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2014/01/01 08:57:23
Subject: Re:White Scars - First legal army! More bikes done...
You put me to shame Zambro. I am applying the varnish today and have been doing the bases for the rest. I'll be interested to see what you do with your talons...
Silverthorne wrote:This army looks fantastic! You're crushing it. I'd love to play against them... a ravenwing-white scar biker brawl!
Thanks I'm a week, maybe 2, away from my first trip to the LGS to play (just gotta paint up some other units to fill up a 1.5k list). And if i play a RW army, I wouldn't know who's more powerful. RW puts out alot of firepower with the dakka banner and has a few other toys, but we have cheaper bikes, grav and beat-stick CMs. It'd be hard to call...
McManiak wrote:You put me to shame Zambro. I am applying the varnish today and have been doing the bases for the rest. I'll be interested to see what you do with your talons...
Here is a massive group shot of all my bikes together:
I decided to go with the Stormtalons next, seeing as they were already built. Here they are, primed, base coated and ready for some detailing.
I also thought i'd put some effort into this by painting the techmarine pilot. I'm going to be leaving the canopy transparent, so hopefully people can still see this guy inside:
I particularly like his eyes. They came out really well, IMO.
More soon,
Z
This message was edited 2 times. Last update was at 2017/07/09 21:15:01
I've been on a roll recently. The 2 talons are done! (In 2 days...).
Some hastey pics:
My lightbox arrived from amazon today. I spent 5-10 minutes experimenting with it. Tomorrow when i have more natural light, i'll throw it up and re-take the ST pics.
interested to see how you paint the talons
Well, lets see. With airbrush: Prime grey, hit black or silver areas with black, spray white on all white areas. Using Nuln Oil, pick out all of the panel lines. Then brown -> red -> red highlight on all red areas. Silver on metalic areas. Pick out details, and then your done. One thing i would suggest, varnish the model after your done with the airbrush. It'll protect your base coats. I didn't do this, and ended up scratching some of the paint off.
The bases aren't done. Will work on those tomorrow as I build my pair of TFCs. To keep them easy to transport, there wont be anything extravegant on the bases.
Also, McMainiak has his own white scar's blog here
More soon Z
This message was edited 4 times. Last update was at 2017/07/09 21:16:31
I was wondering if you were going to use the larger "canvas" of the talons for freehand work. But with the decals and contrast panels, there isn't room for much else.
Good luck on the TFCs. Getting mine done was not a pleasant experience.
Good work man. Yeah I varnish everything after airbrush. I would advise getting some steel rods to make your flyer bases as it makes them much easier to transport. I use ones with a thread on each end then put a nut in the talon and a nut in the base. Just screw it in when ready to play and base is flat for transport.
Fantastic clean look. Will be doing mine over weekend.
This message was edited 1 time. Last update was at 2014/01/03 22:55:20
Nevelon wrote:
Good luck on the TFCs. Getting mine done was not a pleasant experience.
If your sculpts are as bad as mine... I have some pieces warped and bent and others with holes in them :S Not to mention it was a PITA to built. I'm actually glad the painting process will be quick. Going to hit the cannons with several drybrushes of metalic, and a splash of colour here and there. And the techmarine will take longer, but at least he wont be white (red).
McManiak wrote:I would advise getting some steel rods to make your flyer bases as it makes them much easier to transport. I use ones with a thread on each end then put a nut in the talon and a nut in the base. Just screw it in when ready to play and base is flat for transport
Thats a fantastic idea. The STs are done now, but i'll bear it in mind for my future projects
The TFCs and LSS is built (except the scouts inside the storm). These'll be the focus of my hobbying now, as when these are done, i'll have a list of 1499 points. Which means i can rock on down to my LFG and play! ...Getting excited at the prospect of playing
This is shaping up to be a truly awesome force you should be proud to throw on the gaming table, and that your opponents will be privileged to play against. Looking at the setup, it should be pretty fearsome too.
I've heard good things about that light box, I know it's used by a fair few people on YouTube, if you're still interested I think you can get it for slightly less on eBay. Also big thumbs up for doing clean white, it's definitely the hardest colour to do.
