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Made in us
Longtime Dakkanaut




North Carolina

 BobtheInquisitor wrote:
That's just terrible. On the plus side, in two years they might be selling the sprues for $1.50 each...




Yeah, waiting for the sprues to be discounted in a future sale would be the most economical way to get some skeletons. If you needed/wanted them sooner I’d suggest just ordering off the British site, the conversion rate from your credit card will be better than Warlord’s. Right now a pound is worth $1.28 so 23.5 pounds is $30 which would save you $8 over ordering from the US site.

Mundus vult decipi, ergo decipiatur
 
   
Made in us
Regular Dakkanaut





I saw other 20 quid items on their UK-side webstore at $30 and $35 USD on the US-side. It seems pretty inconsistent.
   
Made in us
Tough Tyrant Guard




Lake County, Illinois

Yeah, $40 for 24 of those skeletons is too much. And aside from a few metal characters, I'm thinking they aren't going to have miniatures ranges at all for the other factions. This will probably just be a rulebook to use with your existing fantasy miniatures. But they could have picked a better name. At least something pronounceable.


Warlords of Nowhere. Seems like a pretty lazy effort. But I think Warlord is just making too many games.
   
Made in us
Courageous Questing Knight





Central Cimmeria

I don't know where you guys are getting the $40 USD from. 20gbp currently converts to 26 USD, which isn't atrocious for 24 middling miniatures.
   
Made in us
Near Golden Daemon Caliber





Affton, MO. USA

 Gallahad wrote:
I don't know where you guys are getting the $40 USD from. 20gbp currently converts to 26 USD, which isn't atrocious for 24 middling miniatures.

That’s if you buy in £££ and have your bank do the exchange rate. If you order from the US in $$$ then their website currency exchange prices are the $40.00. Go to the bottom of any of Warlordgames.com webpages and select the American flag and look up the prices in $$$. Find a £24 kit on the £££ page and then look it up on the $$$page. Just like Mantic they have their own idea of how much the currency conversion should be.

I always buy in £££ and let my bank handle the difference, but some companies like GW have their trade practices set where we cannot do that .

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Courageous Questing Knight





Central Cimmeria

 Theophony wrote:
 Gallahad wrote:
I don't know where you guys are getting the $40 USD from. 20gbp currently converts to 26 USD, which isn't atrocious for 24 middling miniatures.

That’s if you buy in £££ and have your bank do the exchange rate. If you order from the US in $$$ then their website currency exchange prices are the $40.00. Go to the bottom of any of Warlordgames.com webpages and select the American flag and look up the prices in $$$. Find a £24 kit on the £££ page and then look it up on the $$$page. Just like Mantic they have their own idea of how much the currency conversion should be.

I always buy in £££ and let my bank handle the difference, but some companies like GW have their trade practices set where we cannot do that .


Huh, I wouldn't have expected them to be so far off the actual exchange rate. My credit card doesn't charge a currency conversion fee, so I should be good.
   
Made in us
[MOD]
Keeper of the Space Fleet Flame






Arlington, va

Well they're both filled with former GW staffers.

GW still thinks the exchange rate was set in 1987.

 
   
Made in us
Tough Tyrant Guard




Lake County, Illinois

Yeah, I've thought about trying to just order in pounds before since it comes out cheaper, but then even without free shipping it's almost always even less expensive to just order from here: https://store.nws-online.net/wagase.html
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Has the pricing been confirmed? Wargames Factory models used to be dirt cheap, but after the tooling's acquisition by Warlord the pricing shot up a fair bit. To the extent that I'm turned off from buying the models now, regardless of how reasonable others new to those lines think the prices are. I'll wait till sales or shows where they sell their sprues for a few pounds each I think (assuming they don't liquidate the line like they did with the modern stuff. ...Which needs some explaining).

 
   
Made in us
Tough Tyrant Guard




Lake County, Illinois

Actually, skeleton warriors and orcs are both 18 pounds / $29 for 24 of them. Rulebook is 30 / $45. An army box of 91 plastic and metal figures is 50 / $80.

