Switch Theme:

How to fight the new Wraith EFFECTIVELY?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

You guys do realize that after they charge, and pile in, it's very unlikely they'll still be in range of the spyder, right?

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah but after that the unit they charged is probably going to be dead. So does that really matter?

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Do they still have rending? Sounds like any AV13 walker could hold them up for a while.

   
Made in us
Dakka Veteran




We'll see. I dont think it is that easy. I can think of that most non-competitive Players will run 1 unit at max. That should be possible to handle for most armies (most of the times not point effective). In the tournament scene it will be a little bit different. Think wraithwing will be back. Question is, if it is powerful/broken enough to beat the other broken netlists.

The Thing about wraith is not that they are unstoppable, but their costs are way to low for what they do. Compare 6 Wraith to 6TH/SS Termies For their speed, durability and hitting power i would say they should be around 55 points.

They are beautifully undercosted, and I agree 1 unit, at least in a decurion. OR,a full wing from another formation/CAD.



Anything with invisiblity and/or hit & run or D attacks or even just dirt cheap tarpits doesn't care too much about wraithwing though and thats quite a bit of the best units. They're not large enough to pull off multi assaults like beasts used to or khornedogs and they have no ranged presence so they still need ranged support. I do see certain armies/builds folding to wraithwing (the ones that did before only now its worse). However remember the former wraithwing has changed significantly due to the nerf to anni barges, CCBs and MSS among other things. The core is stronger but the support pieces, the dirty little av13 support units are much worse. Of course others exist but not to quite the same level as before when a 90 pt unit jinked then hit you back 14 times with 6 shots..

Anyway everyone knows how durable the wraiths are with RP. So whats the point in theorizing on assaulting them with X assault unit of doom? (except for funsies of course).
Assault to tie them up with something throw away.. unless the spyder is dead and you can beat the unit, like fully tooled TWC/astorath DC/NDKs/etc can all do without the spyders buffs. NDKs and TWC in particular will beat wraiths even with RP up due to instant death because they inflict more then they take.
In the mean time since they have no ranged presence if bringing multiple harvests then kiling the spyders at range is not that hard, especially with cover ignoring and units packing grav, disi cannons, D, seekers or similar. Then wraiths return to normal uber undercosted assault unit thats moderately killy.

This message was edited 2 times. Last update was at 2015/01/29 21:01:59


 
   
Made in gb
Regular Dakkanaut




Lets see the math hammers are without rerolls, why?

Because they won't have rerolls in combat 99% of the time.
   
Made in us
Fixture of Dakka



Chicago, Illinois

I'm pretty sure that the formation comes with it's own tarpit.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in nl
Loyal Necron Lychguard



Netherlands

 Spellbound wrote:
You guys do realize that after they charge, and pile in, it's very unlikely they'll still be in range of the spyder, right?

They get 2.5" behind on average per Turn, they will surely stay in range.. It's too easy.
   
Made in us
Longtime Dakkanaut





They will most likely be out of range of a spyder on a turn they charge.

wraiths might assault turn 2. Move 12+run avg 3", move 12" + run avg 3" assault avg 7" looking at being 37" into the board. Maybe closer depending on distance to target, lets say target was 32" away from deployment. Spyder is slowed by terrain[not factored into theoryhammer here], and moves 6"+avg3 run so on turn 2 the spyder is going to be on average 14" further away[assuming 32" target] from the wraiths then when they started. I am guessing you are putting the spyder beside or behind the wraiths at deployment. Even before pile ins the wraiths are out of range most likely.

at 43pts a model with only whipcoil upgrade, they are clocking in at 252pts for an unit of 6. Not exactly cheap.

If they get the charge off your looking at 24 attacks, against WS4 thats 12 hits, 2 rends on average from wound rolls. Against say TWC they will cause 2 rends and 7 other wounds on average. 2 rends might be saved if there are Storm Shields involved, the remaining 7 other wounds will see 2-3 more wounds done after saves. Looking at seeing 1-2 dead TWC average will say they had 5 models.

TW will strike back, assuming certain formation they are WS5 and they have counterattack. looking at 20-15 attacks back on average, 14-10 hits on average, wounding 12-8 times. If you play where TWC are s10 from double strength your wraiths are in trouble you just lost 4-3. If you play where TWC are str 9, you just lost 2 on average. Its similar for most armies that have any 2+ models with access to some ++ saves and good assault weapons. Wraiths are pretty much equal to elite assault elements of other armies.

wraiths are better, and they were already good but they only have rending and rending is not a reliable strategy with a max model count of 6. It works with things like Daemonettes because you can take 12[costs less than 6 wraiths btw], and on the charge they have 36 attacks which averages 18 hits, which is 50% more chances to get a rend than a max squad of wraiths(avg 12 hits on charge for max wraith squad versus WS 4), on other units[like wraiths] its kind of just a bonus chance to do something.

