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Made in pl
Regular Dakkanaut




Gurkhal wrote:


In regards to the painted figures above. Those are very nice although from a pedant point of view those are the Arryn colors, not the Stark ones. :(


Yeah, I know. But painting my armies in the "generic studio colour scheme" has always been anathema to me. I think I haven't painted any army that was just copying the default scheme in my entire, 25y history with wargaming, bar my earliest attempts with Warzone and a White Scars army later (which I still felt was "uniquely mine" despite the generic red-white livery, due to abundant conversions)

Hence

This message was edited 1 time. Last update was at 2021/04/20 07:06:51


 
   
Made in se
Fresh-Faced New User




Cyel wrote:
Gurkhal wrote:


In regards to the painted figures above. Those are very nice although from a pedant point of view those are the Arryn colors, not the Stark ones. :(


Yeah, I know. But painting my armies in the "generic studio colour scheme" has always been anathema to me. I think I haven't painted any army that was just copying the default scheme in my entire, 25y history with wargaming, bar my earliest attempts with Warzone and a White Scars army later (which I still felt was "uniquely mine" despite the generic red-white livery, due to abundant conversions)


Cheers!

You can naturally paint your models any way you like. I'm just a huge fan of Asoiaf and a bit of a pedant at times so I hope my words didn't come across as some form of attack of your creative right as a painter of models.

EDITED

By the way I like the look of your blue Lannisters. They kind of look like they are from my native country with that color scheme.

This message was edited 1 time. Last update was at 2021/04/22 01:34:22


 
   
Made in us
Stoic Grail Knight





Central Cimmeria

Nice Cyel! I dig the different colors. Very nice painting.
   
Made in us
Pyromaniac Hellhound Pilot





Alt-paint schemes can easily be handwaved as them being levies from one of that House's Bannermen - House Clegane units usually have more yellow than (if any) red for instance.

This message was edited 1 time. Last update was at 2021/04/23 18:32:43


 
   
Made in pl
Regular Dakkanaut




These models take contrast paints extremely well. Ramsay's doggos were so easy to paint with contrasts it felt unfair





I definitely recommend them to anyone who'd like to have their army finished in no time.
   
Made in us
Stoic Grail Knight





Central Cimmeria

Wow! Looking great! I really like Graywind (?) The wolf. The blues you picked really pop against the brown of the bases. A pleasure to look at.
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

Miniaturemarket just got the new wave in. I am still tempted by Free Folk models, but I have not yet decided to get into the game. There is a pretty decent group of players here in Saint Louis Missouri from what I've heard and seen.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Fixture of Dakka





I really wish we could get the 1.7 update so I know what I need to run dragons after the change.
   
Made in us
Savage Minotaur




Baltimore, Maryland

Have the developers given any indication as to when we’ll see White Walkers? Really digging the mechanics of the game and the mini’s, but I’m doing my best to hold out for them. Probably end up buying a Targaryen set just to paint.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
Darkwolf



West Sussex, UK

 nels1031 wrote:
Have the developers given any indication as to when we’ll see White Walkers? Really digging the mechanics of the game and the mini’s, but I’m doing my best to hold out for them. Probably end up buying a Targaryen set just to paint.


I would suspect not until the next book is released at the earliest (and only then if they appear more prominently there). The trouble is that as the game is based upon the books there is very little source material they can use to turn into models. Coldhands was previewed back in 2017 so hopefully he gets added at some point (not sure if there is an approval issue there or if he will be appearing in Nights Watch Heroes 2).
   
Made in us
Pyromaniac Hellhound Pilot





 nels1031 wrote:
Have the developers given any indication as to when we’ll see White Walkers? Really digging the mechanics of the game and the mini’s, but I’m doing my best to hold out for them. Probably end up buying a Targaryen set just to paint.

I wouldn't expect them at least until all the Great Houses are done - there's still the Martells, Arryn and maybe Tyrells to go. Plus I wouldn't be surprised if Boltons became a separate, non-Mercenary faction at some point. My understanding is all the designs actually have to go past GRRM, so that might stunt things if they're going to get fleshed out more in Winds/Dream.
   
Made in us
Pyromaniac Hellhound Pilot





Seems distribution might be un-sucking itself a bit more? US appears to be getting She-Bears and King's Men not long after Asia. Looks like some stores in the UK will have them soon too.
   
Made in pl
Regular Dakkanaut




Any rumour about the 2021 faction card packs? I'd love to start playing the game but don't want to learn the ropes with outdated rules. Tactic cards have been made available to print, but without unit/character cards it doesn't help much.

