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![[Post New]](/s/i/i.gif) 2016/06/29 20:39:15
Subject: Making armies more fun to fight
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Journeyman Inquisitor with Visions of the Warp
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Should there even be TAC in a wargame?
Shouldn't an all-Armor list dominate an open field, while an all-infantry list excels in close terrain like a ruined city?
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![[Post New]](/s/i/i.gif) 2016/06/30 04:33:54
Subject: Making armies more fun to fight
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!!Goffik Rocker!!
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My main complain so far is wizards. Wizards everywhere. Every game has wizards rolling around psy shreiking left and right and invizing everything.
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![[Post New]](/s/i/i.gif) 2016/06/30 04:35:22
Subject: Making armies more fun to fight
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Terminator with Assault Cannon
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koooaei wrote:My main complain so far is wizards. Wizards everywhere. Every game has wizards rolling around psy shreiking left and right and invizing everything.
I completely agree that invisibility is obnoxious.
That said, do you really find psychic shriek problematic? That's an "18" on the range part of the stat-line.
You don't want to get psychic shrieked? Then stay out of range.
This is only really problematic if the psyker is a flying MC.
I've recently play-tested a couple of games using Ahriman, and they were both pretty brutal because of my spam of psychic shriek...
...but only because my opponent insisted on putting stuff within 24-30 inches of Ahriman.
Automatically Appended Next Post:
Yes.
Because it's a game.
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This message was edited 3 times. Last update was at 2016/06/30 04:43:40
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![[Post New]](/s/i/i.gif) 2016/06/30 04:47:40
Subject: Making armies more fun to fight
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Battlewagon Driver with Charged Engine
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Traditio wrote:That said, do you really find psychic shriek problematic? That's an "18" on the range part of the stat-line.
You don't want to get psychic shrieked? Then stay out of range.
Ork guns are 18", so if we stay out of range, we do literally nothing the whole game. And at LD7 and no invul psychic shriek just murders us.
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![[Post New]](/s/i/i.gif) 2016/06/30 04:51:03
Subject: Making armies more fun to fight
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Terminator with Assault Cannon
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JimOnMars wrote:Ork guns are 18", so if we stay out of range, we do literally nothing the whole game. And at LD7 and no invul psychic shriek just murders us.
Have you tried orks in trukks and battle wagons? Psychic shriek can't target vehicles.
And it counts as a shooting attack. Once you tie up the psyker in close combat, he's done shrieking until he gets out.
Again, I really don't think the problem is psychic shriek.
The problem is flying monstrous creatures who are also psykers.
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This message was edited 2 times. Last update was at 2016/06/30 04:53:38
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![[Post New]](/s/i/i.gif) 2016/06/30 05:01:18
Subject: Making armies more fun to fight
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Battlewagon Driver with Charged Engine
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Traditio wrote:JimOnMars wrote:Ork guns are 18", so if we stay out of range, we do literally nothing the whole game. And at LD7 and no invul psychic shriek just murders us.
Have you tried orks in trukks and battle wagons? Psychic shriek can't target vehicles.
And it counts as a shooting attack. Once you tie up the psyker in close combat, he's done shrieking until he gets out.
Again, I really don't think the problem is psychic shriek.
The problem is flying monstrous creatures who are also psykers.
Haven't played a shrieker since I got 5 trukks. Will try that!
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![[Post New]](/s/i/i.gif) 2016/07/01 18:33:01
Subject: Making armies more fun to fight
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Possessed Khorne Marine Covered in Spikes
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Traditio wrote:JimOnMars wrote:Ork guns are 18", so if we stay out of range, we do literally nothing the whole game. And at LD7 and no invul psychic shriek just murders us.
Have you tried orks in trukks and battle wagons? Psychic shriek can't target vehicles.
And it counts as a shooting attack. Once you tie up the psyker in close combat, he's done shrieking until he gets out.
Again, I really don't think the problem is psychic shriek.
The problem is flying monstrous creatures who are also psykers.
Let's take out the only thing keeping tyranids in tournaments out of the game!
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Once again, we march to war, for Victory or Death!
Never wake yourself at night, unless you are spying on your enemy or looking for a place to relieve yourself. - The Poetic Edda
2k
3k
100 Vostroyan Firstborn
1k
1.25 k |
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![[Post New]](/s/i/i.gif) 2016/07/01 18:33:42
Subject: Making armies more fun to fight
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Locked in the Tower of Amareo
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No Traditio, the problem is that all MCs seem to have 3+ armor minimum, and all skyfire is AP 4.
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![[Post New]](/s/i/i.gif) 2016/07/01 18:37:04
Subject: Making armies more fun to fight
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Fixture of Dakka
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Or perhaps they should bump down. TMC base prices and Jack up the Wings upgrade?
