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Made in fr
Regular Dakkanaut




Didn't read past traits due to time and all this has probably already been talked about a thousand time I guess but :

Jink : It's "meh" because you have it on shooty elements which can't shoot if they advance unless you pay 1CP. So it's ok to use on one unit per turn. Still nice to have of course if you need the extra resilience and don't need to shoot, like a dark shroud or if you need to grab an objective.

Inner circle : It's "meh" for small units because of grim resolve + ATSKNF. It's ok-ish on the big ones.

Grim Resolve : It's ok, nothing extraordinary. There is a lot of stuff in a marine/DA army that wants to move (maybe less now with bolter discipline). Losing max one miniature to moral is nice but it's also on top of ATSKNF. Kinda same issue than inner circle. It's not bad, it's just more of the same (some models have 3 moral mitigating rules...)

Fury of the lion : It's +1S for ALL DA in 6 inches. Not just the character, it's a decent-ish warlord trait enabling some fun stuff you wouldn't be able to do otherwise.
For example, if you take Asmodai as your warlord, you are able to give +1A, +1S and reroll hits in the fight phase to all DA in 6 inches. Add to that moral shenanigans and/or other characters and you have a decent surprise (nothing over the top but it kinda works).

Master of Manoeuvre : I don't think DA is a stand & shoot army. And DA kinda has a decent amount of element able to use this trait (for some reason you want to deepstrike termies and charge ? Maybe you should have a master of manoeuvre nearby)

This message was edited 3 times. Last update was at 2019/02/11 23:25:32


 
   
Made in pt
Deathwing Terminator with Assault Cannon




Lisbon, Portugal

dhallnet wrote:

Fury of the lion : It's +1S for ALL DA in 6 inches. Not just the character, it's a decent-ish warlord trait enabling some fun stuff you wouldn't be able to do otherwise.
For example, if you take Asmodai as your warlord, you are able to give +1A, +1S and reroll hits in the fight phase to all DA in 6 inches. Add to that moral shenanigans and/or other characters and you have a decent surprise (nothing over the top but it kinda works).



The problem with that one is the need for the warlord to charge, be charged or execute a heroic intervention

40k Dark Angels
BFG Tau

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 
   
Made in us
Dark Angels Librarian with Book of Secrets






A Protoss colony world

Brilliant Strategist does not grant a free CP. That's an Azrael-specific thing. The trait lets you gain a CP on a 5+, and it gives you a free reroll of a hit, wound, or save roll. Still the best trait in the book hands down.

And in the Stratagems, you can't forget one of the most useful ones Dark Angels have access to: Intractable. If you have a powerful unit like Hellblasters or a Land Raider that got locked in combat and had to fall back, being able to spend 2 CP to let them still shoot is cash money.

Now, as for LVO results:
Aaron Wisch had the highest finish of all the DA primary lists, coming in 68th. He faced a variety of opponents, including Drukhari, Marines, Tau, and Imperial Knights, and his only loss was to an Eldar Soup list with 3 Alaitoc flyers in it. He had one draw against Knights with Custodes Jetbike Captains and the Loyal 32 for a final record of 4-1-1. Not too shabby for a mid-tier army!

Shaun Sharp's DA Dreads with Guard Support was the next best DA list, with a 4-2 record. He finished 136th. His losses were to Eldar Soup and a weird Space Wolves list with a Falchion in it. Still a pretty strong showing to go 4-2 in the most competitive environment imaginable.

None of the other DA lists did better than 3-3, and most went 2-4. Alaitoc Flyers seemed to be the bane of most of the lists, as from what I could tell only one of the DA players who faced them won their game. This makes sense really, as our best damage dealers are plasma weapons and they don't like all the negative hit modifiers at all. I went through and took notes on what armies each DA player faced and which they won against to try to figure out what we consistently struggle against, but really the data was inconclusive other than the Alaitoc flyer thing (but let's be honest they give a lot of armies fits). I might also say we tend to do well against other Marines (loyalist and Chaos), but then Marines in general aren't the pinnacle of the game currently.

My armies (re-counted and updated on 1/27/19, including modeled wargear options):
Dark Angels: ~11200 | Space Marines (Blood Ravens and others): ~1300 | Space Wolves: ~3400
Inquisition: ~300 | Officio Assassinorum: ~500 | Imperial Knights: ~800 | Talons of the Emperor: ~500
Tau Empire: ~6200 | Chaos Space Marines (various legions): ~8100 | Death Guard: ~2800 | Chaos Daemons (all types): ~2100
Check out my P&M Blogs: ZergSmasher's P&M Blog | Stormsurge blog | Imperial Knights blog | Total models painted in 2018: 134 | Total models painted in 2019: 6 | Current main painting project: Taddeus the Purifier and Pious Vorne
 Mr_Rose wrote:
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Made in fr
Regular Dakkanaut




 Vector Strike wrote:
dhallnet wrote:

Fury of the lion : It's +1S for ALL DA in 6 inches. Not just the character, it's a decent-ish warlord trait enabling some fun stuff you wouldn't be able to do otherwise.
For example, if you take Asmodai as your warlord, you are able to give +1A, +1S and reroll hits in the fight phase to all DA in 6 inches. Add to that moral shenanigans and/or other characters and you have a decent surprise (nothing over the top but it kinda works).



The problem with that one is the need for the warlord to charge, be charged or execute a heroic intervention

Note that much of an issue when you're planning to make use of it but yeah, it's not an "always on" aura.
   
 
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