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![[Post New]](/s/i/i.gif) 2014/01/12 00:05:36
Subject: Your thoughts on new Tyranids Codex?
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Enigmatic Chaos Sorcerer
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StarTrotter wrote:Quick question if I might. Nids can ally with nids and get a bit extra? Or was that just some rumours?
Nope one FoC unless you double up at 2K. There is some potential uses of Fortification that Jifel has been working on but that's about it beyond the book.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/01/12 00:09:32
Subject: Your thoughts on new Tyranids Codex?
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Raging Ravener
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I'm a long time Tyranid player, and it's for the first time I'm not looking forward to use the new rules.
I don't really care how strong a particular codex or unit is (I use Pyrovores on occassion..), but I feel the codex lost some of it's charm for me. We have unique rules like Synapse and Instinctive behaviour, and in this new codex it almost feels like a drawback, instead of something unique and special. Yes we get Fearless, but so does every other book in some form or shape. And on top of that Synapse Creatures got more expensive (exluding the Hive Tyrant), so it feels even more like a tax!
I hope things will work out eventually, I see some gems in there (cheap-ish Hive Tyrants and Carnifexes), and nice combos like with the Venomthrope.
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![[Post New]](/s/i/i.gif) 2014/01/12 00:36:44
Subject: Your thoughts on new Tyranids Codex?
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Longtime Dakkanaut
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da001 wrote: BlaxicanX wrote:(...) It's fluff bunnies and self-proposed "anti- WAAC" players who fly off their butthurt handles and start complaining about people "taking the game too seriously" whenever a codex's rules get criticized.
As a fluff bunny, I disagree. Having good rules improves both "fun/fluffy/casual games" and competitive ones. Loving the background of a faction and seeing that the Codex does not do justice to it generates a lot of healthy criticism and some rightful nerd rage.
Look at the Codex: CSM. From a competitive point of view, the Heldrake and a handful other units somehow "save" it. But from a "fun" point of view, it is terrible, for the reasons StarTrotter posted (and others). And it seems Tyranids have gone the same way. I also feel bad for the Sisters. Compare it with Codex: Space Marines, and it looks like GW has a "first class / second class" customer classification.
Fluffy.. makes you wonder how a space traveling species of monster lands on the planet without spores? Do they beam down ala Star Trek?
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![[Post New]](/s/i/i.gif) 2014/01/12 00:37:05
Subject: Your thoughts on new Tyranids Codex?
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Regular Dakkanaut
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Seriously, this codex is a huge deception for me.
No reliable way to deal with flyers is one part of it, except for the fact that I can spam Hive Crone and flying Hive Tyrant...
The loss of the micetic spore as a mean of transport... that's huge loss after the nerf done to the genestealers... now our amies are going to be even more static
Yeah... I can still make a line and charge... with a thousand Termagaunts...
The warlord traits table is joke ! Common... seriously ? Carnivorus jungle ? Wow... I'm seriously not rolling on that table, that's a fact !!!
I could have taken a brutal instinctive behaviour... but that and get nothing in return ?
The Tyranid Warriors are not a viable choice for troops, too expensive and not that good. The Genestealers are next to useless... but yeah... I can spam Hormagaunts and Termagaunts...
What happened to the cool rumors !!!
I've been a Tyranid player for 3 codex in a row now... through the good and the bad... and I will still play them... but I'm not putting money in them anymore... no cool models for me except for the Harpy/Crone and the Haruspex/Exocrine I've just bought... and they are not even that good. I'll go Nidzilla all the way for the next couple of games and see how well this codex is behaving.
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This message was edited 1 time. Last update was at 2014/01/12 00:42:54
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![[Post New]](/s/i/i.gif) 2014/01/12 00:42:10
Subject: Your thoughts on new Tyranids Codex?
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Liche Priest Hierophant
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I do how ever have one notion regarding this codex that I have not thought of before.
I think it might have very good internal balance. I have not tryed it so I can not verify, and it will take some time, but I think everything in there is just as bland. This could be a huge thing for very casual gaming. For people who are more interested in other aspects then competitive it can be fun to make a list.
However it will die horribly to anybody who brings a hell drake or a vendetta and a quadgun.
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![[Post New]](/s/i/i.gif) 2014/01/12 00:50:22
Subject: Your thoughts on new Tyranids Codex?