Once the TFCs and STs are done, it'll leave 6 bikes, the sternguard and vanguard vet boxes, 4 attack bikes, the SR and a built LR. (wow, thats still quite a bit...). Enough for a command squad on bikes and a Chapter master on a bike - which will be right after whats on my table atm.
@gianlucafiorentini123: Yeah, too late on the lightbox already got it. And thanks for the kind words
Thanks snrub Is it right that my reds take longer than my whites?
I've been slow on progress recently. I'm really bogged down by Uni work at the minute, and it's sapping the enjoyment out of everything.
Never the less, i'm pushing through (slowly). It took me all week to do around 2 hours worth of work.
Here are some final pics of my talons. I'm using my lightbox and new camera.
The main focus this past week was on the bases (which are now finished). And that is the talons completly done.
The TFCs and techmarines are built and primed. The harness on the techys was a PITA to assemble. The arms coming off of them wouldn't stay in the right position. I ended up cutting the backpack part down and drilling and pinning the arms in, just so they would stop moving around. I'm not really looking forward to painting it, TBH. The TFC will be easy, yet time consuming (mostly metalic) but the techys will require some more detail - I also had a brain fart and glued the harness on them, so i'll have some hard to reach areas.
My IG entry into BB's comp is also slowly moving forward. I did another layer of grey on his armour panels. I'll take a pic of him when his whites are done.
Also there has been no progress on the LSS since the last update :(
My package from Helbig arrived this week too (took a month to arrive). I now have a NIB Grey Hunters. This should cover me for my SW allied unit and enough spare pieces to kit-bash a rune priest on bike.
Thats all for now,
Z
This message was edited 2 times. Last update was at 2017/07/09 21:18:54
For my techmarine's harness I rolled a little ball of greenstuff up, dropped it into the cup, and pressed the arms in. Far too much wiggle room otherwise. I primed/painted in 3 pieces: Marine body w/auspex arm attached, assembled harness, and left arm. Seemed a good compromise between getting a brush into tight spots and having a dozen bits to work with.
While I like the fact that the TFC itself was finecast, the marine was a bit wobbly and bendy with those harness arms. Would have preferred metal on those. OK, that was a lie. I'd prefer plastic. Both the warping/bendy/sagging nature of finecast and the weight of metal are not suitable for a techmarine's harness.
This message was edited 1 time. Last update was at 2014/01/12 15:36:52
Talking comp over in McManiak's thread made me want to progress some on my army. Finished the Cannons. The Techy will be a little longer, i have painted and washed the silver, but thats it.
Made some good progress this weekend. Here are the TFCs
One less thing to do!
I'm getting ever closer to having a full painted army list for the tournament I want to go to. All thats left is 4 veterans for a command squad (with apothecary, 2 guys with meltaguns and a regular guy), a Chapter Master with TH and shield and then the Space Wolf detachment consisting of a Rune priest on a bike and 10 grey hunters (2 with plasma) in a drop pod. Next up will be the command squad. I'll be mixing and matching bits from the sternguard, vanguard and command squad box to make them unique
In terms of gaming, I ordered some foam from Feldherr, which was shipped the other day. It's coming to the UK from Germany, so I hope it will be here before Thursday - If it is, I can go to the LGS and play!
I'm leaving the LSS for now. There is a month until the tourny, so i'll be focusing on what I need so I can get them done in time and have a practise game or two.
Thats all for now, folks
Z
This message was edited 3 times. Last update was at 2017/07/09 21:20:38
Interesting to see how you interpreted some of the bits on the techmarine. I painted the thing sticking up top on the backpack the same way I paint plasma coils. For you, it looks more like some heat control radiator. Were you going to put chapter marking on them? I might be missing them due to the angle of the shots, but they should have something on them to tell what chapter they belong to.
The all red nature of them makes me want to see some white tribal markings, just as the inverse of the normal marines. But that’s just whimsy and crazy talk before I’m fully caffeinated.
Solid work as always.
Do White Scar veterans have something special they do? Besides the normal crux terminus? The Crimson Fists paint their other glove red, as an example. Just curious. I could dig around in my old fluff looking for something, but was wondering if you knew.
