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Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

Finaly, here it is - double garg squighog on tournament and undefeared!

https://www.goonhammer.com/competitive-innovations-in-10th-dressed-for-success-pt-1/

“Forge World still isn’t real, and still can’t hurt me.”

CAGBASH XVII Charity 40k Tournament - Aaron Aleong

Spoiler:

Eddies Waggghh (2000 Points)
Orks
Waaagh! Tribe
Strike Force (2000 Points)

CHARACTERS

Big Mek in Mega Armour (100 Points)
• 1x Grot Oiler
1x Kustom Force Field
1x Kustom mega-blasta
1x Power klaw
• Enhancements: Supa-Cybork Body

Kaptin Badrukk (80 Points)
• Warlord
• 1x Choppa
1x Da Rippa
1x Slugga

Mozrog Skragbad (195 Points)
• 1x Big Chompa’s jaws
1x Gutrippa
1x Thump gun

Nob on Smasha Squig (75 Points)
• 1x Big choppa
1x Slugga
1x Smasha squig jaws
• Enhancements: Kunnin’ but Brutal

OTHER DATASHEETS

Flash Gitz (190 Points)
• 1x Ammo Runt
• 1x Kaptin
• 1x Choppa
1x Snazzgun
• 9x Flash Git
• 9x Choppa
9x Snazzgun

Gargantuan Squiggoth (440 Points)
• 1x Huge tusks
1x Supa-kannon

Gargantuan Squiggoth (440 Points)
• 1x Huge tusks
1x Supa-kannon

Gretchin (40 Points)
• 1x Runtherd
• 1x Grot-smacka
1x Slugga
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta

Gretchin (40 Points)
• 1x Runtherd
• 1x Grot-smacka
1x Slugga
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta

Meganobz (150 Points)
• 5x Meganob
• 5x Kustom shoota
5x Power klaw

Squighog Boyz (250 Points)
• 2x Bomb Squig
• 6x Squighog Boy
• 6x Saddlegit weapons
6x Squighog jaws and saddlegits
6x Stikka

This message was edited 2 times. Last update was at 2024/03/06 20:52:14


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in pt
Feral Wildboy with Simple Club




Not sure what to say:
https://www.youtube.com/watch?v=8ZXA28Rz1as

They actually made a stompa box LOL!

Guess someone in here predicted it correctly.

This message was edited 1 time. Last update was at 2024/03/07 12:21:48


 
   
Made in ca
Gargantuan Gargant






That would usually make me hope that they can make the Stompa somewhat usable but who am I kidding, the Stompa hasn't been relevant as a fieldable unit since Imperial Armour 8 when you could abuse the weird wording on the kustom stompa rules so you could get free stuff and D weapons. As it is, the Stompa needs to be either severly underpriced or have incredible rules for movement to even get where it needs to do damage on the board (a general super heavy problem that isn't knights).
   
Made in gb
[DCM]
Lone Wolf Sentinel Pilot





Leicester, UK

The game need destructable terrain again!

My painting and modeling blog:

PaddyMick's Paintshop: Alternative 40K Armies

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Italy

Letting the Stompa stomp terrain would be mighty nice
   
Made in us
Resolute Ultramarine Honor Guard





 The Red Hobbit wrote:
Letting the Stompa stomp terrain would be mighty nice


I'd settle for just adding a Tank Trap keyword to some terrain and letting vehicles of all kinds move over any terrain without TANK TRAP or a couple-few other applicable terrain keywords.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in us
Mekboy Hammerin' Somethin'





United Kingdom

I got bored and have been pondering a dumb "knights" list for some less serious gaming experiences. As you can see, the Stompa is escorted into battle by his Gorkanaut squires, who are themselves assisted by their Deff Dread bagmen. The Meka-Dread is the Stompa's battlefield advisor, who is in turn escorted by his Killa Kan peons.

And the overzealous Mek rides in the Stompa because of course he does.

I am aware I will likely never win a game.


