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2023/04/18 08:03:43
Subject: Total War : Warhammer 3 -Chaos Dwarf Trailer pg 44
Well, started a bit of a make or break run.
Drazoath, ultimate crisis asap.
Mostly to test if the Chaos dwarfs and i are up to task.
Personal opinion on the DLC:
On one hand, it is highly polished. The lords play decent, the chaos dwarf roster is nice, HIP HIP HURRAY FOR RELOAD ANIMATIONS!, (i swear CA has fallen deep when that is a positive).
Otoh: 3 instead of 4 lords is lackluster, the roster still is small and even though it's polished it is a marked lower content ammount than what was offered before.
FLC content is ... ehh, on one hand there would've been 2 better choices, the Hobgolin Khanate and the northern tyrant that is allied to the chaos dwarfs.
Overall, if you like big hats, chaos dwarfs, and Hashut (funnily enough the name of the god literally can mean in some swiss german dialects if you have a hat) it's worth it.
From a content and objective standpoint, it's a steep asking price.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
I do think they should be able to vassalize Greenskin and Ogre factions to supplement their roster.
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
2023/04/18 16:11:29
Subject: Total War : Warhammer 3 -Chaos Dwarf Trailer pg 44
Puzzled by the roster (and lord) complaints, as its a lot better than several factions (especially Cathay, Kislev and Ogres, including some older ones like Norsca).
Ally ogres to dip into their roster is easy, O&G takes a bit more work (but honestly, doesn't offer much, and is more than a bit anti-fluff).
Efficiency is the highest virtue.
2023/04/18 16:25:23
Subject: Total War : Warhammer 3 -Chaos Dwarf Trailer pg 44
Voss wrote: Puzzled by the roster (and lord) complaints, as its a lot better than several factions (especially Cathay, Kislev and Ogres, including some older ones like Norsca).
Ally ogres to dip into their roster is easy, O&G takes a bit more work (but honestly, doesn't offer much, and is more than a bit anti-fluff).
Ya, I'm actually satisfied with the roster, I just thought it'd be cool for them to lord over some of their neighboring greenskin/Ogre factions. I think it fit better fluffwise for them to have vassals with the "lesser" races then it would for them to be allied.
I tend to get Greasus on my side and kind of subsidize his defense, as I can't stand watching the Mountains of Mourn get overrun by non-Ogre factions.
Also, I'd vassalize O&G to get Black Orcs back under the Chaos Dwarf yolk, as Hashut intended.
This message was edited 1 time. Last update was at 2023/04/18 16:29:25
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
2023/04/18 20:10:57
Subject: Total War : Warhammer 3 -Chaos Dwarf Trailer pg 44
Voss wrote: Puzzled by the roster (and lord) complaints, as its a lot better than several factions (especially Cathay, Kislev and Ogres, including some older ones like Norsca).
Ally ogres to dip into their roster is easy, O&G takes a bit more work (but honestly, doesn't offer much, and is more than a bit anti-fluff).
The lord complaint is not about the lords themselves, they are done well, it's just that we get 3 when before we got 4 before. And even IF there wasn't a place for a 4th named chaos dwarf lord, there STILL would've been the place for an hybrid ogre tyrant lord, namly the one that got a mechanical bull and imports massed cannons. (the name eludes me right now.) or even more important ghorth the cruel, which is traded as the current strongest sorcerer-prophet and technically the liege of zhatan.
Edit: Found it : Ghark Ironskin and his mechanical rhinox.
This message was edited 1 time. Last update was at 2023/04/18 20:15:44
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
I picked up the Short Victory with Chaos Dwarfs, but honestly, I don't love the faction.
They're certainly more complex than most other races due to using multiple resources, but I don't know if complex is good or even desirable.
I do think that they're not as strong as many people claim.
I went to play Gelt just for Magdova quest line and I knocked it out with zero issues before turn 50 (along with confederating Averland and Rheinhardt). The Empire still feels dramatically more powerful to me without mods.
The only way we can ever solve anything is to look in the mirror and find no enemy
2023/04/23 18:04:29
Subject: Total War : Warhammer 3 -Chaos Dwarf Trailer pg 44
Olthannon wrote: Is anyone else having a problem with the load campaign from the Launcher? It seems to not load my most recent save which is a bit annoying..
Was it started before or after the latest patch? Only if it was pre-patch it might be because its an older game version
Olthannon wrote: Is anyone else having a problem with the load campaign from the Launcher? It seems to not load my most recent save which is a bit annoying..
Was it started before or after the latest patch? Only if it was pre-patch it might be because its an older game version
Both.
