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Made in gb
Cackling Chaos Conscript





EviscerationPlague wrote:
Mad_Proctologist wrote:
Very happy with the previews.
D3 axes 👍

Which isn't actually an advantage

They strike less often AND have less attacks. Mathematically it's not fulfilling that role a D3 weapon should.


I've seen the math too. But, if the -1d buffs come back, the axe will have a place in our army.
   
Made in ro
Morally-Flexible Malleus Hearing Whispers




Not gonna lie, Not happy with the Axes. Spears are just flat out better now, especially with the stances. Axes are just overkill for stuff we shouldn't be attacking in Melee.

Gonna keep my terminators with spears, hope that bikes get a buff to lances, or melta missiles don't get nerfed too badly, and throw my sisters in the ebay bin.

I don't care what they price sisters at, they seem so completely meh to me now. Odd that 10th wants to do away with all "auras" when that is specifically what Pariahs are. The new gimmick with dealing mortals to Psykers is just that. Gimmicky. Not enough to make me want to play them in tenth.

Apologies for the negativity, but this all just looks crappy. +1 to T and Wounds is great, but everything and their baby sister now can throw mortals without really trying, so T is really just irrelevant now. Especially against anti-infantry keyword weapons.

Also they did Trajann dirty with his new stat-line. He should be baseline at least an Abbadon, he's really just a Terminator Chapter Master now.
   
Made in at
Longtime Dakkanaut




FezzikDaBullgryn wrote:
Not gonna lie, Not happy with the Axes. Spears are just flat out better now, especially with the stances. Axes are just overkill for stuff we shouldn't be attacking in Melee.

Gonna keep my terminators with spears, hope that bikes get a buff to lances, or melta missiles don't get nerfed too badly, and throw my sisters in the ebay bin.

I don't care what they price sisters at, they seem so completely meh to me now. Odd that 10th wants to do away with all "auras" when that is specifically what Pariahs are. The new gimmick with dealing mortals to Psykers is just that. Gimmicky. Not enough to make me want to play them in tenth.

Apologies for the negativity, but this all just looks crappy. +1 to T and Wounds is great, but everything and their baby sister now can throw mortals without really trying, so T is really just irrelevant now. Especially against anti-infantry keyword weapons.

Also they did Trajann dirty with his new stat-line. He should be baseline at least an Abbadon, he's really just a Terminator Chapter Master now.


"This all looks crappy"....really? Trajann with his 10th ed profile slaps abaddon. If he gets the charge he can pop the moment shackle for double attacks, activate dacatarai stance and abaddon eats around 15 damage. If abaddon gets the charge he can pop the moment shackle to get a 2++ and likely tank anything thrown at him. Not to mention that he is a potent force multiplier for any unit he joins.....so yeah, old man Valoris is looking mighty fine. Oh, and he is T6 compared to abaddons T5....

Allarus look great also. They are going to be pain to deal with for most units, especially in melee with the new karate stances.

The only weird thing about our faction focus are the axes because the math doesn't check out like you said, they don't really have a purpose.

Even sisters don't look terrible to me because we've not seen what Vigilators and Witchseekers do.

The revealed stratagem is very powerful also.

So far there is honestly nothing to complain about our faction focus aside from the rather strange statline of the axes.

This message was edited 1 time. Last update was at 2023/05/24 19:45:50


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Tiberias wrote:
FezzikDaBullgryn wrote:
Not gonna lie, Not happy with the Axes. Spears are just flat out better now, especially with the stances. Axes are just overkill for stuff we shouldn't be attacking in Melee.

Gonna keep my terminators with spears, hope that bikes get a buff to lances, or melta missiles don't get nerfed too badly, and throw my sisters in the ebay bin.

I don't care what they price sisters at, they seem so completely meh to me now. Odd that 10th wants to do away with all "auras" when that is specifically what Pariahs are. The new gimmick with dealing mortals to Psykers is just that. Gimmicky. Not enough to make me want to play them in tenth.

Apologies for the negativity, but this all just looks crappy. +1 to T and Wounds is great, but everything and their baby sister now can throw mortals without really trying, so T is really just irrelevant now. Especially against anti-infantry keyword weapons.