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Boom! Leman Russ Commander
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Proxy wrote:Seriously, this codex is a huge deception for me.
No reliable way to deal with flyers is one part of it, except for the fact that I can spam Hive Crone and flying Hive Tyrant...
Eh? Two Flying Hive Tyrants with 12 TL S6 Shots and Preferred enemy chip off 2.7 hull points on a heldrake, even with a 5+ invulnerable save. They can also deploy on the field turn one and heldrakes have next to no way of dealing with them. Even if you fail to destroy the Chicken in one go, there's always a chance that it will be destroyed by some of your other shooting.
The loss of the micetic spore as a mean of transport... that's huge lost after the nerf done to genestealer now our amies are going to be even more static. Make a line and charge... with a thousand Termagaunts...
The Ellipses "..." is used for an omission. There's no omission here and you're not trying to build suspense. You've used them four times. stop it. Also, Genestealers were never going to be good in sixth. Mycetic spores didn't change this.
The warlord traits are a huge joke !
guess which website said the same thing about the Tau Warlord Traits?
I could have taken a brutal instinctive behaviour... but that and get nothing in return ?
The instinctive behaviours are potentially hurtful maybe once per game. 67% of the time, they're useable.
The Tyranid Warriors are not a viable choice for troops, too expensive and not that good. The Genestealers are next to useless... but yeah... I can spam Hormagaunts and Termagaunts...
Oh, what's wrong with a 30 point model with a S4AP- gun with three shots and 3 wounds? Scything talons are useless, sure. But you're basically paying 10 points per toughness four wound. Sure, those guys get killed by missile launchers, sure. But that's why you use cover tactics. IF your opponent is Tau, Kill the guy with the MSSS, or, y'know, START WITH THEIR PATHFINDERS.
What happened to the cool rumors !!!
Stop Sulking, seriously. The codex isn't half bad. Just because you didn't get termagants at 2 points with 2++ doesn't mean the sky has fallen.
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![[Post New]](/s/i/i.gif) 2014/01/12 00:50:29
Subject: Your thoughts on new Tyranids Codex?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Or conveniently like riptides, or conveniently like serpents, etc. It also can possibly suffer from biker lovers that go grav. Finally, it seems like the nids went from assault to pure dakka almost.
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2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
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![[Post New]](/s/i/i.gif) 2014/01/12 01:02:29
Subject: Your thoughts on new Tyranids Codex?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Scipio Africanus wrote:Stop Sulking, seriously. The codex isn't half bad. Just because you didn't get termagants at 2 points with 2++ doesn't mean the sky has fallen.
I really do hope you're being facetious.
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![[Post New]](/s/i/i.gif) 2014/01/12 01:05:46
Subject: Your thoughts on new Tyranids Codex?
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Huge Bone Giant
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I have yet to note anyone with such an asinine and condescending post with a Tyranid track or battle report.
Way too many of those snide posts prove ignorance of rule interaction, let alone game theory, or even basic logic. Automatically Appended Next Post: That has been my sentiment since reading the codex.
Reading peoples posts about it go from the sympathetic (for Tyranid players) to doubting the honesty, integrity, or sanity of the poster.
Sometimes I just hope people are being optimistic and are right.
Those folk all play Tyranids though.
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This message was edited 1 time. Last update was at 2014/01/12 01:08:07
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2014/01/12 01:17:23
Subject: Your thoughts on new Tyranids Codex?