++ Army Roster (Xenos - Orks) [2,000pts] ++

+ Character +

Mek [45pts]: Killsaw, Warlord


+ Vehicle +

Deff Dread [130pts]: 3x Dread klaw, Skorcha

Deff Dread [130pts]: 3x Dread klaw, Skorcha

Gorkanaut [280pts]

Gorkanaut [280pts]

Killa Kans [125pts]
. 3x Killa Kan w/ Rokkit launcha: 3x Kan klaw, 3x Rokkit launcha

Meka-Dread [210pts]: 2x Killkannon

Stompa [800pts]

++ Total: [2,000pts] ++
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

I like it

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

Tripple Killrig list spotted via https://www.goonhammer.com/competitive-innovations-in-10th-chewing-the-scenery-pt-2/

1 GT Bilbao - Ivan Andres as 6th

Spoiler:

orkos (2000 points)

Orks
Strike Force (2000 points)
Waaagh! Tribe


CHARACTERS

Beastboss (100 points)
• 1x Beast Snagga klaw
1x Beastchoppa
1x Shoota

Kaptin Badrukk (80 points)
• Warlord
• 1x Choppa
1x Da Rippa
1x Slugga

Mozrog Skragbad (195 points)
• 1x Big Chompa’s jaws
1x Gutrippa
1x Thump gun


BATTLELINE

Beast Snagga Boyz (105 points)
• 1x Beast Snagga Nob
• 1x Power snappa
1x Slugga
• 9x Beast Snagga Boy
• 9x Choppa
9x Slugga

Beast Snagga Boyz (105 points)
• 1x Beast Snagga Nob
• 1x Power snappa
1x Slugga
• 9x Beast Snagga Boy
• 9x Choppa
9x Slugga

Beast Snagga Boyz (105 points)
• 1x Beast Snagga Nob
• 1x Power snappa
1x Slugga
• 9x Beast Snagga Boy
• 9x Choppa
9x Slugga


DEDICATED TRANSPORTS

Trukk (65 points)
• 1x Big shoota
1x Spiked wheels
1x Wreckin’ ball


OTHER DATASHEETS

Flash Gitz (190 points)
• 1x Ammo Runt
• 1x Kaptin
• 1x Choppa
1x Snazzgun
• 9x Flash Git
• 9x Choppa
9x Snazzgun

Gretchin (40 points)
• 1x Runtherd
• 1x Grot-smacka
1x Slugga
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta

Kill Rig (170 points)
• 1x Butcha boyz
1x Savage horns and hooves
1x Saw blades
1x Stikka kannon
1x Wurrtower
1x ’Eavy lobba

Kill Rig (170 points)
• 1x Butcha boyz
1x Savage horns and hooves
1x Saw blades
1x Stikka kannon
1x Wurrtower
1x ’Eavy lobba

Kill Rig (170 points)
• 1x Butcha boyz
1x Savage horns and hooves
1x Saw blades
1x Stikka kannon
1x Wurrtower
1x ’Eavy lobba

Squighog Boyz (125 points)
• 1x Bomb Squig
• 3x Squighog Boy
• 3x Saddlegit weapons
3x Squighog jaws and saddlegits
3x Stikka

Squighog Boyz (125 points)
• 1x Bomb Squig
• 3x Squighog Boy
• 3x Saddlegit weapons
3x Squighog jaws and saddlegits
3x Stikka

Squighog Boyz (125 points)
• 1x Bomb Squig
• 3x Squighog Boy
• 3x Saddlegit weapons
3x Squighog jaws and saddlegits
3x Stikka

Stormboyz (65 points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 4x Stormboy
• 4x Choppa
4x Slugga

Stormboyz (65 points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 4x Stormboy
• 4x Choppa
4x Slugga

This message was edited 1 time. Last update was at 2024/03/16 07:01:48


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in ca
Smokin' Skorcha Driver




Canada

Was going to pick up my first box of meganobz today and am trying to decide how to build them. Do you folks think the new big mek model is going to replace the big mek in mega armor you can make from that kit? Not sure if it's silly to build that option from the box this close to the new codex coming out.

tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
Made in de
Perfect Shot Dark Angels Predator Pilot




Stuttgart

The option is pretty different, so I wouldn't worry about it.
The weapons on each arm fitt well without glue or magnets, so if you only magnetize the force field you can have all options without any worry about future proofing.
   
