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2024/03/06 20:51:30
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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Finaly, here it is - double garg squighog on tournament and undefeared!
https://www.goonhammer.com/competitive-innovations-in-10th-dressed-for-success-pt-1/
“Forge World still isn’t real, and still can’t hurt me.”
CAGBASH XVII Charity 40k Tournament - Aaron Aleong
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This message was edited 2 times. Last update was at 2024/03/06 20:52:14
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2024/03/07 12:21:30
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Feral Wildboy with Simple Club
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Not sure what to say:
https://www.youtube.com/watch?v=8ZXA28Rz1as
They actually made a stompa box LOL!
Guess someone in here predicted it correctly.
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This message was edited 1 time. Last update was at 2024/03/07 12:21:48
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2024/03/08 04:56:45
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Gargantuan Gargant
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That would usually make me hope that they can make the Stompa somewhat usable but who am I kidding, the Stompa hasn't been relevant as a fieldable unit since Imperial Armour 8 when you could abuse the weird wording on the kustom stompa rules so you could get free stuff and D weapons. As it is, the Stompa needs to be either severly underpriced or have incredible rules for movement to even get where it needs to do damage on the board (a general super heavy problem that isn't knights).
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2024/03/08 20:43:53
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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[DCM]
Lone Wolf Sentinel Pilot
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The game need destructable terrain again!
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2024/03/09 15:39:00
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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Letting the Stompa stomp terrain would be mighty nice
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2024/03/09 16:41:53
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Resolute Ultramarine Honor Guard
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I'd settle for just adding a Tank Trap keyword to some terrain and letting vehicles of all kinds move over any terrain without TANK TRAP or a couple-few other applicable terrain keywords.
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My WHFB armies were Bretonians and Tomb Kings. |
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2024/03/10 08:51:16
Subject: Re:We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Mekboy Hammerin' Somethin'
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I got bored and have been pondering a dumb "knights" list for some less serious gaming experiences. As you can see, the Stompa is escorted into battle by his Gorkanaut squires, who are themselves assisted by their Deff Dread bagmen. The Meka-Dread is the Stompa's battlefield advisor, who is in turn escorted by his Killa Kan peons.
And the overzealous Mek rides in the Stompa because of course he does.
I am aware I will likely never win a game.
++ Army Roster (Xenos - Orks) [2,000pts] ++
+ Character +
Mek [45pts]: Killsaw, Warlord
+ Vehicle +
Deff Dread [130pts]: 3x Dread klaw, Skorcha
Deff Dread [130pts]: 3x Dread klaw, Skorcha
Gorkanaut [280pts]
Gorkanaut [280pts]
Killa Kans [125pts]
. 3x Killa Kan w/ Rokkit launcha: 3x Kan klaw, 3x Rokkit launcha
Meka-Dread [210pts]: 2x Killkannon
Stompa [800pts]
++ Total: [2,000pts] ++
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2024/03/10 12:54:10
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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I like it
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2024/03/16 07:01:29
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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This message was edited 1 time. Last update was at 2024/03/16 07:01:48
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2024/03/20 13:00:10
Subject: Re:We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Smokin' Skorcha Driver
Canada
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Was going to pick up my first box of meganobz today and am trying to decide how to build them. Do you folks think the new big mek model is going to replace the big mek in mega armor you can make from that kit? Not sure if it's silly to build that option from the box this close to the new codex coming out.
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tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
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2024/03/20 14:57:00
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Perfect Shot Dark Angels Predator Pilot
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The option is pretty different, so I wouldn't worry about it.
The weapons on each arm fitt well without glue or magnets, so if you only magnetize the force field you can have all options without any worry about future proofing.
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2024/03/20 17:48:34
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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[DCM]
Lone Wolf Sentinel Pilot
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Yeah don't do anything until the codex drops! reckon building 3 meganobz is safe though, they will always have a use. If I were building a kit now i'd do mixed arms and just declare whatever it is the whole squad is armed with in your list.