I had the same issue when I was playing before the patch and I started a new game after the new patch so it's not an older game version.
trexmeyer wrote: I picked up the Short Victory with Chaos Dwarfs, but honestly, I don't love the faction.
They're certainly more complex than most other races due to using multiple resources, but I don't know if complex is good or even desirable.
Its very gameable. Working with multiple resources takes some getting used to, but once you hit the tipping point, the faction goes insane and you can have level 5 buildings and units in a single turn
I do think that they're not as strong as many people claim..
They've got some quirks. Monstrous infantry and cav tend to be a problem, as there is a lack of anti-large and a lot of the artillery just... doesn't do much against large creatures, even though it should (I watched crypt horrors just stand still and ignore my magma cannons for five minutes, which made no sense to me. They do so much damage, I figured a model per shot, but no). The main answer to flyers is blunderbusses, which shouldn't even work, but whatever. A cloud of short ranged missiles just shreds things, I guess.
On the other hand, massed infantry just die, and a mixed army will get dribs and drabs of cav to your lines, but won't last long. The blunderbusses and fire pikes also shred characters, so that isn't much of a problem. The magic is largely nasty, and the tech and conclave upgrades are flatly insane.
Of course, some of what works against the AI just won't work against a human player, but that's a different issue.
----
I have discovered I hate the late game crisis. It's just tedious, rather than fun, especially if you're a long way away from where they spawn. I let my game go ( I had already gotten the short and long victory) rather than keep slogging through the Empire (and then Bretonnia) to wrap up the vampires. Ghorst's re-infestation I handled with a single army in 3 turns (lightning strike helped). And it only took that long because they respawned after I wiped out the first wave. I had also taken his magic forest, turned it into a level 5 tower and rush built the dreadquake bombard building. And had 4 dreadquakes in the army. \shrug.
That became the standard, by the by. Take the province capital, reorder the labor to rush build the dreadquake building and walls and keep pressing the attack.
It got a bit dull. But the crisis mode definitely doesn't add fun. Just chasing more stacks around.
This message was edited 1 time. Last update was at 2023/04/24 17:58:04
Voss wrote: And had 4 dreadquakes in the army. \shrug.
For funnsies, I installed the mod that adds 4 pieces of artillery for the Chaos Dwarfs, instead of the default 1 piece(Like how Empire gets a handful of cannons). 16 Dreadquakes was hilarious to see. Until one of the 4 DQ's destroyed what I had targeted and then auto targeted the closest enemy unit which was damn near smack in the middle of my line of infantry. 1 Infernal Guard unit wiped down to 3 folks in one round of shooting. Took more casualties then the Chaos Knights that the mortar was targeting.
I do appreciate how this factions makes you make some hard choices in early/mid game, but once you get the proper balance set sup for resources, its a breeze(as you said). Not sure if any nerfs are needed to individual units regarding power levels, but I wouldn't be mad if they made the armament costs a bit higher to recruit the high end stuff.
This message was edited 1 time. Last update was at 2023/04/24 20:34:54
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
Blunderbusses and Bull Centaurs seem to be just a bit too good. The Blunderbusses just seem to shred absolutely anything and everything and the Bull Centaurs are cheaper and better Dragon Ogres....
The artillery building is also a right pain when you are fighting against them - playing an Imrik campaign at the moment
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
I don't know if it's mods...I think it is mods, but the stupid game has been crashing constantly. Ended up uninstalling it. I've had it crash too many times after turning an AR defeat into a manual victory. I don't recall this happening in my unmodded campaigns. I think it might be Legendary Characters because I know that one has scripts that repeatedly break.
I know The Empire doesn't "need" an overhaul, but they're a bit bland at the moment despite being perfectly fine in IE. I think the Vampire Coast needs an overhaul badly, but I doubt that'll happen anytime soon.
The only way we can ever solve anything is to look in the mirror and find no enemy
When I had massive crashing shortly after the last patch, it was because I had a saved character that was no longer valid. It was either because of previous mods or something that changed his skills. I deleted the file and game runs fine. Didn’t even know I had a saved character, must’ve done it by accident. Once I get home, I’ll find you the path to the file.
I know threre is currently a ctd bug with selecting skills which is happening frequently to me, though there is a mod that seems to fix it until CA fixes it officially
This fixed my CTD issue weeks ago : Users\”yourname”\Appdata\Roaming\TheCreativeAssembly\Warhammer3\saved_characters
Deleted that and any old saves and I was good to go.
