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Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

NewTruthNeomaxim wrote:
But what about quests, perks, items? I imagine those are all the things that give Settlement mode legs?

I don't mind, per se... but it'll make me collect the game slower than I might otherwise.


Well you can't fight a mirelurk queen of you don't own the model so I don't see packaging cards related to her highness with her as a problem.

   
Made in gb
Bane Knight






NewTruthNeomaxim wrote:But what about quests, perks, items? I imagine those are all the things that give Settlement mode legs?

I don't mind, per se... but it'll make me collect the game slower than I might otherwise.


We are releasing a PDF with all the cards from wave 1 from the following six decks -

Model Profiles
Faction/Model reference
Items
Perks
Leader
Heroic.

That lets you build any model from the game with any combination of kit, and gives you the ability to run each models as one set of cards (I prefer to have everyone be an individual).

You can print and play these to your heart's content.

This also means you don't need to buy outside your chose faction(s) to play tournament games.

Siygess wrote:The settlement deck and the core box alone gives you a TON of cards to enjoy in a solo or co-op experience.. but sure, if you are interested in the game purely for the competitive aspect then there is a certain X-Wing..ness to the card chase. I'm still trying to figure out the best way to store all the cards though. A certain percentage of them will always be chosen prior to the start of the game (Quests), and some will always be included in a random deck (Explore cards, Creature / Stranger / Danger etc). But the item cards themselves are tricky, and for a given game can be a mix of specific items (Lead Pipe, Funny Hat, Rusty Revolver) and item pools (All snacks).

This makes it ill suited to say.. re-using all those mini card binders that you have left over from X-Wing because it won't be practical to be pulling out cards in bulk, but equally it won't be practical to leave them all in a shuffled deck. I reckon it's time to Pathfinder this SOB!


See above. There is no X Wing ness for playing comp/pure combat games.

Now, if you are a narrative player, then yes you will need to buy the packs that theme your game. Each box has a range of cards that reflect the contents and continue to build your narrative experience.

We felt this gave the best balance of allowing us to release product and pay our bills, without locking players into purchases they would otherwise not want to make

We will likely release card packs in the future that contain a good mix of cards for each faction to allow folks who want production quality cards for their games without having to buy multiples of each box, but they are a way out yet.

We are also looking to create some curated scenarios and game play expansions that have card lists built in, so you can have a defined experience as a jumping off point, then you can mix and match your own cards to tailor your campaigns. No time frame on that quite yet.


This message was edited 2 times. Last update was at 2018/09/26 11:26:18


...and you will know me by the trail of my lead... 
   
Made in us
Dakka Veteran





Scooped by the above post! Nevermind.

This message was edited 1 time. Last update was at 2018/09/26 12:26:52


 
   
Made in gb
Martial Arts SAS




United Kingdom

 JonWebb wrote:
NewTruthNeomaxim wrote:But what about quests, perks, items? I imagine those are all the things that give Settlement mode legs?

I don't mind, per se... but it'll make me collect the game slower than I might otherwise.


We are releasing a PDF with all the cards from wave 1 from the following six decks -

Model Profiles
Faction/Model reference
Items
Perks
Leader
Heroic.

That lets you build any model from the game with any combination of kit, and gives you the ability to run each models as one set of cards (I prefer to have everyone be an individual).

You can print and play these to your heart's content.

This also means you don't need to buy outside your chose faction(s) to play tournament games.

Siygess wrote:The settlement deck and the core box alone gives you a TON of cards to enjoy in a solo or co-op experience.. but sure, if you are interested in the game purely for the competitive aspect then there is a certain X-Wing..ness to the card chase. I'm still trying to figure out the best way to store all the cards though. A certain percentage of them will always be chosen prior to the start of the game (Quests), and some will always be included in a random deck (Explore cards, Creature / Stranger / Danger etc). But the item cards themselves are tricky, and for a given game can be a mix of specific items (Lead Pipe, Funny Hat, Rusty Revolver) and item pools (All snacks).

This makes it ill suited to say.. re-using all those mini card binders that you have left over from X-Wing because it won't be practical to be pulling out cards in bulk, but equally it won't be practical to leave them all in a shuffled deck. I reckon it's time to Pathfinder this SOB!


See above. There is no X Wing ness for playing comp/pure combat games.

Now, if you are a narrative player, then yes you will need to buy the packs that theme your game. Each box has a range of cards that reflect the contents and continue to build your narrative experience.

We felt this gave the best balance of allowing us to release product and pay our bills, without locking players into purchases they would otherwise not want to make

We will likely release card packs in the future that contain a good mix of cards for each faction to allow folks who want production quality cards for their games without having to buy multiples of each box, but they are a way out yet.

