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Made in de
Slaanesh Chosen Marine Riding a Fiend





Babenhausen, Germany

Interesting that you mentioned the wrist datapad. Because i had the same idea. And i agree that her staff needs some additional decorations. I'm still planing them out. I'll look at SoB decorations and see what i'll come up with.

And i started to work a bit on a tech sister. (Or a female tech adept if i decide to leave her without sob icons) This is how she currently looks. Not much but a start.


And a few heads. The one to the left is the one the sister dialogus will have once it's finished. And for the others i don't have a plan yet. Just nice to have a few options awailable and also to get my head sculpting skills up.


And i created this variant of the SoB helmet that might or might not be used for the heavy armored sisters.

   
Made in us
Jinking Ravenwing Land Speeder Pilot





Pittsburgh PA, USA

The helmet on the right... soo much win

seriously doom, very well done.

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Made in us
Fresh-Faced New User




Always love you're work, keep it coming. Had a chance to do anything else with the seraphim, besides those legs?
   
Made in de
Slaanesh Chosen Marine Riding a Fiend





Babenhausen, Germany

I haven't done work on my normal sisters. That includes the seraphim models as well. But i plan on sort everything through and look at what is useable and what parts align with each other. I expect a few more parts to be put to the side. And depending on the remainder i might change my approach and finish on or two sister models for casting and then use those cast parts as a basic shape for reposing and reworking the rest. The approach of sculpting everything from scratch was probably a bit too soon for my skills as i couldn't keep a uniform scale on all the parts. The work on the living saint showed me that.
And there is still the problem with the sisters hips that i need to finetune. Currently the hips are to small and everything looks a bit out of propotion because of that. I'll try to rework a few torsos and legs like already mentioned and see where this takes me.

And i have also an update on my female tech adept and my version of the sister dialogus. They both will get some more cloth/robes and other decorations. Because of that i left a few areas with less defined details as they will be invisible once the cloth is on. But they wont have as much robe as the GS models of that style normally have.

   
Made in us
Jinking Ravenwing Land Speeder Pilot





Pittsburgh PA, USA

The tech sister looks the buisness man

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Made in us
Boom! Leman Russ Commander





United States

Really cool! Looking forward to what those models become!

Really like the new helmets too, the one on the right is great!

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

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Made in au
Violent Enforcer






Australia

You've got the mechanical aspects of the tech-ad. down really well. The components are all aligned and still fitting in with the body shape as opposed to aligned but angular or rigid.
Idk, I hope you understand. Rest assured that it looks really good.
I am especially fond of the cabling on her back
Again, really fits in with the body shape and her pose, well done!

Keep up the good work man!

Peace

 
   
Made in de
Slaanesh Chosen Marine Riding a Fiend





Babenhausen, Germany

I'm a little indecisive how much robe and/or cloth i should put on them. Both GW models (dialogus and tech adept) are covered in robes. But i don't want to cover up the extensive work on the bionics. But i don't know how they would look without a robe. And if i want to cast them i also have to factor that in. My current idea for the dialogus is a "cape" (or half a skirt) that starts below her corset and goes over the backside of her legs. But that would create a massive hole between her legs that i can never cast. So maybe adding a SoB style tabard on the front as well to fill in the leg gap. But i'm not sure it this will mix with the more normal looking boots and pants.

And the tech sister will most likely have a tabard but how much additional robe should i put on her?


Automatically Appended Next Post:
I cast the first parts in resin. But don't get too overexcited. Those are only ment to be the base for reposing and further detailing of the rest of the heavy armored sisters. But it is a step in the right direction. I just have to create the arms and heads too as well as their weapons. But someone from the community steped up and will help me to make 3d models for 3d printing of the weapons.

And i briefly looked over the sisters legs and sorted them a bit. It's not as bad as i thought but i have to finally nail the hip-torso joint to continue further with the rest of the legs.


This message was edited 1 time. Last update was at 2013/10/05 17:02:14


   
Made in us
Boom! Leman Russ Commander





United States

is 3D printing useful for model casting?

Great to see things coming along!

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

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Made in de
Slaanesh Chosen Marine Riding a Fiend





Babenhausen, Germany

Well if i can print out a master i can rework and cast it.