This message was edited 2 times. Last update was at 2023/05/04 23:07:27
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
3.1 soonish.
some random Regiment of Renown units
another legendary hero
chaos dwarfs as an end game scenario
assorted fixes
4.0 late summer- DLC- tzeentch, cathay, kislev, 3 LLs 1 LH (tzeentch for the hero), achievements for IE, another swing at settlement battles
5.0 end of the year. DLC- Nurgle, Empire, Dwarfs. another LH (supposedly hinted at already), a legendary artifact like the sword of Khaine- the Nemesis Crown (my memories of that summer campaign are so deeply engrained and valued: it definitely happened. The end).
6.0 next spring (2024) another 3-fer DLC, with another Legendary hero. No factions named, probably slaanesh or khorne (because there is an obvious trend), hopefully fething Ogres. And Norsca, because, well... two LLs.
4.0 and 5.0 are a little boggling, because they're soliciting suggestions and complaints. Especially for 4.0, the DLC should already be completely mapped out.
This message was edited 4 times. Last update was at 2023/05/09 21:49:15
Efficiency is the highest virtue.
2023/05/09 22:05:01
Subject: Total War : Warhammer 3 -Chaos Dwarf Trailer pg 44
Well the changes they are soliciting for are balance changes. Ergo super simple changing a few numbers around kind of changes.
And that's to be expected, you can internally test, but then release to the market as you go and take on board feedback and user experiences to see if the internal testing worked out well or if there are gaps/issues that rise.
Also its about making the community feel involved, you do ask them to contribute ideas and sure perhaps some are too elaborate for an already planned release in 4.0 or 5.0, but they might go through into 6.0 and such.
Playing with the Southern Realms mod, which adds all sorts of life to Tilea, Estalia and the Border Princes as well as a few Tilean explorers that start in the Lustria or Cathay.
Currently about 50 turns into a Borgio the Besieger campaign and its been great fun. Recently took Skavenblight from Ikit and repopulated a fully Beastmen overrun Estalia. Pretty wild how much TLC went into this fan-made content.
Might give Gashnag the Black Prince a test next time I start a campaign. A Strigoi vampire posing as a just ruler in the southern Border Princes that's referenced in the RPG books and 7th Edition Vampires Army book. He looks awesome!
Had never been a big proponent of fan made factions but this is pretty legit.
This message was edited 1 time. Last update was at 2023/05/10 15:43:43
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
New Legendary Hero is "Harry the Hammer" aka Harald Hammerstorm for Warriors of Chaos!
Automatically Appended Next Post:
This message was edited 2 times. Last update was at 2023/05/25 16:19:25
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
The Shadows of Change pack introduces 3 new Legendary Lords for Tzeentch, Grand Cathay, and Kislev, usable in both the Realm of Chaos and Immortal Empires campaigns.
Inject new Legendary Lords, Heroes, and Units into your games to vastly expand your methods of play on the campaign map and within battles. The Changeling, Yuan Bo, and Mother Ostankya each bring their own unique campaign mechanics to their races, with goals separate from the Realm of Chaos campaign, and new units to help them pursue victory on their terms.
3 new Legendary Lords emerge from the shadows.
Perform dastardly schemes and trickery with the Changeling of Tzeentch.
Establish and execute grand stratagems on a global scale as Yuan Bo of Grand Cathay.
Conjure powerful hexes and incantations whilst engaging in witchcraft, flipping campaigns on their head as Mother Ostankya of Kislev.
Scatter magical spells at random with the Blue Scribes of Tzeentch; a new Legendary Hero.
Expand your roster with 11 additional units, and enhance your troops with 9 new Regiments of Renown.
I make my home in the darkest pits of your soul. In the shadows, I bide my time.
As a mighty Horror of Tzeentch, the Changeling embodies the Changer of Ways’ most deceiving and manipulative tendencies. Able to morph into any legendary character from the noble to the fearsome, the Changeling’s true form has been lost to time. His trickery may even deceive the Dark Gods themselves, able to mirror foes, create false allies, and disrupt empires from within, with only one truth becoming clear long after he’s enacted his handiwork.
The deceiving prankster of the known world, the Changeling of Tzeentch, was here.
As a spellcasting shapeshifter bolstering the Lore of Tzeentch, the Changeling can adopt the form of any lord he faces, making his battle efficiency grow stronger as your enemy tries to do the same. When not fighting directly, he lingers in the shadows, stalking his prey, and waiting for the optimal time to strike.
Trust no one.
The Changeling’s inscrutable and random nature is the perfect recipe for schemes and trickery. For the Changeling, the world is divided into Theatres; segmented regions that contain Schemes, both minor and pivotal. Fuelled by an unending legion of tricksy cultists, to achieve his goals he must first break a Theatre down through smaller, cheekier Schemes by constructing buildings, stealing identities, and instigating tensions amongst otherwise civilized populations, culminating in a Grand Scheme and an epic battle for supremacy, rife with bountiful rewards along the way.