Given it's billed as a "warband" sized game, that 91 figures should be much more than you'd need. And 24 should be a good start to a force. Rick has said it's for about 5-6 units of about 5 or more models.

This message was edited 1 time. Last update was at 2018/11/29 22:24:28


 
   
Made in us
Tough Tyrant Guard




Lake County, Illinois

This is from their facebook page:
[Thumb - 47084932_1115383291952852_9101261035683184640_n.jpg]
Warlords of Erehwon Prices

   
Made in us
Near Golden Daemon Caliber





Affton, MO. USA

Still, £18 converted to $$$ on that sheet is a 1.6% exchange rate. Since Brexit was announced the £=$ has been around 1.3% to 1.4% with it going into the 1.2% range a bunch of times.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Tough Tyrant Guard




Lake County, Illinois

I’m sure many readers will know what it means when I
say that fantasy wargames have been around for so many
years now that our monsters, creatures and armies have
acquired an almost historical familiarity. Whether
inspired by literature, films, television or by established
miniature ranges, there can’t be many out there who
don’t have a definite notion of what an Orc is or just how
curmudgeonly a Dwarf can be.
That’s why I have not set out to re-write or re-define such familiar and well-established concepts within these game rules. My aim has been simply to breathe new life into established ideas, so that anyone who wishes to do so can play just as easily by dusting down existing collections as by starting anew. Indeed, dusting down my own collections was the first, and fatal, step of a journey that has resulted in the game you are now reading. That’ll teach me.
I started out with the intention of writing a game that embraced the entire genre of myth, legend and folklore as well as the fantasy of literature, movies, TV and games.
This is not a book that sets out to present just one world or one vision of fantasy. Hence, I have included a selector list for forces inspired by mythical Amazons and Greek Heroes. Other lists take their inspiration from Celtic Legends and Medieval Romance. Most, however, are drawn from what has become a tradition of fantasy as portrayed in role-playing, tabletop, and video games: themselves inspired by sources
too many and varied to mention.
These rules are not specifically tailored for use with any one manufacturer’s offerings. Please feel free to use whatever models you have or such models as you care to purchase. I’ve tried to cover the most popular and widely accepted interpretations of fantasy warriors, monsters and arcane machineries within the rules and warband
selector lists. Inevitably, because it is a game developed amongst friends and fellow players, what might be familiar to us might not be familiar to others; but such are the perils of this gaming life. For those who want to take things further, the rules are designed to be flexible and expandable, and can easily accommodate yet more forces,
new monsters and different interpretations of old ones should you wish.
Readers will notice that this book has been illustrated with photographs of models both venerable and modern, made by different manufacturers, and from a variety of collections. Legal precedent precludes us picturing the models of every manufacturer,
so our photographs don’t necessarily represent a comprehensive selection of what is available – as I’m sure most readers will realise. Fortunately, these days it is very easy indeed to find catalogues of models online, and a quick search will soon reveal the
extent of different manufacturers’ offerings in metal, resin and plastic.
The game is intended to be played on an average sized tabletop using warbands of a few dozen models. Models are moved and fight as loosely organised groups or units of similar types, or as individuals in the cases of larger and more powerful monsters and machines. I think of it as a ‘warband’ style game, larger in scope than a man-to-man
skirmish game, but smaller than a battle game with massed ranks and hundreds of models. This is a size of game that has great appeal and offers considerable scope for scenario building and role-play style adventures, whilst at the same time keeping things manageable in terms of the size of forces and space required. Gameplay is built around the D10 system developed for my science-fiction game Beyond
the Gates of Antares and the order dice mechanic first used in the Bolt Action WW2 rules. This allows for a game with some mechanical depth and considerable adaptability, but remains reasonably well-paced and intuitive once players are familiar with the basics.
As with all games, one has to balance complexity and accessibility, and on the whole I have assumed players are reasonably experienced wargamers seeking a game with some tactical challenge and enough variety to reward repeat play. As always, I would bid the reader to remember that playing wargames is a social affair, whether our opponents are old friends or perhaps fellow players meeting for the first
time. We play for the enjoyment of the thing, for the challenge, and as an opportunity to meet like-minded enthusiasts. In a game of relative sophistication we know that there will be occasions when a situation requires interpretation, or where players are unable to find a rule during play, and when this happens the best thing is to agree on an interpretation and get on with the game. You can always roll a dice to decide how to interpret a rule if you wish. The gods of battle are uncannily arbitrary when it comes to such things. Similarly, if players are happy to ignore, change or add rules then please feel free to do so, and if the game is improved as a result so much the better.
Rick Priestley
   
