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Made in nl
Longtime Dakkanaut





 Xenomancers wrote:
 Ordana wrote:
Castellan = raven. Nothing approaches the power of Order of Companions literally doubling your firepower.

Unless you lose out to Quindar and get mortal wounded to death turn 1. In that case Resurrection is superior.
Right.
Except for Vect existing.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

It’s 4 dang CP!

I wouldn’t be THAT scared of it.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Steadfast Ultramarine Sergeant




 JNAProductions wrote:
It’s 4 dang CP!

I wouldn’t be THAT scared of it.


Sometimes the 4CP at critical moment will be devastating. Most of the time, using this "counter stratagem" once per gamemaybe enough to win the game. For example, if it denies your "use the top profile to shoot and fight" stratagem, or denies your "prepared position", or "rotate ion-shield", then you are basically fxxxed.... Dark Eldar HAS the firepower to bring you down before you get a chance to ultilize these stratagem again.

This message was edited 1 time. Last update was at 2018/11/01 02:36:52


 
   
Made in nl
Hellacious Havoc





Does anyone have experience running Canix Rex or a Knight Preceptor?

I am thinking of getting one and then sell the regular knight sprues to keep the Preceptor and Warden sprue.
   
Made in us
Longtime Dakkanaut





Connecticut

Tried out my list of:

Preceptor (Gauntlet/Impulsor/Stubber)
4x Warglaives
2x Helverins

2x Cadian Battalion

3x3 Mortar Teams, 6x Infantry w/ a mortar and sniper each


Was against:

2x Gallants
1x Crusader

Normal blood angels battalion and then a Culexus

We got to the end of turn 4, I won on ITC Secondary points for the purpose of our game, and figured I'd give some feedback.

Loved the Armigers. Genuinely, loved them. To the point where I would happily run 3x3 of them instead of 6 and a Preceptor, but I'll get to that later on.

Warglaives: Surprisingly shooty. As long as my rolls weren't incredibly poor, while I was within range of the Preceptor I was all but guaranteed to hit. 4x3 36" Melta Lances are no joke against enemy armor, and the same is true for their melee attacks when they come swinging in. Helverins did fairly well, but without any actual flyers they were more swingy than the Warglaives. I've found that running both with a preceptor is, as anticipated, a little awkward because you end up wanting them to stay close, but that's the opposite of where they want to be, so in future games I probably would just leave them as far back as possible, in opposite corners of deployment, and just not worry about the reroll 1s aura.

Preceptor:
He was a beefy boy. Armor of Sainted Ion and Iron Bulwark, coupled with Taranis made him so tanky it was crazy. Didn't die all game. The mix of being able to pump out medium quality fire and higher intensity fire was nice, but unfortunately the weapon itself was wildly inconsistent. The 2d6 firing mode and d6 firing mode is just... it feels bad. I'd rather see this become either 4d3/2d3 or just switch it to flat damage, a Preceptor is so expensive (almost as much as a crusader but with half the guns) I don't see the harm in givimg them a 10/4 shot flat mode or something. Just too random. On top of that, the aura is WAY too small. 6" is nuts. If essentially guaranteed two things the whole game:

1.) I'm going to block my own movement if I'm not very, very careful.

2.) I suppose this is more of a positive one, but if anyone tried to get close to my preceptor, hunting pack becomes very easy to use. I don't think that ends up being worth it, though.


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Try House Raven with the Perceptor + Armiger configuration, the movement boost let’s you reconfigure bonus groups on the fly so feels less constricted.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Longtime Dakkanaut





Connecticut

It does, and that's certainly an option.

I've been running Taranis because having one Knight that buffs the other Knights is basically a huge "Kill me immediately" sign, and having the ability to stand back up is huge for the Preceptor.

Raven would let me be more mobile, absolutely, especially with the armigers since their Guns are already assault,

To me, it feels like it would end up being a minor benefit instead of the FNP rolls, which across mass amounts of Armigers really adds up, at this point with 6 of them it's basically a free 7th Armiger in wounds.