Made in gb
[DCM]
Lone Wolf Sentinel Pilot





Leicester, UK

Yeah don't do anything until the codex drops! reckon building 3 meganobz is safe though, they will always have a use. If I were building a kit now i'd do mixed arms and just declare whatever it is the whole squad is armed with in your list.

My painting and modeling blog:

PaddyMick's Paintshop: Alternative 40K Armies

 
   
Made in ca
Gargantuan Gargant






Given the recent Tau codex, I'm hoping GW doesn't skimp out on detachments for us and gives us at least 6 given how wide our range is for models. I know a Beast Snagga oriented one and a Speed Freek detachment is very likely a given, but I'll never forgive GW if they don't give us a proppa dred mob detachment after all these years.

This message was edited 1 time. Last update was at 2024/03/20 20:55:09


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 DakkaHammer wrote:
Was going to pick up my first box of meganobz today and am trying to decide how to build them. Do you folks think the new big mek model is going to replace the big mek in mega armor you can make from that kit? Not sure if it's silly to build that option from the box this close to the new codex coming out.


To me, the new big mek doesn't look armored enough to be a MA model, despite many channels claiming so.

That said, if it's literally the first box of meganobz you have and don't plan to build a second one soon, just build 3 MAN from it and keep the weapons unglued. No matter what the new codex will do, 2 MANz by themselves are extremely unlikely to be viable. The only use such a unit could have would be underpriced objective holders (and GW clamps down on those hard in their dataslates) or as attached unit for Thrakka riding a BW (assuming GW doesn't mess up the wording for the third time in a row).

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Mekboy Hammerin' Somethin'





United Kingdom

 Grimskul wrote:
Given the recent Tau codex, I'm hoping GW doesn't skimp out on detachments for us and gives us at least 6 given how wide our range is for models. I know a Beast Snagga oriented one and a Speed Freek detachment is very likely a given, but I'll never forgive GW if they don't give us a proppa dred mob detachment after all these years.


I'd imagine we'll get one that covers each major play style, and some more niche ones:
Melee one
Shooty one
Speedy one
Scouty/movement shenanigans one
Squig/Snagga one

I'd love to get a Dreadwaaagh, or a detachment that lets you take a Stompa as your warlord, but we're probably going to get something like a "Mek Workshops Only" one instead.
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Pretty oldschool list scored pretty well on Adepticon + video about it there.

https://youtu.be/TpGgRRnZcGY?si=IDHWdzciGLJwuRLv

+ there are some first rumours what can we expect from the codex. The only relevant and crucial fact from the rumor is this = there will be a walker detachement! Kans and dreads goes and stompa can see the table guys!

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in ca
Smokin' Skorcha Driver




Canada

 Jidmah wrote:

That said, if it's literally the first box of meganobz you have and don't plan to build a second one soon, just build 3 MAN from it and keep the weapons unglued. No matter what the new codex will do, 2 MANz by themselves are extremely unlikely to be viable. The only use such a unit could have would be underpriced objective holders (and GW clamps down on those hard in their dataslates) or as attached unit for Thrakka riding a BW (assuming GW doesn't mess up the wording for the third time in a row).

Fair enough. Yeah a second box is pretty far out on the horizon for me. I do have the Warboss in mega armor but I wasn't sure how much of a difference a single nob in the unit would make vs swapping in a Mek for variety. I usually run a speed freek army with trukks and a battlewagon.

tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
Made in us
Mekboy Hammerin' Somethin'





United Kingdom

Had a slight lull in my Tomb Kings escapades and managed to get a game in with my Orks. Did some slight tweaking and proxying of a couple of models to test some things. Preferring this at the moment over the previous rendition, and it still fits my squiggy ideals. Main change is dropping the number of characters from about 8 to a more conservative 5.