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2024/03/20 20:54:40
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Gargantuan Gargant
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Given the recent Tau codex, I'm hoping GW doesn't skimp out on detachments for us and gives us at least 6 given how wide our range is for models. I know a Beast Snagga oriented one and a Speed Freek detachment is very likely a given, but I'll never forgive GW if they don't give us a proppa dred mob detachment after all these years.
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This message was edited 1 time. Last update was at 2024/03/20 20:55:09
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2024/03/21 08:05:17
Subject: Re:We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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DakkaHammer wrote:Was going to pick up my first box of meganobz today and am trying to decide how to build them. Do you folks think the new big mek model is going to replace the big mek in mega armor you can make from that kit? Not sure if it's silly to build that option from the box this close to the new codex coming out.
To me, the new big mek doesn't look armored enough to be a MA model, despite many channels claiming so.
That said, if it's literally the first box of meganobz you have and don't plan to build a second one soon, just build 3 MAN from it and keep the weapons unglued. No matter what the new codex will do, 2 MANz by themselves are extremely unlikely to be viable. The only use such a unit could have would be underpriced objective holders (and GW clamps down on those hard in their dataslates) or as attached unit for Thrakka riding a BW (assuming GW doesn't mess up the wording for the third time in a row).
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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2024/03/21 13:41:00
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Mekboy Hammerin' Somethin'
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Grimskul wrote:Given the recent Tau codex, I'm hoping GW doesn't skimp out on detachments for us and gives us at least 6 given how wide our range is for models. I know a Beast Snagga oriented one and a Speed Freek detachment is very likely a given, but I'll never forgive GW if they don't give us a proppa dred mob detachment after all these years.
I'd imagine we'll get one that covers each major play style, and some more niche ones:
Melee one
Shooty one
Speedy one
Scouty/movement shenanigans one
Squig/Snagga one
I'd love to get a Dreadwaaagh, or a detachment that lets you take a Stompa as your warlord, but we're probably going to get something like a "Mek Workshops Only" one instead.
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2024/04/01 21:46:54
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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Pretty oldschool list scored pretty well on Adepticon + video about it there.
https://youtu.be/TpGgRRnZcGY?si=IDHWdzciGLJwuRLv
+ there are some first rumours what can we expect from the codex. The only relevant and crucial fact from the rumor is this = there will be a walker detachement! Kans and dreads goes and stompa can see the table guys!
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2024/04/02 00:20:21
Subject: Re:We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Smokin' Skorcha Driver
Canada
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Jidmah wrote:
That said, if it's literally the first box of meganobz you have and don't plan to build a second one soon, just build 3 MAN from it and keep the weapons unglued. No matter what the new codex will do, 2 MANz by themselves are extremely unlikely to be viable. The only use such a unit could have would be underpriced objective holders (and GW clamps down on those hard in their dataslates) or as attached unit for Thrakka riding a BW (assuming GW doesn't mess up the wording for the third time in a row).
Fair enough. Yeah a second box is pretty far out on the horizon for me. I do have the Warboss in mega armor but I wasn't sure how much of a difference a single nob in the unit would make vs swapping in a Mek for variety. I usually run a speed freek army with trukks and a battlewagon.
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tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
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2024/04/03 18:16:04
Subject: Re:We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Mekboy Hammerin' Somethin'
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Had a slight lull in my Tomb Kings escapades and managed to get a game in with my Orks. Did some slight tweaking and proxying of a couple of models to test some things. Preferring this at the moment over the previous rendition, and it still fits my squiggy ideals. Main change is dropping the number of characters from about 8 to a more conservative 5.