@Nev. To be honest... I forgot about the chapter markings on the techmarines. I could put the chapter markings on their left shoulder pad, but i'd need to paint white over red (a lot easier said than done).
I'm not sure about WS Vets... There is no mention of specific things they do in the current or old codex. The old codex has the squad sargents in tactical/bike squads have their right foot painted red with tribal markings reaching up their lower leg from the foot.
I dont really have any solid ideas for this, I was going to make it up on the fly I had a plan to do one bike in a 50/50 scheme with the dags going down the centre. The rest is up in the air. I would appreciate some suggestions, to help the creative juices flow.
I also just realised that the Apothecary is usually denoted in white. How am i going to make him significant? Just off the top of my head, I could do the bike red with a white '8' apothecary symbol on the back of his bike. And then the biker white, with red showing up on his apoth bits?
This message was edited 2 times. Last update was at 2014/01/19 13:49:11
I also just realised that the Apothecary is usually denoted in white. How am i going to make him significant? Just off the top of my head, I could do the bike red with a white '8' apothecary symbol on the back of his bike. And then the biker white, with red showing up on his apoth bits?
I know we talked about apothecaries over in McManiac’s thread. Not sure what he decided on. Obviously some combination of red/white is the way to go. I would load his bike down with all sorts of extra kit. Not sure if you have any ravenwing sprues kicking around, but there are a number of saddlebags and the like there you could use for that.
I agree about too much red on the techs and think that a shouler pad would break it (oh the pain of more white).
As Nev said we have looked at some ideas for apoth's on my thread and I'm probs going with a beakie helmet Red right arm and pad and red feet with the left shin in red too. Defo agree with putting 'supplies' on the bike too.
Get your touney booked mate, your scars will love it and you owe it to THEM to do it.......
My command squad is built! They're a kitbash of the bike marines (obviously), sternguard, vangaurd and command squad boxes. I've not pictured the bikes, but i've run out of 'interesting' bits Mostly just additional purity seals in terms of modelling. Will try and make them stand out with the painting.
The apothecary. Pretty basic stuff. Apothecary bits from the Command Squad box.
I really like this guy. His chainsword combined with the plated shoulder guards makes me think he is the Chapter's Dualist.
Just a melta guy with half a face.
I really like this guys head. It screams White Scars in my opinion.
That is all in terms of modelling.
I got an awesome trade in the swap shop section last night. I am trading my big (500 page) fantasy rulebook - which I dont use, and I have the small paperback book anyway - for a built and unpainted Drop Pod, and 5 Tactical Terminators w/ CML (also unpainted). The DP will finish off my Space Wolf detachment and the terminators will be most welcome. I've always entertained the idea of scout bikes with a teleport homer calling in terminator reinforcements Maybe that idea might become a possibility... Additionally, the past 4(?) years i've been in this hobby, most of which I was collecting and painting Space Marines, I've never owned or finished painting a terminator squad!
Also, I think i'm set to head down to the LGS this week and play (and buy a tourny ticket ). I brought a mini rulebook, some foam (Feldherr) and a few gaming accessories from GW. The foam and rulebook arrived today, and the GW stuff is due tomorrow, which means thursday i'll have everything for a game! (...getting excited) I also built a 1500 point list, using mostly painted models. I've never like the idea of being a new guy to a LGS with a strong army that is totally unpainted. If i'm going to play an 'op' army, I want to show some commitment to it and paint it I'll spoiler the list below.
St's don't need typhoons. I take sky hammer and get a good result. I loaded out with mb's in each squad then was suggested not to. I still have 2 squads with them and gave nog used them once in about 15-20 games.
With the points saved you could either take cloaks and sniper rifles (always wound on 4's and rend on 6's) for scouts and maybe give Sergs' power weapons or veterans.
I like the way they look, but the gamer in me has a few things to say…
So your command squad is going to be apoth, 2xmelta, 1 basic guy? Don’t you need one more? Melta is also an odd choice. I’d either go with plasma (FNP mitigates the Gets Hot! rule) or grav (because you can stick 4 in the squad, and they work well in mass) if you want to retain a shooting squad.
