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![[Post New]](/s/i/i.gif) 2013/10/17 11:40:58
Subject: Re:Doomhammer sculpts: Sister of Battle - Progress on my sisters
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Hollerin' Herda with Squighound Pack
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Wow, these are really impressive!
The only criticism could be that they're looking ever so slightly too bulky, and you already know that...
Looking forward to seeing these improve even further
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![[Post New]](/s/i/i.gif) 2013/10/21 11:28:46
Subject: Re:Doomhammer sculpts: Sister of Battle - Progress on my sisters
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Slaanesh Chosen Marine Riding a Fiend
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The progress is slow and i haven't done much work (as usual if i'm depressed). What i did was to start and recreate a few arms using the ball joint approach. One set is nearly finished and only needs the left hand to hold the weapon and a few further details on the gloves.
I also created a new batch of head shapes that might look better but i haven't utilized them further. And i did a prototype of a shoulderplate shape that will hopefully work for a seperate piece. But overall nothing really interesting got done.
I even wasn't motivated enough to actually get the digital codex ...
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![[Post New]](/s/i/i.gif) 2013/10/23 16:02:22
Subject: Re:Doomhammer sculpts: Sister of Battle - Progress on my sisters
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Slaanesh Chosen Marine Riding a Fiend
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I think i have found a suiteable shape for my shoulders. They are still a bit too bulky but i planed for that and can sand them down to a good smooth surface to work with.
And i have to trimm down my arms even further. And my hands tend to be a bit too large too. She looks a lot more bulky due to blue tac but there is still a bit of rework needed to get the look right. The biggest problem i have is with the bent arms as they tend to be longer doe to how i bent them. And i probably have to sculpt the armor plates below the details even thinner.
And here is the progress on the dialogus and tech adept. I have to rework the neck part of the dialogus as the heads sits a bit awkwardly on the body. And the shoulder still need to be worked on but it looks a lot better on the tech adept on that front now.
What i'm still not sure is how to build the servo arms. I had originally planned to plug them into her back and not in a power pack like i did here. But there actually isn't much room on her back to securely build decent looking arms into.
What do you say? Backpack mounted like i did in the picture or smaller and more fragile arms on her back?
And as spearate backpacks for the sisters are hard to come by i started to work on my own versions. One is already on the adept and those are the others i cobbled together. Still work in progress but they look decent.
And a prototype i build is for the seraphim legs. I toned my initial idea down a bit as well as lining them up with the seraphim backpacks. The idea is some smaller jet exhausts similar to the backpack but more spread out in a wing shape for different directions. I will cover up the front of them with additional details so that they don't look out of place like they do on the prototype.
What do you think of the idea?
And finally i'll just throw my latest head experiemnts into the mix as well.
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![[Post New]](/s/i/i.gif) 2013/10/23 16:43:34
Subject: Doomhammer sculpts: Sister of Battle - Progress on my sisters
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Crushing Black Templar Crusader Pilot
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I'm throwing money at the screen but nothing is happening! :(
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![[Post New]](/s/i/i.gif) 2013/10/24 08:55:34
Subject: Doomhammer sculpts: Sister of Battle - Progress on my sisters
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Slaanesh Chosen Marine Riding a Fiend
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Well the problem with that is that money is so hard to sculpt with ... maybe throwing modelling supplies will bear better results?
On a more serious note i have a few problems both in my sculpting and in the scale and design of the models to overcome. And tackling them needs some time still. It is still a learning experience for me to build multipart models in the smaller scale of the sisters that follow a consistent assembly possibility. But i'd say i'm on my way.
Once i have the basic shape down it will take up speed as i plan on casting that and rework those cast masters for the rest of the models. But for that i need good matching unified joint and fitting scale.
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![[Post New]](/s/i/i.gif) 2013/10/24 12:07:54
Subject: Re:Doomhammer sculpts: Sister of Battle - Progress on my sisters
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Hollerin' Herda with Squighound Pack
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Those seraphim legs doomhammer... very nice stuff, you get such clean angles!
I really like the idea of smaller exhausts on the legs to actually provide some realistic steering and agility to a jetpack. My only thought is perhaps that there is no obvious method of providing the thrust to them? The thrusters on the backpacks are attached to what looks like a beefy power supply, but nothing similar to the ones on the legs. I get that the power they require would be much less, but I still feel there should be something. Perhaps some sort of power "vein?" Food for thought anyway.
