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Made in ie
Longtime Dakkanaut






No problem - have some more

Apologies for the length if you are on a mobile device

MD2 second Q&A

Rogue
- Has own bag of tokens - pulls 3 tokens at start of round. Tokens give bonuses
- spend a token to buff actions - can get bonus if colours of tokens and dice match - yellow with yellow
- new tokens available when when leveling up, new effects, shadow tokens - shadow mode even when in the light.
- 3 skill trees - Shadow, Poison, 3rd skill draws more tokens can get more actions.
- Poison will cause damage on enemies over time even when you aren't fighting them
- Different tokens can be placed in bag to create different games.
- 4 types of token, movement, attacks, poison, shadow, upgraded tokens eg adds more orange die or more tokens




Shaman - new class
- Shaman track - controls the 4 elements, use mana to increase elemental stats
- if any element is at max at end of turn it can be triggered - 15 mana to max an element

Berserker
- Stance system choose a stance - blood rage, reckless, provoke - more aggressive, agile or defensive
- Takes wounds to get rage tokens which boost actions, movement etc
- Reckless spend rage to get more movement
- Provoke - defensive - more defense dice
- Blood Rage - aggressive - more attacks
- Spend rage to change stance
- Health tokens become rage - trigger abitlities. The more you get wounded the more rage you get.
- Use with healer to extend life and get more rage. Wizard and Paladin can be a healer.



4 roaming monsters in core box - The Ghoul, Andras, Incubus Lord, The Undead Queen

- The Ghoul
- will be attracted to areas of combat and will attack heroes in combat
- consumes minions to heal itself you can force it to eat stronger minions.

2 Bosses - The Reaper and Archangel Micheal

Boss - Corrupted Archangel Michael - 1st boss you fight
- release him from corruption - destroy pillars of corruption - destroy all pillars to win
- escape from him to attack pillars.
- end of fight decision which affects game.
- bosses have dashboards
- Michael has 2 actions - black die (lightning symbol) to start
- track advances at end of phase, Boss gets more black die and gets stronger.
- need to be high skill to defeat bosses

8 Mobs in core box
- Skeletons
- Imps
- Gargoyles
- Fire Entities
- Satyrs
- Fallen Angels
- Undead
- Succubus

Heavenfall Expansion

Adds 1 mob - Corrupted Angels
2 Roaming Monsters
Fire Boss



Campaign
Start in Dungeon levels 1 & 2 (Skeleton and Imp minions)
Red - Hell scenarios levels 3, 4 & 5
Purple - Abyss scenarios level 6
Blue - Heaven scenarios levels 7 & 8

Town
- Herbalist - trade a common item for a health potion
- Blacksmith - Spend 3 common items to get 1 epic item
- Inventor - spend 4 epic items to get 1 specific epic item
- Gambling alley - Gamble 2 common items to draw treasure from treasure bag
- Tavern - Jobs cards eg kill 10 mobs , 3 Roaming monsters get a reward - eg adds legendary token to treasure bag

Upgrade pack only brings MD1 stuff into MD2 it does not upgrade MD1 to become MD2 you need MD2 base game to play

Gargoyle Leader



Skeleton Minion



Satyr Minion



Fire Entity Minion



Infernal Imp Leader



Centaur Ranger & Paladin
Spoiler:










[Thumb - Shaman.png]
Shaman

[Thumb - Michael.png]
Corrupted Archangel Michael - Boss

[Thumb - dashboard.png]
Boss Dashboard

[Thumb - MD2 boss.png]
Roaming Monster "Go"?

[Thumb - town.png]
Town

This message was edited 15 times. Last update was at 2020/08/03 19:19:02


 
   
Made in au
Tunneling Trygon






Very nice. Can't quite comprehend that Shaman miniature, but everything else looks good (even the Berserker, who will definitely grow on me)
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

I'm liking everything I'm seeing and hearing.

The various mechanics for each class is a nice touch. A bit of Myth and Shadows of Brimstone feel mixed in there to make the classes more unique.

I'm loving how varied the heroes are so far, and the amount of minion variety is looking good too.

I can imagine this one being a pretty big campaign for them.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in ca
Regular Dakkanaut



United States

Not liking the Shaman, Fire minion, Berserker miniatures. The rogue's mask seems silly.


Automatically Appended Next Post:
All of the ASOIF miniatures hit it out of the Ballpark.

This message was edited 1 time. Last update was at 2020/08/01 20:57:51


 
   
Made in us
Courageous Questing Knight





Central Cimmeria

I really like the Satyr minion and Skeletons and basically nothing else... Hopefully I can avoid this one!
   
Made in us
[DCM]
[.]






.

...I'm VERY disappointed with the MD2 miniatures shown so far!

They don't compare well at all with MD1 - WTF is going on?!?

   
Made in us
Incorporating Wet-Blending





Same ditto. Maybe, given the theme, they went with the "in order to destroy the monsters, we had to become them" direction with the heroes.

