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![[Post New]](/s/i/i.gif) 2014/05/26 23:53:05
Subject: Ork rumours - First post updated 26th May
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Nasty Nob
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MeanGreenStompa wrote:and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.
The vehicles didn't get boned. The orks got BURNED.
Seriously, I like the idea of this rule. If a mob of orks zip by a Salamander, giving him the finger as they hurtle onto battle, he should unleash promethium upon them.
However, in actual practice, it just makes an assault army weaker and less competitive (hurts those raiders full of wyches, too). Sure, you could offset it with a points drop, but at some point boys are gonna be worth -1 points each at this rate.
Plus, while it makes sense, it ALSO makes sense that shooting at a vehicle that isn't open-topped might hurt a crewmember. Why is it that a flamethrower can burn some ork boys in their trukk, but a LASCANNON, penetrating a Rhino and immobilizing it, has zero chance of hurting a marine?
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![[Post New]](/s/i/i.gif) 2014/05/26 23:53:08
Subject: Ork rumours - First post updated 26th May
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Average Orc Boy
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MeanGreenStompa wrote:and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.
well, at least that screws the dark eldar, too. i hate dem spiky emo pointy-ears!
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![[Post New]](/s/i/i.gif) 2014/05/27 00:05:59
Subject: Re:Ork rumours - First post updated 26th May
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Primered White
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I like what I'm seeing of the Morkanaut, but I'm not willing to shell out what will probably be a hundred dollars or more just yet.
I'm hoping the next few days bring a few more leaks that make me a bit more excited.
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Salamanders 2nd Company [SM]: 500pts (painted)
Bad Moons [Orks]: 2,200pts (painted) |
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![[Post New]](/s/i/i.gif) 2014/05/27 00:12:32
Subject: Ork rumours - First post updated 26th May
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Regular Dakkanaut
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MeanGreenStompa wrote:and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.
I think this nerf is more than compensated by the new vehicle damage table. Orks dying due to 5's on the damage rolls has killed far more orks than flamers will.
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![[Post New]](/s/i/i.gif) 2014/05/27 00:24:57
Subject: Ork rumours - First post updated 26th May
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Tough-as-Nails Ork Boy
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Leerjawise wrote: MeanGreenStompa wrote:and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.
I think this nerf is more than compensated by the new vehicle damage table. Orks dying due to 5's on the damage rolls has killed far more orks than flamers will.
The problem is that it hurts us more than it helps us.
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"Nothing good can ever come from staying with normal people." -Harry McDougal (Outlaw Star)
"Hey, I don't make the rules, I just twist them to my purpose." -Celia (Order Of The Stick) |
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![[Post New]](/s/i/i.gif) 2014/05/27 00:25:57
Subject: Ork rumours - First post updated 26th May
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Hollerin' Herda with Squighound Pack
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It's only template weapons. short range, sure it will suck when someone pops out of reserve with 5 templates on my battlewagon, but at least I should be able to do something with another unit next turn and krump those lads.
Also think about all the fun WE will be able to get when we see an open-top vehicle and we can bring a trukk/BW/whatever you want full of burnas. put one template, and declare: Now that's 10D6 hits on your guys inside. 35 hits, 17 wounds... it it's other boys it will be an epic burn.
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![[Post New]](/s/i/i.gif) 2014/05/27 00:27:02
Subject: Ork rumours - First post updated 26th May
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Dakka Veteran
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MeanGreenStompa wrote:and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.
Might be an upgrade to make them closed-topped.
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![[Post New]](/s/i/i.gif) 2019/07/26 00:29:04
Subject: Ork rumours - First post updated 26th May
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Krazed Killa Kan
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Leerjawise wrote:
I think this nerf is more than compensated by the new vehicle damage table. Orks dying due to 5's on the damage rolls has killed far more orks than flamers will.
Yeah, so that's no problem given the exceptional amount of AP2/AP1 that Orks have.
Especially now that we have this awesome new walker with tons of AP4/3 S6 shooting.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2014/05/27 00:32:58
Subject: Ork rumours - First post updated 26th May
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Tough-as-Nails Ork Boy
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TedNugent wrote:Leerjawise wrote:
I think this nerf is more than compensated by the new vehicle damage table. Orks dying due to 5's on the damage rolls has killed far more orks than flamers will.
Yeah, so that's no problem given the exceptional amount of AP2/AP1 that Orks have.
Especially now that we have this awesome new walker with tons of AP4/3 S6 shooting.
It makes our hated enemy Armour 14 even more evil.
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"Nothing good can ever come from staying with normal people." -Harry McDougal (Outlaw Star)
"Hey, I don't make the rules, I just twist them to my purpose." -Celia (Order Of The Stick) |
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![[Post New]](/s/i/i.gif) 2014/05/27 00:47:04
Subject: Ork rumours - First post updated 26th May
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Plastictrees
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So they produced a little stompa guy and _didn't_ give it an option for a belly cannon?
