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![[Post New]](/s/i/i.gif) 2023/06/14 20:55:16
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Locked in the Tower of Amareo
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Obviously just 1 game and they aren't likely playing meanest lists but tabletop titans custodians(no fw units) just ran over tank ig.
My prediction failed badly. Lol
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2023/06/15 04:07:22
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Growlin' Guntrukk Driver with Killacannon
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tneva82 wrote:Obviously just 1 game and they aren't likely playing meanest lists but tabletop titans custodians(no fw units) just ran over tank ig.
My prediction failed badly. Lol
Were they still using lots of Jetbikes or something else to mulch the IG? I'm curious how they took out the vehicles
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![[Post New]](/s/i/i.gif) 2023/06/15 11:06:21
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Regular Dakkanaut
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I really hope, from the bottom of my heart, that the kharon pattern acquisitor has the assault special rule. The waiting is killing me!
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![[Post New]](/s/i/i.gif) 2023/06/15 12:46:03
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Regular Dakkanaut
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So.... I was thinking about getting back into 40k with the new edition and dusting off all my old Custodes....
And I heard that all FW units had been binned? Considering that was like 90% of my army that is likely going to my me say feth it and sell them.
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![[Post New]](/s/i/i.gif) 2023/06/15 12:59:59
Subject: Re:Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Tough Traitorous Guardsman
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Is it me or the Quicksilver Execution rule from the Vertus Praetors is very good? It does more than 16 mortal wounds against a 10-model unit.
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This message was edited 1 time. Last update was at 2023/06/15 13:03:04
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![[Post New]](/s/i/i.gif) 2023/06/15 13:05:24
Subject: Re:Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Grovelin' Grot
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RenegadeKorps wrote:Is it me or the Quicksilver Execution rule from the Vertus Praetors is very good? It does more than 16 mortal wounds against a 10-model unit.
It's 2 mortals by bike not by ennemy if I understand.
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![[Post New]](/s/i/i.gif) 2023/06/15 13:18:00
Subject: Re:Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Tough Traitorous Guardsman
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Oh I took ''this unit'' to mean the enemy unit just mentioned, but you're probably right.
So it's 10 mortal wounds for 6 Vertus.
Not very good since you won't charge and fight.
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![[Post New]](/s/i/i.gif) 2023/06/15 14:13:59
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Locked in the Tower of Amareo
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This=datasheet unit. That=other unit.
For once gw been consistent on wording for years.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2023/06/15 15:32:26
Subject: Re:Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Tough Traitorous Guardsman
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Deleted
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This message was edited 30 times. Last update was at 2023/06/15 19:48:03
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![[Post New]](/s/i/i.gif) 2023/06/15 22:45:36
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Mighty Chosen Warrior of Chaos
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Khadorstompy wrote:So.... I was thinking about getting back into 40k with the new edition and dusting off all my old Custodes....
And I heard that all FW units had been binned? Considering that was like 90% of my army that is likely going to my me say feth it and sell them.
that might be true for other armies but GW explicitly said that custodes FW stuff is not getting binned.
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![[Post New]](/s/i/i.gif) 2023/06/16 00:12:21
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Morally-Flexible Malleus Hearing Whispers
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Why would they say that? They know the only things really keeping us alive right now at all are the giant golden Stompa and our Golden Warglaives, I mean Contemptors.
I fully expect the GW to do some legends crap to all the non plastic kits though. Maybe not soon but in the first year.
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![[Post New]](/s/i/i.gif) 2023/06/16 00:41:33
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Graham McNeil
pep lec'h ha neplec'h
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A lot of people have that misconception because certain Horus Heresy units for Marines of both flavor were removed from the game. Since they're the only FW stuff Marine players use they just extrapolate that all of them are gone without finishing the article about it.
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![[Post New]](/s/i/i.gif) 2023/06/16 08:15:15
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Growlin' Guntrukk Driver with Killacannon
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tuebor wrote:
A lot of people have that misconception because certain Horus Heresy units for Marines of both flavor were removed from the game. Since they're the only FW stuff Marine players use they just extrapolate that all of them are gone without finishing the article about it.
They also removed all the FW Chaos Daemons which were not from 30k which is why people may have heard that FW units in general are going away.
Here's the article for those who haven't read it, it specifically mentions that Custodes units from 30k are here to stay but there's no exact date yet on when we will see an Index for these. https://www.warhammer-community.com/2023/06/01/legions-and-legends-warhammer-the-horus-heresy-models-in-games-of-warhammer-40000/
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![[Post New]](/s/i/i.gif) 2023/06/16 14:39:05
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Fresh-Faced New User
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So, what do you think is better?
2x shield captains and 1x blade champion
or
1x blade champion, 1x Trajan, 1x shield captain?
Running with 30 spears, vindicare and x points left to 2k.
