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We actually address that point...
In our rules, vehicles move 8-16-24" rather than 12-24".
Standard (non-fast) can move 8" or 16". At 8", they can fire all main and all defensive weaponry (at different targets in most circumstances). Transported units can get out, shoot and assault.
However, for skimmers to be counted as moving fast, they must be moving faster than 8" (not 6").
This is important as if a vehicle moves more than 8" up to 16", a standard vehicle may only fire its defensive weapon and troops can still disembark, but can only shoot; no assaulting.
Fast vehicles can also move over 16" ro 24" and still fire all defensive (as it should be) or move up to 16" and fiire all main....
What is the point? If a Banshee unit wants to assault from the transport in the same turn, the Wave Serpent does not count as moving fast.
Significant trade-off, but the system works. Vehicles need to move in 8's rather than 6's though so that you actually get more distance from a transport (yet it is not super-scary Rhino rushing death....).
And just for completeness, infantry can disembark from an open-topped at up to 16", shoot and assault.
Yes, means that DE Raiders are scary. But the same can be penetrated on 6's by S5 and above (Pulse Rifles!)
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