As for the backpacks themselves, they're looking promising too. If the bottom left is going to be braziers as I assume then that is going to be awesome. I've always loved the idea of a whole army with flames coming out their backpacks
I shudder to think of the difficulty of trying to get multi-part models to actually work with a home-casting system, but I salute you for persevering all the same.
Finally, the tech adept is looking very tasty as well. My preference would be too keep the servo arms on the backpack as opposed to actually built in. The explanation being that sisters don't really go in for too much augmentation and also that more delicate arms on a battlefield? I would have to question their usefulness and lifespan.
Unfortunately something about the dialogus isn't doing it for me. There's the neck as you mentioned, but something also looks off with her breast plates, too stretched out maybe? Bulking them outwards from the bottom up ala the tech adept might help this out. The pose as a whole might need a rethink too, I think its really contributing to the "flat" feel of the model. Its a combination of the right arm straight by her side, a fairly static upright pose and the forward-facing flat side of the staff.
I'd hate to sound too negative with you doing such great stuff; understand I can't do anywhere near this and think your work is really inspiring, just trying to help
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![[Post New]](/s/i/i.gif) 2013/10/25 14:44:41
Subject: Re:Doomhammer sculpts: Sister of Battle - Progress on my sisters
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Slaanesh Chosen Marine Riding a Fiend
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Thanks for the indepth reply.
PurpleSquig wrote:Those seraphim legs doomhammer... very nice stuff, you get such clean angles!
I really like the idea of smaller exhausts on the legs to actually provide some realistic steering and agility to a jetpack. My only thought is perhaps that there is no obvious method of providing the thrust to them? The thrusters on the backpacks are attached to what looks like a beefy power supply, but nothing similar to the ones on the legs. I get that the power they require would be much less, but I still feel there should be something. Perhaps some sort of power "vein?" Food for thought anyway.
Well if you look at it with logic the powerpack provides energy to the whole armor including the legs. So that should be no problem assuming the jump packs are working based on energy and not fuel. But i know what you mean. Adding addition techy looking details will differentiate those legs further from basic sister armor. I additionally plan on adding armor plates on the front but i also could cut part of the legs backside away and add some cables and techy stuff. I was thinking of doing that myself but wanted to hear your oppinion on the wing exhaust idea first.
Now i just need to get a good idea what details to add to them.
As for the backpacks themselves, they're looking promising too. If the bottom left is going to be braziers as I assume then that is going to be awesome. I've always loved the idea of a whole army with flames coming out their backpacks
Yes i plan on doing a brazierlike exhaust there. Something similar to the one my converted biker champion has.
I shudder to think of the difficulty of trying to get multi-part models to actually work with a home-casting system, but I salute you for persevering all the same.
It is much more complicated than i initially thought. I had a few moments when i was close to abandoning the project. But i'm feeling close to solving these problems. I can't say how much time it will still need but i plan on finishing it. And i learned a lot on sculpting and miniature design during the whole process.
Unfortunately something about the dialogus isn't doing it for me. There's the neck as you mentioned, but something also looks off with her breast plates, too stretched out maybe? Bulking them outwards from the bottom up ala the tech adept might help this out. The pose as a whole might need a rethink too, I think its really contributing to the "flat" feel of the model. Its a combination of the right arm straight by her side, a fairly static upright pose and the forward-facing flat side of the staff.
I have to agree. It doesn't look right. I made one error with the torso propotions and tried to fix that. The body on it's own looked okay but now with both arms and a head attached i had to accept that it isn't okay. The head needs to move slightly forward, the shoulders aren't in a good position and the torso in itself is "off". I have since then removed the shoulder plates from the body and her breasts and every detail above them. I have shortened her torso a bit and added round jounts to her shoulders for more flexible arm poses. I have thought of rebuilding the model as a whole but i kinda like it even it it will look a bit static. I will get the head-shoulder-torso propotions in order and see what comed out of it. If i still am unsatisfied i will try another approach but i hope it won't be necessary.