This message was edited 1 time. Last update was at 2018/11/02 14:08:08


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

What I like most about Raven is that it lets you move fast while also removing the penalty for moving fast. Your entire army could just move into your opponent’s side of the board turn 1 if go mono Raven in a mono IK list.

Before the fix to SHD CP, it was looking like we’d have to play with minimal to no CP in a mono IK list. House Raven had the best baked in ability, as it was on all the time. Hawkshroud definitely next best.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Longtime Dakkanaut





Connecticut

Taranis Lance

Preceptor
Las-Impulsor, Stubber, Thunderstrike Gauntlet

2x2 Armiger Warglaives
Stubbers

Taranis Lance

Gallant
Thunderstrike Gauntlet, Chainsword, Stubber

2x 1 Armiger Warglaives

Cadian Battalion

2x Company Commander
Boltguns

3x Infantry
Mortar, Sniper

Mortars

--------------


Think I'm gonna try this next next. A Gallant with Landsrider and the +1 to hit for armigers relic coupled with a Preceptor will allow me to split half on one side half on the other. Think it has some teeth, will be happy to try this option out.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in de
Enginseer with a Wrench






So I´m toying with the idea of adding in 1-3 knight(s) to my Imperial force (Blood Angels or AdMech).
Could someone give me a round up about the most competitive choices? Excluding the Castellan and including forgeworld knights.
   
Made in it
Whiteshield Conscript Trooper




Italy

Anyone had played with an Atropos or have some tips about running one?
   
Made in gb
Regular Dakkanaut





Hello and good evening to all.

I have picked up the codex today and will be starting a pure Imperial Knight army, I have also picked up and got built 2 of the Armiger Helverin.

Could someone explain how I go about building a Imperial Knights force using detachments, battalions or super heavy etc as I am having some trouble using battlescribe.

And also, if running a pure knight list, which knights and loadouts are recommended, I like the house hawkshroud rules so would probably go around that.

Cheers

This message was edited 1 time. Last update was at 2018/11/06 19:17:36


 
   
Made in nl
Longtime Dakkanaut





Shinzra wrote:
Hello and good evening to all.

I have picked up the codex today and will be starting a pure Imperial Knight army, I have also picked up and got built 2 of the Armiger Helverin.

Could someone explain how I go about building a Imperial Knights force using detachments, battalions or super heavy etc as I am having some trouble using battlescribe.

And also, if running a pure knight list, which knights and loadouts are recommended, I like the house hawkshroud rules so would probably go around that.

Cheers
you use the Super Heavy detachment for Knight codex. (or the aux-super heavy
   
Made in us
Omnipotent Necron Overlord






 Ordana wrote:
 Xenomancers wrote:
 Ordana wrote:
Castellan = raven. Nothing approaches the power of Order of Companions literally doubling your firepower.

Unless you lose out to Quindar and get mortal wounded to death turn 1. In that case Resurrection is superior.
Right.
Except for Vect existing.

They would also have to include DE (which they probably did anyways) but Order of companions can be Vected just as easily.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in fi
Locked in the Tower of Amareo





Castellan without companion still shoots. Knight that stays dead doesn't. Castellan is somewhat less reliant on the strategem than one whose selling point is coming back from dead ;-)

2024 painted/bought: 109/109 
   
Made in us
Omnipotent Necron Overlord






 Cephalobeard wrote:
It does, and that's certainly an option.

I've been running Taranis because having one Knight that buffs the other Knights is basically a huge "Kill me immediately" sign, and having the ability to stand back up is huge for the Preceptor.

Raven would let me be more mobile, absolutely, especially with the armigers since their Guns are already assault,

To me, it feels like it would end up being a minor benefit instead of the FNP rolls, which across mass amounts of Armigers really adds up, at this point with 6 of them it's basically a free 7th Armiger in wounds.

