Switch Theme:

Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Or a typo, one can hope.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Lieutenant General





Florence, KY

zamerion wrote:
Dudeface wrote:
Not seen it mentioned but the preview page has "a time to celebrate" and "new rules" listed for the May issue, could be something, might be nothing.


Maybe AoS General handbook II?

The current General's Handbook dropped on July 23rd, 2016.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Ruthless Interrogator







 BrookM wrote:
Or a typo, one can hope.


It's almost certain that is a typo. The Skitarii specialist is 90 points. The Neophyte one is probably 100.

You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in gb
Member of a Lodge? I Can't Say





 Starfarer wrote:
 BrookM wrote:
Or a typo, one can hope.


It's almost certain that is a typo. The Skitarii specialist is 90 points. The Neophyte one is probably 100.


I don't think so...

Why would a random cultist be more than an Ad-Mech foot soldier?
   
Made in gb
Longtime Dakkanaut





WD describes the new terrain as the first three kits in the Sector Mechanicus range. Fingers crossed its more than just rebrands of existing kits.

Just spotted a crane in the pics of the Ferro-giant alphus board

This message was edited 2 times. Last update was at 2017/03/27 21:25:51


 
   
Made in us
Ruthless Interrogator







 NivlacSupreme wrote:
 Starfarer wrote:
 BrookM wrote:
Or a typo, one can hope.


It's almost certain that is a typo. The Skitarii specialist is 90 points. The Neophyte one is probably 100.


I don't think so...

Why would a random cultist be more than an Ad-Mech foot soldier?


Because it's not a random cultist, it's a specialist for the gang. Heavies in Necromunda cost more than regular models, partially based on the equipment they had access to.

The cost for the Neophyte heavy is so far off from the rest of the costs listed for everything else that it is 99.9% likely it's a typo.

This message was edited 1 time. Last update was at 2017/03/27 21:31:23


You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in au
Snord





Interesting that the Hand Flamer doesnt have a template, it is fully converted to range.
   
Made in pl
Wicked Warp Spider





 MangoMadness wrote:
Interesting that the Hand Flamer doesnt have a template, it is fully converted to range.


Original 2nd ed/Necromunda Hand Flamer used a much smaller template than the current one does.
   
Made in au
Snord





nou wrote:
 MangoMadness wrote:
Interesting that the Hand Flamer doesnt have a template, it is fully converted to range.


Original 2nd ed/Necromunda Hand Flamer used a much smaller template than the current one does.


I know, thats why i commented that it has been removed and changed to a ranged weapon
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Verviedi wrote:
 BrookM wrote:
Those are not options for those models though.

...Exactly. Encouraging conversions, like old Necromunda.
You can make Rangers with Radium Carbines. That's new, isn't it?

This message was edited 1 time. Last update was at 2017/03/27 22:26:40


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Crimson wrote:
Can anyone remind me what's the point of the juves (or equivalents)? IIRC, in Necromunda they had different equipment options than normal gangers, but this is not the case with these lists, so are they just slightly cheaper, suckier, basic gangers?
They advance more quickly. Between 0 XP and 21 XP (where they become a Ganger), there are tons more advances, so they get skills and stat upgrades fast.

 Verviedi wrote:
 BrookM wrote:
Those are not options for those models though.

...Exactly. Encouraging conversions, like old Necromunda.
As mentioned previously, GW can't sell conversions.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Yep, meatshields and if they survive they end up experienced and gnarly pretty quick.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Fixture of Dakka






 Necros wrote:
I bought 2 boxes of Skitarii when they first came out with grand plans for an army, that fizzled out. So I'll definitely be putting together a gang of them.

Are there any regular tyranids in the game? Like a bunch of different gaunts lead by a warrior?


I shall add a Genestealer pet, and I shall name him- Spots.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Ruthless Interrogator







 H.B.M.C. wrote:


 Verviedi wrote:
 BrookM wrote:
Those are not options for those models though.

...Exactly. Encouraging conversions, like old Necromunda.
As mentioned previously, GW can't sell conversions.


Tell that to the Inq28 community. I've spent far more on random kits for converted gangs and warbands than it would cost to build a standard size 40k army. They absolutely encourage conversions or Blanchitsu wouldnt be a fixture in White Dwarf. That said, they aren't going print rules for things that dont come in a box. Not ideal, but dont pretend that is a new thing. Necromunda did it 21 years ago, so this isn't a surprise nor a new development. It's your campaign, add house rules of needed, which was also part of Necromunda as well.

This message was edited 2 times. Last update was at 2017/03/28 01:03:51


You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in us
Decrepit Dakkanaut





Hyperspace

 casvalremdeikun wrote:
 Verviedi wrote:
 BrookM wrote:
Those are not options for those models though.

