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![[Post New]](/s/i/i.gif) 2018/03/23 19:59:03
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Dakka Veteran
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Would be nice if there was some incentive to use the Battle mode other than the win 5 daily chest that is the lowest quality chest. Attempting to try out new decks I end up playing against bots 4 times out of 5. An option to wait for a human player regardless of how long it takes would be nice.
Can you update on the expected ticket payout of the Event chests? I don't want to blow my tickets if the rate is still as low as it was last time I reported it. What is your intention as far as ability to participate in the Event without spending money? Automatically Appended Next Post: Oh, also, a Front Line unit with Stealth behaves like a normal unit. It makes sense, but also isn't clear in the Front Line text. Should be something along the lines of "Only units with Front Line can be attacked as long as they're attackable" or something like that to make it clear.
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This message was edited 1 time. Last update was at 2018/03/23 20:00:49
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![[Post New]](/s/i/i.gif) 2018/03/24 09:55:32
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Happy We Found Our Primarch
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skarsol wrote:Would be nice if there was some incentive to use the Battle mode other than the win 5 daily chest that is the lowest quality chest. Attempting to try out new decks I end up playing against bots 4 times out of 5. An option to wait for a human player regardless of how long it takes would be nice.
Can you update on the expected ticket payout of the Event chests? I don't want to blow my tickets if the rate is still as low as it was last time I reported it. What is your intention as far as ability to participate in the Event without spending money?
Oh, also, a Front Line unit with Stealth behaves like a normal unit. It makes sense, but also isn't clear in the Front Line text. Should be something along the lines of "Only units with Front Line can be attacked as long as they're attackable" or something like that to make it clear.
We've lowered the chance of Event tickets appearing as Event rewards. Going x10 should be a risk you take.
The daily crate contains an Arena ticket. You also gain experience to unlock Level Up crates and build up towards the Born to Lead and Victorious achievements. In Addition, at the end of each month you'll get a Season reward depending on how high your final score is. Reach Terra for the highest reward!
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![[Post New]](/s/i/i.gif) 2018/03/24 12:58:13
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Dakka Veteran
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Everguild wrote:
We've lowered the chance of Event tickets appearing as Event rewards. Going x10 should be a risk you take.
Yes, but last time I tried it the rate was about 5% from the red chests (down from 100%). I was asking if that's been further adjusted. Automatically Appended Next Post: And none of those Battle rewards are clear in game, which likely contributes to the dearth of opponents.
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This message was edited 1 time. Last update was at 2018/03/24 12:59:22
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![[Post New]](/s/i/i.gif) 2018/03/30 00:00:50
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Dakka Veteran
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So the patch notes say Saul and other cards got rebalanced. Saul is obvious, but can you at least list the others?
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![[Post New]](/s/i/i.gif) 2018/03/30 15:04:19
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Stubborn Prosecutor
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Been playing the new patch. Finally broke down and bought the death guard deck since I drew 90% of all the death guard cards but no commander to run them - the red jewel refund after I bought the deck was amusing.
Things feel better, but that might at least be partially because the event doesn't have Saul and Angron. I've faced Saul in random battles and he's not as daunting since he need to pack some actual board control now (can't just stab his way out of situations) . Haven't faced Angron yet, but I've noticed a lot of commanders now only have one ability.
Game is fun for a quick play on a break.
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2018/03/31 03:45:25
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Dakka Veteran
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For some reason they swapped the healing guy out of the event and put Saul in.
I wish there was a way to quit the event other than losing 3 times. Trying out a warlord/deck combo and then deciding you don't like it means you have to go lose on purpose 3 times. Automatically Appended Next Post: And now Calas has replaced Abbadon. ;P
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This message was edited 1 time. Last update was at 2018/03/31 13:18:51
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![[Post New]](/s/i/i.gif) 2018/04/02 11:26:30
Subject: Re:[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Happy We Found Our Primarch
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Latest balance changes were:
- Rylanor: 6/8 -> 4/7
- Smernov’s Warriors: 4/3 -> 4/4
- Helios Mortar Carrier: 4/7 -> 2/7
- Urtzi Malevolus: 7/6 -> 7/4
- Lukaz Chrom: 8/9 -> 6/9
- Kaban Machine: 10/8 -> 10/10
- Slayer of Worlds: Cost 15 -> 13
- Saul Tarvitz: Removed his Battle honor.