Also they did Trajann dirty with his new stat-line. He should be baseline at least an Abbadon, he's really just a Terminator Chapter Master now.


"This all looks crappy"....really? Trajann with his 10th ed profile slaps abaddon. If he gets the charge he can pop the moment shackle for double attacks, activate dacatarai stance and abaddon eats around 15 damage. If abaddon gets the charge he can pop the moment shackle to get a 2++ and likely tank anything thrown at him. Not to mention that he is a potent force multiplier for any unit he joins.....so yeah, old man Valoris is looking mighty fine. Oh, and he is T6 compared to abaddons T5....

Allarus look great also. They are going to be pain to deal with for most units, especially in melee with the new karate stances.

The only weird thing about our faction focus are the axes because the math doesn't check out like you said, they don't really have a purpose.

Even sisters don't look terrible to me because we've not seen what Vigilators and Witchseekers do.

The revealed stratagem is very powerful also.

So far there is honestly nothing to complain about our faction focus aside from the rather strange statline of the axes.

It's Fezzik, he isn't happy unless he's miserable. No matter how good the Custodes rules were, he was going to go full doom and gloom about them.

Personally I was actually thinking of selling my Custodes, or trading them for Grey Knights or something, but now I'm seriously reconsidering. Obviously I'll wait until the edition is actually out and we can see everything, but I'm cautiously optimistic that Custodes will actually be solid and I'll have a reason to finish building a full army of them.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
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Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
 Mad Doc Grotsnik wrote:
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The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in de
Mighty Chosen Warrior of Chaos






Tiberias wrote:
FezzikDaBullgryn wrote:
Not gonna lie, Not happy with the Axes. Spears are just flat out better now, especially with the stances. Axes are just overkill for stuff we shouldn't be attacking in Melee.

Gonna keep my terminators with spears, hope that bikes get a buff to lances, or melta missiles don't get nerfed too badly, and throw my sisters in the ebay bin.

I don't care what they price sisters at, they seem so completely meh to me now. Odd that 10th wants to do away with all "auras" when that is specifically what Pariahs are. The new gimmick with dealing mortals to Psykers is just that. Gimmicky. Not enough to make me want to play them in tenth.

Apologies for the negativity, but this all just looks crappy. +1 to T and Wounds is great, but everything and their baby sister now can throw mortals without really trying, so T is really just irrelevant now. Especially against anti-infantry keyword weapons.

Also they did Trajann dirty with his new stat-line. He should be baseline at least an Abbadon, he's really just a Terminator Chapter Master now.


"This all looks crappy"....really? Trajann with his 10th ed profile slaps abaddon. If he gets the charge he can pop the moment shackle for double attacks, activate dacatarai stance and abaddon eats around 15 damage. If abaddon gets the charge he can pop the moment shackle to get a 2++ and likely tank anything thrown at him. Not to mention that he is a potent force multiplier for any unit he joins.....so yeah, old man Valoris is looking mighty fine. Oh, and he is T6 compared to abaddons T5....

Allarus look great also. They are going to be pain to deal with for most units, especially in melee with the new karate stances.

The only weird thing about our faction focus are the axes because the math doesn't check out like you said, they don't really have a purpose.

Even sisters don't look terrible to me because we've not seen what Vigilators and Witchseekers do.

The revealed stratagem is very powerful also.

So far there is honestly nothing to complain about our faction focus aside from the rather strange statline of the axes.


I mostly agree but when it comes to SoS I would take a few units of SoS in a casual game because i like them. Since they lost the immunity to psychic abilities I don't really see a reason to take them in a tournament list maybe for holding backfield objectives or as a screen It depends on the missions.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Overseas

Same here, it's very disappointing the SoS lost their iconic ability. Depending on how the points shake out Prosecutors may see some use on backfield objectives but I suspect Sagittarum will still be more commonly chosen.
   
Made in de
Mighty Chosen Warrior of Chaos






   
Made in us
Growlin' Guntrukk Driver with Killacannon





Overseas

I like the abilities added to Wardens, Guard and Jetbikes, Shields appear a bit meh.

Would have been cool if Blade Champion kept the can't be hit on melee on a 1/2/3 then gave it to a squad. Probably too powerful though.