Spoiler:


CHARACTERS

Beastboss (100 points)
• 1x Beast Snagga klaw
1x Beastchoppa
1x Shoota

Beastboss on Squigosaur (185 points)
• Warlord
• 1x Beastchoppa
1x Slugga
1x Squigosaur’s jaws
• Enhancement: Headwoppa’s Killchoppa

Warboss (65 points)
• 1x Attack squig
1x Kombi-weapon
1x Power klaw
1x Twin slugga

Warboss on Warbike (75 points)
• 1x Power klaw
1x Twin dakkagun

Weirdboy (55 points)
• 1x Weirdboy staff
1x ’Eadbanger


BATTLELINE

Beast Snagga Boyz (105 points)
• 1x Beast Snagga Nob
• 1x Power snappa
1x Slugga
• 9x Beast Snagga Boy
• 9x Choppa
9x Slugga

Beast Snagga Boyz (105 points)
• 1x Beast Snagga Nob
• 1x Power snappa
1x Slugga
• 9x Beast Snagga Boy
• 9x Choppa
9x Slugga


DEDICATED TRANSPORTS

Trukk (65 points)
• 1x Big shoota
1x Spiked wheels
1x Wreckin’ ball

Trukk (65 points)
• 1x Big shoota
1x Spiked wheels
1x Wreckin’ ball


OTHER DATASHEETS

Deff Dread (130 points)
• 2x Dread klaw
2x Skorcha
1x Stompy feet

Deffkoptas (100 points)
• 3x Deffkopta
• 3x Kopta rokkits
3x Slugga
3x Spinnin’ blades

Gretchin (40 points)
• 1x Runtherd
• 1x Grot-smacka
1x Slugga
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta

Gretchin (40 points)
• 1x Runtherd
• 1x Grot-smacka
1x Slugga
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta

Nobz (220 points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 9x Nob
• 9x Power klaw
9x Slugga

Nobz on Warbikes (125 points)
• 3x Nobz on Warbikes
• 3x Close combat weapon
3x Power klaw
3x Slugga
3x Twin dakkagun

Squiggoth (150 points)
• 1x Gorin’ horns

Squighog Boyz (125 points)
• 1x Bomb Squig
• 3x Squighog Boy
• 3x Saddlegit weapons
3x Squighog jaws and saddlegits
3x Stikka

Squighog Boyz (125 points)
• 1x Bomb Squig
• 3x Squighog Boy
• 3x Saddlegit weapons
3x Squighog jaws and saddlegits
3x Stikka

Squighog Boyz (125 points)
• 1x Bomb Squig
• 3x Squighog Boy
• 3x Saddlegit weapons
3x Squighog jaws and saddlegits
3x Stikka



Warboss and Nobz in a trukk and went steaming down one flank supported by a Squighog mob. Trukk with Beastboss and Snaggas down the other flank with another Squighog mob. Bikerboss with Nob Bikers, Squigosaur, third Squighog mob and the Squiggoth with the other Snaggas went straight down the middle. Deffkoptas and Deff Dread came in from reserves on my own board edge to chase some deep striking Terminators away from my Gretchin, who were holding the fort in my DZ waiting for the faster units to clear the midboard. Weirdboy hid in a ruin and Jumped himself into the enemy DZ to snag some sneaky VP later in the game.

It wasn't an elegant battle plan, but it certainly got the job done. The classic "push everything up your opponents nose turn 1" still seems to be working wonders.

   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Ork codex pre-order next week?

https://www.warhammer-community.com/2024/04/07/sunday-preview-green-or-gold/?fbclid=IwAR2R16hW4cXLQEKVHny37lGWdRlW1IJvFOVQ1Ft_GPd_7BlSU7XvF0pnZGU_aem_AUUx5ec8kY30AP94JR-KzjRYbTS-iHNJkLHqZllnaQAbU35DIAvstqhWkJoswNMGG-0

So delivery in May?

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in ca
Gargantuan Gargant






Also 6 confirmed detachments so at least we're not being shorted in that area.
   