Madness.
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![[Post New]](/s/i/i.gif) 2014/05/27 00:47:21
Subject: Ork rumours - First post updated 26th May
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Insect-Infested Nurgle Chaos Lord
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But look at it this way.
You'll not lose a whole squad of Tankbustas to an Explodes any more
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2014/05/27 00:50:42
Subject: Ork rumours - First post updated 26th May
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Tough-as-Nails Ork Boy
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Ascalam wrote:But look at it this way.
You'll not lose a whole squad of Tankbustas to an Explodes any more 
Agreed. I can see a lot of uses for it. Mostly in getting a small squad of cynobs, burna boyz, or tank bustas close enough to actually do some damage. Often for me they end up dead before they can really do their thing.
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"Nothing good can ever come from staying with normal people." -Harry McDougal (Outlaw Star)
"Hey, I don't make the rules, I just twist them to my purpose." -Celia (Order Of The Stick) |
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![[Post New]](/s/i/i.gif) 2014/05/27 00:56:32
Subject: Ork rumours - First post updated 26th May
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Hollerin' Herda with Squighound Pack
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Is the morka/Gora/naut an "assault" vehicle?
It is not open top (I hope!) so when it opens up its belly the orks coming out cannot assault right? All 6 of them (or 3 if they are MANz) must just shoot and wait for the next turn?
I really hope flashgitz have super-reliable awesome fire power because with BS2, even if they get 2 shot each they can only hit 4 times. Most units will soak up the 2-3 resulting wounds.
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![[Post New]](/s/i/i.gif) 2014/05/27 01:03:34
Subject: Ork rumours - First post updated 26th May
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Regular Dakkanaut
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Greyhound wrote:Is the morka/Gora/naut an "assault" vehicle?
It is not open top (I hope!) so when it opens up its belly the orks coming out cannot assault right? All 6 of them (or 3 if they are MANz) must just shoot and wait for the next turn?
I really hope flashgitz have super-reliable awesome fire power because with BS2, even if they get 2 shot each they can only hit 4 times. Most units will soak up the 2-3 resulting wounds.
I was kinda hoping for Deep Strike myself  But it doesn't appear to have any USR's.
I noticed that normally if a transport gets destroyed on the enemies turn, the unit left behind in the wreckage cannot assault on their following turn. Except for assault vehicles! Is this new to 7th?
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![[Post New]](/s/i/i.gif) 2014/05/27 01:05:54
Subject: Ork rumours - First post updated 26th May
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Krazed Killa Kan
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Ascalam wrote:But look at it this way.
You'll not lose a whole squad of Tankbustas to an Explodes any more 
You still can, just on 6's instead of 5s.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2014/05/27 01:12:04
Subject: Re:Ork rumours - First post updated 26th May
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Longtime Dakkanaut
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MeanGreenStompa wrote:and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.
Buggies don't transport, but yeah, that rules kinda sucks. Thankfully most template weapons have short range. Torrent, on the other hand...
TedNugent wrote: MeanGreenStompa wrote:and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.
What a resounding cause to go out and buy a $105 model that moves 6 inches per turn and has a 6 model transport capacity.
Things are already looking up
The Gorka/Morkanaut isn't open topped, so that rule doesn't have any effect whatsoever on the 6 models inside it.
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![[Post New]](/s/i/i.gif) 2014/05/27 01:24:54
Subject: Re:Ork rumours - First post updated 26th May
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Hollerin' Herda with Squighound Pack
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streamdragon wrote:The Gorka/Morkanaut isn't open topped, so that rule doesn't have any effect whatsoever on the 6 models inside it.
so when it opens its belly the 6 orks can't assault? just shoot?
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![[Post New]](/s/i/i.gif) 2014/05/27 01:25:36
Subject: Re:Ork rumours - First post updated 26th May
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Mekboy Hammerin' Somethin'
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Greyhound wrote: streamdragon wrote:The Gorka/Morkanaut isn't open topped, so that rule doesn't have any effect whatsoever on the 6 models inside it.
so when it opens its belly the 6 orks can't assault? just shoot?
That's what it looks like right now. We'll know for sure when the Codex comes 'round.
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![[Post New]](/s/i/i.gif) 2014/05/27 01:27:14
Subject: Re:Ork rumours - First post updated 26th May
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Hollerin' Herda with Squighound Pack
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Ok so maybe we'll have some good dangerous shooty orks like Flash gitz...
but in this case why would I want to leave them in a morkanaut for 3 turns as he shuffles around?