The app is not enough - first, I don't think it works on a PC and also, while it may be enough for a more experienced player who just has to check something occasionally, I think it will be far more convenient for me to have everything clearly visible in front of me, while I'm learning.
   
Made in us
Fixture of Dakka





Is anyone else having issues with recent posts? I see newer stuff, but the thread stops at a couple weeks ago...


Automatically Appended Next Post:
Weird, even my own post can't be seen.


Automatically Appended Next Post:
Third time's the charm!

The card packs are delayed due to a paper shortage in China. No ETA on when that will be resolved. I have seen some PDFs created out of the app data. I think that's the best bet for now without the app.

This message was edited 2 times. Last update was at 2021/05/25 13:41:50


 
   
Made in pl
Regular Dakkanaut




I tried googling it but couldn't find it. Could you post a link to such printer friendly pdfs with unit/character profiles 2021 ? Thank you!
   
Made in us
Fixture of Dakka





I'm not finding it now either unfortunately. I'd seen it on Discord earlier, but now I can't find it. :(
   
Made in us
Pyromaniac Hellhound Pilot





Cyel wrote:
I tried googling it but couldn't find it. Could you post a link to such printer friendly pdfs with unit/character profiles 2021 ? Thank you!

Does this work? https://www.facebook.com/groups/ASOIAFTMG/files/
   
Made in pl
Regular Dakkanaut




Unfortunately it doesn't :( It asks me to log in, apparently it is not a public group.

This message was edited 1 time. Last update was at 2021/05/26 17:51:15


 
   
Made in pl
Regular Dakkanaut




3 months in and I have painted:
8 infantry units
2 cavalry units
2 Dire Wolves
8 heroes
4 officers

108 small based models and 10 cavalry size models. These contrasts really do the job! Definitely recommend them for ASOIAF.


   
Made in pl
Regular Dakkanaut




 Gallahad wrote:

However, while list building is fun and there are some elements of synergy that reward list building it isn't too combo whombo like I hear Warmachine/Hordes or WHFB 8th was. You can show up and still have fun (and win) with very basic and obvious list builds.



I got into the game mostly because of the comments like that but now I keep hearing about poor balance, disparity between similarly priced units and certain builds being dominating. So what is it, really? A game where builds don't matter much or do they trump skill like with so many other wargames?
   
Made in us
Pyromaniac Hellhound Pilot





Cyel wrote:
 Gallahad wrote:

However, while list building is fun and there are some elements of synergy that reward list building it isn't too combo whombo like I hear Warmachine/Hordes or WHFB 8th was. You can show up and still have fun (and win) with very basic and obvious list builds.



I got into the game mostly because of the comments like that but now I keep hearing about poor balance, disparity between similarly priced units and certain builds being dominating. So what is it, really? A game where builds don't matter much or do they trump skill like with so many other wargames?

In my experience, the game is largely balanced... except when CMON manage to miss a few, glaring bugs that really stand out. In 1.6, there was a decent amount of parity between the factions - far from perfect, of course - if you excluded Stark and their 'free Direwolf' activation spam which stuck out like a sore thumb. In 1.7 you've got the Night's Watch, who're hilariously overtuned compared to the rest of the game which, with a possible exception of one Lannister build, works pretty well overall.

To be fair, the overwhelming majority of "the balance sucks, feth you CMON!" are regarding Night's Watch dominating the meta pretty much immediately, but these are coming from people who spent a year waiting for CMON to fix the afore mentioned Stark dominance only to wander straight into Night's Watch dominance, so the frustration is pretty understandable.

This message was edited 2 times. Last update was at 2021/08/02 13:02:19


 
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

 Arbitrator wrote:
Cyel wrote:
 Gallahad wrote:

However, while list building is fun and there are some elements of synergy that reward list building it isn't too combo whombo like I hear Warmachine/Hordes or WHFB 8th was. You can show up and still have fun (and win) with very basic and obvious list builds.



I got into the game mostly because of the comments like that but now I keep hearing about poor balance, disparity between similarly priced units and certain builds being dominating. So what is it, really? A game where builds don't matter much or do they trump skill like with so many other wargames?

In my experience, the game is largely balanced... except when CMON manage to miss a few, glaring bugs that really stand out. In 1.6, there was a decent amount of parity between the factions - far from perfect, of course - if you excluded Stark and their 'free Direwolf' activation spam which stuck out like a sore thumb. In 1.7 you've got the Night's Watch, who're hilariously overtuned compared to the rest of the game which, with a possible exception of one Lannister build, works pretty well overall.

To be fair, the overwhelming majority of "the balance sucks, feth you CMON!" are regarding Night's Watch dominating the meta pretty much immediately, but these are coming from people who spent a year waiting for CMON to fix the afore mentioned Stark dominance only to wander straight into Night's Watch dominance, so the frustration is pretty understandable.