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Regular Dakkanaut
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Scipio Africanus wrote:Proxy wrote:Seriously, this codex is a huge deception for me. No reliable way to deal with flyers is one part of it, except for the fact that I can spam Hive Crone and flying Hive Tyrant... Eh? Two Flying Hive Tyrants with 12 TL S6 Shots and Preferred enemy chip off 2.7 hull points on a heldrake, even with a 5+ invulnerable save. They can also deploy on the field turn one and heldrakes have next to no way of dealing with them. Even if you fail to destroy the Chicken in one go, there's always a chance that it will be destroyed by some of your other shooting. The loss of the micetic spore as a mean of transport... that's huge lost after the nerf done to genestealer now our amies are going to be even more static. Make a line and charge... with a thousand Termagaunts... The Ellipses "..." is used for an omission. There's no omission here and you're not trying to build suspense. You've used them four times. stop it. Also, Genestealers were never going to be good in sixth. Mycetic spores didn't change this. The warlord traits are a huge joke ! guess which website said the same thing about the Tau Warlord Traits? I could have taken a brutal instinctive behaviour... but that and get nothing in return ? The instinctive behaviours are potentially hurtful maybe once per game. 67% of the time, they're useable. The Tyranid Warriors are not a viable choice for troops, too expensive and not that good. The Genestealers are next to useless... but yeah... I can spam Hormagaunts and Termagaunts... Oh, what's wrong with a 30 point model with a S4AP- gun with three shots and 3 wounds? Scything talons are useless, sure. But you're basically paying 10 points per toughness four wound. Sure, those guys get killed by missile launchers, sure. But that's why you use cover tactics. IF your opponent is Tau, Kill the guy with the MSSS, or, y'know, START WITH THEIR PATHFINDERS. What happened to the cool rumors !!! Stop Sulking, seriously. The codex isn't half bad. Just because you didn't get termagants at 2 points with 2++ doesn't mean the sky has fallen. English is my third language and I didn't know that "..." was for pointing an omission. I'll stop using them. The Micetic Spores had their use, dropping some devourer termagaunts with a carnifex next to a trygon was a great tactic and I used it from time to time. In fact they provided an option and it's always cool to have options. Why they took the spores away from one codex to the other is a mistery and it's a loss. Now I have on less way to deploy my Nids on the table. The fact that I still have the option to take my Hyve Tyrant with wings and a pair of TL devourers is cool, but I wanted the option to be able to use my Hyve Tyrants differently and not have a mandatory setup if I want a chance to deal with flyers.Why did the Hyve Guards couldn't have a skyfire munition ? So simple and so fluffy ! What's wrong with a Tyranid Warrior for 30 pts ? For that price you have a Terminator with 2+/5++ with some cool weaponry or even better 2+/3++. And since they are only T4 they are easily crushed by a power fist and the like in CC and shot to death by missile launcher, meltagun and lascannon. Hell they don't get a save against most weapons ! 4+ save is a joke against any kind of MEQ army. But yes I can hide them. In fact that's the way to play as a Tyranid player. Hide your models. But yes you're absolutly right. I should stop sulking and take my carnivorous jungle and be happy with it. I'll spam Hive Crones, Dakka Flyrants, Trygons and Dakkafex and call it a day. But I'm not arguing with you. You know better I'm sure. Because let's face it, there's something worse somewhere and it's easy to deal with any kind of situation, I mean let's face it !!! We have the flying Hive Tyrant !!! Don't worry, it's going to be nerfed somewhere down the line. As long as the codex is not as bad as the Sister's of Battle codex we should be fine and just shut the ... up (omission intended). And yes I'm still disappointed. That codex is a huge drawback for Tyranid players.
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This message was edited 2 times. Last update was at 2014/01/12 01:20:06
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![[Post New]](/s/i/i.gif) 2014/01/12 01:17:28
Subject: Your thoughts on new Tyranids Codex?
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Deranged Necron Destroyer
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Scipio Africanus wrote:Eh? Two Flying Hive Tyrants with 12 TL S6 Shots and Preferred enemy chip off 2.7 hull points on a heldrake, even with a 5+ invulnerable save. They can also deploy on the field turn one and heldrakes have next to no way of dealing with them. Even if you fail to destroy the Chicken in one go, there's always a chance that it will be destroyed by some of your other shooting.
Uhh, they don't have PE and 12 S6 VS AV12 5++ is averaging about 1 HP per turn. Which, of course, can then be regenerated by IWND next turn.
The Ellipses "..." is used for an omission. There's no omission here and you're not trying to build suspense. You've used them four times. stop it. Also, Genestealers were never going to be good in sixth. Mycetic spores didn't change this.
Why? Why weren't they? There's no excuses for it. If you want people to buy them and broodlords then they need to be usable. My local GW has had a box of stealers sitting there since 4e for crying out loud, it's pathetic.
guess which website said the same thing about the Tau Warlord Traits?
Which are still pretty bad? Tau being awesome doesn't make their traits good. The nid ones, on the other hand, are objectively worse than the BRB ones, which is pathetic.
The instinctive behaviours are potentially hurtful maybe once per game. 67% of the time, they're useable.