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This message was edited 1 time. Last update was at 2014/05/27 01:28:31
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![[Post New]](/s/i/i.gif) 2014/05/27 01:42:28
Subject: Ork rumours - First post updated 26th May
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Lead-Footed Trukkboy Driver
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Do the new rules about templates hitting passengers inside open top vehicles for flammers only or.other blast templates?
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I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2014/05/27 01:47:07
Subject: Ork rumours - First post updated 26th May
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Decrepit Dakkanaut
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TableTopJosh wrote:Do the new rules about templates hitting passengers inside open top vehicles for flammers only or.other blast templates?
As far as I've read here, it's the teardrop, not the blasts.
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![[Post New]](/s/i/i.gif) 2014/05/27 01:48:29
Subject: Ork rumours - First post updated 26th May
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Smokin' Skorcha Driver
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Sorry guys, I am not a fan of this new model, its too boxy and idk lame. 6 unit transport? Come on, who has a unit of only 6 with orks? Ill wait for the new dex but I really hope that it does not have some sort of new model that is an auto take. Also GW please don't ruin my lootas, thanks.
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![[Post New]](/s/i/i.gif) 2014/05/27 01:49:25
Subject: Ork rumours - First post updated 26th May
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Longtime Dakkanaut
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Well as was pointed out earlier, you can drop a small group of Meks inside and they can constantly repair HP or Weapon Destroyed results from inside. With careful planning, you could drop out your assault group, speed a trukk or two to block LOS, and then assault the next turn. It's not ideal, but then assault in 6/7 never really were. Automatically Appended Next Post: zammerak wrote:Sorry guys, I am not a fan of this new model, its too boxy and idk lame. 6 unit transport? Come on, who has a unit of only 6 with orks? Ill wait for the new dex but I really hope that it does not have some sort of new model that is an auto take. Also GW please don't ruin my lootas, thanks.
Warboss + 5 nobz? MA Warboss and 4 nobz? I agree the 6 transport capacity just seems sort of "there", but there are  "options".
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This message was edited 1 time. Last update was at 2014/05/27 01:51:04
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![[Post New]](/s/i/i.gif) 2014/05/27 01:51:30
Subject: Ork rumours - First post updated 26th May
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Smokin' Skorcha Driver
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I would like to see a squiggth over some walky thing personally :/
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![[Post New]](/s/i/i.gif) 2014/05/27 01:52:44
Subject: Ork rumours - First post updated 26th May
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Longtime Dakkanaut
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Doesn't FW already make a Squiggoth? Not that GW hasn't pilfered Forge World in the past...
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![[Post New]](/s/i/i.gif) 2014/05/27 01:56:30
Subject: Ork rumours - First post updated 26th May
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Decrepit Dakkanaut
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streamdragon wrote:Doesn't FW already make a Squiggoth? Not that GW hasn't pilfered Forge World in the past...
In general, there is a standing rule that says one cannot make what the other already makes. (it's to stop FW just making better looking versions of everything GW currently does...  )
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![[Post New]](/s/i/i.gif) 2014/05/27 01:56:36
Subject: Ork rumours - First post updated 26th May
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Smokin' Skorcha Driver
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They do but a less spendy plastic one with rules in the codex rather then 40k approved would be nice.
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![[Post New]](/s/i/i.gif) 2014/05/27 01:56:53
Subject: Re:Ork rumours - First post updated 26th May
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Regular Dakkanaut
Seattle, WA
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Morkanaught rules
Note the new Meganobz in the corner
Also from user "Imadethisforgifts" from /r/Warhammer on Reddit;
And, as a bonus fun fact, Grot Riggers now give the vehicle they're equipped to it will not die.
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This message was edited 4 times. Last update was at 2014/05/27 02:02:30
ORKS IS MADE FOR FIGHTIN' AN WINNIN'
~10,000
~2,000
~5,000 |
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![[Post New]](/s/i/i.gif) 2014/05/27 02:04:59
Subject: Ork rumours - First post updated 26th May
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Insect-Infested Nurgle Chaos Lord
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TedNugent wrote: Ascalam wrote:But look at it this way.
You'll not lose a whole squad of Tankbustas to an Explodes any more 
You still can, just on 6's instead of 5s.
Actually I was referring to them beating down an enemy vehicle, and then not losing the whole squad when it blows  Unless you are fighting DE or orks that is, or someone actually brought a landspeeder
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2014/05/27 02:06:12
Subject: Re:Ork rumours - First post updated 26th May
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Regular Dakkanaut
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ntdars wrote:Morkanaught rules
Note the new Meganobz in the corner
Also from user "Imadethisforgifts" from /r/Warhammer on Reddit;
And, as a bonus fun fact, Grot Riggers now give the vehicle they're equipped to it will not die.
Sorry Dude, you are about 5 pages too late
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