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Made in se
Ferocious Black Templar Castellan






Sweden

 Jancoran wrote:
 AlmightyWalrus wrote:
 Jancoran wrote:
Sometimes that does happen. Yup. And you plan accordingly. How would you adjust for it?


By not taking 10 walking Meganobz in the first place.


Im glad the Dakka tactics forums are worthwhile.


If I had to run a 10-man walking MANz unit, I'd run Warbikers, Nob bikers or MANz missiles in order to create faster threats that'd need to be dealt with, pretty much what you're already doing. It's just that the MANz themselves aren't actually dangerous at first, so I have 3 or 4 rounds to shoot down the Lootas and Zzap Guns before I even need to worry about the MANz.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in ca
Regular Dakkanaut




 Jancoran wrote:
Sometimes that does happen. Yup. And you plan accordingly. How would you adjust for it?


You don't plan based on things that may happen under the best cases.

I had a unit of TH/SS charge a unit of two Carnifex with TL devs. Overwatch ended up killing them all.

I've seen three out of four games where a Land raider immobilized itself on T1 by moving through terrain even with a re-roll.

Yes, sometimes low percentile stuff can happen. You should never plan for it to happen often. Just like killing two riptides with Ork shooting.




Automatically Appended Next Post:
Crimson-King2120 wrote:
Whats best to run alongside MANZ ? Im gonna get back into orks and was thinking manz missiles with shoots boyz trucks and bikers


That seems to be the best, although I rarely win with Orks even with that kind of build. My list usually is around this:

Warboss + Manz + Battlewagon
Warboss + Bike nobs
Boyz and Boyz and Boyz
Lootas
Dakkajet or two
Sometimes more battlewagons for the boyz to ride in





Jancoran, have you considered you're a good tactical player and winning despite of your non-optimal choices rather than because of them?

This message was edited 1 time. Last update was at 2014/03/03 23:33:40


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 felixcat wrote:

Poor Jancoren. I feel for you pal. No matter what you write or how well your meganobs have performed in your list ( which I like as you know) this is just becoming a 'they say you say' tactica.

I think the OP has got his answer. He can choose to believe whatever he feels, lol.


Werd

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Dakka Veteran





Southwestern USA

The OP had his answer by page 2 haha. I lack the models to use them any way other than the 4 Mega nobs in a truck.

Thank you dakka

A recovering plastic addict. Now hooked on resin.

Visit my trade tread, eager to slim down the hobby closet.  
   
Made in ru
!!Goffik Rocker!!






Crimson-King2120 wrote:
Whats best to run alongside MANZ ? Im gonna get back into orks and was thinking manz missiles with shoots boyz trucks and bikers


Manz are generally not something you build your list around. They're more of an elite support.

If you run a squad with warboss in a battlewagon - they just rush forward alongside the others, though the wagon must be placed more carefully cause unlike the boyz that can run if needed, those guyz are too slow and mellee oriented to be stuck midfield - the enemy has a round or two safe from them. They just have some specifics you should take into account. Manz themselves are cheaper than a squad of boyz, hit hard in mellee but are significantly less shooty, slower and have huge morale problems when left without indep. They ain't afraid of wagon kabooming from the perspective of taking damage but will probably spend a few rounds just getting out of a crater. They're afraid of monstrous creatures, gravgunz and ap2 wounds on the whole unlike the boyz. But endure other types of fire quite well thanks to 2+.
If you're running them in a wagon, it might be a good idea to place a min squad with a KFF mek especially when you ain't got megaarmored boss.

Another option is MANZ missile in a truck. This ones are for distraction mostly. Don't expect them to reach anything but never loose hope With some blos they might even get there.



btw, focusing on killing riptides with shooting early game as an ork is a bad tactical advice

This message was edited 1 time. Last update was at 2014/03/04 05:02:20


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Yes. let the Riptides do their thing.

This message was edited 1 time. Last update was at 2014/03/04 07:56:53


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Apologies for restarting the thread. I prefer to see this as recycling rather than necromancy....

Just won an auction lot and two more MANZ are on their way.

I was advised three in a trukk, so I eBayed two MANZ, they come wirth scorcha and rokkit arms. My current model has a scorcha.

So next up:

1. The trukk? My army is a footslogger list, I have no vehicles other than walkers , will a single trukk therefore be poiintless unless I mechanise more or most of my list, or will the distraction value be enough.

2. Weapons loadouts. I like the idea of three scorchas, it would certainly put down the hurt on a tarpit unit, killing enough chaff the klaws can do the rest. I hate rokkits because a single shot Bs2 weapon isnt worth anything to me.
Am I missing something, should I be converting weapons to twin linked shootas or scorchas?

3. Rumours of deepstriking MANZ. This could solve a lot of problems, I wonder if I should hold back on the trukk until Orks get redone.

4. Footslogging MANZ. This leaves me with three footslogging MANZ with scorchas, I can see this being a good counterassault unit for a green tide/kanwall advance.

Background to help me with my decision making.

The rest of the army consists of about 90 assorted boyz inc three klaw nobz, 5 slugga nobz, 15 lootas, 6 kans, 1 dred, bike warboss (actually converted boar general), SAG mek (going to convert up a KFF mek also), 3 deffkoptas, 10 grots boxset (still on the sprue all this time saying free me, free me), bits to make some burna boyz (would like to include meks in this unit to service the walkers). I also have received one preassembbled Stompa as a gift.
This armies not for tourney, but I dont want to throw away points on junk unnecessarily and want this army to try to offer a decent challenge on any tabletop . The army is mostly together from bits, auction lot scrap and one core boxset. It's an also-ran force and not one I am purposely investing in. I like the idea of a green tide plus kanwall and think the other walkers fit in with this.