   
Made in au
Dakka Veteran






In da middle of da WAAAGH! Australia.

Awesome! Nice to see hopefully the first cast of many!

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Made in de
Slaanesh Chosen Marine Riding a Fiend





Babenhausen, Germany

I hope too.

I noticed a few things yesterday while loking at my sister parts. The legs mostly look okay but i have to redo the hip section. Also all my torsos are too round as a result of the round joint and me not thinking it through. So i have to redo all torsos. This is hopefully a chance of redesigning the master, making it a bit shorter and change the nech and chest area to a much better and flatter variation for me to better sculpt on. The pegs for the heads are mostly unified so i can hoepfully use existing heads and legs to create the master in between somehow.

Also the heads i currently have are all based on a sculpt that seemingly have no chin ... so i have to redu that too. But on the plusside this hoepfully motivates me to do a bunch of different heads with much more details and character.

I'm also thinking of creating another set of two sisters where torso and legs are one piece. I'll decorate them up to serve as sister superiors or other hq models. I'll do that before tackling the hip-torso problem to get a better feeling for how thick a torso has to be. I will use up two legs in the process but i hope that i can learn ebough from that to finally overcome that stupid hip-roadblock.


Also you you know of any model that has a similar size and scale as the SoB models and a seperate hip? Maybe i can get some of those models as a referece? I looked at GWs range a bit but the only models that might fit the bill are the new high elf models. The box is rather expensive just for getting one model as a reference. Especially if i don't even know if they are similar shaped than sisters.

   
Made in us
Stalwart Veteran Guard Sergeant





Eastern US

If the hip section is giving you that much trouble, you could sculpt the legs and torso as one part in several poses for casting, making the arms and head poseable.

"'Finished' is an unfulfilling endeavor that leaves a vast emptiness that can only be filled by the start of another project. I dread the finish." -The_Blackadder

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Made in us
Sneaky Striking Scorpion






Peoria, Illinois

Also you you know of any model that has a similar size and scale as the SoB models and a seperate hip? Maybe i can get some of those models as a referece? I looked at GWs range a bit but the only models that might fit the bill are the new high elf models. The box is rather expensive just for getting one model as a reference. Especially if i don't even know if they are similar shaped than sisters.


you could try here to see if you can find what you need for references:

Blackdagger games (Ebay) single figure listings

40K single figure listings (Ebay again)

I've actually bought from Blackdagger, and Hoard-a-bits, and so i can vouch for them as a trusted site to buy from, can't say anything about Bits Boys as i have yet to buy from them. hope this helps.

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Made in de
Slaanesh Chosen Marine Riding a Fiend





Babenhausen, Germany

Thanks for the links. While i don't think that i'll buy those it helped me realize that more fantasy kits had the oval hip joint than i thought. But i still plan on getting some. I have ordered from a local german fanatsy bitz shop on other occasions and they have fantastic prices on most parts. So that will be my source.




And thses will be my reference for the hip and torso propotions. While the shoulder area needs some more work obviously the rest looks great i'd say. And i think that i now know how to design the hip area better. My plan is to order a selection of fantasy legs and torsos from the already mentioned shop and using those as reference redesign my own models. That means recreating most torsos but i want them to be good.

And here is also the state of my female tech adept and the dialogus. Those will also serve as an experiment for the shoulder. I plan on making the shoulders part of the body and only the arms seperate. Depending on how well that works i might think of doing the same with my normal sisters.
Also what do you think of the laud hailer with the angels? It still needs some more work but it turned out better that i initially though.


   
Made in us
Jinking Ravenwing Land Speeder Pilot





Pittsburgh PA, USA

I love the loud hailer and the axe! well done Doom!

And even though you'll be re-working some of the parts, those two WiPs are outsanding brother!

And those helmets you made and posted a little furthere up, also outstanding,. I feel that the one on the right fits in a little more with the artwork out

This message was edited 1 time. Last update was at 2013/10/11 14:19:14


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Made in de
Slaanesh Chosen Marine Riding a Fiend





Babenhausen, Germany

With the helmets i wanted to test out creating variants from the standard sister helmets for the heavy armored sisters. But i agree that the right one looks better.
One problem is that they are a tad to wide and i had a hard time fitting them into the hood of the torso. The head fits now but doesn't have much freedom. I'll probably sand the sides down a bit more on my next versions.