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![[Post New]](/s/i/i.gif) 2023/06/16 14:51:11
Subject: Re:Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Growlin' Guntrukk Driver with Killacannon
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Summary of points changes, quite a few were surprising.
Custodes
Foot Captain +15pts
Termie Captain +5pts
Bike Captain -15pts
Blade Champion -20pts
Valerian -15pts
Trajann -55pts
Guard Squad Spears +0pts
Guard Squad Shield x4 -20pts
Allarus +5pts
Contemptor +30pts
Venerable Land Raider -5pts
Jet Bikes +10-20pts
SoS
Aleya +5pts
Knight Centura +20pts
Prosecutors x5 -5pts
Vigilators & Witchseekers x5 +15pts
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![[Post New]](/s/i/i.gif) 2023/06/16 14:55:22
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Cackling Chaos Conscript
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I don't think anyone is taking bikes at 90 points each? Literally twice as much as a footstodian?
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![[Post New]](/s/i/i.gif) 2023/06/16 15:05:30
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Growlin' Guntrukk Driver with Killacannon
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Yeah without Assault it's either Shoot or Quicksilver. I think with Bike Captain they'll see play as a bodyguard unit, [Lance] at least lets us Wound very tough things in Melee without burning a CP.
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![[Post New]](/s/i/i.gif) 2023/06/16 18:45:53
Subject: Re:Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Tough Traitorous Guardsman
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The ability of the Captain on bike seems strong (moving once at the end of a fight phase). If you have the second turn, it’s like a 18’’ scout move before your turn. You basically move 30 inches with his unit, then charge.
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This message was edited 2 times. Last update was at 2023/06/16 18:49:03
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![[Post New]](/s/i/i.gif) 2023/06/16 20:19:23
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Regular Dakkanaut
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tneva82 wrote: thori wrote:It looks strong.
No CP generator in the army but each captain with an ability to use a 0 CP stratagem per battle round.
Considering the wording, can you confirm me that we can used the specific CP ability of 2 captains in a same battle round or we have to choose which one will use it ?
It's one captain only. Same as every other.
Doesn't even matter what type of captain.
Why couldn't you run cap, bike cap, termie cap?
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![[Post New]](/s/i/i.gif) 2023/06/16 20:33:23
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Deadshot Weapon Moderati
MI
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Scoundrel80 wrote:tneva82 wrote: thori wrote:It looks strong.
No CP generator in the army but each captain with an ability to use a 0 CP stratagem per battle round.
Considering the wording, can you confirm me that we can used the specific CP ability of 2 captains in a same battle round or we have to choose which one will use it ?
It's one captain only. Same as every other.
Doesn't even matter what type of captain.
Why couldn't you run cap, bike cap, termie cap?
You can run such but still can use the ability only once per round, because the CP generator ability specifically states once per battle round you can select ONE model with that ability to use it. Running one of each cap just allows you the versatility of deciding which cap and attached unit to use it on each round.
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![[Post New]](/s/i/i.gif) 2023/06/16 20:42:24
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Locked in the Tower of Amareo
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Scoundrel80 wrote:tneva82 wrote: thori wrote:It looks strong.
No CP generator in the army but each captain with an ability to use a 0 CP stratagem per battle round.
Considering the wording, can you confirm me that we can used the specific CP ability of 2 captains in a same battle round or we have to choose which one will use it ?
It's one captain only. Same as every other.
Doesn't even matter what type of captain.
Why couldn't you run cap, bike cap, termie cap?
You can.but the rule name is same and as per rule text that ability has use limit.
If different captain's rule was different name you could use ability multiple times.
As is 1 only. Having multiple captains just gives flexibility where you want ability triggered each time
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2023/06/16 22:24:03
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Regular Dakkanaut
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ah, okay. makes sense. same as with the farseers fate dice manipulation for eldar.
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![[Post New]](/s/i/i.gif) 2023/06/16 23:48:49
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Regular Dakkanaut
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Hype = dead.
Typical GW fething something up before it’s even come out. Lost all faith in this company, if it wasn’t for the cool lore and amazing models, I would’ve stopped playing long ago.
Also who’s bloody idea was it to turn the Vexilla into the most boring generic bannerman possible. .
And who’s idea was it to stop you from taking 4 guards, or 5 wardens. Jesus christ, just charge points by the model not these weird made up increments
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![[Post New]](/s/i/i.gif) 2023/06/17 01:46:58
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Grim Dark Angels Interrogator-Chaplain
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nemesis464 wrote:Hype = dead.
Typical GW fething something up before it’s even come out. Lost all faith in this company, if it wasn’t for the cool lore and amazing models, I would’ve stopped playing long ago.
Also who’s bloody idea was it to turn the Vexilla into the most boring generic bannerman possible. .