Warboss and Nobz in a trukk and went steaming down one flank supported by a Squighog mob. Trukk with Beastboss and Snaggas down the other flank with another Squighog mob. Bikerboss with Nob Bikers, Squigosaur, third Squighog mob and the Squiggoth with the other Snaggas went straight down the middle. Deffkoptas and Deff Dread came in from reserves on my own board edge to chase some deep striking Terminators away from my Gretchin, who were holding the fort in my DZ waiting for the faster units to clear the midboard. Weirdboy hid in a ruin and Jumped himself into the enemy DZ to snag some sneaky VP later in the game.
It wasn't an elegant battle plan, but it certainly got the job done. The classic "push everything up your opponents nose turn 1" still seems to be working wonders.
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2024/04/07 18:07:27
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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2024/04/07 18:09:05
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Gargantuan Gargant
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Also 6 confirmed detachments so at least we're not being shorted in that area.
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2024/04/07 18:50:27
Subject: Re:We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Mekboy Hammerin' Somethin'
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From pausing the video and doing some zooming in:
Detachments are War Horde, Da Big Hunt, Kult of Speed, Dread Mob, Green Tide amd Bully Boyz.
Badrukk, Zagstrukk, Grotsnik and the KFF Mek are all gone. Nob on Smasha Squig is also gone, but I'm assuming that's been folded in to the Squighogs datasheet.
Ghaz gets a sweep attack, with 12 attacks at S8 AP-2 D2.
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2024/04/07 19:03:01
Subject: Re:We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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2024/04/08 03:11:38
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Gargantuan Gargant
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Thraka's usefulness will largely be based on how expensive he still is and if he still takes up like 10 slots in a vehicle. Ideally he can also join Nobz and not just Meganobz but knowing GW, they won't do that. I'm glad the at least finally has a sweep profile, even if Mork's Roar is still a waste of time when it comes to rolling for its attacks.
Pour out a big one for our boy Badrukk though, him and the Flash Git hit squad were the best dakka infantry unit we've had in our army for a long time. Unless they mix up Flash Gitz a bit, that'll be a big blow to our ranged options. Also sad to see Zagstruk go even if he wasn't great, and I feel like this was a missed opportunity for Mad Dok Grotsnik to finally get a plastic update but dems the breaks.
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2024/04/08 06:40:57
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Banner nob is gone as well.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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2024/04/08 09:42:15
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Mekboy Hammerin' Somethin'
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If it's not rolled into the Nobs datasheet, I imagine it will come back when they release a new sculpt for Nobs.
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2024/04/08 12:01:29
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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Finaly units organized in a logical way!
Automatically Appended Next Post: Regarding “Big Mek with KFF gone” - there is a “Big Mek” datasheet.
KFF could be easily optional equipement in this datashet. But who knows…
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This message was edited 2 times. Last update was at 2024/04/08 15:20:00
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2024/04/08 15:23:26
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Krazed Killa Kan
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They just posted a detachment preview for green tide on warcom.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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2024/04/08 16:08:00
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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This message was edited 5 times. Last update was at 2024/04/08 16:15:11
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2024/04/08 16:46:19
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Boosting Black Templar Biker
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So do we think that the Waagh army rule will be altered to allow for the in built 5++ for the Green Tide detachment? Maybe only the strength and attack bonus now?
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2024/04/08 17:36:40
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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No idea how the Waagh should work.
No idea what the War Horde should be neither. I supposed there should be more than just another boyz in trukks.. “same units, different rules”. There should be a difference in the seting. But honestly no idea which one. Maybe all-units-wide set of rules in the spirit “take anything and that' s what you get.” ?
See the Speedfreak detsch gives the bonus to TRUKKs too, so there is a space for Boyz in Trukks already
Anyway..
DREAD MOB! seems to be fun shooting self explodeing slow walking detachement. See the keyword GROT VEHICLES? Say hallo to Mek Gunz and hopefully Grot tanks etc too!
Plus they specificaly speaks about “new Big Mek!”
+ speculations about other detachements—-
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This message was edited 1 time. Last update was at 2024/04/08 17:39:39
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