Is this a joke? 1/2 the time they cripple you, 100% of the time they cripple gargoyles (who, as an assault unit literally cannot assault if they fail IB) and it's a huge nerf from the last codex. Synapse is actually not that hard to kill now, because the main source of tough synapse, Tervigons, is now almost unusable.
Oh, what's wrong with a 30 point model with a S4AP- gun with three shots and 3 wounds? Scything talons are useless, sure. But you're basically paying 10 points per toughness four wound. Sure, those guys get killed by missile launchers, sure. But that's why you use cover tactics. IF your opponent is Tau, Kill the guy with the MSSS, or, y'know, START WITH THEIR PATHFINDERS.
That'll sure help against farseers with perfect timing, buffmanders and the other ways which Tau can just ignore cover. There IS no "just seek cover" when one of the best armies in the game fires out a S8 AP2 ignores cover large blast. They just die. Even when they don't, a 4+ save is ignored by almost every decent gun in the game, from autocannons to Broadside MPs. They suck. They're again, objectively worse than before, where they also sucked. You're paying 30 points for the survivability of 2 MEQ at best (28 points) and 1 Necron Warrior at worse (13 points). 30 points for a S4 gun is pathetic when they also suck in assault, can be ID'd by a ton of stuff and most heavy guns ignore their save entirely.
Stop Sulking, seriously. The codex isn't half bad. Just because you didn't get termagants at 2 points with 2++ doesn't mean the sky has fallen.
You are a fool. The codex isn't "half bad", it's utterly dire. No-one wanted 2 point termagants with a 2++, we wanted a ****ing decent army. Hell, I'd consider being on par with CSM a success at the moment, at least they can make an army at all and not fear instantly losing if the opponent seizes. There is no excuse for this book being worse than the last one, not at all.
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![[Post New]](/s/i/i.gif) 2014/01/12 01:19:36
Subject: Your thoughts on new Tyranids Codex?
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Infiltrating Broodlord
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H.B.M.C. wrote: Scipio Africanus wrote:Stop Sulking, seriously. The codex isn't half bad. Just because you didn't get termagants at 2 points with 2++ doesn't mean the sky has fallen.
I really do hope you're being facetious.
He's actually correct.
It's almost entirely bad.
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Looking for Durham Region gamers in Ontario Canada, send me a PM!
See my gallery for Chapterhouse's Tervigon, fully painted.
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![[Post New]](/s/i/i.gif) 2014/01/12 02:02:51
Subject: Your thoughts on new Tyranids Codex?
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Master Sergeant
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Carnage43 wrote: H.B.M.C. wrote: Scipio Africanus wrote:Stop Sulking, seriously. The codex isn't half bad. Just because you didn't get termagants at 2 points with 2++ doesn't mean the sky has fallen.
I really do hope you're being facetious.
He's actually correct.
It's almost entirely bad.
Awesome! +10 internets!
The nid dex is a big disappointment. Many missed opportunities with sloppy/lazy/poor/bland rules. After the lousy 5e dex I hoped GW would put some effort in making sure this one was decent, but nope. Not to say there aren't good units - of course there are and people will win games with the dex but it is a mess with poor internal balance and many units that are just bad choices, again. This dex shows a lack of creativity and imagination and was probably another rush job. I hope people let GW know that they are unhappy - if GW was a good game company it would take these concerns seriously, take responsibility for a botch job and release a new nid dex again after a proper overhaul (and not in 4 years). I will not support this company with any nid kit purchases to reward such a garbage product - for the money they charge this is a disgrace.
Nobody wants an OP dex - just want one that has had effort and someone doing it that cares about nids so will put some effort into the design philosophy behind the army and how the units work. Warriors still not fixed, raveners nerfed, tyranid prime goes up dramatically in points, rippers even went up - because they were OP? Compare shrikes and raveners - why would you ever take raveners over shrikes - stats almost the same, points cost the same yet shrikes have ld10 and synapse so no synapse issues and more options for biomorphs - of course both are vulnerable to Str 8+ and regular shooting so for their cost probably don't want to take them at all. loss of scything talon re-rolls because that was OP. no BRB psychic powers. For the nid powers onslaught is good (run & shoot) but don't you think an army with a lot of CC elements might want a run & assault power as an option as well? So much cut and paste without any imagination or effort - the trygon tunnel is still the same. This is just sad.
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![[Post New]](/s/i/i.gif) 2014/01/12 02:06:07
Subject: Your thoughts on new Tyranids Codex?