We also fixed unintuitive interactions with cards like The Trap and Maloghurst; The Trap now only targets the first troop if many are put in play at the same time, and will trigger its effect after incoming tactis or rallies resolve (no more Ambassador Melgador dying to the trap he just sent back to your hand). Maloghurst, in turn, will also trigger his ability after a tactic is resolved (no more gifting Outflank to your opponent if you use it to take him out).
The new event is not swapping Warlords out; you have a choice of 4 out of 6 warlords every time you enter now, and every Warlord offers a choice of 3 out of 4 decks.
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![[Post New]](/s/i/i.gif) 2018/04/02 14:15:15
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Dakka Veteran
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So, if you like a particular warlord or deck, and decide to pay the 10 tickets, you might not even get to pick either of them? That plus the change to the reward structure of requiring 10 wins to get a red chest has killed the Event for me.
83% win rate (win 10 out of 12 games) is a big ask for the red chest. MTG professionals don't even hit 70%. You have to win 66% just to get to the first non-trash chest.
In battle mode, how are you going to balance Angron with a deck full of board wipes/card draw? It's easy to beat if you tailor for it, but it seems to wipe any take all comers deck pretty handily.
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![[Post New]](/s/i/i.gif) 2018/04/03 12:21:34
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Happy We Found Our Primarch
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skarsol wrote:So, if you like a particular warlord or deck, and decide to pay the 10 tickets, you might not even get to pick either of them? That plus the change to the reward structure of requiring 10 wins to get a red chest has killed the Event for me.
83% win rate (win 10 out of 12 games) is a big ask for the red chest. MTG professionals don't even hit 70%. You have to win 66% just to get to the first non-trash chest.
In battle mode, how are you going to balance Angron with a deck full of board wipes/card draw? It's easy to beat if you tailor for it, but it seems to wipe any take all comers deck pretty handily.
Win rates in Events are on average quite high. We have bots taking place of people if no human opponent can be found in a reasonable time. We made our bots smarter recently, but they are usually easier to beat than most players
There's a 66% chance to get the warlord you'd like and a 75% chance to pick your top choice from their decks.This keeps the event more varied while still offering a generous chance to pick exactly what you want. This added risk adds to the gun and prevents from total abuse of each event's micro-meta.
We are keeping an eye on all playstyles forming. Angron players are discovering a unique aggro style and the rest is forming strategies to counter it. We believe it's early to act, but will do so if we see dominant strategies stopping the formation of a meta as players come up with new strategies.
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![[Post New]](/s/i/i.gif) 2018/04/03 15:55:31
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Dakka Veteran
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Balancing Event rewards under the assumption that people will be playing against bots seems to be setting yourself up for failure. Assuming your goal is to have real people playing in the Event.
Risk in general does not add to fun. Especially risk that the player has 0 control over. You can make the event more varied by offering more choices. Going from 4 to 6 warlords and 3 to 4 decks was good. If that results in everyone picking the same warlord/deck still, then you have a balance issue. Trying to force variety by telling some players "Oh, you don't get to use that deck this time" is bad design.
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![[Post New]](/s/i/i.gif) 2018/04/04 09:57:15
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Happy We Found Our Primarch
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skarsol wrote:Balancing Event rewards under the assumption that people will be playing against bots seems to be setting yourself up for failure. Assuming your goal is to have real people playing in the Event.
Risk in general does not add to fun. Especially risk that the player has 0 control over. You can make the event more varied by offering more choices. Going from 4 to 6 warlords and 3 to 4 decks was good. If that results in everyone picking the same warlord/deck still, then you have a balance issue. Trying to force variety by telling some players "Oh, you don't get to use that deck this time" is bad design.
We tweak rewards based on difficulty to progress. As it gets harder to get further in Event runs and ranked Battles all tiered rewards will escalate accordingly. The growing numbers in our player base will make this happen naturally.
Regarding events, variety is as importance as balance to us. Players ask about the best decks to get more wins during an event and will tend to copy the deck they get beaten with, which is natural. With our current model we've seen players changing their mind often about what deck is best during this second event. We believe this is not just because of this event's balance, but because with the current format it's less likely that trends form, and more likely that people will discover ways to beat them when they do.
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![[Post New]](/s/i/i.gif) 2018/04/04 11:23:53
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Douglas Bader
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Especially when "variety" forces players to spend more cash on your CCG slot machine to have multiple competitive decks available in case the RNG doesn't let them play their primary deck?
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![[Post New]](/s/i/i.gif) 2018/04/04 12:22:11
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Beautiful and Deadly Keeper of Secrets
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Peregrine wrote:
Especially when "variety" forces players to spend more cash on your CCG slot machine to have multiple competitive decks available in case the RNG doesn't let them play their primary deck?