You've got the right idea. The FNP is crucial. Just take your wound total and mutiply by .18 - that's how many additional wounds you get from non mortal sources.

Raven is really only useful on turn 1. Because you can't advance and charge without using a 2 point stratagem (which you can use on a tyranis gallant anyways). After turn 1 - you don;t need to advance to charge with a 12" move. Raven is obviously a good choice for a castellan because he has OP damage - so multiplying it gives you even more OP damage - that will be gone soon and Raven will all but disappear. FNP is incredible - knights standing up is hilariously strong. Also - tyranis has an incredibly good relic with the 48" range always 2d6 damage melta (great for your crusader) and endless fury can go on the other.


Automatically Appended Next Post:
tneva82 wrote:
Castellan without companion still shoots. Knight that stays dead doesn't. Castellan is somewhat less reliant on the strategem than one whose selling point is coming back from dead ;-)

There are other ways to boost your damage too. Like Gman.

This message was edited 1 time. Last update was at 2018/11/06 21:29:24


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in nl
Longtime Dakkanaut





Gman pales in comparison to re-rolling 1's on the amount of shots and damage. Especially on D3's.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Ordana wrote:
Gman pales in comparison to re-rolling 1's on the amount of shots and damage. Especially on D3's.


Also the GMan is 400 points. That can get you an extra Gallant, with change.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Omnipotent Necron Overlord






 Ordana wrote:
Gman pales in comparison to re-rolling 1's on the amount of shots and damage. Especially on D3's.

It's really not that pale...3 CP a turn compared to Gman who buffs all your knights in an aura. He's also a massive CC beast. I'm not trying to say he's better - just saying that there are ways to buff the damage of a tyranis castellan too.

Like you said too! There is Vect!

You Can't Vect Gman.

This message was edited 1 time. Last update was at 2018/11/06 21:59:31


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Steadfast Ultramarine Sergeant




 Ordana wrote:
Gman pales in comparison to re-rolling 1's on the amount of shots and damage. Especially on D3's.


The thing is, Gman provides that 3CP you needed to use that Stratagem. While he can reclaim 1CP every round. Also, if your Castellen unfortunately got charged, provided it is not dead, Gman let you rerolling 1s for you kicking big feet as well. And he himself is nothing to sneeze at in combat.

True, his 400pts makes him a joke in competitive set up. But if you are in a less competitive environment. He might help you to patch your hole if your IK are focused in shooting ability.
   
Made in us
Omnipotent Necron Overlord






Neophyte2012 wrote:
 Ordana wrote:
Gman pales in comparison to re-rolling 1's on the amount of shots and damage. Especially on D3's.


The thing is, Gman provides that 3CP you needed to use that Stratagem. While he can reclaim 1CP every round. Also, if your Castellen unfortunately got charged, provided it is not dead, Gman let you rerolling 1s for you kicking big feet as well. And he himself is nothing to sneeze at in combat.

True, his 400pts makes him a joke in competitive set up. But if you are in a less competitive environment. He might help you to patch your hole if your IK are focused in shooting ability.

Gman is for a pure knight list.

He's not a joke. It's one of the most optimal ways to run knights IMO.
Best lists I've used with him in is 2x crusader 2x gallant.

Clearly not as good as IG and Knights but still very strong vs a lot a lists.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in de
Implacable Skitarii




Germany

I will use a Gallant single Knight for my Admech.

Do you guys think the paragon gauntlet is better for an Gallant or armour of sainted ion as relic? And the Ion Bullwark trait of course^^

Hitting on 2+ with the Paragon is freakin awesome but the 2+ save is awesome too and in most cases this 2+ save is like the 5++ invuln from sanctuary relic in close combat, i could need some help^^

This message was edited 2 times. Last update was at 2018/11/07 16:18:07


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in us
Omnipotent Necron Overlord






Hesselhof wrote:
I will use a Gallant single Knight for my Admech.