Made in gb
Stealthy Warhound Titan Princeps





Earlobe deep in doo doo

Rules are probably going on order for me then......

"But me no buts! Our comrades get hurt. Our friends die. Falkenburg is a knight who swore an oath to serve the church and to defend the weak. He'd be the first to tell you to stop puling and start planning. Because what we are doing-at risk to ourselves-is what we have sworn to do. The West relies on us. It is a risk we take with pride. It is an oath we honour. Even when some soft southern burgher mutters about us, we know the reason he sleeps soft and comfortable, why his wife is able to complain about the price of cabbages as her most serious problem and why his children dare to throw dung and yell "Knot" when we pass. It's because we are what we are. For all our faults we stand for law and light.
Von Gherens This Rough Magic Lackey, Flint & Freer
Mekagorkalicious -Monkeytroll
2017 Model Count-71
 
   
Made in gb
Longtime Dakkanaut




Warlords of Where?...

I do sometimes wish Warlord would make their mind up what they want, produce a few games and stick with them - they seem to be firing out new games scatter gun to find a few that stick
   
Made in gb
Freelance Soldier




Nottingham, England

Very hard to imagine what these new rules could introduce that give them any traction beyond the initial release. Warlord products seem to get a lot of “noise” but very little has staying power beyond their original core games.
   
Made in si
Steady Stonecleaver







Having read Priestly's book on game design, he is definitely stuck in the 90s.

Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in de
Inspiring Icon Bearer






 lord_blackfang wrote:
Having read Priestly's book on game design, he is definitely stuck in the 90s.


Care to elaborate?

Nehekhara lives! Sort of! 
   
Made in us
Regular Dakkanaut




 TwilightSparkles wrote:
Very hard to imagine what these new rules could introduce that give them any traction beyond the initial release. Warlord products seem to get a lot of “noise” but very little has staying power beyond their original core games.


That's the same for like 90% of the tabletop miniature games released anymore. The market is flooded.
   
Made in gb
Decrepit Dakkanaut




UK



Wargames Illustrated

Another month and another Magazine.
Issue 375 has been printed and bagged so we can finally show off this months goodies.

In the next issue you’ll find either 2 American PT Boats or some Torpedo markers for use in Cruel Seas from Warlord Games, look out for more freebies next month!

 
   
Made in gb
Fresh-Faced New User




leopard wrote:
Warlords of Where?...

I do sometimes wish Warlord would make their mind up what they want, produce a few games and stick with them - they seem to be firing out new games scatter gun to find a few that stick


Calling it Warlords of Nowhere (nowhere is Erehwon backwards!) is making me suspicious that Rick & Warlord aren't too pushed on this one...

Wargames Factory didn't release any other fantasy sets apart the Orcs and Skeletons, right?
   
Made in us
[DCM]
Chaplain with Hate to Spare





SoCal

They released some plastic Amazons, too.

   
Made in us
Tough Tyrant Guard




Lake County, Illinois

Ancient Otter wrote:
leopard wrote:
Warlords of Where?...

I do sometimes wish Warlord would make their mind up what they want, produce a few games and stick with them - they seem to be firing out new games scatter gun to find a few that stick


Calling it Warlords of Nowhere (nowhere is Erehwon backwards!) is making me suspicious that Rick & Warlord aren't too pushed on this one...

Wargames Factory didn't release any other fantasy sets apart the Orcs and Skeletons, right?