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Regular Dakkanaut
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I had a thought that I haven't seen discussed in any threads so far.
It does seem surprising at how little new things are in the codex, doubly so that the new things aren't that great. It got me thinking. What if this is an experiment by GW?
Where I am going with this: we've already seen supplements such as farsight enclaves and dataslates. What if they've deliberately made this codex bland, to see if it will drive sales of supplements and dataslates harder as players seek to 'fill in the gaps'?
It's an interesting thought. GW have been changing a lot over the past year, it does feel a lot like they are experimenting to me. It would not surprise me if they were making some kind of an attempt to cash in on the microtransaction craze we are seeing in most digital mediums right now.
Obviously this is a bit of a tin-foil hat theory right now, but I'm still kind of baffled at this tyranid release and wondering what they are thinking. It just seems so empty. I'm not even a tyranid player and I feel disappointed, because of what it might represent for the future. I mean realistically, I feel this is just a one-off bad codex, but pondering theories has always been in my nature
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![[Post New]](/s/i/i.gif) 2014/01/12 02:07:49
Subject: Your thoughts on new Tyranids Codex?
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Locked in the Tower of Amareo
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The new Nid dex is a conspiracy to keep people thinking that MLs are good. Which they still aren't.
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![[Post New]](/s/i/i.gif) 2014/01/12 02:10:15
Subject: Your thoughts on new Tyranids Codex?
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Executing Exarch
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Cryogen wrote:I had a thought that I haven't seen discussed in any threads so far.
It does seem surprising at how little new things are in the codex, doubly so that the new things aren't that great. It got me thinking. What if this is an experiment by GW?
Where I am going with this: we've already seen supplements such as farsight enclaves and dataslates. What if they've deliberately made this codex bland, to see if it will drive sales of supplements and dataslates harder as players seek to 'fill in the gaps'?
It's an interesting thought. GW have been changing a lot over the past year, it does feel a lot like they are experimenting to me. It would not surprise me if they were making some kind of an attempt to cash in on the microtransaction craze we are seeing in most digital mediums right now.
Obviously this is a bit of a tin-foil hat theory right now, but I'm still kind of baffled at this tyranid release and wondering what they are thinking. It just seems so empty. I'm not even a tyranid player and I feel disappointed, because of what it might represent for the future. I mean realistically, I feel this is just a one-off bad codex, but pondering theories has always been in my nature 
Its the same idea as EA making incomplete games and forcing you to buy the DLC despite the content is technically already on the disc.
GW doing it is not surprising, making dozens of data slates and supplements for them essentially raises the codex cost but x number of dollars. An ill omen, especially considering GW is planning on releasing something every single Saturday from now on in some form or another.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2014/01/12 02:10:29
Subject: Your thoughts on new Tyranids Codex?
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Longtime Dakkanaut
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Cryogen wrote:I had a thought that I haven't seen discussed in any threads so far.
It does seem surprising at how little new things are in the codex, doubly so that the new things aren't that great. It got me thinking. What if this is an experiment by GW?
Where I am going with this: we've already seen supplements such as farsight enclaves and dataslates. What if they've deliberately made this codex bland, to see if it will drive sales of supplements and dataslates harder as players seek to 'fill in the gaps'?
It's an interesting thought. GW have been changing a lot over the past year, it does feel a lot like they are experimenting to me. It would not surprise me if they were making some kind of an attempt to cash in on the microtransaction craze we are seeing in most digital mediums right now.
Obviously this is a bit of a tin-foil hat theory right now, but I'm still kind of baffled at this tyranid release and wondering what they are thinking. It just seems so empty. I'm not even a tyranid player and I feel disappointed, because of what it might represent for the future. I mean realistically, I feel this is just a one-off bad codex, but pondering theories has always been in my nature 
The problem with that theory is that if you us a crap baseline product, there is no reason for us to believe that the supplement will be any better. All it will do, is drive Torrenting those books up.
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![[Post New]](/s/i/i.gif) 2014/01/12 02:12:47
Subject: Your thoughts on new Tyranids Codex?
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Tough Tyrant Guard
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Codex Tyranid: 40K on hard mode.
I will say that it is very well balanced.
The problem is they balanced it the same way Anikin brought balance to the Force.
They killed all the Jedi.