If you go for a CC command squad, you need more stabby bits. On that note, you have the company duelist, but he’s got a chainsword, not the powersword he comes with. Also, no standard bearer? Have you no pride in your company? (I admit, they might not be worth the points)
And before the boot the gamer side of me back to the army list and tactics portions of Dakka, your list is mean. Remember to make friends BEFORE playing. Might be harder afterwords...
@McManiak: personally, i'd rather keep the MBs. For the sake of 5 points per pop, it somewhat insures me against vehicular combat. Also, you make a good point about the scouts. Maybe I could counts-as?
@Nev: Your right about needing 5 guys for command, but I'm running out of bikes I have 2 bikes left on sprue and they are reserved for the Chapter Master and the Rune Priest. I think I will pull the beakie marine with the pistol and put him into the command squad if/when I run them.
You are right about the Melta being an odd choice. I'm building them with my tourny list in mind, and in said list they have 2 meltas. I have 3 grav squads in that list, and only 1 melta squad. Once the list was built, I had 20 points knocking spare and decided to go with Melta on the command squad to bump my anti-tank ability up.
Also, when I said company duelist, I meant in terms of modelling - he looks the part.
I'm going to use the models still left in the command squad box to make Honour Guard - that is where my standard is going
You're right about the list being mean :( I'm going to make a post on the LGS's forum to introduce myself and look for a game, I'll say i'm playing white scars so there is no nasty supprises
Oh man... I just had a mini heart attack! I was cleaning my airbrush and I dropped the nozzle, which was abruptly englufed in my carpet. I was on all fours, with a torch looking for it Thankfully I found it. I've dropped pieces the size of heads and bolters, and lost them to the carpet, I was lucky to not lose the nozzle
...And yes, I was doing some airbrush work. Command squad members primed and based. I made a beginner level mistake. I decided to airbrush the red for the Apoth's bike, but didn't wash all of the red out of the airbrush and ended up putting a patch of pale pink on the bikes. Woops!
Also, I made a post on my LGS's forum. I'm planning a game with a regular on thursday evening. He'll be rocking the Dark Eldar (hints, tips?), I'm looking forward to it!
As for Dark Eldar I can help. There are a few typical lists taken but won't go inti them. Let's just break it down to the basics. 90% of de are t3 with a 5+ save so your bolsters kill on 3's twin linked. Your thunder fire will ignore their feel no pain as it's s6. Get in and smash them with bolster shots rather than melta as it's t/l so more reliable then batter them in combat. The thing with de is they are so fast but very much a glass hammer. Their vehicles are easy to pop (remember they are open top so +1 on damage) but when they shoot they poison you on 4+ so ignore your bike toughness! plus they shoot LOTS. Those little venoms put out 12 shots over turn so strike vehicles with grav and melta then troops with bolsters. Keep out of combat with wyches. They are lethal. Also if he has jet bikes then get rid of them first, they can move 48" and attack a unit they pass over. Your speed should counter theirs.
Good luck and keep us informed. I'm taking my nids out tomorrow with the old codex.
Well, just got back from the FLGS. It was great. Met a few people, played two games (against DE and Nids). And I paid for a place on the Storm of Iron tournament Just got to finish painting everything (The guy I was trading the BRB to sent his parcel today, so the DP should arrive soon).
As for the games: I lost my first one against the DE. But I learnt alot. I was a little too agressive, and deployed too wide so he was only shooting one squad at a time. I also think I paniced, when he placed his bastion, I blasted forward with melta to destroy it and left myself in the open. Some unlucky rolling on the TFCs ment that his 3 man unit of (wyches, wracks, something like that) made 2 5+ FNP saves that would have levelled the unit and kept my scouts alive with the Relic. I came away with a some lessons learnt. A good game overall.
Against the Nids, I won. Using the new codex, the guy I was playing wasn't 100% on them, and didn't have a particularly 'competitive' list. It was more him just throwing together some units and seeing where the nid 'dex was at. I played this game alot smarter. Took advantage of the terrain, made smart assault moves and played the objectives. Watching his unhurt Deathleaper die from charging the TFC was hilarious (3 wounds from an overwatching flamer!). And also pinning his squad of 20 genestealers when they came in 1" away from a TFC was pretty lucky for me, too.
This message was edited 2 times. Last update was at 2014/01/23 23:36:59