I'd hate to sound too negative with you doing such great stuff; understand I can't do anywhere near this and think your work is really inspiring, just trying to help
Everyone learns from their mistakes. So pointing mine out for me is just helping to improve my work. Giving constructive critisism like that is something i really appreciate. So don't feel bad about it.
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![[Post New]](/s/i/i.gif) 2013/10/25 15:07:54
Subject: Re:Doomhammer sculpts: Sister of Battle - Progress on my sisters
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Hurr! Ogryn Bone 'Ead!
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At 350 posts you know better than to put this picture here. Deleted, do not do it again.
totally subbed
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This message was edited 2 times. Last update was at 2013/10/27 02:23:48
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![[Post New]](/s/i/i.gif) 2013/10/25 19:26:24
Subject: Doomhammer sculpts: Sister of Battle - Progress on my sisters
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Decrepit Dakkanaut
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Well I for one am loving your work! I'd certainly be interested in acquiring copies...
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Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."
Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven. |
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![[Post New]](/s/i/i.gif) 2013/10/26 11:30:26
Subject: Re:Doomhammer sculpts: Sister of Battle - Progress on my sisters
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Terminator with Assault Cannon
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Do not quote inappropriate images.
totally subbed
w-w-what?
btl RUN!
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This message was edited 1 time. Last update was at 2013/10/27 02:24:41
*Insert witty and/or interesting statement here* |
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![[Post New]](/s/i/i.gif) 2013/10/26 14:36:07
Subject: Re:Doomhammer sculpts: Sister of Battle - Progress on my sisters
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Fixture of Dakka
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Never expected to see a penis on a miniature wargame forum
Anyway your greenstuff skills are improving leaps and bounds.
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![[Post New]](/s/i/i.gif) 2013/10/26 20:07:36
Subject: Re:Doomhammer sculpts: Sister of Battle - Progress on my sisters
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Hollerin' Herda with Squighound Pack
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btldoomhammer wrote:
Well if you look at it with logic the powerpack provides energy to the whole armor including the legs. So that should be no problem assuming the jump packs are working based on energy and not fuel. But i know what you mean. Adding addition techy looking details will differentiate those legs further from basic sister armor. I additionally plan on adding armor plates on the front but i also could cut part of the legs backside away and add some cables and techy stuff. I was thinking of doing that myself but wanted to hear your opinion on the wing exhaust idea first.
Now i just need to get a good idea what details to add to them. 
This sounds like a good idea to me. I think bulking out the front as you say will allow believable amounts of room for both legs and cables round the back. But please don't ruin the simple elegance of the legs as they are, I'd be terrified of messing something up if I got it looking that nice!
But you hit the nail on the head about the energy vs fuel thing, that's what was bothering me. My thinking goes that where there are flames (hence an exhaust needed) there will be fuel, not just the power. However, I guess I shouldn't forget this is sci-FI, cool is always more important than realistic  For example they could totally be using compressed air or something...
Yes i plan on doing a brazierlike exhaust there. Something similar to the one my converted biker champion has.
Aaah, as I suspected, can't wait to see that come together.
I have to agree. It doesn't look right. I made one error with the torso propotions and tried to fix that. The body on it's own looked okay but now with both arms and a head attached i had to accept that it isn't okay. The head needs to move slightly forward, the shoulders aren't in a good position and the torso in itself is "off". I have since then removed the shoulder plates from the body and her breasts and every detail above them. I have shortened her torso a bit and added round jounts to her shoulders for more flexible arm poses. I have thought of rebuilding the model as a whole but i kinda like it even if it will look a bit static. I will get the head-shoulder-torso propotions in order and see what comed out of it. If i still am unsatisfied i will try another approach but i hope it won't be necessary.
Never give up! Never surrender! Haha, this is what I like to see, sounds like she's getting quite the revamp
Everyone learns from their mistakes. So pointing mine out for me is just helping to improve my work. Giving constructive critisism like that is something i really appreciate. So don't feel bad about it. 
Right then, if that's how you feel, next time will be even more brutal  Only joking of course, looking forward to your next offering!
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![[Post New]](/s/i/i.gif) 2013/10/29 18:03:47
Subject: Re:Doomhammer sculpts: Sister of Battle - Progress on my sisters
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Slaanesh Chosen Marine Riding a Fiend
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No real update again but a quick status report.