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This message was edited 1 time. Last update was at 2014/01/12 02:13:34
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![[Post New]](/s/i/i.gif) 2014/01/12 02:13:09
Subject: Your thoughts on new Tyranids Codex?
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Regular Dakkanaut
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Sooo, I have found 3 things so far in the codex that I'm happy about. 1) Cheaper Termagant/Hormagaunts By 1 point, but still! It's cheaper. 2) Cheaper wings for the Hive Tyrant. Looks like we won't see walking Hive Tyrants anytime soon. 3) The Hive Crone might actually make a decent flyer hunter. The drool cannon is not even close to being good and there's no option to replace it, but,the four tentaclids (haywire missiles that can re-roll against a flyer) almost make up for it and the cost of the thing is not that bad. Even if hitting on a 4+ is a drawback and the model is subjected to instinctive behaviour (feed), meaning it can eventually kill itself if out of synapse range. Let's not say one of us didn't try to be positive about the blasted thing!!!
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This message was edited 3 times. Last update was at 2014/01/12 02:17:18
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![[Post New]](/s/i/i.gif) 2014/01/12 02:17:04
Subject: Your thoughts on new Tyranids Codex?
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Executing Exarch
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Proxy wrote:Sooo, I have found 3 things so far in the codex that I'm happy about.
1) Cheaper Termagant/Hormagaunts
By 1 point, but still! It's cheaper.
2) Cheaper wings for the Hive Tyrant.
Looks like we won't see walking Hive Tyrants anytime soon.
3) The Hive Crone might actually make a decent flyer hunter.
The drool cannon is not even good, and hitting on 4+ is a drawback, but the four tentaclids (haywire missiles that can re-roll against a flyer) almost make up for it and the cost of the thing is not that bad.
Let's not say one of us didn't try to be positive about the all thing!!!
Crones can only fire 2 weapons, so 2 bs3 haywire missiles with rerolls. It might get 2 hits. Odds are it takes a single hull point.
And everyone and their mom has quad guns, so its losing a bunch of wounds and potentially grounded before it ever does anything.
Goes back to the problem with this book; Lots of unwarranted nerfs, taxes and self damaging restrictive rules
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This message was edited 1 time. Last update was at 2014/01/12 02:17:48
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2014/01/12 02:18:45
Subject: Your thoughts on new Tyranids Codex?
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Regular Dakkanaut
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Ravenous D wrote: Cryogen wrote:I had a thought that I haven't seen discussed in any threads so far.
It does seem surprising at how little new things are in the codex, doubly so that the new things aren't that great. It got me thinking. What if this is an experiment by GW?
Where I am going with this: we've already seen supplements such as farsight enclaves and dataslates. What if they've deliberately made this codex bland, to see if it will drive sales of supplements and dataslates harder as players seek to 'fill in the gaps'?
It's an interesting thought. GW have been changing a lot over the past year, it does feel a lot like they are experimenting to me. It would not surprise me if they were making some kind of an attempt to cash in on the microtransaction craze we are seeing in most digital mediums right now.
Obviously this is a bit of a tin-foil hat theory right now, but I'm still kind of baffled at this tyranid release and wondering what they are thinking. It just seems so empty. I'm not even a tyranid player and I feel disappointed, because of what it might represent for the future. I mean realistically, I feel this is just a one-off bad codex, but pondering theories has always been in my nature 
Its the same idea as EA making incomplete games and forcing you to buy the DLC despite the content is technically already on the disc.
GW doing it is not surprising, making dozens of data slates and supplements for them essentially raises the codex cost but x number of dollars. An ill omen, especially considering GW is planning on releasing something every single Saturday from now on in some form or another.
Yes exactly, the vastly increased rate of releases in recent times (eg weekly magazine thingy) also drove me to considering this angle.
I totally agree that this is an awful plan. It's one thing to try and nickel-and-dime people, it's another thing entirely when your nickels and dimes are actually dollars, and quite the handful of dollars at that. Especially when there already appears to be a significant amount of people concerned about the quality/value.
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![[Post New]](/s/i/i.gif) 2014/01/12 02:25:51
Subject: Your thoughts on new Tyranids Codex?