...Exactly. Encouraging conversions, like old Necromunda.
You can make Rangers with Radium Carbines. That's new, isn't it?

Yes, and I truly love that.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in ca
Dakka Veteran





 MangoMadness wrote:
nou wrote:
 MangoMadness wrote:
Interesting that the Hand Flamer doesnt have a template, it is fully converted to range.


Original 2nd ed/Necromunda Hand Flamer used a much smaller template than the current one does.


I know, thats why i commented that it has been removed and changed to a ranged weapon


I thought the last incarnation of Necromunda (Underhive) did away with the small hand flamer template. I'm sure it used the current templates.
   
Made in tw
Longtime Dakkanaut





Conversions (along with the now classic Custodian artwork from the card games) are what pulled me into 40k despite years of naysaying my brother about it and sticking to historicals.

Anything that promotes it is welcome. And to those who say GWcant sell conversions, thry sure sold me on them!

   
Made in au
Infiltrating Broodlord





Chairman Aeon wrote:

I thought the last incarnation of Necromunda (Underhive) did away with the small hand flamer template. I'm sure it used the current templates.


It did, same with Community edition

But I always felt that it was too powerful the hand flamer, in that game sure it is only Str3 but still you can hit a lot of duders with it
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Didn't Underhive change the Hand Flamer to the regular flamer template, but you got 1 shot and that's it?

 Starfarer wrote:
Tell that to the Inq28 community. I've spent far more on random kits for converted gangs and warbands than it would cost to build a standard size 40k army. They absolutely encourage conversions or Blanchitsu wouldnt be a fixture in White Dwarf. That said, they aren't going print rules for things that dont come in a box. Not ideal, but dont pretend that is a new thing. Necromunda did it 21 years ago, so this isn't a surprise nor a new development. It's your campaign, add house rules of needed, which was also part of Necromunda as well.
Except that GW kits are becoming less and less modular as they react to the CHS situation.

With the exception of Space Marines (and then even some of them with the way they're moulding the hands and weapons) they are trying to drive away the third-party bits industry. Just look at a lot of recent releases - Tzaangors are a good recent example - where their bits are compatible with them and them alone. The arms contain part of the shoulder/shoulder blades, and are as far from generic as possible, making simple conversions and kitbashing very difficult.

 Grot 6 wrote:
I shall add a Genestealer pet, and I shall name him- Spots.


The big Genestealer Cult in our campaign had two Purestrains. The original one was called Huggles.

He just wants to hug!

This message was edited 1 time. Last update was at 2017/03/28 01:59:18


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Knight of the Inner Circle






I am thinking about ordering this off GW website, but it says the product doesn't ship out till the following Monday
So it will be the next Wednesday before I would get mine.. Anyone have experience with GW Mail order in the US??
I have also heard the people get their stuff early instead.. but just wondering..

 
   
Made in us
Ruthless Interrogator







 H.B.M.C. wrote:


 Starfarer wrote:
Tell that to the Inq28 community. I've spent far more on random kits for converted gangs and warbands than it would cost to build a standard size 40k army. They absolutely encourage conversions or Blanchitsu wouldnt be a fixture in White Dwarf. That said, they aren't going print rules for things that dont come in a box. Not ideal, but dont pretend that is a new thing. Necromunda did it 21 years ago, so this isn't a surprise nor a new development. It's your campaign, add house rules of needed, which was also part of Necromunda as well.
Except that GW kits are becoming less and less modular as they react to the CHS situation.

With the exception of Space Marines (and then even some of them with the way they're moulding the hands and weapons) they are trying to drive away the third-party bits industry. Just look at a lot of recent releases - Tzaangors are a good recent example - where their bits are compatible with them and them alone. The arms contain part of the shoulder/shoulder blades, and are as far from generic as possible, making simple conversions and kitbashing very difficult.


The hand being molded onto the weapons thing was annoying at first, but now that every kit is that way it makes it just as easy as before. I havent seen the tzaangors, and there are certainly kits that aren't ideal but there's more to work with now that there ever was. One quick search shows just how much versatility there is, and kits like the GSC hybrids have made for so many different unique conversions.

Still that is all beside the point that the person mentioning conversions was for wargear not normally allowed by that faction. Thats not particularly surprising, and again is easily bypassed in a campaign setting where you make the rules. Seems like creating an issue to complain about when there really isn't an issue.

You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in se
Executing Exarch






The Tzaangors having their chest and arms in one piece is more likely because it looks way better. They have bare upper bodies, so having their arms connect at the shoulder would look horribly unnatural. They actually came up with a solution that allows for multipose organic creatures without seam lines.

But yeah, these last couple of years have been a goldmine of amazing conversion kits. INQ28 (a community I'm very involved with) has seen a huge surge in popularity, especially on FB, because of how many great, interchangeable kits GW have released lately that have become staples in the community. GSC being the latest, and they're even specifically called out in White Dwarf as being compatible with Skitarii bits.

