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Made in us
Nasty Nob




Cary, NC

 MeanGreenStompa wrote:
and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.




The vehicles didn't get boned. The orks got BURNED.

Seriously, I like the idea of this rule. If a mob of orks zip by a Salamander, giving him the finger as they hurtle onto battle, he should unleash promethium upon them.

However, in actual practice, it just makes an assault army weaker and less competitive (hurts those raiders full of wyches, too). Sure, you could offset it with a points drop, but at some point boys are gonna be worth -1 points each at this rate.

Plus, while it makes sense, it ALSO makes sense that shooting at a vehicle that isn't open-topped might hurt a crewmember. Why is it that a flamethrower can burn some ork boys in their trukk, but a LASCANNON, penetrating a Rhino and immobilizing it, has zero chance of hurting a marine?

 
   
Made in us
Average Orc Boy




Oregon IL

 MeanGreenStompa wrote:
and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.



well, at least that screws the dark eldar, too. i hate dem spiky emo pointy-ears!
   
Made in us
Primered White





Hawaii

I like what I'm seeing of the Morkanaut, but I'm not willing to shell out what will probably be a hundred dollars or more just yet.

I'm hoping the next few days bring a few more leaks that make me a bit more excited.

Salamanders 2nd Company [SM]: 500pts (painted)
Bad Moons [Orks]: 2,200pts (painted) 
   
Made in us
Regular Dakkanaut




 MeanGreenStompa wrote:
and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.



I think this nerf is more than compensated by the new vehicle damage table. Orks dying due to 5's on the damage rolls has killed far more orks than flamers will.
   
Made in us
Tough-as-Nails Ork Boy





South Carolina

Leerjawise wrote:
 MeanGreenStompa wrote:
and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.



I think this nerf is more than compensated by the new vehicle damage table. Orks dying due to 5's on the damage rolls has killed far more orks than flamers will.


The problem is that it hurts us more than it helps us.

"Nothing good can ever come from staying with normal people." -Harry McDougal (Outlaw Star)
"Hey, I don't make the rules, I just twist them to my purpose." -Celia (Order Of The Stick) 
   
Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

It's only template weapons. short range, sure it will suck when someone pops out of reserve with 5 templates on my battlewagon, but at least I should be able to do something with another unit next turn and krump those lads.

Also think about all the fun WE will be able to get when we see an open-top vehicle and we can bring a trukk/BW/whatever you want full of burnas. put one template, and declare: Now that's 10D6 hits on your guys inside. 35 hits, 17 wounds... it it's other boys it will be an epic burn.
   
Made in us
Dakka Veteran






 MeanGreenStompa wrote:
and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.


Might be an upgrade to make them closed-topped.
   
Made in us
Krazed Killa Kan






Leerjawise wrote:


I think this nerf is more than compensated by the new vehicle damage table. Orks dying due to 5's on the damage rolls has killed far more orks than flamers will.


Yeah, so that's no problem given the exceptional amount of AP2/AP1 that Orks have.

Especially now that we have this awesome new walker with tons of AP4/3 S6 shooting.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Tough-as-Nails Ork Boy





South Carolina

 TedNugent wrote:
Leerjawise wrote:


I think this nerf is more than compensated by the new vehicle damage table. Orks dying due to 5's on the damage rolls has killed far more orks than flamers will.


Yeah, so that's no problem given the exceptional amount of AP2/AP1 that Orks have.

Especially now that we have this awesome new walker with tons of AP4/3 S6 shooting.


It makes our hated enemy Armour 14 even more evil.

"Nothing good can ever come from staying with normal people." -Harry McDougal (Outlaw Star)
"Hey, I don't make the rules, I just twist them to my purpose." -Celia (Order Of The Stick) 
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

So they produced a little stompa guy and _didn't_ give it an option for a belly cannon?
Madness.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

But look at it this way.

You'll not lose a whole squad of Tankbustas to an Explodes any more

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Tough-as-Nails Ork Boy





South Carolina

 Ascalam wrote:
But look at it this way.

You'll not lose a whole squad of Tankbustas to an Explodes any more


Agreed. I can see a lot of uses for it. Mostly in getting a small squad of cynobs, burna boyz, or tank bustas close enough to actually do some damage. Often for me they end up dead before they can really do their thing.

"Nothing good can ever come from staying with normal people." -Harry McDougal (Outlaw Star)
"Hey, I don't make the rules, I just twist them to my purpose." -Celia (Order Of The Stick) 
   
Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

Is the morka/Gora/naut an "assault" vehicle?

It is not open top (I hope!) so when it opens up its belly the orks coming out cannot assault right? All 6 of them (or 3 if they are MANz) must just shoot and wait for the next turn?

I really hope flashgitz have super-reliable awesome fire power because with BS2, even if they get 2 shot each they can only hit 4 times. Most units will soak up the 2-3 resulting wounds.
   
Made in us
Regular Dakkanaut




Greyhound wrote:
Is the morka/Gora/naut an "assault" vehicle?

It is not open top (I hope!) so when it opens up its belly the orks coming out cannot assault right? All 6 of them (or 3 if they are MANz) must just shoot and wait for the next turn?