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Regular Dakkanaut
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Ravenous D wrote:Proxy wrote:Sooo, I have found 3 things so far in the codex that I'm happy about. 1) Cheaper Termagant/Hormagaunts By 1 point, but still! It's cheaper. 2) Cheaper wings for the Hive Tyrant. Looks like we won't see walking Hive Tyrants anytime soon. 3) The Hive Crone might actually make a decent flyer hunter. The drool cannon is not even good, and hitting on 4+ is a drawback, but the four tentaclids (haywire missiles that can re-roll against a flyer) almost make up for it and the cost of the thing is not that bad. Let's not say one of us didn't try to be positive about the all thing!!! Crones can only fire 2 weapons, so 2 bs3 haywire missiles with rerolls. It might get 2 hits. Odds are it takes a single hull point. And everyone and their mom has quad guns, so its losing a bunch of wounds and potentially grounded before it ever does anything. Goes back to the problem with this book; Lots of unwarranted nerfs, taxes and self damaging restrictive rules You're right, but I'm trying to be positive. With timing, if a quad gun doesn't shoot it down and ground it and if I can get to fly over it, I'll have 2 S8 hits (maybe 3 and potentially 4) from raking strike and then I'll have 2 chances to shoot down an AV12 flyer... at least I can force it to evade. Then I'll die, but hey it's worth it. So if I take 2 of those, then maybe I'll have a chance against a Storm raven or a vendetta. All the while I'll chase it down with my absolutly OP Dakka Flyrant! See? I'll take 500 pts worth of models to deal with a 120-200 pts one, but still! There's hope!
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This message was edited 1 time. Last update was at 2014/01/12 02:26:33
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![[Post New]](/s/i/i.gif) 2014/01/12 02:30:55
Subject: Your thoughts on new Tyranids Codex?
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Executing Exarch
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Still moving only 24" a turn, so unless the tank or flyer is on your side of the table you're basically doing very little for the first turn its on.
If you spam them then I can see it working, but that's 310-465pts. Some people can drop FMCs without biomancy with relative ease.
I'd feel bad for playing with 2 sky rays and a buffmander with a velocity tracker HBC riptide but I really don't.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2014/01/12 02:44:26
Subject: Your thoughts on new Tyranids Codex?
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Regular Dakkanaut
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Ok they're bad.
Not even close to being as good as a true flyer.
I'll fly only one for the kick of it because I already have the model and prey it actually does something.
The model is actually really cool.
The Harpy might actually be more worth it with a TL heavy venom cannon.
I'll use it as a tank hunter. BS3 is less a drawback with a blast template weapon.
I'll even try to vector strike something with AV10 with it once in a while (rear armour mostly I guess).
Seriously, it's back at ignoring flyers for me. I'll concentrate on annihliating my opponent troops as usual.
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![[Post New]](/s/i/i.gif) 2014/01/12 03:24:46
Subject: Your thoughts on new Tyranids Codex?
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Consigned to the Grim Darkness
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Eh, people always complain about the Tyranid codex sucking. It's almost as much a Tyranid pastime as complaining about not getting updates/new models is for Sisters players.
From what I've read in this thread, it doesn't seem like Tyranids got it all that bad here, though a few favorite units got hit harder than they should have by the nerfbat.
I am face-palming at the people who say things like "the only good reviews are written by people who are stupid/ignorant/don't know the codex" though.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2014/01/12 04:31:32
Subject: Your thoughts on new Tyranids Codex?
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Resolute Ultramarine Honor Guard
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http://www.frontlinegaming.org/2014/01/11/jy2-on-the-strengths-of-the-new-nids/
And anyone who thinks jy2 isn't a realist just isn't making a credible argument.
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2014/01/12 04:33:17
Subject: Your thoughts on new Tyranids Codex?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Melissia wrote:From what I've read in this thread, it doesn't seem like Tyranids got it all that bad here...
Then you haven't done enough reading. Maybe start with the Codex. Pretty hard not to see the deficiencies in the book when you start with the book itself.
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![[Post New]](/s/i/i.gif) 2014/01/12 04:46:01
Subject: Your thoughts on new Tyranids Codex?
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Infiltrating Broodlord
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Proxy wrote: Scipio Africanus wrote:Proxy wrote:Seriously, this codex is a huge deception for me.
No reliable way to deal with flyers is one part of it, except for the fact that I can spam Hive Crone and flying Hive Tyrant...
Eh? Two Flying Hive Tyrants with 12 TL S6 Shots and Preferred enemy chip off 2.7 hull points on a heldrake, even with a 5+ invulnerable save. They can also deploy on the field turn one and heldrakes have next to no way of dealing with them. Even if you fail to destroy the Chicken in one go, there's always a chance that it will be destroyed by some of your other shooting.