I have put a few feets on my seraphim legs and made the first experiments for additional leg details. Nothing fancy just jet but the groundwork is beeing laid right now.
And i made another small touchup on the hip joint. It is a bit flatter now resulting in more flexible positions and better rotations. I also cobbled together a basic torso shape including basic propotions as well as the shoulder and head joint holes. I think that it is good enough now to serve as a master for all of my torsos. Once i have finished the basic shape for the shoulders i will put both together on a mold to serve as my sculpting masters.
Also you other sororita followers have you seen this? http://natfka.blogspot.de/2013/10/revealing-future-of-40k-inquisition.html
It is a rather interesting reply from forgeworld regarding the rule that one of the FW chapters can ally with sisters if they include a inquisitor. (Which they can't even take in the current codex.)
They replied that this rule is indeed like it ment to be and we will see it in the future.
Does this mean we'll see an Inquisition codex soon-ish (either forgeworld or GW) that includes the adepta sororita?
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![[Post New]](/s/i/i.gif) 2013/10/29 21:05:13
Subject: Re:Doomhammer sculpts: Sister of Battle - Progress on my sisters
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Been Around the Block
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The same site had this on it This November Codex: Inquisition will be released digitally
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![[Post New]](/s/i/i.gif) 2013/10/29 21:23:24
Subject: Doomhammer sculpts: Sister of Battle - Progress on my sisters
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Slaanesh Chosen Marine Riding a Fiend
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Yeah i've seen it already.  We'll have to see what GW comes up with in their first allies codex
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![[Post New]](/s/i/i.gif) 2013/11/28 10:51:52
Subject: Re:Doomhammer sculpts: Sister of Battle - No real update ...
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Slaanesh Chosen Marine Riding a Fiend
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I am still alive but my sisters project is mostly halted. I won't abandon it but i currently don't have the time and motivation to do that much work on it.
That beeing said, i actually have made at least a small bit of progress. I have made 3 different shoulder armor shapes as well as a mastershape for my torsos. This means that i most likely have found a working hip joint shape. But due to lack of time and motivation i haven't molded them yet. I also did a test sculpt for a repentia. If i find the motivation i might take a few photos.
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![[Post New]](/s/i/i.gif) 2013/11/28 11:13:09
Subject: Doomhammer sculpts: Sister of Battle - No real update ...
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Furious Raptor
Karlovac, Croatia / Bihac, Bosnia and Herzegovina
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Well thats sort of sad to hear. But on the other side I can completely understand you, it really sucks when you loose motivation or just cant make yourself to finish it. Those figures usually go somewhere in closet or on a shelf and are patiently waiting for a muse to come  . I have 6 CSM biker which need around 30 min. to be called done, but every time I try to finish them my brain easily find some distraction (at least I moved them after few months from the box to the working table, so estimated to time for finishing them is around 8-12 months)
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![[Post New]](/s/i/i.gif) 2013/11/30 05:08:18
Subject: Doomhammer sculpts: Sister of Battle - No real update ...
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Boom! Leman Russ Commander
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Completely understand I have had the same issue with my models. So many armies I've started that just get put to the sidelines.
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"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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![[Post New]](/s/i/i.gif) 2014/05/11 20:31:22
Subject: Re:Doomhammer sculpts: Sister of Battle - I'm back
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Slaanesh Chosen Marine Riding a Fiend
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With my masters thesis now done and me starting to sculpt again I will continue on this project too.
I already started to fix up a few of the older parts. And I started moulding the basic torso shape. If everything works out I can use it to create unitform torsos and create the hip and arm joints. Wish me luck.
And to not go without pictures here are two of my old sculpts you probably haven't seen like this.
(I think it is even the first picture of the test repentia sculpt I started ...)
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![[Post New]](/s/i/i.gif) 2014/05/12 16:48:26
Subject: Doomhammer sculpts: Sister of Battle - I'm back
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Decrepit Dakkanaut
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Good luck! The work is awesome already, and I'm exciting about funding your madness if at all possible.
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Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."
Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven. |
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![[Post New]](/s/i/i.gif) 2014/05/13 11:24:55
Subject: Doomhammer sculpts: Sister of Battle - I'm back
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Slaanesh Chosen Marine Riding a Fiend
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The first casting was a miss. I have air bubbles in all joint-holes ...