While I understand you have a desire to nitpick things as you have an innate dislike of CCG based mechanics. Events in this game come with pre-selected decks that you play at the cost of an arena ticket, which lets you fight up to 12 rounds or three losses, getting chests based on how far you've gotten.
You managed to poke your line in to the mode where each warlord (two for each side) gets three pre-selected decks that everyone will be using. Essentially the mode that features no deckbuilding at all and has no reliance upon what you've pulled from packs.
Even after reading what you said none of it makes sense. There is no ingame RNG that would prevent someone from playing their primary deck, unless you are actually talking of a Meta. Which is something that tends to happen naturally as some things that would be good are pushed out as a result of specific cards and counters... And you can still play it anyways, if suffering a higher potential of loss rate.
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This message was edited 5 times. Last update was at 2018/04/04 12:32:16
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![[Post New]](/s/i/i.gif) 2018/04/04 13:45:31
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Dakka Veteran
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Everguild wrote:
Regarding events, variety is as importance as balance to us. Players ask about the best decks to get more wins during an event and will tend to copy the deck they get beaten with, which is natural. With our current model we've seen players changing their mind often about what deck is best during this second event. We believe this is not just because of this event's balance, but because with the current format it's less likely that trends form, and more likely that people will discover ways to beat them when they do.
If you provide balance, variety will come. You even acknowledge the tendency of players to want to pilot the decks that beat them, but then, when they spend their ticket, they might not even get that chance. That's a pretty big feel bad. "Oh, no wonder I lost, the other player got to play the good deck/warlord and I don't even get that option. This game sucks!"
How are you determining what players think the best deck is? I've not encountered any polling or similar. If you're just going by what they're using, then that's got to be a pretty sophisticated model to be able to determine which deck they think is best when they aren't presented with the same slate of options each time.
As far as discovering ways to beat trends in the event, that is severely limited by access to the event being restricted by tickets and not even being able to examine the available warlords/decks except for that one period after your pay but before you commit to a pair, and even then, you're not getting to see all the available options. The lack of any way to do test runs with the pre-made decks is pretty restrictive as well.
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![[Post New]](/s/i/i.gif) 2018/04/13 13:02:58
Subject: Re:[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Happy We Found Our Primarch
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“The heresy unfolds”
Play our new event, The Flight of the Eisenstein, based on the epic Black Library novel. Join Garro to seize control of the ship or help Grulgor destroy all loyalists aboard! Featuring four exclusive Warlords joining Garro and Typhon, with new abilities and deck types, and a new card to unlock: Shipmaster Carya, the effects of which will be decided in this two-week Faction war.
See you in orbit!
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This message was edited 1 time. Last update was at 2018/04/13 13:03:28
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![[Post New]](/s/i/i.gif) 2018/04/15 17:54:41
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Dakka Veteran
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So how are you supposed to beat Carya with Ambassador Melgator(sp) in the event? 3 energy to bounce an enemy troop every turn, plus being 1 energy ahead is a pretty big barrier.
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![[Post New]](/s/i/i.gif) 2018/04/15 19:52:13
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Stubborn Prosecutor
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skarsol wrote:So how are you supposed to beat Carya with Ambassador Melgator(sp) in the event? 3 energy to bounce an enemy troop every turn, plus being 1 energy ahead is a pretty big barrier.
Shipmaster Carya bounces his own troops. Not enemy ones. You just kill the key pieces and he can't bounce them any more.
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2018/04/15 21:26:26
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Nasty Nob on a Boar
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Did this release for IOS yet?
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2018/04/15 22:44:45
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Dakka Veteran
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ChargerIIC wrote:skarsol wrote:So how are you supposed to beat Carya with Ambassador Melgator(sp) in the event? 3 energy to bounce an enemy troop every turn, plus being 1 energy ahead is a pretty big barrier.
Shipmaster Carya bounces his own troops. Not enemy ones. You just kill the key pieces and he can't bounce them any more.
Ambassador bounces enemy units. It takes 3 energy to play Ambassador, bounce enemy unit, retreive Ambassador with Carya. Literally no way to stop it other than Trap. Every turn Carya bounces your biggest threat for 3 energy.
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![[Post New]](/s/i/i.gif) 2018/04/17 20:14:42
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Happy We Found Our Primarch
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Not yet! It's coming soon.