This message was edited 3 times. Last update was at 2017/03/28 05:23:46


 
   
Made in gb
Fixture of Dakka






 H.B.M.C. wrote:
 BrookM wrote:
Pity they're using studio models to play on it and not their own conversions or the like.


You can't sell conversions...


Like all the battle reports for Necromunda, where the players used their own converted gangs? No, that's not right ...

 zedmeister wrote:
 ZebioLizard2 wrote:
So they did bring back sustained fire dice.


I suspect it will be a d6 roll halved rounding down. Scores of nought, Jam. Unless, of course, you have an old set.


Necromunda Underhive did away with Sustained Fire dice fourteen years ago.
In the original edition, you rolled to hit once, then rolled x Sustained Fire dice. In underhive, you first roll x D3, then make that many To Hit rolls. It's much less all-or-nothing, and the removal of the Jam result is replaced by the possibility of having to make up to 6 Ammo rolls instead of one.

 MangoMadness wrote:
nou wrote:
 MangoMadness wrote:
Interesting that the Hand Flamer doesnt have a template, it is fully converted to range.


Original 2nd ed/Necromunda Hand Flamer used a much smaller template than the current one does.


I know, thats why i commented that it has been removed and changed to a ranged weapon


The Underhive edition tweaked the rules to use the templates available in 3rd edition 40k onwards; the hand flamer in that used the flamer template instead of its old titchy wee one, but only got one shot. I think this version is better.

As for conversions, we all managed to convert metal one-piece Necromunda gangers. If things like Tzanngors not having universal arm joints is putting you off, then I'm going to start complaining about the feckless youth of today.
   
Made in mx
Cold-Blooded Saurus Warrior




Xalapa, Veracruz

Sorry if this was already posted but: http://www.miniwars.eu/2017/03/imagenes-white-dwarf-abril.html

A TON of scenery, some Genestealers and Skitarii rules, and other stuff (15 or so pics).

(Spanish article, but you don't need to know spanish to see the pics)

This message was edited 1 time. Last update was at 2017/03/28 09:26:36


 
   
Made in se
Executing Exarch






CMLR wrote:
Sorry if this was already posted but: http://www.miniwars.eu/2017/03/imagenes-white-dwarf-abril.html

A TON of scenery, some Genestealers and Skitarii rules, and other stuff (15 or so pics).

(Spanish article, but you don't need to know spanish to see the pics)


Yeah those are my pics that were removed from this thread. Don't know if you can post them.
   
Made in nl
Hunting Glade Guard




Holland

CMLR wrote:
Sorry if this was already posted but: http://www.miniwars.eu/2017/03/imagenes-white-dwarf-abril.html

A TON of scenery, some Genestealers and Skitarii rules, and other stuff (15 or so pics).

(Spanish article, but you don't need to know spanish to see the pics)


Derived from the pictures of this site, the "game" set will include 1x Alchomite stack, 1x Ferratonic Furnance and a set of walkway including 2x half platform (extra, 4 in total), 2x Corner walkways, 2x half length straight walkways and 2x full length straight walkways.

O & G 4000 pts
Wood Elves 6000 pts

CSM 6300 pts
2000 pts
:daemon: Daemons of Chaos 1600 pts

Other games:
BFG, Mordheim, HH BoP, WQ Silver tower, X-wing, Freebooters Fate, Infinity
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 H.B.M.C. wrote:
Except that GW kits are becoming less and less modular as they react to the CHS situation.

With the exception of Space Marines (and then even some of them with the way they're moulding the hands and weapons) they are trying to drive away the third-party bits industry. Just look at a lot of recent releases - Tzaangors are a good recent example - where their bits are compatible with them and them alone. The arms contain part of the shoulder/shoulder blades, and are as far from generic as possible, making simple conversions and kitbashing very difficult.


Yeah but no, given they are demonstrably designing kits to be compatible:



I think you're using the wrong example to prove a point it doesn't prove. As others have stated, the Tzaangor 'arm attached to shoulder' is to avoid the dreaded Catachan Shoulder Seam that looks, well, awful. And the hand attached to weapon has been stated to be to avoid Wonky Weapon Syndrome - ie the hand and gun are always aligned.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Regular Dakkanaut






I think its more the issue that GW is not going to write rules for such conversions.
Hopefully this game will encourage community like Necromunda and Inquisimunda
   
Made in fr
Hallowed Canoness





So, no news about which factions will have rules?

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in se
Regular Dakkanaut





 Mymearan wrote:
Yeah those are my pics that were removed from this thread. Don't know if you can post them.


While posting images is not always ok, links usually are.
   
 
Forum Index » News & Rumors
Go to: