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2015/07/22 23:59:10
Subject: Mostly Scratch Built Stuff on the Cheap now with D&D Dungeons
Peeling the foamcore is an old trick, but a very good one. Never thought the cheap stuff would work better. Is it the stuff with the really slick paper? I've seen regular foamcore peeled and then used for all sorts of textures.
These are all really, really cool. Good thing I subbed your thread some time ago
Keep up the good work.
This message was edited 1 time. Last update was at 2015/07/23 00:00:28
2015/07/23 05:08:36
Subject: Mostly Scratch Built Stuff on the Cheap now with D&D Dungeons
The cheap stuff has a really matte finish, is slightly thinner per sheet, and is more pliable. All things I used to consider drawbacks, but are now consider virtues.
That's pretty cool, and looks like you can crank them out faster and store them easier than fully 3d dungeon rooms. I'm still going for the later because they'll be on display as much as they'll be used sadly, but I definitely can appreciate the 2.5d dungeon scenery for regular gamers.
Nice stuff!
2015/07/23 20:11:56
Subject: Mostly Scratch Built Stuff on the Cheap now with D&D Dungeons
my own tiles are based on a square of 7cm....so that tile would be around 14 cm...
i like that layered look... that could be indeed a way to manage that stone floor look....hmm...i think you could add a bit of sand to the mix to break up the perhaps monotonous pattern?
There is no real need to tile the floors. A bit of sand for texure, like you mentioned, and some paint is all you need. I'm just having fun experimenting with different techniques.
Right now I'm thinking I'm going to find a quick way to paint them, probably with sponges and stamps, and then make more detailed rooms later, as needed.
The only issue I'm having at the moment is a conflict between wanting to make modular tiles and a desire for making tiles for the adventure, The Mines of Phandelver, my group is currently playing through, which is not terribely modular in design.
I've always thought the matte finish was a virtue, since it takes paint much better than the slick finish. And is easier to cut cleanly.
Very cool stuff. Have you considered making the walls detachable, so you can build bigger rooms from the tiles you have? (pardon if you've mentioned this already. I'm diligent about looking at photos, not so much about reading. The internet is a visual medium after all.)
This message was edited 1 time. Last update was at 2015/07/23 22:31:34
2015/07/23 22:34:24
Subject: Mostly Scratch Built Stuff on the Cheap now with D&D Dungeons
they use higher wall sections tho... i guess if you want certain settings taller walls are needed
as for the painting of the ground... we have a round kitchen sponge... used for cleaning out bottles... it is broken... but in my mind i see a rolling stamp...if i plan it carefully this might work even...
Automatically Appended Next Post: at red... there are tiles shown above that have not on all four sides walls...thus you can arrange it to have truly giant rooms...if you puzzle them together as you see fit...even non square rooms are thus possible...
This message was edited 1 time. Last update was at 2015/07/23 22:37:34
I've done modular walls with cardstock dungeon stuff, but the problem with them becomes having to find a way to secure them while playing, and they are more difficult to store.
In the past I've built 3D dungeons, with seperate walls, and magnetic bases. It can look great, but it's just more work to build, paint, store, and is a pain to transport.
Such cool D&D stuff! I wish I could be the kind of DM that made 3d walls and traps and such but I craft and paint so slowly. I would never run any games!
Forgive me now! Tomorrow I may no longer feel guilty...
The D&D/RPG scenery stuff you've been putting together is very nice. I'd be tempted to make some as well after looking through these, but my group rarely manages to play D&D/PF. Great work!
My plan is to hammer out a basic set of tiles over the next couple of weeks and then I could relax and make special rooms here and there as needed. Trying to keep the build and paint job simple, to expedite that goal.
^ that was my plan too, besides I need to fully get my group/family to be hooked up with that idea first...while the initial interest is strong it needn't stay that way...and unfortunately I have no other peeps to play with...
I'm sure DMGINFO covered angled tiles at some point, but he has 80+ videos so it's possible it's just burried.