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![[Post New]](/s/i/i.gif) 2016/07/01 18:38:45
Subject: Making armies more fun to fight
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Locked in the Tower of Amareo
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Bharring wrote:Or perhaps they should bump down. TMC base prices and Jack up the Wings upgrade?
This would help as well. TMC cost going down would spell doom for the have-not codices, but at this point, who cares? The have-nots can lose to someone new.
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![[Post New]](/s/i/i.gif) 2016/07/01 20:15:53
Subject: Making armies more fun to fight
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Fixture of Dakka
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Martel732 wrote:No Traditio, the problem is that all MCs seem to have 3+ armor minimum, and all skyfire is AP 4.
Pretty sure the Nid FMC's that aren't flyrants have 4+.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2016/07/01 20:17:43
Subject: Making armies more fun to fight
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Locked in the Tower of Amareo
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pm713 wrote:Martel732 wrote:No Traditio, the problem is that all MCs seem to have 3+ armor minimum, and all skyfire is AP 4.
Pretty sure the Nid FMC's that aren't flyrants have 4+.
I've never seen one of those. All flyrants. Always.
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![[Post New]](/s/i/i.gif) 2016/07/01 20:27:44
Subject: Making armies more fun to fight
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Terminator with Assault Cannon
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pm713 wrote:Martel732 wrote:No Traditio, the problem is that all MCs seem to have 3+ armor minimum, and all skyfire is AP 4.
Pretty sure the Nid FMC's that aren't flyrants have 4+.
Hive crones apparently have a 4+ armor save. I did not know that.
Thanks for pointing that out.
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![[Post New]](/s/i/i.gif) 2016/07/01 21:27:20
Subject: Making armies more fun to fight
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Battlewagon Driver with Charged Engine
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#1ShieldBrother3++ wrote: Traditio wrote:JimOnMars wrote:Ork guns are 18", so if we stay out of range, we do literally nothing the whole game. And at LD7 and no invul psychic shriek just murders us.
Have you tried orks in trukks and battle wagons? Psychic shriek can't target vehicles.
And it counts as a shooting attack. Once you tie up the psyker in close combat, he's done shrieking until he gets out.
Again, I really don't think the problem is psychic shriek.
The problem is flying monstrous creatures who are also psykers.
Let's take out the only thing keeping tyranids in tournaments out of the game!
Making nobs LD8 and fixing mob rule would be a better alternative...but that gives orks good thinks, and so can't be allowed.
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![[Post New]](/s/i/i.gif) 2016/07/01 21:53:51
Subject: Making armies more fun to fight
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Fixture of Dakka
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But LD7 gives me hope that my Death Jester will break a unit some day!
Granted, statistically, he should do that fairly often. But the dice gods hate him.
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![[Post New]](/s/i/i.gif) 2016/07/02 01:34:13
Subject: Making armies more fun to fight
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Longtime Dakkanaut
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JimOnMars wrote: #1ShieldBrother3++ wrote: Traditio wrote:JimOnMars wrote:Ork guns are 18", so if we stay out of range, we do literally nothing the whole game. And at LD7 and no invul psychic shriek just murders us.
Have you tried orks in trukks and battle wagons? Psychic shriek can't target vehicles.
And it counts as a shooting attack. Once you tie up the psyker in close combat, he's done shrieking until he gets out.
Again, I really don't think the problem is psychic shriek.
The problem is flying monstrous creatures who are also psykers.
Let's take out the only thing keeping tyranids in tournaments out of the game!
Making nobs LD8 and fixing mob rule would be a better alternative...but that gives orks good thinks, and so can't be allowed.
That about sums it up, anything good must not be given to Orks.
Zzap Gunz: Would be good if not for the Random strength rolls and just had the gets hot rule
Bubble Gun: Just trash, utter trash get rid of it nobody would care
Kill Kannon: Add 12in to range and 1-2 strength and it would be worth taking.
PKs: Only 1 model in the entire Ork range swings at initiative with a Power Klaw or S8+ AP2 weapon, and he is a out of print FW model
MegaNobz: Pathetically one of our best units and in any other codex they would never be taken because they suck that bad.
TankBustas: OMG a unit of Orks armed with Rokkitz? SICK! Range 24 and the model can only have 6+ armor.
Lootas: Would be good if it wasn't for the Random shots, and the lack of ballistic skill, and hte lack of armor, and the lack of leadership
ALL ORK WALKERS: about 50% over priced and one of them have ANY DAKKA! we are the fething faction that invented the word DAKKA and we don't have any.