So they are basically doing the GW thing of releasing a new line with crazy insane rules for better than average win rates and then toning it down later when they release a new army?

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Fixture of Dakka





No, not at all. The stuff that is way over turned has generally been pretty old. The newest armies have actually struggled to get going (though COVID had more than a little to do with that). They just did a massive rebalance of the whole game and Night's Watch came out of it better than it should have; I suspect in part because it was a strong faction before that underperformed in the prior meta dominated by activation spam. They got unneeded buffs while other things got much needed nerfs and the result is the two crossing in the night.
   
Made in pl
Regular Dakkanaut




Maybe I had my expectations too high, but the game disappointed me after a few plays. I was hoping for maneuver being king, but it seems to be trumped by combos and on equal footing with randomness (random charges just stand out as a sore thumb among very elegant movement rules and Diorderly Charge was unanimously named "worst rule since time immemorial" ...and we play A LOT of games).

All in all it's a neat little game but not the competitive rank& file utopia I was expecting it to be after reading this and similar threads.
   
Made in us
Pyromaniac Hellhound Pilot





Cyel wrote:
Maybe I had my expectations too high, but the game disappointed me after a few plays. I was hoping for maneuver being king, but it seems to be trumped by combos and on equal footing with randomness (random charges just stand out as a sore thumb among very elegant movement rules and Diorderly Charge was unanimously named "worst rule since time immemorial" ...and we play A LOT of games).

All in all it's a neat little game but not the competitive rank& file utopia I was expecting it to be after reading this and similar threads.

The charges are far less random than the majority of rank-and-file games where if you don't connect, you simply don't move at all. Always moving at least your movement speed gives a good deal more weigh-in compared to 2D6 and potentially getting anything from 2" to 12". Having to commit to the movement and potentially being in a very bad position also adds to the risk factor. Do you risk getting closer for a guaranteed charge, or do you leave it up to chance and potentially be out of position and open to getting charged in turn? To me that feels better than "I'm 10" away but I could get lucky on a dice roll, what's there to lose lol?"

I do think Disorderly Charges across open terrain, as well as having to roll to see if you get a 1 when you're fully within your Move is one of the weirder rules, but I think naming it the "worst rule" is a weird one - all you lose is the ability to reroll your first attacks, which is great to have, but usually will only land you a couple of extra kills. I'd keep Disorderly Charge as a thing for going through terrain however.

This message was edited 1 time. Last update was at 2021/08/04 12:30:46


 
   
Made in pl
Regular Dakkanaut




The thing with Diorderly Charge is it is 100% unnecesary, just a random kick in the nuts now and then for no reason or purpose.

And the fact that many games use some rule doesn't mean it's a good rule (especially in such a stale genre as wargaming). We all left 8th ed WFB with disgust mostly because of the introduction of random charges and in Asoiaf it also doesn't add anything to the experience.
   
Made in us
Fixture of Dakka





I think random charges are a bit of necessity in the era of premeasure. They prevent threat range from being absolute king in a lot of cases. The version ASoIaF uses is certainly a lot better than most, but I'm a bit surprised the same logic hasn't been applied to ranged attacks.
   
Made in pl
Regular Dakkanaut




Shielding, redirecting, sacrificing, jamming etc work perfectly well in Warmachine with both premeasuring and no random charges. And they are interesting, player-driven tactics instead of passive "let's roll and see if you die to my charge or me to yours"
   
Made in us
Fixture of Dakka





I'm not entirely sure. Warmachine regularly breaks down on threat ranges, though to be fair, some of that is an issue with specifically how stats get pushed by the developers. I've just found over a literal decade at this point, that the desire for charges to be both reliable and decisive results in it being exceedingly difficult for the game to find room for slower models. Without premeasuring, the difference between SPD6 and SPD5 was noticeable but nothing like the advantage that absolute certainty provides. I love love love Warmachine and would play it in a heartbeat over ASoIaF, but I'm not totally convinced it doesn't have room for improvement either.
   
Made in pl
Regular Dakkanaut




I agree Warmachine needs changes but I disagree adding randomness to movement is the way to go. It is not my experience that threat range means everything, there are somany ways to counter that, despite the all or nothing nature of WM alpha strike and the importance of scenario.


http://momentofclarity.eu/constance1-vs-asphyxious3-polish-team-championship-round-4/

I like this report as an example. Despite oppressive threat ranges and going first the Cryx player has his army carefully corralled, contained and taken apart by a much slower enemy. He loses because tactics, not because he didn't roll enough for his charges.

I'd much rather see things like that in Asoiaf too.
   
 
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