Gold, Grimoires, and Rifts aplenty.
With enough Grand Schemes carried out, the Changeling’s final purpose is within reach: conducting the Ultimate Scheme for campaign victory.
This troublesome Legendary Hero, the Blue Scribes, ride atop their Disc of Tzeentch, scribbling on parchment as they go, and are capable of spewing all manner of spells across the battlefield by verbalising their scrolls. If only they knew what those words meant...
Those in other nations may deny it, but all mortals desire control. To be controlled, that is.
Ruling over Central Cathay, Yuan Bo, the Jade Dragon leads the Court of Celestial Sorcerers. A bureaucrat of the highest order on the surface, yes, but a talented spymaster at heart, the Jade Dragon runs the city of Wei-jin and, by extension, is an administrator for the Cathay empire. Liked by all, the good of Grand Cathay is in capable hands.
Serving two roles between his human and dragon forms, the Jade Dragon can be a devastating single target destroyer, and a potent spellcaster with the Light, Yin, and Heaven lores of magic. Soar above the battlefield as a dragon, burning down even the strongest of enemy units, or take the fight on the ground with game-changing spells at your side.
Cathay stands, all the same.
Engage in a chess match unlike any other with the Matters of State. As a master statesman, a right hand to the emperor and a spymaster, Yuan Bo’s influence over the kingdom runs deep. With this power, enact overt and covert policies across settlements, armies and even characters to best suit your empire’s needs. Crack down on settlement corruption, rush construction for your entire empire in a single move, create diplomatic deadlocks to move freely through unfriendly territories, and much, much more.
Go beyond mere balance and embrace disharmony, leveraging it as an excuse to serve more severe and extreme actions to fit your agenda, and plan chains of actions to ensure the balance of harmony is pulled back in your favour when all is said and done.
Yuan Bo doesn’t follow the rules. He writes them.
With a plan centuries in the making under the request of Yuan Bo’s father, the Jade Dragon is tasked with travelling to critical locations and constructing relays to empower the Jade Compass, before defending them from the Lizardmen incursions trying to dismantle Cathay.
Destroy them, and plot a course to victory.
For years we thought she was a child's tale to frighten us into behaving. Then one day, in my twentieth winter, I got too close to the woods. And when I was told Mother Ostankya would get you... I knew if I took one step closer to the trees it would be true.
Tales of monsters and bogeymen have haunted many lands for centuries, but the tale hanging above the Kislevite children, a reminder of the consequences for displaying disobedience, was not just a tale. Mother Ostankya is real. A guardian, faithful to the land, holding anyone who seeks to harm it accountable, she draws her power from the very woods, fens and oblasts that she protects. When war comes knocking, she’ll be on the front lines, protecting the warriors of Kislev, and inflicting her terror upon any who oppose them.
And if you cross her path, make no mistake. Mother Ostankya will punish you.
As a powerful sorceress with a bespoke melee component, Mother Ostankya utilises her cauldron on and off the battlefield, able to rain spirits down upon her foes from afar or sprout the legs of a spider in melee combat as an artillery-chariot hybrid.
The Daughters of the Forest must infuse Mother Ostankya’s Witchcraft at the Witch’s Hut. With a new rare resource, Spirit Essence, you can take advantage of ingredients gathered during your playthrough to create potent Incantations and utilise Hexes to vastly change the course of your entire campaign.
Force enemy armies from your lands in an instant, purge entire provinces of corruption in a single move, buff your units far beyond their given capability, and unleash the full might of the witch as you search for the Malediction of Ruin; Mother Ostankya’s final Hex to secure the sanctity of Kislevite land.
Welcome a world of change with new additional units for Tzeentch, Grand Cathay, and Kislev.
Field an abomination with the Mutalith Vortex Beast for Tzeentch, a horrific fusion of monster and magic, created by the powers of Chaos beyond any justifiable reason. It brings raw, magical destruction to the table with violent spectacle.
It won’t take a compass to find the new additions to the Cathayan roster.
Crafted by the wizards of the Celestial Court, Guardian Lions are living statues made from Jet or Jade. For those seeking a magical touch, the Jade Lion is a sorcerer's conduit, able to use spells bound to its body and launch flaming attacks. The Jet Lion, however, is the opposite, countering magical spells to diminish any sorcery that may harm themselves or those nearby.
Plus, new Kislevite units lurk in these woods.
A terrible and frightening creature, known to many as The Thing in the Woods, brings its enormous size and infantry sundering capability to the frontlines of Kislev. Left unchecked, this beast will tear through enemy troops like paper, before rushing into the woods for cover and emerging to do it all over again.