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![[Post New]](/s/i/i.gif) 2018/04/25 13:42:54
Subject: Re:[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Fresh-Faced New User
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Unfortunatelly, i'm going to make a complaint as i feel somehow forced into buying a pre-made deck with one of the warlords. I thought that it was the only way to get a new warlord. Now i see that warlords can be bought for gems in shop and that they can also be found in chests. I have found recently in chest exactly the same warlord that i purchased... I feel dismayed and discouraged from paying you futher for this game. Pre-made decks aren't very competetive and as far as value is concerned it's much better to spend the same money on 11 gold chests which give you 55 cards in comparisment to 30 in a pre-made deck. You should include info about ways of getting warlords in your FAQ so that every player may make conscious decision about what is best for him/her to buy. Pre-made decks should be cheaper and available also for coins (maybe 500).
I really like you game and i was inclined to pay for gold chests but that cheap move with warlord pre-made decks made me really disappointed.
Lastly, i know i'm complaing about mere 10 dollars but let me point it out again : it's more about being tricked into buying sth rather than about money burning.
If i can exchange that deck purchase (with all the cards and gem bonuses taken away from my account) for 11 gold chests, then i will gladly reconsider paying you much more in the future.
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This message was edited 1 time. Last update was at 2018/04/25 13:45:13
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![[Post New]](/s/i/i.gif) 2018/04/25 14:51:11
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Prescient Cryptek of Eternity
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How soon is soon? I'm interested, but I'd be playing this on an iPad.
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![[Post New]](/s/i/i.gif) 2018/04/27 12:48:05
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Dakka Veteran
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So what are the changes in the new patch? Automatically Appended Next Post: Pride of the Emperor is still crazy strong in the event. By turn 6 you have almost 50% chance of drawing it and it's guaranteed 14 damage to the opponent warlord by turn 7. That's... Brutal.
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This message was edited 1 time. Last update was at 2018/04/27 13:02:49
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![[Post New]](/s/i/i.gif) 2018/04/28 21:27:33
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Dakka Veteran
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So if you win 50% of your matches in the event now, you only get one box?
Automatically Appended Next Post:
So with your new event reward structure, here's what 9 wins get you.
Not even your ticket back. About the same coins as before, but way fewer card chances and massively fewer gems.
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This message was edited 4 times. Last update was at 2018/04/30 04:20:17
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![[Post New]](/s/i/i.gif) 2018/05/13 19:24:09
Subject: Re:[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Adolescent Youth with Potential
Rome - Italy
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I am playing from a while.
I think you should start to consider to use own decks for events.
And, starting from 4/5 energy points will increase the speed of the game, that actually is very slow.
Hope this could help a little.
Regards and good work.
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![[Post New]](/s/i/i.gif) 2018/06/19 19:28:43
Subject: Re:[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Longtime Dakkanaut
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Hey guys, figured I'd chime in. I am really enjoying the game so far. It's a great, fun game in the 40k universe. Here's my cliff notes of the good/needs improvement/needs scrapped:
Good:
- link between abilities and visuals
- balance between high cost vs low cost cards
- being able to attack with a character
- Whispers of Chaos and Primarchs
- distinction between factions
- ease of accessibility to newer players
- speed of play
- good User Interface
- growth of story and benefits for whichever side wins
- variety of decks for Event play
Needs Minor Improvement:
- balance between Custom Deck characters (too strong; Kharne. too weak; Garro)
- balance between Event Deck characters (too strong; guy with 1 damage to any target and draw a card if they die and heal 1 to a random friendly troop at end of turn. Too weak; haven't seen any, but having one guy that deals a random 1-3 damage to a target seems to be the most unreliable and unenjoyable for either player)
- balance between factions (too strong; World Eaters seem very oppressive right now, with the highest number of "must have an answer to this or die" cards or cards that have a high impact for low cost. Haven't seen a good Mechanicum deck yet. Also Death Guard. Not sure if it's just Garro being too weak, or Death Guard in general.)
- abilities that create specific creatures, such as the World Eaters guy that creates a 5/5 creature when damaged, should show what kind of creature will be created so new players can see just what a Nurgling is/does. Ones that create random creatures are fine to leave unknown.
- reduce delay in some animations (for example, have Loken's activated ability's animation be concurrent with the health loss to save on time)
- have the card shop be the default page you go to when accessing the shop, so players can see what's new and exciting to buy right away
Needs Major Improvement/New Features:
- Introduce a "wish list" to the "all cards" tab that allows you to flag a card as being in your wish list. Then, when this becomes available in the store, you will be alerted to it.
- There needs to be rewards for going up arenas. Access to new factions/more gold per win/more options in purchasing cards, etc.
- Needs more factions. I'm sure that's already in the works, but the different factions make the game.