Do you guys think the paragon gauntlet is better for an Gallant or armour of sainted ion as relic? And the Ion Bullwark trait of course^^

Hitting on 2+ with the Paragon is freakin awesome but the 2+ save is awesome too and in most cases this 2+ save is like the 5++ invuln from sanctuary relic in close combat, i could need some help^^

I'd go for Ion Bulwark on any single knight. 3++ to shooting solves most of your problems with rotate ion shields. Realistically the Gallant is going to be stomping most of the time and paragon gauntlet is really only useful for the deathgrip stratagem (which is awesome). No reason not to take the gauntlet though unless you take a carapace weapon. In which case the relic stormspear rocket is pretty nice.

I don't really worry about gallants taking CC damage. The majority of stuff they charge can't really hurt them and the things that can are probably getting 1 shot by it anyways.

This message was edited 1 time. Last update was at 2018/11/07 17:19:22


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Heroic Senior Officer





Western Kentucky

Kind of a random question, anyone else had one of their knights picked for Kingslayer in ITC for an easy 4vp? My Raven Castellan had that happen the other day and my opponent only needed to do 16 wounds to it to max points, didn't even have to kill it.

From what I understand the moment you make a knight a character it becomes a prime candidate for this mission. It seems like a no brainer for the opponent but I'd never heard anyone mention this happening online.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Longtime Dakkanaut





Connecticut

If it makes you feel any better, ITC has two secondaries that both work on Armigers. Basically bringing 4 of them is asking to give up 4-8vp.

It's unfortunate.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Longtime Dakkanaut




Question regarding the Renegade box set. If I understand it correctly, the set comes with two chassis but only one set of weapon parts. Would that be enough to build the two chassis into an Errant and a Gallant?
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Sterling191 wrote:
Question regarding the Renegade box set. If I understand it correctly, the set comes with two chassis but only one set of weapon parts. Would that be enough to build the two chassis into an Errant and a Gallant?

As long as only one of them has a Guantlet, yes.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in de
Implacable Skitarii




Germany

What do you guys think is a better loadout for an Crusader Knight with Thermal and Gatling + Stormspear Rockets

Ion Bulwark + Endless Fury and House Vulker
or
Ion Bulwark + Sanctuary and House??

Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in gb
Lord of the Fleet






London

Got a friendly tournament coming up in a few weeks, unsure if I'll be attending yet due to work commitments but am thinking of a list.

Last time it was a 1500pt tournament, I ran the following.

Gallant
Errant
Crusader

2x CC
4x Infantry Squads w. 3x Mortars

The list was very strong. Game 1 was against Knights + Deathguard, tabled him. Game 2 was against Custodes Jetbikes (14 of them), tabled him as well. Game 3 was against a Raven Castellan, couple of Russes and as many Guardsmen as possible, and I got tabled against that.

This next tournament is 1750, and I know for sure the same bloke will be running the Castellan/Guard list, so I've come up with another list idea to try.

Castellan w. Cawl's Wrath
Valiant
Gallant

2x CC
4x Infantry Squad.

Plan is to basically play him at his own game. Raven Castellan shoot-out while the Valiant and Gallant gets stuck in. I'd really like to use the Valiant if possible, it was a birthday gift from my fiance, and I can imagine combined with a Castellan it'll be even nastier.
   
Made in gb
Aspirant Tech-Adept






Good luck Valkyrie.

I imagine your game vs him will come down to who gets first turn and can nuke the others Castellan down first.

With that in mind, have you considered alternative houses to raven? Taranis stratagem darkest hour could be a saving grace if he gets first turn and guns yours down. On a 4+ roll you can stand back up and use the shoot @top profile strat. With a reroll on darkest hour you have a 75% chance to get back up. It’s expensive but could be decisive

This message was edited 1 time. Last update was at 2018/11/19 11:40:37


 
   
 
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