Well, if MD2 actually has demons I can use as the elemental demons in Gloomhaven, I'll pick it up. After the Blacklist Games KS, it's harder to just throw money at a fantasy miniatures KS for the mini's.

I'm not going to get into another argument with someone who thinks the way *they* paint is the *only* way to paint, am I?? 
   
Made in us
Courageous Questing Knight





Central Cimmeria

 Alpharius wrote:
...I'm VERY disappointed with the MD2 miniatures shown so far!

They don't compare well at all with MD1 - WTF is going on?!?


It looks like they gave Guitton more rein on the design, and we ended up with a lot of stuff that is too far out there to be interpretable. His designs have always been very cartoony, and it seems like that is what we got here, but pushed a bit too far into a sort of modern abstract/geometric interpretation.

Basically cartoons are about simplifying shapes more and more, making the things they represent more and more abstract. This can work well in a 2d medium, but doesn't always work as well when you have to see/give shape to something from all angles. I feel like this is further exacerbated by the scale, where you oftentimes have to literally paint in the depth to get it to read correctly to the viewer's eyes.

The fallen angel's head for example will be very tough to get to read as anything but a weird blob.

This message was edited 1 time. Last update was at 2020/08/02 08:41:08


 
   
Made in us
Near Golden Daemon Caliber





Affton, MO. USA

 Alpharius wrote:
...I'm VERY disappointed with the MD2 miniatures shown so far!

They don't compare well at all with MD1 - WTF is going on?!?


Thank God I'm not the only one. I was wondering If my style choices had changed or if this has just gotten silly.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Lead-Footed Trukkboy Driver



Olympia, WA

I kind of like that they're weird. There will be another dozen heroes, so presumably some of them will be normal, and anyone with even the base set of MD1 or Z:BP has even more. The bulk of the minis will still be grunts and the only one of those I actively dislike is the imp.
There was a huge variety of semi-random stuff in the MD1 stretch goals including both some of the best and worst sculpts, so I wouldn't be too shocked if that was the case again.

If I Had a Rocket Launcher, I'd Make Somebody Pay 
   
Made in gb
[DCM]
Decrepit Dakkanaut




UK

I'm waiting for the 2nd box to be shown with all the better sculpts in (that you can't get without also getting the first box) like with zombicide invader and at least one other CMON recenttish CMON project I forget the name of

they're ok but no MD1 (I also don't think the painting helps)

 
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

I guess my love of Guiton's art makes me the odd man out.

On the plus side you know we'll have ridiculous piles of plastic by the time the campaign is over so there's bound to be plenty more sculpts... hopefully a bit more reigned in?

...who am I kidding, I hope they just let him go balls out crazy.

@Orlando- are you thinking about Ankh's second box of gods and followers? There were some great sculpts there. You're correct about Invader's precedent as well, but I don't know how that worked out for them in the end.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in au
Tunneling Trygon






The paintjobs aren't doing them any favours, they're too removed from Guiton's style to synergize well with the sculpts. Hopefully seeing the artwork and ideally some plain resins/renders will ease some concerns, as well as adding some scale.

But yes, definitely worth remembering the current CMON KS model of frontloading the core items with the weakest sculpts. Ankh bundled some shockingly bad ones with some of the best. I can't really comment on Invader given that stylistically it didn't work for me at all, but they definitely did it with the Blood Rage Digital promos too.

   
Made in us
Scouting Shadow Warrior



Pennsylvania

I dunno, I suppose I'll see in a couple of days but right now I'm not feeling most of the models shown, which is a real disappointment. The models in the first set were so good.

   
Made in au
Regular Dakkanaut





MD1 had its fair share of average looking sculpts, it's just easy to forget that given how many fantastic sculpts were in the box. I remember not being to crazy about the Dwarves and their stupid pointy hats, or the elf that looked like she was bowing.

Of everything that could potentially be awful about the coming campaign, the miniatures are the element I'm least worried about.

   
Made in us
Incorporating Wet-Blending





Oh man, I *LOVED* those pointy hats. That's the real reason goblins and dwarves fight, y'know. Who gets to wear the pointy hats.

I guess the heroes would make decent mercenaries and not-so-heroic NPC's in other games. I'm hoping that MD2 will get me those Gloomhaven elemental demons I'll never find. If not, I already have a ton of generic fantasy figures, pointy hats and all.

I'm not going to get into another argument with someone who thinks the way *they* paint is the *only* way to paint, am I?? 
   
Made in us
Blood-Drenched Death Company Marine





Redmond, WA

Wow... there's a lot of these I don't like. Very different from MD1.

Not a fan yet.

 
   
Made in de
Dakka Veteran






Lots of new scuplts revealed for ASOIAF ... they definitely did not screw up Victarion which is great.

The attachment box scuplts have many great ones but also e.g. the Stark mounted attachment looks weird.

Lets see when these boxes will all show up in Europe.