Made in us
Mekboy Hammerin' Somethin'





United Kingdom

From pausing the video and doing some zooming in:

Detachments are War Horde, Da Big Hunt, Kult of Speed, Dread Mob, Green Tide amd Bully Boyz.

Badrukk, Zagstrukk, Grotsnik and the KFF Mek are all gone. Nob on Smasha Squig is also gone, but I'm assuming that's been folded in to the Squighogs datasheet.

Ghaz gets a sweep attack, with 12 attacks at S8 AP-2 D2.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Some ork news from places less obsolete than dakkadakka:

https://www.reddit.com/r/orks/comments/1by9y7s/detachments_and_datasheets_from_warcom_video/
6 Detachment names and all the resin (except tankbustas) getting squatted

https://www.reddit.com/r/orks/comments/1bybh2j/ghazghkulls_datasheet_was_shown_on_warhammers/
Thrakka buffed and gained sweeping attacks

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Gargantuan Gargant






Thraka's usefulness will largely be based on how expensive he still is and if he still takes up like 10 slots in a vehicle. Ideally he can also join Nobz and not just Meganobz but knowing GW, they won't do that. I'm glad the at least finally has a sweep profile, even if Mork's Roar is still a waste of time when it comes to rolling for its attacks.

Pour out a big one for our boy Badrukk though, him and the Flash Git hit squad were the best dakka infantry unit we've had in our army for a long time. Unless they mix up Flash Gitz a bit, that'll be a big blow to our ranged options. Also sad to see Zagstruk go even if he wasn't great, and I feel like this was a missed opportunity for Mad Dok Grotsnik to finally get a plastic update but dems the breaks.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Banner nob is gone as well.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Mekboy Hammerin' Somethin'





United Kingdom

 Jidmah wrote:
Banner nob is gone as well.


If it's not rolled into the Nobs datasheet, I imagine it will come back when they release a new sculpt for Nobs.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

Finaly units organized in a logical way!




Automatically Appended Next Post:
Regarding “Big Mek with KFF gone” - there is a “Big Mek” datasheet.

KFF could be easily optional equipement in this datashet. But who knows…
[Thumb - IMG_9608.jpeg]

This message was edited 2 times. Last update was at 2024/04/08 15:20:00


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in us
Krazed Killa Kan






They just posted a detachment preview for green tide on warcom.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

And here it is!

https://www.warhammer-community.com/2024/04/08/green-tides-and-dread-mobs-new-ork-detachments-go-back-to-their-roots/

GREEN TIDE rules
… plus there are Dread Mob rules and other speculations..


[Thumb - IMG_3692.jpeg]

[Thumb - IMG_3693.jpeg]

[Thumb - IMG_3694.jpeg]

[Thumb - IMG_3695.jpeg]

This message was edited 5 times. Last update was at 2024/04/08 16:15:11


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in gb
Boosting Black Templar Biker




So do we think that the Waagh army rule will be altered to allow for the in built 5++ for the Green Tide detachment? Maybe only the strength and attack bonus now?

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

No idea how the Waagh should work.
No idea what the War Horde should be neither. I supposed there should be more than just another boyz in trukks.. “same units, different rules”. There should be a difference in the seting. But honestly no idea which one. Maybe all-units-wide set of rules in the spirit “take anything and that' s what you get.” ?
See the Speedfreak detsch gives the bonus to TRUKKs too, so there is a space for Boyz in Trukks already


Anyway..

DREAD MOB! seems to be fun shooting self explodeing slow walking detachement. See the keyword GROT VEHICLES? Say hallo to Mek Gunz and hopefully Grot tanks etc too!

Plus they specificaly speaks about “new Big Mek!”

+ speculations about other detachements—-



[Thumb - IMG_3697.jpeg]

[Thumb - IMG_3698.jpeg]

[Thumb - IMG_3696.jpeg]

[Thumb - IMG_3699.jpeg]

This message was edited 1 time. Last update was at 2024/04/08 17:39:39


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
 
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