   
Made in us
Longtime Dakkanaut




Shield thing affects me less since I typically just did one for tanking, but it does suck for anyone liking bigger blocks of shields.
   
Made in fi
Locked in the Tower of Amareo





Pretty darn good if you face dam3 weapons. Basically halves efficiency

2024 painted/bought: 109/109 
   
Made in de
Fresh-Faced New User




Oh boy.... if i look at the deathwing knights i feel just sad.
If we dont get fight first or something space marines will butcher us with their melee units. They can move, advance and still charge.... and the big bad boys will always have fight first because of the judiciar.

This message was edited 4 times. Last update was at 2023/06/12 19:52:19


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Overseas

Blade Champion lost it, so options will be Trajan for shackles or perhaps a fight first stratagem.
   
Made in at
Longtime Dakkanaut




Doesn't look terrible, but is seems we are still awful against - 1 dmg even with the new axes.

Blade champion not retaining any of his unique combat tricks is kinda lame....

Don't know how facing space marine death star units with a judiciary in them is going to work....fight first seems like the most powerful ability to have in the fight phase in 10th.

Edit: speaking of fight first. I honestly do not understand how elite combat focused armies like custodes are ever going to deal with the lion? How's that even supposed to work?

This message was edited 1 time. Last update was at 2023/06/12 19:42:44


 
   
Made in de
Fresh-Faced New User




Maybe we can get fight first from shield captains on foot, would be cool haha but i dont think so.

This message was edited 2 times. Last update was at 2023/06/12 19:51:27


 
   
Made in de
Mighty Chosen Warrior of Chaos






At first i was not very happy with all the changes but now that i thought about it i realised that the guardians got buffed a lot they got +2 attacks and wound reroll and deep strike the only lost -1AP but everybody did and with 5 attacks the damage from the sentinel blade is only decreased by 16% not half as one might think at first glance.

But bikes still look bad.
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




Holy cow, bikes actually lost a Wound, and same T as infantry - didn't see that coming. Mine will continue collecting dust probably.

Infantry looks great on the other hand! Ill reserve judgement on shield-boys until we see the strats etc, but Warden bombs will still almost certainly remain the go-to I think. Now with attached characters, and deepstrike+rapid ingress as an option!
   
Made in de
Morally-Flexible Malleus Hearing Whispers




Whelp, that's a good way to fix the bike list problem. Make AT shooting suck, and force everyone back to HBs. Make the spear no different than infantry spears, and give them a bombardment gimmick. These better not be 90ppm. I think Wardens look fun, but hardly shaking the walls with their awesomeness. I still say the axe nerf is gonna haunt us this edition. We've basically lost all non vehicle based AT weaponry.
   
Made in us
Longtime Dakkanaut




FezzikDaBullgryn wrote:
Whelp, that's a good way to fix the bike list problem. Make AT shooting suck, and force everyone back to HBs. Make the spear no different than infantry spears, and give them a bombardment gimmick. These better not be 90ppm. I think Wardens look fun, but hardly shaking the walls with their awesomeness. I still say the axe nerf is gonna haunt us this edition. We've basically lost all non vehicle based AT weaponry.

As I stated before, GW didn't have to take away an attack AND take away WS as well. One or the other would've been fine.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Overseas

Spartacus wrote:
Holy cow, bikes actually lost a Wound, and same T as infantry - didn't see that coming. Mine will continue collecting dust probably.

Infantry looks great on the other hand! Ill reserve judgement on shield-boys until we see the strats etc, but Warden bombs will still almost certainly remain the go-to I think. Now with attached characters, and deepstrike+rapid ingress as an option!

In addition to deepstrike+rapid ingress the venerable land raider plus assault ramp may be viable. Well, as long as it's given reasonable points for once.
   
Made in us
Fixture of Dakka





Denison, Iowa

 The Red Hobbit wrote:
Spartacus wrote:
Holy cow, bikes actually lost a Wound, and same T as infantry - didn't see that coming. Mine will continue collecting dust probably.

Infantry looks great on the other hand! Ill reserve judgement on shield-boys until we see the strats etc, but Warden bombs will still almost certainly remain the go-to I think. Now with attached characters, and deepstrike+rapid ingress as an option!

