouts
11)
BA Tac
12) Nob Bikes
13)
SM Bikes
14)
DE Warriors
15) Pink Horrors
16) Plague Marines
17) Noise Marines
18)
CSM /
CSM with a mark other then khorne
19)
SM TAC
20) Tyranid Warriors
21) Eldar Jetbikes
22) Dire Avengers
23) Tyranid Gaunts Devourers
24) Eldar Guardians
25) Grot Mobs
26) Kroot Warriors
27) Plaguebearers
28) Wraithguard
29) Ork Shoota BoyZ without the Nob