But thankfully only in one half of the mould. The back side is fine So I'll try and redo the front.
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![[Post New]](/s/i/i.gif) 2014/05/13 15:32:25
Subject: Doomhammer sculpts: Sister of Battle - I'm back
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Bounding Dark Angels Assault Marine
London
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Fantastic work here. I always wanted to try something similar but I never had the time and patience, well done to you!
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![[Post New]](/s/i/i.gif) 2014/05/16 15:00:44
Subject: Doomhammer sculpts: Sister of Battle - I'm back
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Slaanesh Chosen Marine Riding a Fiend
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No new pictures yet. But I cast a few template shoulder and torsos. With that I can finally continue working on more than just legs.
And aI cast a few of my heavy armored sisters too. So I can work on them as well.
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![[Post New]](/s/i/i.gif) 2014/05/16 15:02:19
Subject: Doomhammer sculpts: Sister of Battle - I'm back
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Decrepit Dakkanaut
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Good news everyone!
It's like you know that I'm painting my sisters right now...
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Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."
Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven. |
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![[Post New]](/s/i/i.gif) 2014/05/16 15:56:25
Subject: Doomhammer sculpts: Sister of Battle - I'm back
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Slaanesh Chosen Marine Riding a Fiend
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Oh yes... Painting ...
So little of my models are actually painted ... I just like to convert and sculpt but painting not so much ...
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![[Post New]](/s/i/i.gif) 2014/05/22 13:05:37
Subject: Re:Doomhammer sculpts: Sister of Battle - I'm back
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Slaanesh Chosen Marine Riding a Fiend
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So I think it's time to share at least a few pictures of my progress.
First of those two. The main body is one piece. I plan on bling them all up, make HQ/ Character models out of them. And they are also an experiement how to best create the tabards.
Next is my heavy armored sister. I reworked the torso part a bit and cast up a few more legs to create varying poses and such. But I have to do a more I think. And I really should start and create more arms for them ... (Or arms and heads in general ...)
And my new torsos look really promising. When I'm finished with those I'll start reworking the leg side of the joint to actually be able to attach them. What do you think? (I had to zoom in quite a bit so the picture is a bit grainy ... )
And to close it all off: The seraphim legs I reworked. They are mostly done. Although I think I have to redo one of them as the legs are a bit to short I believe. I have too look into that later.
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![[Post New]](/s/i/i.gif) 2014/05/22 16:41:56
Subject: Doomhammer sculpts: Sister of Battle - I'm back
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Crushing Black Templar Crusader Pilot
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Man, if the GW SoB looked this good I'd probably have a small army of them.
Keep it up!
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![[Post New]](/s/i/i.gif) 2014/05/23 07:03:08
Subject: Doomhammer sculpts: Sister of Battle - I'm back
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Violent Enforcer
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Hey doom, good to see you back in the action.
Details on the new torsos are looking good.
Do you plan on creating a custom helmet for the termi-sister or are your models all going to be bare-headed?
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![[Post New]](/s/i/i.gif) 2014/05/23 07:39:07
Subject: Doomhammer sculpts: Sister of Battle - I'm back
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Slaanesh Chosen Marine Riding a Fiend
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If I measured everything remotely correct the termi-sisters should have the same neck joint than my other torsos. So they can be swapped around. I definitely will design armored helmets but I don't know if I will create terminator specific ones.
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This message was edited 1 time. Last update was at 2014/05/23 07:39:21
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![[Post New]](/s/i/i.gif) 2014/05/23 08:11:08
Subject: Doomhammer sculpts: Sister of Battle - I'm back
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Longtime Dakkanaut
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Okay. You have been totaly exalted on general principles for extraordinary awesomeness.
If you ever get these things out for sale, I'm starting a sisters army exclusively with your models.
Regarding your constant issues with the thickness of various appendages: Sisters aren't gene-bred, so I guess there is some natural variance there. Some may be a bit taller or a bit more round than others, so I think some variation is okay.
As for the Repentia WIP you posted - sorry, but at this stage she looks like a Catachan with a corset. Maybe it's just too early a WIP though.
Oh, and you've got PM...
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Waaagh an' a 'alf
1500 Pts WIP |
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