I really hope flashgitz have super-reliable awesome fire power because with BS2, even if they get 2 shot each they can only hit 4 times. Most units will soak up the 2-3 resulting wounds.


I was kinda hoping for Deep Strike myself But it doesn't appear to have any USR's.


I noticed that normally if a transport gets destroyed on the enemies turn, the unit left behind in the wreckage cannot assault on their following turn. Except for assault vehicles! Is this new to 7th?





   
Made in us
Krazed Killa Kan






 Ascalam wrote:
But look at it this way.

You'll not lose a whole squad of Tankbustas to an Explodes any more


You still can, just on 6's instead of 5s.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Longtime Dakkanaut






MeanGreenStompa wrote:and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.

Buggies don't transport, but yeah, that rules kinda sucks. Thankfully most template weapons have short range. Torrent, on the other hand...

TedNugent wrote:
 MeanGreenStompa wrote:
and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.



What a resounding cause to go out and buy a $105 model that moves 6 inches per turn and has a 6 model transport capacity.

Things are already looking up

The Gorka/Morkanaut isn't open topped, so that rule doesn't have any effect whatsoever on the 6 models inside it.
   
Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

 streamdragon wrote:
The Gorka/Morkanaut isn't open topped, so that rule doesn't have any effect whatsoever on the 6 models inside it.


so when it opens its belly the 6 orks can't assault? just shoot?
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

Greyhound wrote:
 streamdragon wrote:
The Gorka/Morkanaut isn't open topped, so that rule doesn't have any effect whatsoever on the 6 models inside it.


so when it opens its belly the 6 orks can't assault? just shoot?


That's what it looks like right now. We'll know for sure when the Codex comes 'round.

   
Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

Ok so maybe we'll have some good dangerous shooty orks like Flash gitz...
but in this case why would I want to leave them in a morkanaut for 3 turns as he shuffles around?

This message was edited 1 time. Last update was at 2014/05/27 01:28:31


 
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

Do the new rules about templates hitting passengers inside open top vehicles for flammers only or.other blast templates?

I always press dat, if you know what I mean. 
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

TableTopJosh wrote:
Do the new rules about templates hitting passengers inside open top vehicles for flammers only or.other blast templates?


As far as I've read here, it's the teardrop, not the blasts.



 
   
Made in us
Smokin' Skorcha Driver





Central MN

Sorry guys, I am not a fan of this new model, its too boxy and idk lame. 6 unit transport? Come on, who has a unit of only 6 with orks? Ill wait for the new dex but I really hope that it does not have some sort of new model that is an auto take. Also GW please don't ruin my lootas, thanks.

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Longtime Dakkanaut






Well as was pointed out earlier, you can drop a small group of Meks inside and they can constantly repair HP or Weapon Destroyed results from inside. With careful planning, you could drop out your assault group, speed a trukk or two to block LOS, and then assault the next turn. It's not ideal, but then assault in 6/7 never really were.


Automatically Appended Next Post:
 zammerak wrote:
Sorry guys, I am not a fan of this new model, its too boxy and idk lame. 6 unit transport? Come on, who has a unit of only 6 with orks? Ill wait for the new dex but I really hope that it does not have some sort of new model that is an auto take. Also GW please don't ruin my lootas, thanks.


Warboss + 5 nobz? MA Warboss and 4 nobz? I agree the 6 transport capacity just seems sort of "there", but there are "options".

This message was edited 1 time. Last update was at 2014/05/27 01:51:04


 
   
Made in us
Smokin' Skorcha Driver





Central MN

I would like to see a squiggth over some walky thing personally :/

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Longtime Dakkanaut






Doesn't FW already make a Squiggoth? Not that GW hasn't pilfered Forge World in the past...
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

 streamdragon wrote:
Doesn't FW already make a Squiggoth? Not that GW hasn't pilfered Forge World in the past...


In general, there is a standing rule that says one cannot make what the other already makes. (it's to stop FW just making better looking versions of everything GW currently does... )



 
   
Made in us
Smokin' Skorcha Driver





Central MN

They do but a less spendy plastic one with rules in the codex rather then 40k approved would be nice.

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Regular Dakkanaut




Seattle, WA

Morkanaught rules



Note the new Meganobz in the corner

Also from user "Imadethisforgifts" from /r/Warhammer on Reddit;

And, as a bonus fun fact, Grot Riggers now give the vehicle they're equipped to it will not die.

This message was edited 4 times. Last update was at 2014/05/27 02:02:30


ORKS IS MADE FOR FIGHTIN' AN WINNIN'

~10,000
~2,000
~5,000 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

 TedNugent wrote:
 Ascalam wrote:
But look at it this way.

You'll not lose a whole squad of Tankbustas to an Explodes any more


You still can, just on 6's instead of 5s.


Actually I was referring to them beating down an enemy vehicle, and then not losing the whole squad when it blows Unless you are fighting DE or orks that is, or someone actually brought a landspeeder

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Regular Dakkanaut




 ntdars wrote:
Morkanaught rules



Note the new Meganobz in the corner

Also from user "Imadethisforgifts" from /r/Warhammer on Reddit;

And, as a bonus fun fact, Grot Riggers now give the vehicle they're equipped to it will not die.


Sorry Dude, you are about 5 pages too late
   
 
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