We are also looking to create some curated scenarios and game play expansions that have card lists built in, so you can have a defined experience as a jumping off point, then you can mix and match your own cards to tailor your campaigns. No time frame on that quite yet.




It's cool that you are making the cards available via PDF, but please don't take the X-Wing comment as a criticism. The prospect of having some neat new cards to use in a wave of releases where I didn't really care for the models is what kept me buying ships so regularly

   
Made in us
Longtime Dakkanaut





 JonWebb wrote:


We are releasing a PDF with all the cards from wave 1 from the following six decks -

Model Profiles
Faction/Model reference
Items
Perks
Leader
Heroic.

That lets you build any model from the game with any combination of kit, and gives you the ability to run each models as one set of cards (I prefer to have everyone be an individual).

You can print and play these to your heart's content.

This also means you don't need to buy outside your chose faction(s) to play tournament games.

Siygess wrote:The settlement deck and the core box alone gives you a TON of cards to enjoy in a solo or co-op experience.. but sure, if you are interested in the game purely for the competitive aspect then there is a certain X-Wing..ness to the card chase. I'm still trying to figure out the best way to store all the cards though. A certain percentage of them will always be chosen prior to the start of the game (Quests), and some will always be included in a random deck (Explore cards, Creature / Stranger / Danger etc). But the item cards themselves are tricky, and for a given game can be a mix of specific items (Lead Pipe, Funny Hat, Rusty Revolver) and item pools (All snacks).

This makes it ill suited to say.. re-using all those mini card binders that you have left over from X-Wing because it won't be practical to be pulling out cards in bulk, but equally it won't be practical to leave them all in a shuffled deck. I reckon it's time to Pathfinder this SOB!


See above. There is no X Wing ness for playing comp/pure combat games.

Now, if you are a narrative player, then yes you will need to buy the packs that theme your game. Each box has a range of cards that reflect the contents and continue to build your narrative experience.

We felt this gave the best balance of allowing us to release product and pay our bills, without locking players into purchases they would otherwise not want to make

We will likely release card packs in the future that contain a good mix of cards for each faction to allow folks who want production quality cards for their games without having to buy multiples of each box, but they are a way out yet.

We are also looking to create some curated scenarios and game play expansions that have card lists built in, so you can have a defined experience as a jumping off point, then you can mix and match your own cards to tailor your campaigns. No time frame on that quite yet.




Hey Jon! Thanks for that, and just for the record, please know I wasn't being critical of the business-model. There's a world of difference between me saying it was somehow a bad deal, versus my intended "I'll probably buy it all, but it'll have to be over a span of time..." :-p

Everything you guys have posted sounds great. I'll have to read up on Settlement mode more, but it very well may be the Holy-Grail game i've looked for for years. I love Mordheim, Frostgrave, This is Not a Test, Warhammer Quest style progression, and if Settlement mode has a long-term mode like that, i'll feel well justified in my purchases.

Now to just figure out what to buy next!

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Bane Knight






No worries guys.

Wasn't seeing it as criticism per se, more I wanted folks to know we didn't want to nickle and dime them by having to buy out of faction, unless they wanted to expand their narrative game (which is the true heart of the game to be fair).

Settlement mode currently sees you grow the settlement itself, unlocking more cards/options for your force, but don't think that's the end of the game. An exp system to grow characters is certainly on the design docket.

There is so much more to come

...and you will know me by the trail of my lead... 
   
Made in us
Longtime Dakkanaut





 JonWebb wrote:
No worries guys.

Wasn't seeing it as criticism per se, more I wanted folks to know we didn't want to nickle and dime them by having to buy out of faction, unless they wanted to expand their narrative game (which is the true heart of the game to be fair).

Settlement mode currently sees you grow the settlement itself, unlocking more cards/options for your force, but don't think that's the end of the game. An exp system to grow characters is certainly on the design docket.

There is so much more to come


As someone who transitioned from video-game design, to table-top design, let me offer my $0.02 when I suggest that is absolutely the right way to proceed. As witnessed in video-games literally now across every genre, adding player investment to "their" models/team/army/whatever creates that lasting mind-share.

The longer i'm encouraged to play the same game, and feel better/stronger/upgrade gear, etc... the more likely I am to make that game a cornerstone of my hobby-time.

Every campaign/settlement addition you make, I can personally say I will be buying Day-1.


Automatically Appended Next Post:
Incidentally, do the core boxes for groups like Super Mutants and Survivors come with different cards than the 2-Player Starter set? I know the two share some over-lap of models.

This message was edited 1 time. Last update was at 2018/09/26 17:23:48


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

I was about to ask the same question about the core box cards vs the starter set but the internet at work likes to stop working every now and then. Are they the same or different?

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in gb
Martial Arts SAS




United Kingdom

They do have some different cards, yes.