If you check out Wyloch's videos he has fewer videos, but makes more detailed tiles.
He also has a video that specifically covers slanted and curved tiles.
wow...you sure know how o drag one into the deeper bowels of the rabbit hole...^^
cool thank you...maybe i will even experiment with curved tiles... that looks very nice that way...but then i have to find a new way to build the walls...my wood isn“t bendy enough...(no pun intended...)
Wyloch has some great stuff, but he's pretty married to idea of creating small Dwarven Forge Sized and styled pieces that allow him to recreate D&D 0E and 1E style maps.
I personally dislike that style map because the wall thickness is almost nonexistant. I can recall 1st and 2nd edition adventures where players hammered through the walls themselves, becuase they were apparantly only 6 or so inches thick, according to the maps.
"The door is trapped, and we have no thief"
"It's okay, the wall has about 20HP per square foot. The fighters can bash a man sized hole through the wall in a few minutes"
Bwahaha, I like reasoning like that but only to a point That's when you let them do it a couple of times but when they decide to use their usual method in a room that's suddenly filling up with water... the bricks are just a facade over plates of iron! Muahaahhahah etc etc blah.
I'm hoping to have some negative space in my collection as well, though *some* adjacent rooms will be fine.
2015/07/27 01:38:25
Subject: Re:Mostly Scratch Built Stuff on the Cheap now with D&D Dungeons
adamsouza wrote: Wyloch has some great stuff, but he's pretty married to idea of creating small Dwarven Forge Sized and styled pieces that allow him to recreate D&D 0E and 1E style maps.
I personally dislike that style map because the wall thickness is almost nonexistant. I can recall 1st and 2nd edition adventures where players hammered through the walls themselves, becuase they were apparantly only 6 or so inches thick, according to the maps.
"The door is trapped, and we have no thief"
"It's okay, the wall has about 20HP per square foot. The fighters can bash a man sized hole through the wall in a few minutes"
Beautiful stuff though.
But all the noise they make attracts every monster in the dungeon, at all once.
Have you seen the dungeon tiles used in the D&D adventure games? They look like this The manner they interlock together may be of interest. I would go for at 6x6 tiles too.
2015/07/27 03:40:40
Subject: Re:Mostly Scratch Built Stuff on the Cheap now with D&D Dungeons
I actually own a crap ton of dungeon floor tiles. I'm mostly just trying to get away from using printed materials.
I get what you are saying about the party hammering thorugh walls as well. it just shouldn't even be an option. I'd rather use a dungeon that is designed with some semblance of logic, and structural integrity, than have to Game Master away what the players think is a viable option. The tiles I'm using pretty make the walls between adjacent rooms 5ft thick, so the idea of hamering through walls shouldn't ever be a thought, let alone an option.
Okay, hammered out 3 spiral staircases, a straight staircase, some book shelves, a table, and a wall section with a revolving secret door. I'll try to get pictures of them up tonight.
It's a bit time consuming, but I would gladly trade in all the time I spent over the years printing and gluing cardstock dungeons, or hand drawing maps, for time spent using this approach.
Kids will be back in school in a month, and I could see easily building a new dungeon feature and having it painted every other day, while the wife and kids aren't around.
Automatically Appended Next Post: Before I go to bed
Stairs Up
Stairs Down
This message was edited 1 time. Last update was at 2015/07/30 07:40:36
I've made a few, more detailed, 6inch tooms, and some redesigned pendulum trap blades. I'm going to try and get them painted and posted in this weekend, but I just signed on to do 16 hours of overtime this weekend, and Saturday night I'm running a D&D campaign, so it's cutting it close. Also having a crew come by Monday morning to put solar panels on the house, so I need to clear around the electrical panels and crawl space entrance. Soo, busy weekend, but I'm going to push to get some painting progress, even if it costs me a few hours of sleep each night.
This message was edited 1 time. Last update was at 2015/07/31 19:55:04