Boyz: Once were good, now are bad. I can't say anything about them except they didn't evolve with the times and instead of getting tougher to deal with the plethora of multi shot, high strength weapons they all got weaker with mob rule changes.
Automatically Appended Next Post: I could keep going but its just pathetic
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This message was edited 1 time. Last update was at 2016/07/02 01:35:42
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![[Post New]](/s/i/i.gif) 2016/07/02 02:32:16
Subject: Making armies more fun to fight
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Furious Fire Dragon
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The only unfun armies for me are mech imp guard, knights and SPESS MUREEN. Knights need to be forced into a low choice for an army and nothing more, mech guard need more toys so it's something other than a parking lot and SPESS MUREENZ need some damn flavour and need to spread the updates to the other races. Generic marines are so boring to play, ridiculous buffs and massive player base mean netlists for days,or slight variations.
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![[Post New]](/s/i/i.gif) 2016/07/02 18:35:18
Subject: Making armies more fun to fight
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Worthiest of Warlock Engineers
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Mech guard are not even that good. A couple of DS units will murder the lot, or at least buy time for the rest of the army to reach them.
And if you are playing Maelstrom (AKA: Schizophrenic random objective senseless killing method mode) then you can quite easily out-points them.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2016/07/02 20:24:08
Subject: Making armies more fun to fight
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Furious Fire Dragon
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master of ordinance wrote:Mech guard are not even that good. A couple of DS units will murder the lot, or at least buy time for the rest of the army to reach them.
And if you are playing Maelstrom (AKA: Schizophrenic random objective senseless killing method mode) then you can quite easily out-points them.
didn't recall saying they were op, the thread is about unfun armies and shooting at an av14 wall isn't fun to me since most of my stuff can't touch it and limited DS.
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![[Post New]](/s/i/i.gif) 2016/07/02 21:28:47
Subject: Making armies more fun to fight
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Decrepit Dakkanaut
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Martel732 wrote:"Not to mention that I can take a special AND heavy"
That's pathetic firepower for a 10 man squad.
"So fix Tactical Marines."
That's much easier said than done. They've been bad for 5/7 editions at least.
"so that AP2/3 is rare"
This isn't why tactical marines are bad. They are bad because they have no offense and wound spam is the name of the game, so even cover is worthless.
Tactical Marines need to be able to take double special weapons or heavy weapons. It gives a small amount of specialization.
It isn't that big a fix, but I think it helps a lot.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/07/02 21:52:08
Subject: Making armies more fun to fight
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Locked in the Tower of Amareo
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Slayer-Fan123 wrote:Martel732 wrote:"Not to mention that I can take a special AND heavy"
That's pathetic firepower for a 10 man squad.
"So fix Tactical Marines."
That's much easier said than done. They've been bad for 5/7 editions at least.
"so that AP2/3 is rare"
This isn't why tactical marines are bad. They are bad because they have no offense and wound spam is the name of the game, so even cover is worthless.
Tactical Marines need to be able to take double special weapons or heavy weapons. It gives a small amount of specialization.
It isn't that big a fix, but I think it helps a lot.
Sure. Grey Hunters can do this, but they still aren't used much in 7th. And they have counter attack. And a close combat weapon. Still not considered awesome. Because they just get shot.
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![[Post New]](/s/i/i.gif) 2016/07/02 23:48:37
Subject: Making armies more fun to fight
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Fixture of Dakka
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Martel732 wrote:Slayer-Fan123 wrote:Martel732 wrote:"Not to mention that I can take a special AND heavy"
That's pathetic firepower for a 10 man squad.
"So fix Tactical Marines."
That's much easier said than done. They've been bad for 5/7 editions at least.
"so that AP2/3 is rare"
This isn't why tactical marines are bad. They are bad because they have no offense and wound spam is the name of the game, so even cover is worthless.
Tactical Marines need to be able to take double special weapons or heavy weapons. It gives a small amount of specialization.
It isn't that big a fix, but I think it helps a lot.
Sure. Grey Hunters can do this, but they still aren't used much in 7th. And they have counter attack. And a close combat weapon. Still not considered awesome. Because they just get shot.
Because everyone buys the close combat weapons that costs2 ppm.
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This message was edited 1 time. Last update was at 2016/07/03 00:19:23
tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2016/07/03 01:22:49
Subject: Making armies more fun to fight
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Decrepit Dakkanaut
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The CCW options for both Grey Hunters and CSM's should be 1 point, just like with Carcharodons.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/07/03 01:59:30
Subject: Making armies more fun to fight
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Fixture of Dakka
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Slayer-Fan123 wrote:The CCW options for both Grey Hunters and CSM's should be 1 point, just like with Carcharodons.
I cannot support this enough.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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