Advice and opinions welcome.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Nasty Nob






If you aren't going first, deploy your trukk out of the enemy's Line of Sight to avoid it being blown up in the first round of shooting. It will die as soon as it moves, but hopefully it will have got the MANs most of the way to their destination by that point.

MANs are a great counter-assault unit, but unfortunately, that's not something orks really need to invest in. The vast majority of situations where you need to counter-assault can be handled with another mob of boys.

Deploying the nobs from a Stompa is something that I haven't tried, but could be fun. The Stompa is fast and survivable, while the nobs are tough enough to survive a round of sitting outside it after they deploy, which is generally an issue for any ork unit disembarking from a Stompa.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You just reserve the trukk. Hiding behind terrain is hard and not always possible, not to mention that some weapons just ignore LoS.

When it comes on, you can drive 24" and wait for your opponent to blow up the trukk, leaving them either in the middle of the enemy ranks or on an objective.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

and...boarding planks.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 Jidmah wrote:
You just reserve the trukk. Hiding behind terrain is hard and not always possible, not to mention that some weapons just ignore LoS.

When it comes on, you can drive 24" and wait for your opponent to blow up the trukk, leaving them either in the middle of the enemy ranks or on an objective.


Nice tip, the MANz will be Troops so my opponent will have to deal with them, scoring and all that.

Definitely use a trukk though, not a Battlewagon?


Automatically Appended Next Post:
Also still awaiting answers on choice of weapons.

To recap, my MANz came with 2x scorcha and 1x rokkit, but willing to convert to any combo recommended, I have the skill and the bits, and I am open to suggestions.

This message was edited 1 time. Last update was at 2014/03/24 21:13:42


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Nasty Nob






Battlewagon Meganobs can work, but they use totally different tactics. Probably not effective if you are only fielding one BW, unless you run it alongside the Stompa.

I'm pretty sure the consensus is that you always want MAN to be armed with Kombi-Skorchas.

   
Made in za
Fixture of Dakka




Temple Prime

 Perfect Organism wrote:
Battlewagon Meganobs can work, but they use totally different tactics. Probably not effective if you are only fielding one BW, unless you run it alongside the Stompa.

I'm pretty sure the consensus is that you always want MAN to be armed with Kombi-Skorchas.

Yep, Kombi-shootaz are too dinky and Kombi-rokkitz can't hit squat when you need them to.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 Perfect Organism wrote:
Battlewagon Meganobs can work, but they use totally different tactics. Probably not effective if you are only fielding one BW, unless you run it alongside the Stompa.


I wont be using the Stompa often, out of fairness, but if I do I will not need a Battlewagon.

The different tactics for Battleagons, does this mean massed deffrollas bunching the targets for a burna-boy/ MANz cookout? Or something else


 Perfect Organism wrote:

I'm pretty sure the consensus is that you always want MAN to be armed with Kombi-Skorchas.


Pretty much what I worked out, there is a case for the TL shoota, but the kombi-skorcha offers an awful lot of firepower and you don't need to aim.
I had to ask though, obviously you lot have a lot more experience with MANz than I.


Keep the answers rolling guys this has been very helpful.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in au
Grovelin' Grot Rigger




I often run MANZ in a wagon. The key to their survival is to run 3 or 4 wagons with a juicy target in all of them. 2 are full of shoota boyz and the 4th either has a squad of regular cybork Nobz or Tankbustas (but these are usually just to mix it up a little). A nice tactic is to have a Megaboss with the MANZ. You can have your MANZ jump out and punch almost anything with a high chance of success (the boss provides some staying power with his bosspole) OR you can have the MANZ jump out and swat one thing while the boss jumps out and whallops something else by himself.

This also works quite well if you have a boarding plank. Power Klaw drive-bys are pretty decent.

Just remember to keep your front armour facing the enemy at all times if possible and try and take out Lance weapons early if you can. Melta can hurt too but its pretty short range and one thing you don't want to do is get close to a Battlewagon with Deffrolla toting a PK. A KFF Mek in with one of the Shoota mobs also helps.
   
Made in us
Grovelin' Grot




United States

Hey forum,

Meganobz are excellent in 6th edition. Cost effective in points when compared to Nobz, 2+ armor is near invioable, power klaw nough said, throw them in a wagon or trukk, dump them in front of something, and they most likely wont be there after your assault phase

 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I have run MANz since I started playing 40k in the late 90's. I use to run 9 and a Warboss in a trukk back when they were taken as a body guard to the Warboss. These days I tend to run them in a Squad of 5 in a Trukk. No Warboss just Manz and Trukk. I also take them all with Kombi-Skorchas and use them like a Burna Wagon Squad. I like Manz better in this role as the Skorcha has a better Strength and AP. I always run 3 Battle Wagons in every list I play they are an auto include for my lists and I normally fill them with Shoota Boyz, Burna Boyz or Tank Bustas. The Battle Wagons will be a mobile screen to the Trukks rolling up behind them. I will normally through about 80% of my army into combat all in one big assault. The MANz will be at the pointy end of the spear and if they are killed I don't really care I have enough other stuff to back them up.

So all in all I love MANz they are a great unit and I enjoy playing them. They are the cheepest way of fielding a Power Klaw in the codex and are hard a nails.
   
 
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