Grey Knights

Red Hunters  
   
Made in pl
Longtime Dakkanaut






Very Rackham'esque sculpts, especially the Imp and Rogue. I'd be tempted to pick them up, but as far as I can tell CMON still refuses to produce their designs in a medium I'm willing to work with.
   
Made in be
Longtime Dakkanaut





Yes, these are very Rackham-like designs. It doesn't bother me that much.

What I have more trouble with, though, is that I struggle to see a common pattern within the core box. But maybe that's how Massive Darkness treats the dungeon crawler experience. The heroes so far are very different from each other and some are quite exotic, that's why I'm not attracted to them - they feel too exotic for me, I would rather have the more generic miniatures from MD1.

I do understand they try different things to make it distinct from MD1, though.

I don't get why the Fallen Angels mobs are in the expansion while corrupted Michael is a core boss (same for Fire mobs in the core box and apparently the Fire boss in the expansion - why didn't they just swap the bosses ? Michael would have made a lot more sense in the expansion).

This message was edited 3 times. Last update was at 2020/08/03 11:35:24


 
   
Made in ie
Longtime Dakkanaut






Just to clarify in the Q&A they talked about Corrupted Angel minions in Heavenfall and then they posted the Fallen Angel minion image on Facebook. I interpreted them to be the same thing as names can change in development, it's possible that they are 2 different things.

They also mentioned that the Dungeon, Hell and Heaven parts of the quest are separate settings. They specifically mention Skeletons and Imps in the dungeon setting. It's unlikely that minions will be used outside their own setting so perhaps they went for more unique designs based on the setting they fit into?

I agree that the MD1 heroes are better designs overall and with the upgrade kit they will carryover just fine. I understand them going for something a bit different but they went too far out there design wise this time. MD1 was a bit scatter-gun design wise I think they my stay more focused with designs this time. The Shaman is from the Lightbringer race from MD1. I think the Green Horde Ultimate Survivors set is the best set they've done so far but as that's KS exclusive they won't get MD2 cards.

As others have mentioned I think they've held back some of the better stuff for stretch goals and paid add ons.

This message was edited 7 times. Last update was at 2020/08/03 17:56:24


 
   
Made in ie
Longtime Dakkanaut






Massive Darkness 2 Gameplay video - Sample test scenario not an in game scenario. Be warned it's about 3 and a half hours long using Tabletop Simulator, it starts to drag on after an hour or so.




They also showed the cards for the 8 core minions and 4 Roaming Monsters.

The missing 2 minions are Undead and Succubus

It looks like Fallen Angels are a core minion and Corrupted Angels are something else for Heaven fall.

The "Go" is actually the Ghoul who knew! and the 4th RM is a corrupted angel type - Andras
[Thumb - MD Mionions.png]

[Thumb - MD RM.png]

This message was edited 3 times. Last update was at 2020/08/03 21:23:03


 
   
Made in us
[DCM]
[.]






.

I like the art, so hopefully it really is 'just the paint jobs' in terms of hurting the overall look of the miniatures.

And as always, thank you to DaveC for posting all this info here - much appreciated!

   
Made in us
Superior Stormvermin





Texas

I love the duck face on the Fire Elemental Minion.

That aside, I quite like the angels and their odd geometry. Actually, the Rackham feel is throughout the miniatures displayed so far.

Definitely interested.

Urusei Yatsura, Cerebus the Aardvark, Machiavelli, Plato and Happy Days. So, how was your childhood? 
   
Made in ie
Longtime Dakkanaut






KS Trailer




The Reaper Boss is just weird I don't get the tentacle legs?
Fallen Angel Leader on the left


[Thumb - reaper.jpg]

This message was edited 1 time. Last update was at 2020/08/03 20:53:46


 
   
Made in be
Longtime Dakkanaut





Thanks for the info, now the core box makes more sense to me !

I guess that reaper thing is some kind of demon ? Would fit the theme for sure !
   
Made in gb
[DCM]
Decrepit Dakkanaut




UK

looking at the arms and wings of those fallen angels makes me a bit worried about how sturdy the minis will be, all too thin and sticking out in places

 
   
Made in gb
Wight Lord with the Sword of Kings






UK

 DaveC wrote:
Aeneades wrote:
There is an image of the mother of dragons set with 3 unique dragon sculpts and Danny. Will try to find it to link.


Got it I hit post too early so I am editing in a few bits above.

Also while they didn't mention the Freefolk Attachments the images below are online and are probably from that set.


Dany and Dragons - be still my beating heart - thanks for this

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ie
Longtime Dakkanaut






Core game and Heavenfall contents

[Thumb - 5F28CE41-7918-4F82-88C5-B25705C58511.jpeg]

[Thumb - 34914CF8-E091-42D5-BAB5-96E111820C6C.jpeg]

This message was edited 1 time. Last update was at 2020/08/04 07:40:01


 
   
Made in ca
Regular Dakkanaut



United States

That Chibi Shaman is just...ugh!
   
 
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