- The process of adding and removing cards from decks needs a major User Interface reworking. Very clunky right now. Weird that you can't put in the card you want first and then take out cards that bring you over the max card limit later.
- Needs to be a Common Demon, just so new players can understand Maintenance costs earlier.
- There should be a Tournament Mode, either for all players, or as an option between competing Lodges, allowing you to play Custom Decks against one another in a way outside of random battles.
- There should be a 2-v-2 mode planned for a future release (this would be a lot of fun for folks).
- It'd be nice to be able to read how Whispers of Chaos works for each Primarch without owning the Primarch. I've only ever used Fulgrim and Mortarion, both in Event decks, and that's how I learned they care about Perfection and Poison. Otherwise, I have no idea how the others make Whispers work.
Here's some specific notes:
Kharne attacking twice AND dealing random damage to any unit AND being able to choose when/whom he attacks ends games very quickly. I've just reached Terra level, and almost all my opponents at this level seem to be using Kharne for this reason. Add to this the World Eater specific cards that buff your Warlord (Gorechild/Gorefather) or get better from attacking (+1/+1 whenever your Warlord attacks) or do something when damaged (create a 5/5 troop), and it gets mighty ridiculously good. It'd be good to see either Kharne not having control over whom he attacks, not being able to choose whether or not to attack, or losing the bonus 1 random damage. He's got just a little too much under his belt. Comparatively, Angron is a much better designed "aggro" character. His 3 damage and 40 health are major buffs, but he's forced into attacking every turn, meaning there's a chance to turn his strength into a weakness. Kharne presents no such weakness.
Poison could use a re-work. Unless your troop becomes poisoned during your own turn, Poison doesn't tend to do too much, as your opponent can still get a big hit in. The silly thing about Death Cloud poisoning all troops in play is that all your forces immediately die, while your opponent's all get to survive. Perhaps Poison should have either a universal 1-turn delay (if your own troop gets poisoned during your turn, they don't die until the end of your opponent's turn), or a unit with Poison should just immediately kill whatever it deals damage do, or Poison can reduce the strength of a unit so that it doesn't hit as hard once it's been poisoned. In any case, outside the Plague Marine in Event play, Poison just doesn't seem to be worth it.
Consider removing the "max 2" to Taint of Chaos, and making it "max 4" instead. While Greater Daemons are pretty boss, there's a real cost in spending 4 cards to get one, especially since they can all be killed by any "destroy a troop" ability. Getting a Greater Daemon this way is super cool. I've been able to do it only 3 times so far, but it's just so boss, it feels wonderful to do. The abilities you gain are all good, but are so different from each other that the randomness makes it not always the right play, so kudos on that! However, the Taint of Chaos should inform players in some way what will happen if you get 4 marks onto a troop, as outside of the 40k fanbase, not a lot of people are going to intuitively understand that.
Pride of the Emperor is a little crazy. It's not hard to get 3 uses of this card in a row, meaning that in Event play, unless you're really behind, you can win the game way too early with this card. Consider making it deal 5 or 6 damage instead, or have the Perfection grab another copy from your deck so there's a max-2 use on it like other cards.
It's very weird to me that you can mix both Imperial and Chaos units in the same deck. Mechanicum, right now, feels fine that they can go into any kind of deck, but I am curious of what would happen if you could only dedicate yourself to either Chaos or Loyalist in a Custom deck, but kept access to your main Faction cards.
It's very weird that a jammed structure can attack. Is this intentional?
Hopes on new Factions:
Really hoping to see Magnus the Red. Not sure how it'll be done. Maybe a "Psyker Power" resource that can be used to modify random events (got a high psychic power? Defense Satellites will be more effective), or can power up certain effects (when your psychic power is X or greater).
Dark Angels will be pretty awesome I'm sure. Maybe they can lock down opposing troops (not destroyed, just is locked down), or they can get hidden information "the next random event will be better/worse than normal, your opponent has this certain card in hand".
Again, thanks for making this. Lots of fun so far!
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This message was edited 1 time. Last update was at 2018/06/19 19:30:22
Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2018/07/26 19:50:40
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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Dakka Veteran
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So the new event includes new Warlords that have abilities that you can't see the definitions of during play. So if you happen to play against one of them, good luck guessing what they do!
Spoiler: It's a loyalist version of the Whispers of Chaos cards.
Now guess what triggers it and what it does! You don't get to know till it's played on you.
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![[Post New]](/s/i/i.gif) 2018/07/27 11:21:20
Subject: [OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now!
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[DCM]
Dankhold Troggoth
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