And who’s idea was it to stop you from taking 4 guards, or 5 wardens. Jesus christ, just charge points by the model not these weird made up increments
Um, you can take 4 guys in a unit of regular Custodian guard. The lack of a cost for 5 wardens is kind of strange considering they literally sell them in boxes of 5, but then they sell Plague Marines in boxes of 7 and the unit sizes are 5 and 10 so
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![[Post New]](/s/i/i.gif) 2023/06/17 12:05:59
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Regular Dakkanaut
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ZergSmasher wrote:nemesis464 wrote:Hype = dead.
Typical GW fething something up before it’s even come out. Lost all faith in this company, if it wasn’t for the cool lore and amazing models, I would’ve stopped playing long ago.
Also who’s bloody idea was it to turn the Vexilla into the most boring generic bannerman possible. .
And who’s idea was it to stop you from taking 4 guards, or 5 wardens. Jesus christ, just charge points by the model not these weird made up increments
Um, you can take 4 guys in a unit of regular Custodian guard. The lack of a cost for 5 wardens is kind of strange considering they literally sell them in boxes of 5, but then they sell Plague Marines in boxes of 7 and the unit sizes are 5 and 10 so
Sorry that was a typo, but it’s ridiculous you can’t take units of 3, 6, 7, 8 guard yet they’ll let you take 9 for some unknown reason.
Also not being able to take 4 or 5 wardens, 4 allarus, or 4 bikes (but they’ll let you take 2??)
The whole thing is just arbitrary nonsense
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![[Post New]](/s/i/i.gif) 2023/06/17 13:58:24
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Morally-Flexible Malleus Hearing Whispers
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So can I confirm, all shield squads are just dead, like worst possible option now?
Spears are pretty much better than Axes in 75% of the applications?
Swords are fairly worthless, Miseracordia is worthless (Free but who cares)
and Bikes are potentially our weakest unit for the cost?
You have to pay extra for the storm cannons on the telemon, but not extra for fists? You also don't pay extra for the storm cannon variant of the tanks?
The new twin-linked rule really kills a lot of units. LRs might be a viable option as AT if they didn't have twin linked. I want to theory craft using a bunch of Contemptors with the Ares cannons to see if they do more or less wounds against T10+ units than the Melta.
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![[Post New]](/s/i/i.gif) 2023/06/17 14:39:19
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Grovelin' Grot
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where did you find costs for Telemon ?
another topic: in this game where CP are key, do you think that Inquisitor Coteaz capacity Spy Network is maybe a must have, good stats, and around 3 4 CP during game. No ?
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This message was edited 2 times. Last update was at 2023/06/17 15:09:16
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![[Post New]](/s/i/i.gif) 2023/06/18 15:59:15
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Cackling Chaos Conscript
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FezzikDaBullgryn wrote:So can I confirm, all shield squads are just dead, like worst possible option now?
Spears are pretty much better than Axes in 75% of the applications?
Swords are fairly worthless, Miseracordia is worthless (Free but who cares)
and Bikes are potentially our weakest unit for the cost?
You have to pay extra for the storm cannons on the telemon, but not extra for fists? You also don't pay extra for the storm cannon variant of the tanks?
The new twin-linked rule really kills a lot of units. LRs might be a viable option as AT if they didn't have twin linked. I want to theory craft using a bunch of Contemptors with the Ares cannons to see if they do more or less wounds against T10+ units than the Melta.
I'd also like to know where you found the points for a telemon. And with the shift away from points for wargear, why would storm cannons cost more?
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![[Post New]](/s/i/i.gif) 2023/06/18 23:47:13
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Unshakeable Grey Knight Land Raider Pilot
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Mad_Proctologist wrote:
I'd also like to know where you found the points for a telemon. And with the shift away from points for wargear, why would storm cannons cost more?
Some people have difficulty abstracting hypothetical circumstances. The points have not yet changed for Telemons in 10th therefore there is no reason to think they will for someone who can't abstract, even though everything else has moved to a single points cost for all loadouts.
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I played a 1500 game vs a fairly mediocre SM list the other day and my experiences basically match those we are seeing in batreps online, aside from one: 5 or 6 Allarus with a SC are absolutely bonkers and are a must include for me. I would much rather take them than a basic Custodian Guard squad. The blast shooting along with reroll vs characters and their bodyguard unit is absolutely monstrous, as pretty much anything important you will face will have the CHARACTER, MONSTER OR VEHICLE keyword.
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This message was edited 1 time. Last update was at 2023/06/18 23:58:30
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![[Post New]](/s/i/i.gif) 2023/06/19 05:03:42
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
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Locked in the Tower of Amareo
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Not sure what it tells in long run but interesting finale.
edit: spoilers in case somebody hasn't watched tabletop titans games or even playlist(seeing winners of previous games can be figured out from who are playing later)
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This message was edited 1 time. Last update was at 2023/06/19 05:46:23
2024 painted/bought: 109/109 |
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