In addition to deepstrike+rapid ingress the venerable land raider plus assault ramp may be viable. Well, as long as it's given reasonable points for once.


I, for one, would LOVE to see Custodes Land Raiders be viable. I have two I never use. Wait, isn't there a strat now to teleport a unit? Can that be used on a LR?
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Overseas

A teleporting LR would be hilarious, it's worth a try just for the fun of it. But yeah hopefully they are cost efficient for once.
   
Made in us
Fixture of Dakka





Denison, Iowa

 The Red Hobbit wrote:
A teleporting LR would be hilarious, it's worth a try just for the fun of it. But yeah hopefully they are cost efficient for once.


I mean LR teleport followed by disgorging a squad might actually be fun.
   
Made in gb
Cackling Chaos Conscript





I'm of the opinion that the extra wound from the shield isn't going to make up for the damage loss of the spear. Shield is 33% more tanky against D1, 0% more tanky against D2, 2x as tanky against d3 and 0% more tanky against d3+. D3 weapons are rare and we're already pretty resistant to D1, while D2 and d3+ are not uncommon. That said, MW's seem like they're going to be big this edition and the shield will help with that.
Vehicles have always been a problem for us that only bikes could reliably solve and that reliability has been reduced. I think we're going to see more melta dreds and perhaps the return of the calladius and the telemon.
I also suspect these are holes that aim to be plugged when we get our codex. I'm also wondering if plans to address this will include more weapon options for our terminators and dreds. If I'm being really optimistic, following the trend of HH kits going to plastic, we'll get the same for our dreds.
   
Made in us
Longtime Dakkanaut




Index is up.

Stratagems look good, Shield Captains look quite good also. The standard shield Captain might really be worth taking no, since the katas are quite good. Bike Captain is still a boss, the once per game ability is very powerful.

Valerian is op now imo, giving the unit he leads armor of contempt is ridiculous in the new system.
   
Made in fr
Grovelin' Grot





It looks strong.

No CP generator in the army but each captain with an ability to use a 0 CP stratagem per battle round.

Considering the wording, can you confirm me that we can used the specific CP ability of 2 captains in a same battle round or we have to choose which one will use it ?
   
Made in us
Deadshot Weapon Moderati




MI

Bit annoying that the DEFAULT loadout of the standard Vexilus Praetor (which has become just a Custodian Guard with Vexilla) is now illegal.

This message was edited 1 time. Last update was at 2023/06/14 14:15:37


 
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

The order of the index is kind of funny, most of them have the HQ out front.

Unstoppable Destroyer on the Bike Captain looks potent.

Veiled Blade for Shadow Keepers is pretty neat with the 3x OC once per game.

Vigilators getting -1 Hit in Melee is nice. Aleya looks decent as well, and Valerian, well, those two might actually be good for once

Foot Captain is definitely worthwhile,

No firing deck on the Rhino, same as WE & 1k Sons.

Really want to see how our FW Dreads and Sagittarum shake out in the FW Index.

This message was edited 1 time. Last update was at 2023/06/14 14:19:26


 
   
Made in fi
Locked in the Tower of Amareo





 thori wrote:
It looks strong.

No CP generator in the army but each captain with an ability to use a 0 CP stratagem per battle round.

Considering the wording, can you confirm me that we can used the specific CP ability of 2 captains in a same battle round or we have to choose which one will use it ?


It's one captain only. Same as every other.

Doesn't even matter what type of captain.

2024 painted/bought: 109/109 
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

Aleya is missing the Anathema Psykana keyword. Wonder if that's intentional given how her and Valerian used to be a joint unit. Also, I think SoS can go inside Land Raiders now. Aleya + Vigilators in a Landraider rolling up on a Psyker unit will be pretty formidable, even against Magnus, Mortarion or the Chaos Knight Psyker.
   
Made in us
Fixture of Dakka





Denison, Iowa

The one special character is the only custodes infantry without deep strike.


Automatically Appended Next Post:
The one special character is the only custodes infantry without deep strike.

This message was edited 1 time. Last update was at 2023/06/14 17:58:43


 
   
 
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