It's been said that Rick wanted to call it something like (if I recall correctly) Beyond the Pillars of Hercules (to tie it in more with Beyond the Gates of Antares). But Warlord Games vetoed that name, perhaps in part becomes it implied a fantasy Greek setting, whereas the game actually doesn't really have a setting of its own, it's for using whatever fantasy miniatures/setting you want. Hence, Warlords of nowhere.
   
Made in gb
Fresh-Faced New User




 Albino Squirrel wrote:


It's been said that Rick wanted to call it something like (if I recall correctly) Beyond the Pillars of Hercules (to tie it in more with Beyond the Gates of Antares). But Warlord Games vetoed that name, perhaps in part becomes it implied a fantasy Greek setting, whereas the game actually doesn't really have a setting of its own, it's for using whatever fantasy miniatures/setting you want. Hence, Warlords of nowhere.


War Banner/Footsore miniatures are supposed to be releasing an Ancient Greek version of Test of Honour next year, I'm guessing that''s another reason Warlord mighn't want a game with a similar Greek sounding name.
   
Made in gb
Captain




London

 TwilightSparkles wrote:
Very hard to imagine what these new rules could introduce that give them any traction beyond the initial release. Warlord products seem to get a lot of “noise” but very little has staying power beyond their original core games.


Mid level skirmish gaming in an open fantasy background using the bolt action engine? A lot of people are waiting for just that, so there'll be a lot of book sales to people who just want a framework to use for their gaming. Certainly I know of at least five who've declared a sale just on that basis.

Who cares if they don;t follow up with masses of stuff? Its not as if fantasy models are exactly hard to come by.

We're going to play ours collectively and firmly set in the Old World.

I'm going to use mine as an alternative 1480s setting, when Tudor brought diabolical pacts to the field, Richard III survived Bosworth and its all gone to ruin as York and Lancaster have utterly splintered but now have roaming chaotic forces and the emerging dead to contend with as well.



This message was edited 3 times. Last update was at 2018/12/11 11:12:11


 
   
Made in us
Near Golden Daemon Caliber





Affton, MO. USA

 Fenrir Kitsune wrote:
 TwilightSparkles wrote:
Very hard to imagine what these new rules could introduce that give them any traction beyond the initial release. Warlord products seem to get a lot of “noise” but very little has staying power beyond their original core games.


Mid level skirmish gaming in an open fantasy background using the bolt action engine? A lot of people are waiting for just that, so there'll be a lot of book sales to people who just want a framework to use for their gaming. Certainly I know of at least five who've declared a sale just on that basis.

Who cares if they don;t follow up with masses of stuff? Its not as if fantasy models are exactly hard to come by.

We're going to play ours collectively and firmly set in the Old World.

I'm going to use mine as an alternative 1480s setting, when Tudor brought diabolical pacts to the field, Richard III survived Bosworth and its all gone to ruin as York and Lancaster have utterly splintered but now have roaming chaotic forces and the emerging dead to contend with as well.


I care if they don’t do follow up stuff. I believe they said five armies to start with(could be wrong), if that’s it that’s not enough variance for covering the armies of the old world. Expansions are necessary to flesh out a universe to fill multiple roles and why new factions are constantly added.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in gb
Captain




London

 Theophony wrote:
 Fenrir Kitsune wrote:
 TwilightSparkles wrote:
Very hard to imagine what these new rules could introduce that give them any traction beyond the initial release. Warlord products seem to get a lot of “noise” but very little has staying power beyond their original core games.


Mid level skirmish gaming in an open fantasy background using the bolt action engine? A lot of people are waiting for just that, so there'll be a lot of book sales to people who just want a framework to use for their gaming. Certainly I know of at least five who've declared a sale just on that basis.

Who cares if they don;t follow up with masses of stuff? Its not as if fantasy models are exactly hard to come by.

We're going to play ours collectively and firmly set in the Old World.

I'm going to use mine as an alternative 1480s setting, when Tudor brought diabolical pacts to the field, Richard III survived Bosworth and its all gone to ruin as York and Lancaster have utterly splintered but now have roaming chaotic forces and the emerging dead to contend with as well.