I think the real strength of wraiths will be eating light armor, or vehicles that have armor 10 in the rear. with str 6 and 4 attacks on the charge they are going to tear those kinds of units apart.

This message was edited 3 times. Last update was at 2015/01/29 21:06:19


 
   
Made in us
Dakka Veteran




blaktoof- exactly. They will mulch skimmer reliant armies and the more elite xenos builds. As it should be. Most other types of builds will be just fine, especially other combat focused armies.
   
Made in us
Shas'la with Pulse Carbine





Florida

blaktoof wrote:


I think the real strength of wraiths will be eating light armor, or vehicles that have armor 10 in the rear. with str 6 and 4 attacks on the charge they are going to tear those kinds of units apart.


Rear armor on a wave serpent?

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in us
Longtime Dakkanaut





 D6Damager wrote:
blaktoof wrote:


I think the real strength of wraiths will be eating light armor, or vehicles that have armor 10 in the rear. with str 6 and 4 attacks on the charge they are going to tear those kinds of units apart.


Rear armor on a wave serpent?


10

6 wraiths charging a wave serpent, 24 attacks, hit on 3+, say 16 hits. even with no rends if you roll str 6+d6 say half of 16 hits are 4+ thats 8 hps off a wave serpent without any rolls on pen table even. on average 3 wraiths will do 4 hp to a vehicle they charge that has rear armor 10 with 0 rends scored.

This message was edited 2 times. Last update was at 2015/01/29 21:10:23


 
   
Made in us
Fixture of Dakka





Runnin up on ya.

I'll just let 'em play with a Lancer.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Kangodo wrote:

The irony, I love it <3

Re-rolling? Are you really suggesting that we add a Destroyer Lord to them?
Jet Packs and Beasts don't really match.


I'm well aware they aren't actually jump units, but some of the players around here don't really understand the beast rules, so I get in the habit of saying "they're like jump units."

And sort of. If you start with some wraiths up front in the open, you could have an IC res orb with them to guard against first turn shooting, then detach and join the unit he would be in normally. You could also do some unit switching shenanigans once the wraiths are in their base killin their dudes. That's why I said it was possible, not that you'd always have it.

20000+ points
Tournament reports:
1234567 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

 Icculus wrote:
I think we will see a lot of Nectau builds. Necron wraiths with tau missilesides and riptides to back them up.

since the two are allies of convenience


More commonly referred to as Trons.

Tau firebase cadre formation + your favorite wraithwing = sad faces
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Full platoon of bare bones guardsmen with the rending order?
+
Lemun russ punisher with Pask.

How would that fair?

Maybe a couple of punishers....


Avenger strike fighters.

Fire raptor gunships.

As for dark angels, bolter banner and.... Now this may be a bit of a reason to use them, use a dark talon to drop the stasis bomb and then counter charge them with black knights, or allied thunder wolf cav or well, who the F**k knows.

Hilariously, if you can get them there, assault centurions should be quite good. Rad gren inquisitor or dark angels again to drop there T by one instant kill them (shame they have the RA, but they won't pass them all).

This message was edited 2 times. Last update was at 2015/01/29 22:51:02


My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog 
   
Made in ca
Monstrously Massive Big Mutant





Canada

Screw it, everyone Take Typhons. Typhons for you, and you, and you, NOT YOU LOYALIST SCUM, for you, and sure, why not you Orks. Solution!

Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in us
Locked in the Tower of Amareo




It sounds like a job for naked Sternguard with their poison ammo. Maybe with some prescience thrown in, too.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





 GoliothOnline wrote:
Screw it, everyone Take Typhons. Typhons for you, and you, and you, NOT YOU LOYALIST SCUM, for you, and sure, why not you Orks. Solution!


As long as they don't have 4+ RP. The Typhon IS a good solution to non RP Wraiths which are the only ones that are really spammable. Although it's not really one that I like, as I'm not a fan of SHV's in 40K in general.

"Backfield? I have no backfield." 
   
Made in ca
Trustworthy Shas'vre




I think this gives Tau a good reason to field the Heavy Burst Cannon on their Riptides. Back when Wraiths were T4 I was counting on strength 8 blasts to double them out, now, Tau can't ID them with anything short of a railgun and we don't carry many of those around anymore.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Dakka Veteran





California

What about 3 punishers with 3 heavy bolters each , 87 shots all strength 5 ?

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





 Dakkafang Dreggrim wrote:
What about 3 punishers with 3 heavy bolters each , 87 shots all strength 5 ?


87 BS3 S5 shots against Non-RP Wraiths:

-43.5 Hits
-21.75 Wounds
-7.25 Failed Saves
=3.5 Dead Wraiths

Against Wraiths with 4+ RP

-7.25 Failed Saves
-3.63 Failed RP
=1 or 2 Dead Wraiths

"Backfield? I have no backfield." 
   