The loss of the micetic spore as a mean of transport... that's huge lost after the nerf done to genestealer now our amies are going to be even more static. Make a line and charge... with a thousand Termagaunts...
The Ellipses "..." is used for an omission. There's no omission here and you're not trying to build suspense. You've used them four times. stop it. Also, Genestealers were never going to be good in sixth. Mycetic spores didn't change this.
The warlord traits are a huge joke !
guess which website said the same thing about the Tau Warlord Traits?
I could have taken a brutal instinctive behaviour... but that and get nothing in return ?
The instinctive behaviours are potentially hurtful maybe once per game. 67% of the time, they're useable.
The Tyranid Warriors are not a viable choice for troops, too expensive and not that good. The Genestealers are next to useless... but yeah... I can spam Hormagaunts and Termagaunts...
Oh, what's wrong with a 30 point model with a S4AP- gun with three shots and 3 wounds? Scything talons are useless, sure. But you're basically paying 10 points per toughness four wound. Sure, those guys get killed by missile launchers, sure. But that's why you use cover tactics. IF your opponent is Tau, Kill the guy with the MSSS, or, y'know, START WITH THEIR PATHFINDERS.
What happened to the cool rumors !!!
Stop Sulking, seriously. The codex isn't half bad. Just because you didn't get termagants at 2 points with 2++ doesn't mean the sky has fallen.
English is my third language and I didn't know that "..." was for pointing an omission. I'll stop using them.
The Micetic Spores had their use, dropping some devourer termagaunts with a carnifex next to a trygon was a great tactic and I used it from time to time.
In fact they provided an option and it's always cool to have options.
Why they took the spores away from one codex to the other is a mistery and it's a loss.
Now I have on less way to deploy my Nids on the table.
The fact that I still have the option to take my Hyve Tyrant with wings and a pair of TL devourers is cool, but I wanted the option to be able to use my Hyve Tyrants differently and not have a mandatory setup if I want a chance to deal with flyers.Why did the Hyve Guards couldn't have a skyfire munition ? So simple and so fluffy !
What's wrong with a Tyranid Warrior for 30 pts ? For that price you have a Terminator with 2+/5++ with some cool weaponry or even better 2+/3++. And since they are only T4 they are easily crushed by a power fist and the like in CC and shot to death by missile launcher, meltagun and lascannon. Hell they don't get a save against most weapons ! 4+ save is a joke against any kind of MEQ army. But yes I can hide them. In fact that's the way to play as a Tyranid player. Hide your models.
But yes you're absolutly right. I should stop sulking and take my carnivorous jungle and be happy with it. I'll spam Hive Crones, Dakka Flyrants, Trygons and Dakkafex and call it a day.
But I'm not arguing with you. You know better I'm sure. Because let's face it, there's something worse somewhere and it's easy to deal with any kind of situation, I mean let's face it !!! We have the flying Hive Tyrant !!!
Don't worry, it's going to be nerfed somewhere down the line. As long as the codex is not as bad as the Sister's of Battle codex we should be fine and just shut the ... up (omission intended).
And yes I'm still disappointed. That codex is a huge drawback for Tyranid players.
You didn't use them wrong. They're also used for a sigh of disbelief or disappointment. That guy is being a right scally wag.
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![[Post New]](/s/i/i.gif) 2014/01/12 05:00:26
Subject: Your thoughts on new Tyranids Codex?
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Regular Dakkanaut
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Zande4 wrote:
You didn't use them wrong. They're also used for a sigh of disbelief or disappointment. That guy is being a right scally wag.
Good to know!
Thank you for the hint, I have a tendency to use them as a sigh at the end of a sentence.
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![[Post New]](/s/i/i.gif) 2014/01/12 06:15:38
Subject: Your thoughts on new Tyranids Codex?
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Consigned to the Grim Darkness
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I ignore 90% of whining because every new codex brings whining no matter its quality. Especially Chaos players, but Tyranid players aren't far behind. H.B.M.C. wrote:Maybe start with the Codex. Pretty hard not to see the deficiencies in the book when you start with the book itself.
Not everyone who's read the codex thinks it's crap.
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This message was edited 1 time. Last update was at 2014/01/12 06:15:56
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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