And, of course, further horrors await within the Shadows of Change.
This message was edited 5 times. Last update was at 2023/08/08 20:03:40
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
2023/08/08 21:54:46
Subject: Total War : Warhammer 3 - Shadows of Change trailer/details pg 46
And they get away with it because it is warhammer.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
2023/08/09 00:24:26
Subject: Total War : Warhammer 3 - Shadows of Change trailer/details pg 46
H.B.M.C. wrote: Not enough new units. Not even a Lore of Hag magic for Kislev.
are you honestly surprised.
This is a company that hasn't inovated since attila. And dumbed down the mechanics in its games whilest constantly upping the prices since RTW2
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
2023/08/09 10:27:16
Subject: Total War : Warhammer 3 - Shadows of Change trailer/details pg 46
H.B.M.C. wrote: Not enough new units. Not even a Lore of Hag magic for Kislev.
are you honestly surprised.
This is a company that hasn't inovated since attila. And dumbed down the mechanics in its games whilest constantly upping the prices since RTW2
I mean, they innovated with how characters work in Warhammer/3 kingdoms.
But they've fumbled the ball a lot lately.
if by inovation you mean single entity units, which friendly reminder not even were a thing unless on a monster in WHFB, and by consequence with the lackluster engine that was developped for primarly gunpowder unit interaction, are still one of the "biggest innovations" i am sorry.
I don't care how good your Imperial Leutnant or warpriest is, getting charged even by a gobbo unit when he is alone should be a death sentence.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
2023/08/09 15:10:55
Subject: Total War : Warhammer 3 - Shadows of Change trailer/details pg 46
H.B.M.C. wrote: Not enough new units. Not even a Lore of Hag magic for Kislev.
are you honestly surprised.
This is a company that hasn't inovated since attila. And dumbed down the mechanics in its games whilest constantly upping the prices since RTW2
I mean, they innovated with how characters work in Warhammer/3 kingdoms.
But they've fumbled the ball a lot lately.
if by inovation you mean single entity units, which friendly reminder not even were a thing unless on a monster in WHFB, and by consequence with the lackluster engine that was developped for primarly gunpowder unit interaction, are still one of the "biggest innovations" i am sorry.
I don't care how good your Imperial Leutnant or warpriest is, getting charged even by a gobbo unit when he is alone should be a death sentence.
~Thing is most heroes in the lore and tabletop are front-line not backline generals. They get stuck into the fight. In Total War this means being a front line troop and, yes, being able to survive ranks of enemy infantry.
Otherwise they'd be treated like generals in previous TW games - kept on the backlines and only brought out against easy opponents or for rear-attacks and such. Basically not your front line hero. It would also mean that mages would be vastly more popular because they can stay on the backline and deal damage at range.
So yeah I get what you mean, but at the same time I think its a better option over having fragile leaders who just spend most of the battle hiding at the rear or skirting the edge of the battlefield on a mount.
~Thing is most heroes in the lore and tabletop are front-line not backline generals. They get stuck into the fight. In Total War this means being a front line troop and, yes, being able to survive ranks of enemy infantry.
Which would've made an actual innovation possible, allowing you to ADD IN heros and lords into units of your choice. And further that is innaccurate aswell. There were not that many lords and heros that wanted to be front and center and CERTAINLY not allone so it stems from a massive misunderstanding of the lore and the TG:
Otherwise they'd be treated like generals in previous TW games - kept on the backlines and only brought out against easy opponents or for rear-attacks and such. Basically not your front line hero. It would also mean that mages would be vastly more popular because they can stay on the backline and deal damage at range.
considering how utterly busted generals were in either medieval, rtw and ETW that is simply not accurate.
So yeah I get what you mean, but at the same time I think its a better option over having fragile leaders who just spend most of the battle hiding at the rear or skirting the edge of the battlefield on a mount.
But you still have overly fragile leaders, which you can't even HIDE propperly in a unit, hence why certain upgrades simply don't get used.
This message was edited 2 times. Last update was at 2023/08/09 18:54:20
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
2023/08/10 03:47:13
Subject: Total War : Warhammer 3 - Shadows of Change trailer/details pg 46
It is. Its also coming out in the middle of a glut of games I'd rather be playing.
I'll wait for sales on at least the next two DLCs and maybe pick TW3 back up at the end of the current roadmap. There just isn't any reason to buy this now.
Plus, honestly its a bunch of no-name stuff plus the Changeling randomly as a lord and another skirmisher unit of questionable merit. I don't even know what to do with that.
This message was edited 1 time. Last update was at 2023/08/10 03:48:51