Made in us
Longtime Dakkanaut




Honestly the harvest detachment for RP on wraiths is nice but the whole setup through the decorian detachment is probably not better then the exterminatus book detachment granting 4+ RP with rerolls of 1. Youre taking at most 2 harvest detschments for 12 wraiths with RP. I still like the exterminatus lists better and you can still take a detachment of wraiths which are still very good.
   
Made in us
Devestating Grey Knight Dreadknight







 astro_nomicon wrote:
 Dakkafang Dreggrim wrote:
What about 3 punishers with 3 heavy bolters each , 87 shots all strength 5 ?


87 BS3 S5 shots against Non-RP Wraiths:

-43.5 Hits
-21.75 Wounds
-7.25 Failed Saves
=3.5 Dead Wraiths

Against Wraiths with 4+ RP

-7.25 Failed Saves
-3.63 Failed RP
=1 or 2 Dead Wraiths


Whats the point efficiency? Unfamiliar with Punisher cost.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

Whip coils are a CC weapon now. Particle casters are pistols. So can't they get up to 4 attacks now?
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





No you can only choose 1 option from:

Particle Caster
Whip Coils
Trans Beamer

"Backfield? I have no backfield." 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

gungo wrote:
Honestly the harvest detachment for RP on wraiths is nice but the whole setup through the decorian detachment is probably not better then the exterminatus book detachment granting 4+ RP with rerolls of 1. Youre taking at most 2 harvest detschments for 12 wraiths with RP. I still like the exterminatus lists better and you can still take a detachment of wraiths which are still very good.



Um, I'd have to check, but I'm pretty sure the Exterminatus Dynasty does not gain a Deatchment wide bonus to RP. You have to pay for Crypteks to get them in that case.

In addition, the Reclaimation legion gets to reroll 1's within 12' of the Overlord

EDIT: And I'm also pretty sure it's only Troops that get that Reroll, not the entire deatchment.

This message was edited 1 time. Last update was at 2015/01/30 01:08:51


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Tunneling Trygon





NJ

 Sasori wrote:
gungo wrote:
Honestly the harvest detachment for RP on wraiths is nice but the whole setup through the decorian detachment is probably not better then the exterminatus book detachment granting 4+ RP with rerolls of 1. Youre taking at most 2 harvest detschments for 12 wraiths with RP. I still like the exterminatus lists better and you can still take a detachment of wraiths which are still very good.



Um, I'd have to check, but I'm pretty sure the Exterminatus Dynasty does not gain a Deatchment wide bonus to RP. You have to pay for Crypteks to get them in that case.

In addition, the Reclaimation legion gets to reroll 1's within 12' of the Overlord

EDIT: And I'm also pretty sure it's only Troops that get that Reroll, not the entire deatchment.


Correct and correct. No 4+ rp for mephrit overall, and the re-rolls are only for troops. In fairness, there is no range indicator and only other thing that gets it for the reclamation legion is tomb blades. Which....honestly....I'm ok with haha
   
Made in us
Nihilistic Necron Lord




The best State-Texas

luke1705 wrote:
 Sasori wrote:
gungo wrote:
Honestly the harvest detachment for RP on wraiths is nice but the whole setup through the decorian detachment is probably not better then the exterminatus book detachment granting 4+ RP with rerolls of 1. Youre taking at most 2 harvest detschments for 12 wraiths with RP. I still like the exterminatus lists better and you can still take a detachment of wraiths which are still very good.



Um, I'd have to check, but I'm pretty sure the Exterminatus Dynasty does not gain a Deatchment wide bonus to RP. You have to pay for Crypteks to get them in that case.

In addition, the Reclaimation legion gets to reroll 1's within 12' of the Overlord

EDIT: And I'm also pretty sure it's only Troops that get that Reroll, not the entire deatchment.


Correct and correct. No 4+ rp for mephrit overall, and the re-rolls are only for troops. In fairness, there is no range indicator and only other thing that gets it for the reclamation legion is tomb blades. Which....honestly....I'm ok with haha


Yeah, that makes the Decurion, far superior than Mephrit.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Sadistic Inquisitorial Excruciator





Some thoughts I had today:

50 conscripts + 2 priests = 200 pts.
Charge the wraiths (or get charged by them).

The wraiths hit an average of twice, 1.33 wounds, .33 rending wounds. The priests give you a save reroll, rerollable 5+ is 5/9ths chance so just under one conscript dead per wraith per turn.

Now in exchange, the conscripts... who cares. You've tarpitted the enemy unit for 8-9 assault phases for fewer points than they cost, and 52 models have a giant footprint. You could string the unit across the entire board and ensure the wraiths come close to it.
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

 astro_nomicon wrote:
No you can only choose 1 option from:

Particle Caster
Whip Coils
Trans Beamer


Goddammit I just added whip coils to my PC wraiths this afternoon. They're going to break if I keep changing stuff.
   
 
Forum Index » 40K General Discussion
Go to: