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Warhammer 40K 9th Edition ... is it worth it?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Keeper of the Flame





Monticello, IN

 Spacemanvic wrote:
My biggest gripe is having just purchased all the codex I needed for 8th edition(Space Marines, Primaris, Tyranid, Tau, Ork, Necron, Chaos, Imperial Guard), only to have 9th edition drop around my birthday (June 29th).

So, I picked up a copy of the Idomnitus rule book, and am seriously contemplating NOT getting this editions codex. I just don't trust GW to NOT change editions on me so quickly again. Now I just have to figure out all the changes made in the new Codeci and apply them to my 8th ed ones.


As soon as the 40K people hopped on wholesale with the 2-3 year edition changes, GW got the message that it could be the norm. It'll be pushed ever closer to a 6 month cycle if they can get away with it. Unless that whole "vote with your wallet" thing happens that never seems to happen.

Well, it happened with Warmaster but people flat out deny it happened.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

PenitentJake wrote:
5th was pretty good.

Lil tough if you're playing Genestealer Cults or Custodes. I don't think Admech have a 5th compatible dex either. Not sure about Harlequins or Deathwatch either.

Think you have to use the 3rd ed Witch Hunters to field Sisters, and when you do there's not going to be any difference between the orders.

I did like the game though, so not slamming anyone for making that choice. Doesn't sound like OP is necessarily looking for campaign play, so you're not missing out on Crusade. More accurately, you are missing out on Crusade, but you'd be missing out on it even if you were using 9th.

I think the Pro-Hammer 5th guys might have rules for armies that weren't given dexes until 8th, but I'm not sure.




I'm gonna go back to this for a second

.witch hunters codex-yes we use it in 5th and it works just fine, not only does it work fine like any other 3rd ed codex. it's rules are far more lore based rather than focusing on different orders for the sake of slight variations.

7th edition codexes can also be directly used without problem by simply following the core rules of 5th-meaning that any rule from 7th must conform to the USRs and standard 5th ed rules

Quick example since i play 7th ed cult mechanicum in 5th- all infantry models in the game move in 3 ways-standard infantry-6" move/d6" run(instead of shooting), 6" assault-cav/beasts/leaping-6" move/d6" run/12" assault

slow and purposeful-2d6" move(take the highest result)/d6" run/2d6" highest result charge so you woulld just ignore all the various odd movement distances from any codex unit in 7th edition

example 2-many mechanicus units have a "dunestrider" rule to represent how they can move through rough terrain. giving them an extra 3" move and assault distance-this would just revert to the 5th ed rule-"move through cover" to represent the same intent without granting extra movement not allowed in 5th.


On the points you just use whats in the codex, we have added a 5th edition addendum-all standard kit became free in 5th so photon, frag and krak grenades etc...are free for every armies standard infantry kit but not upgrades like melta bombs and such

keep in mind GW does not base points values by comparing one army to another army across the game. they base it on how valuable that unit is within it's own codex compared to other units there in.

A 3rd example of how easy it is-As i noted earlier our chaos player uses the 3.5 chaos dex, but he also owns a helldrake and wanted to put it in his list. that works like so-

.base points costs from 7th ed codex-pay points costs for all upgrades and follow their abilities/rules form the 3.5 codex so his helldrake is a base helldrake with the parasitic possession upgrade (it is already has demonic possession in it's base loadout) and the FW flyer upgrade of chaff/flare launchers available for all vehicle flyers in the game.

This also greatly helps out armies like tyranids. we favor the 4th ed codex but as most of you know the only real big bugs that existed in that edition were the carnifex and hive tyrant.

So say you want to add in the exocrine or trygon in your 4th ed list-do the same as above for the helldrake and use the (non-weapon) carnifex biomorph table for upgrades from the 4th ed codex.


You will find the game is very intuitive and fun to play





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

Regarding base sizes in 9th edition:

Larger bases let your unit potentially take a larger initial footprint. As you move around, you still, as a unit, take up roughly the same space so there's no particular range benefits. you still start 24" apart sort of thing, so you don't ever get any additional movement. Potentially, you put your back models out of range by spreading too far.

There is a general benefit, in that with 9th edition, by taking up more space you deny deep strike options to a larger portion of the board.


5th edition, larger bases were a benefit because you could spread further, making blast and teardrop weapons less effective. If I recall, though I might be wrong, it made it a bit more difficult to get a large number of guys into combat against smaller units, but that is probably a mistake on my part.


Overall, WMH is a game of milimeters, 40k is a game of inches. So slightly larger or smaller bases tend to balance out in terms of game mechanics.
   
Made in us
Brigadier General






Chicago

 Eilif wrote:
,
This probably falls into the category of things you shouldn't worry about until they become a n issue. Most likely the base size won't be an issue.

If it turns out to be a real issue to your local community (not just a local neckbeard or 2) then the eccentric base adapters I linked to in the last page should quickly and cheaply remedy the situation.

This is a genuine question, I'm not trying to be snarky.

How can it not be an issue? They're literally 7mm bigger. Given two models that makes a difference of almost a centimetre and a half.

I'm very open about not having a clue as to how the rules go, but I seem to remember arguing over millimetres back in the day. Either modern players fluff measurements big time (or they just don't apply - haven't read the rules) or I am misunderstanding something out of ignorance. I assume it's the second thing so I'm all ears here...

To be clear, I know it doesn't seem like much over a turn, but it would -- I imagine -- make a huge difference if two armies had different base sizes both in movement speed and also to the size of "hit boxes" and the like.


Sorry, I should have been more clear
I didn't think you were snarky at all.

Figure size and base size are two different questions.

Figure size.
Any GW figure for which rules exist is legal in play. If a player doesn't like your little 2nd edition marines you can tell them to stuff it.
"Hit box"may be a sore spot for some but as I said before the figs are legal. Those who are unhappy you didn't spend a bunch of cash on new figures can stuff it.

The only issue with figure sizes is your personal aesthetic regarding different sizes. My opinion is that not mixing then within the same unit is adequate for making it look right on the tabletop but YMMV.

Base Sizes.
This may be more nuanced. AFAIK,the rules do not require rebasing of any figures and GW has not modified their stand that any figure is legal fielded on the base it was supplied with when new. Also, as long as you are managing distance from the base front it won't affect movement rates.

The nuance is that tournaments may have their own requirements, and your local community might have it's own preferences that could be worth following.

Clearly if you are buying new marines they go on the 32mm basses as that is what is provided. However if you've got (or are borrowing) and old army, my earlier advice stands. Don't worry about it right now. Play it as is and don't worry about rebasing unless:
-you really want to
-the locals say "here's how we do things..."
-you find out that local tournaments are picky about base size.

This message was edited 2 times. Last update was at 2021/01/22 16:16:25


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Made in us
Quick-fingered Warlord Moderatus




As soon as the 40K people hopped on wholesale with the 2-3 year edition changes, GW got the message that it could be the norm. It'll be pushed ever closer to a 6 month cycle if they can get away with it. Unless that whole "vote with your wallet" thing happens that never seems to happen.


It happens more than people probably realize. It happened (eventually) in 7th, and it happened at the Sigmar launch as well. In fact, people voted with their wallets so hard at one point, that GW replaced the CEO. I think the issue is that it has to be dramatic for it to matter. Like with the Sigmar launch where, at one point, Space Marines alone were outselling all of Age of Sigmar combined, and stores were even starting to refuse to sell Sigmar merchandise because no one was buying it.

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
 
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