I'd probably not give it the option to be better-than-Fast in some of the most useful ways available.
That being said, I have often thought that
LRs getting the ability to be pseudo-Heavy, in that they can still move at Cruising/Flat Out speed, but also get to treat Combat Speed as Stationary for the purposes of shooting, would be a good compromise.
I also like the idea of Land Raiders being allowed to disembark troops in the shooting phase. In fact, I'd extend that ability to any vehicle that has the functional equivalent of an assault ramp- almost invariably such vehicles are open-topped, and available to primarily punchy/choppy armies, so I'd say that that would be a really nice bonus to have for those forces, in addition to the benefits for Marines.
I would, however, caution against overly increased capacity for the Redeemer/Godhammer. Godhammers,
IMO, should be 12 capacity... in fact I still have no idea why
GW decided to change it to a 10-man transport. Kind of dumb,
IMO.
Redeemers.... I could see arguments for them being 14 or 16. Crusaders being 20 would be something I would really only be comfortable with if they trade the
AC for the stock Godhammer
HB mount.
I'd also recommend that
LRs not get any ability that allows them to count Bulky+ models as non-Bulky. For one, there's literally no way to get 16 Terminators into a Crusader if they're non-Bulky. For two, it actually does somewhat smack of "Marine Favoritism". I'm certain that that is
not your angle on that, but there's a lot of people who'd see such a change/rule and completely lose their gak.
EDIT:
Rippy wrote:My goodness. I want a Spartan after this, but don't have the $225 aussie dollars for it.
There are alot of good ideas in this thread.
I like the idea of making a
LR a super heavy. All the rules make.sense
IMO.
I rather dislike the idea of
LR=superheavy. There's really not any justification for it,
AFAIK. The other thing is, of course, that the super-heavy damage tables are completely broken- the old
Apoc table that included things like "Gun Crew Shaken/Stunned" and similar results was,
IMO, much better. Perhaps not as streamlined for playing large
Apoc/Epic scope battles, but if superheavies are going to be an asset that shows up in 'traditional'
40K, then the old super heavy damage table would have been a vast improvement, and would have massively aided in keeping certain superheavy vehicles from being broken.
Alcibiades wrote:Meanwhile, in the fixing rail weapons thread, the Tau players are complaining that Land Raiders are too hard to kill and isn't this awful

Yes, well, it seems that most Tau players don't realize that the investment of a
LR does not provide very good returns. Certainly, a Land Raider's firepower is... lacking. It's rather telling as well that most
LR variants tend to either dispense with some/most/all transport capacity in favor of being a pure gun platform- and generally either getting lots of good-quality, or a single 'amazing' gun. OR,
LR variants (somewhat more commonly?) tend to dispense with useful guns in favor of being a big hard-to-kill transport. It's just a pity that Marines don't have very many assault units that can actually make a
LR useful.
Of course, Marines totally have tons of 10+ man squads that can leverage the huge capacity of a Crusader, right guys?