I care if they don’t do follow up stuff. I believe they said five armies to start with(could be wrong), if that’s it that’s not enough variance for covering the armies of the old world. Expansions are necessary to flesh out a universe to fill multiple roles and why new factions are constantly added.


Well thats up to you. I'd just DIY it - and often do. Don't need it from above if you can make it yourself.


PS...........there is 11 lists + monsters in the book. If thats not enough for you, then up to you.

This message was edited 2 times. Last update was at 2018/12/11 13:26:00


 
   
Made in us
Near Golden Daemon Caliber





Affton, MO. USA

 Fenrir Kitsune wrote:
 Theophony wrote:
 Fenrir Kitsune wrote:
 TwilightSparkles wrote:
Very hard to imagine what these new rules could introduce that give them any traction beyond the initial release. Warlord products seem to get a lot of “noise” but very little has staying power beyond their original core games.


Mid level skirmish gaming in an open fantasy background using the bolt action engine? A lot of people are waiting for just that, so there'll be a lot of book sales to people who just want a framework to use for their gaming. Certainly I know of at least five who've declared a sale just on that basis.

Who cares if they don;t follow up with masses of stuff? Its not as if fantasy models are exactly hard to come by.

We're going to play ours collectively and firmly set in the Old World.

I'm going to use mine as an alternative 1480s setting, when Tudor brought diabolical pacts to the field, Richard III survived Bosworth and its all gone to ruin as York and Lancaster have utterly splintered but now have roaming chaotic forces and the emerging dead to contend with as well.


I care if they don’t do follow up stuff. I believe they said five armies to start with(could be wrong), if that’s it that’s not enough variance for covering the armies of the old world. Expansions are necessary to flesh out a universe to fill multiple roles and why new factions are constantly added.


Well thats up to you. I'd just DIY it - and often do. Don't need it from above if you can make it yourself.


PS...........there is 11 lists + monsters in the book. If thats not enough for you, then up to you.

If there are 11 lists that’s better than I thought. Though house ruling to fix stuff always limits who you play against and the possibility of growing a community or having tournaments.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in gb
Captain




London

 Theophony wrote:
 Fenrir Kitsune wrote:
 Theophony wrote:
 Fenrir Kitsune wrote:
 TwilightSparkles wrote:
Very hard to imagine what these new rules could introduce that give them any traction beyond the initial release. Warlord products seem to get a lot of “noise” but very little has staying power beyond their original core games.


Mid level skirmish gaming in an open fantasy background using the bolt action engine? A lot of people are waiting for just that, so there'll be a lot of book sales to people who just want a framework to use for their gaming. Certainly I know of at least five who've declared a sale just on that basis.

Who cares if they don;t follow up with masses of stuff? Its not as if fantasy models are exactly hard to come by.

We're going to play ours collectively and firmly set in the Old World.

I'm going to use mine as an alternative 1480s setting, when Tudor brought diabolical pacts to the field, Richard III survived Bosworth and its all gone to ruin as York and Lancaster have utterly splintered but now have roaming chaotic forces and the emerging dead to contend with as well.


I care if they don’t do follow up stuff. I believe they said five armies to start with(could be wrong), if that’s it that’s not enough variance for covering the armies of the old world. Expansions are necessary to flesh out a universe to fill multiple roles and why new factions are constantly added.


Well thats up to you. I'd just DIY it - and often do. Don't need it from above if you can make it yourself.


PS...........there is 11 lists + monsters in the book. If thats not enough for you, then up to you.

If there are 11 lists that’s better than I thought. Though house ruling to fix stuff always limits who you play against and the possibility of growing a community or having tournaments.


The old tournaments chestnut............. They've nothing to do with me, so aren't a consideration in my gaming nor creative projects. People want them fine, but - again - thats up to them.
   
Made in gb
Longtime Dakkanaut






Epic Armageddon has been doing pretty well for tournaments despite being run on "house rules" for over a decade now. Same with Blood Bowl before the latest box set came out. If your group has your own army lists, then you've got enough to start - just include your additions as part of the tournament pack - but you'll be better off trying to grow the community first, in that case.
   
 
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