   
Made in au
Crazed Spirit of the Defiler





Medrengard

Delicious!!!

   
Made in gb
Hardened Veteran Guardsman







Looking great!

Iron Lords
For The Emperor!
Tau
Blood Angels
Dark Angels
Dark Eldar  
   
Made in us
Fresh-Faced New User




Looking great, as always. Apparently a lot more artwork will be coming out with the new digital codex on the 19th. Know you don't play, but are you planning on picking it up?
   
Made in de
Slaanesh Chosen Marine Riding a Fiend





Babenhausen, Germany

Definitely. While i never have played i still bought the current codex of my armys. I hope that there is enough new artwork in it that i haven't seen already. Also the increased fluff interests me for inspiration. And while i don't think that there will be something drastically new with the wargear it is nice to see how i can equip those models.

Edit.
Looking at the models as well as the artworks it looks to me that the shoulder plates of the sisters are rather static and mostl likely fixed to their armor with little to no flexibility. Whould you agree? Or is this just something born from the way the models where designed? I ask this because i started thinking how to tackle the shoulders. I could make them separate (very flimsy small parts...) part of the arms (Reposing the arms would also mean reposing the shoulders) or fixed to the torso(more glue-space for the arms but less flexibility in reposing the arms into non standard positions).

This message was edited 1 time. Last update was at 2013/10/12 12:00:35


   
Made in us
Fresh-Faced New User




I think having them attached to the torso would be fine, considering their shape. I know that having them separate on the marines have allowed me to do some nice reposing, but sister shoulder plates aren't going to hide much of the work lines anyway.
   
Made in au
Violent Enforcer






Australia

 btldoomhammer wrote:
Looking at the models as well as the artworks it looks to me that the shoulder plates of the sisters are rather static and mostl likely fixed to their armor with little to no flexibility. Whould you agree? Or is this just something born from the way the models where designed? I ask this because i started thinking how to tackle the shoulders. I could make them separate (very flimsy small parts...) part of the arms (Reposing the arms would also mean reposing the shoulders) or fixed to the torso(more glue-space for the arms but less flexibility in reposing the arms into non standard positions).


Assuming that the shoulder pads are attached static to the torso you can maybe create a concave surface underneath a lip (the lip for the shoulder pad to attach to).
Then give a ball end to the shoulder appropriate in shape and size to the concave area under the lip.
Here's a concept drawing to help explain.


With this design the biggest issue I can see is shaping the underarm area on both the torso and arm to fit in nicely. I believe this might be made easier if the ball end is slightly off centre toward the torso from the rest of the arm. This way more of the ball can fit into the concave and allow for more movement as the details will be further away from the connection point.
As for the concave depression on the sides of the torso; taper the outer rims to prevent obstruction of monouverbility and sculpt some GS on the outside of the taper to hide the hole and give a detailed hard edge to the armour.

The whole idea of the ball joint is to maximise surface connection for gluing as well as provide a joint for which the arm may be angled up, down, left, right or even slightly rotated as opposed to the two flat SM arm connections which only allow for a small amount of movement in only two directions (without additional alteration)

If you give the lip over the depression on which the shoulder pad would sit a curved surface and the shoulder pads a similarly curved underside you could also stick on the pads at a rotation (not so much their angle however) dependant on the angle (yes, here are the angles) the arm has been posed at.
This would be purely aesthetic as the positioning of the shoulder pads should not interferer with the positioning of the the arms.
:edit:
This also means you can swap-out pads per model

What d'you reckon Doom
Anyone else kinda understand where I'm going with this?
Anyways, hope this helps you out a bit

Peace

This message was edited 2 times. Last update was at 2013/10/13 09:42:01


 
   
Made in de
Slaanesh Chosen Marine Riding a Fiend





Babenhausen, Germany

I really like the balljount idea. A lot more poseability that way. It will be tricky for me to create though. I currently only had flat survaces in mind but i could give it a try. Now i only need to find a suiteable standin for the ball and a suiteable method of creating consistent holes for them.



Edit:

Oh and by the way i might have found a decent shape for an oval hip jount that at least will give me some poseability. But the way it works i probably can't use a master and scrap it down or i risk to add to much bulk. But i made a positive and negative coppy with instant mould so i'll hopefully be able to sculpt to torsos on top of that.

This message was edited 1 time. Last update was at 2013/10/13 13:01:08


   
Made in de
Slaanesh Chosen Marine Riding a Fiend





Babenhausen, Germany

A quick progress update.

I tried my first experiments with the ball joint approach for the arms. I didn't drill too deep into the torso but i did create a more or less round recess to slot the arm in. I also used some plastic pearls and glued them to the tip of the wire to create my first prototypes. And I've added a small overhanging "shoulder" to the torso to increate the glue surface for both the actuall shoulder plates and the arm joint. I think this is a good middle ground. Not too hard to recreate with my limited tools but it gives enough reposition possibilites.

This is the prototype in action, held together with a bit of blue tac.



As you can see the scale of my models does look nice next to the current metal sisters. What i probably have to do is finetune my head sculpting. Seeing both models next to each other i think my heads are still a bit to wide in their propotions. Also i have to be very carefull for shoulder width as this is also a big problem of my other sculpts. I think it looks okay especially once i add those cloth details to the arms and the actuall shoulder. But i still need to be carefull.
I also learned in the process that the measurements i used for all of my arms are somewhat off. I have to shorten both lower and upper arm wire length by 1mm for them to be correct.
But overall i think it looks very promising.


And i have a few other progress shots with arms attached.





Both suffer from the already mentioned shoulder width problem - especially the right arm of the dialogus. But i think they are also looking decent overall. I just need to touchup the shoulders and remove a bit of bulk from the arms here and there.
One question that i still need to answer is what to put in the right arm of the tech priestess. I could just simply add a weapon but i like the idea more to mount all weapon options on the servo arms. One thing i kinda like is to add some form of reparing tool either into her hand or even replace her hand with it. What do you think? And do you have other ideas for her hand?


   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

Maybe some kind of auspex?

(by the way, awesome GS skills!)

"He was already dead when I killed him!"

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Made in au
Violent Enforcer






Australia

Leg and torso proportions are looking really good, dude
I'm really liking the progress you've made on the Sister Dialogus.
Do you plan on designing the Techmarine as standard or are we seeing the first Mistress(Master) of the Forge here?
If she's a MotF then I too like the idea of having the weapons joined to her servo arms.
You should sculpt her holding the wired cervical vertebrae of a de-activated Servo-skull. That way it is hanging limply from it's bony neck while being held.

 
   
Made in de
Slaanesh Chosen Marine Riding a Fiend





Babenhausen, Germany

I like both the auspex and the servo skull idea. Although the auspex would be the one easier to create and cast. So i'll probably go with that. But on the other hand if i design the wires of the skull as a more solid cluster the casting would probably doable ... decissions, decissions.

And i haven't done any decissions on what to add to the servo arm or if i even build a full servo harness. And she is not ment to be a real techmarine. She is much to small for that. So no MotF either. She should be more like a techpriest. As there is no real representation on tech personal for sisters i still haven't decided if i create her just as a regular priest or if i should bling her up with fleur de lys and other sister related stuff.

   
Made in us
Boom! Leman Russ Commander





United States

Those are such awesome updates!! Makes it worth checking this blog repetitively.

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
Made in de
Slaanesh Chosen Marine Riding a Fiend





Babenhausen, Germany

Thanks.

And i hope that i can find the time and motivation to finally tackle and finetune the hip joint problem. The latest iteration is nearly at a point where i like it but it could be a tiny bit flatter. I have ordered a few bitz of different legs from WH fantasy and maybe i can fixup my own version slightly to mach those. Hopefully the ordered bitz are shipped to me before the weekend.

The ball jointed arms are looking good and i think i will keep that approach. One thing that i really like about it is that the pearls not only allow for much more poseability but also help me have less scale errors on the arms. I can use the unified size of the pearls as a reminder of size to keep the sculpts unified much more easily.

This message was edited 1 time. Last update was at 2013/10/17 08:35:05


   
 
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