   
Made in gb
Bane Knight






As noted, yes there are different cards.

For example, the Knight Patrol box includes the Knight Patrol Blade, who is a more combat orientated version of the standard Knight Patrol (forever Initiate to me ) model.

Most expansion boxes have one variant for any minis they contain (e.g. Settler/Scavenger, Knight Patrol/Blade and so forth). I feel like the Super Mutants are the only ones who don't get the option in wave one (though they get the Brute and the Master, and Hounds get two different profiles also) but there are some more options and sculpts coming in wave 3.

In wave 2 news, everything is now signed off by Bethesda and either 3D printed, or coming very soon. I had to reject a few prints due to flaws that, while minor, would cause detail loss in the production mould. So, that's pushed us back by a few weeks, but it will be worth it for quality.

We have renders for show on all three Raider boxes now, and there isn't a single duplicate. Hopefully Chris will release them from the vault in the next few days. I think they were worth the wait, hope you guys do to.

Wave 2 models will be in hand and off to the painters in the very near future. Production can then get cracking on getting stock ready to send out to retailers and we will do the wave 2 release in three monthly releases so we can keep on top of manufacturing and prevent delays like we have seen with wave 1.

Anyone who has had a missing part (we know there have been some PVC issues, as well as some odd resin mispacks) as well a the problem that seems to have affected a run of the dice (some blue dice have been made using the green dice mould for reasons we are currently investigating) please put a support ticket in to support@modiphius.com and we will sort you out ASAP. Note, PVC and dice are coming from China so will take a little longer, resin is UK based so we can turn that around faster.

This message was edited 1 time. Last update was at 2018/09/26 19:25:04


...and you will know me by the trail of my lead... 
   
Made in us
Longtime Dakkanaut





Can you tell us any more about the next pre-order "bundle" that will include the aforementioned Mysterious Stranger? Seeing shortages makes me more inclined to pre-order any of the upcoming stuff I want.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Martial Arts SAS




United Kingdom

JonWebb, can you explain the rationale for the cards in the Frontline Knights box? I find it rather odd

3x Knight Patrol models with Laser Rifles, and a Knight Patrol (Blade) card with Laser Rifle + AI card for the same.
1x Knight in T-60 armour model with Laser Rifle, and a Knight Patrol with Combat Rifle unit card + AI card for the same, neither of which has T-60 armour.

Is the use of the T-60 armour card restricted to unique characters? I don't have the BoS starter box to compare it to, only the Aspirant in the core box.

This message was edited 1 time. Last update was at 2018/09/26 20:38:12


   
Made in gb
Bane Knight






 Siygess wrote:
JonWebb, can you explain the rationale for the cards in the Frontline Knights box? I find it rather odd

3x Knight Patrol models with Laser Rifles, and a Knight Patrol (Blade) card with Laser Rifle + AI card for the same.
1x Knight in T-60 armour model with Laser Rifle, and a Knight Patrol with Combat Rifle unit card + AI card for the same, neither of which has T-60 armour.

Is the use of the T-60 armour card restricted to unique characters? I don't have the BoS starter box to compare it to, only the Aspirant in the core box.


T-60 can be used on whoever you want in the full name (we use the term narrative mode in the office, but it technically is just "the game")

In a Battle Mode (tournament) game, Power armour is more limited. Knights and Paladins get access at present in the army list, but it will continue to grow and evolve as time goes on and more minis come out.

The listings on the AI cards are for when you want to run a quick AI game (just arm them with whats on the card) but you could quite easily use the points to build your own AI opponents if you fancy it.

The spread of cards itself was all done by James S, the designer, and is designed to allow you to get a good mix of cards by collecting one faction, though if you go out of faction you will of course unlock more options.

Once that PDF of cards is finally released, then you will of course have access to all the weapons and unit stats you need to mix and match to your hearts content.

Hope that helps, but if you have more specific questions, fire away .

...and you will know me by the trail of my lead... 
   
Made in us
Expendable Defender Destroid Rookie





Brookhurst Hobbies had two copies of the starter set on the shelves when I stopped by earlier today.

They have one starter set on the shelves now.
   
Made in gb
Bane Knight






As promised, the cards are now available in the downloads section of the website.

You can now access all the cards from the following decks:
Unit Profiles
Faction Reference
Items (chems/equipment/mods/weapons)
Heroic
Leader
Perks

https://www.modiphius.com/fallout-downloads.html

Enjoy.

...and you will know me by the trail of my lead... 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Hmm, what is the gear icon on the Dog Bite special? I can't seem to find it in the manual.


I for the life of me cannot find it at all, despite seeing some cards adding it. (Such as emergency protocols)

This message was edited 1 time. Last update was at 2018/09/27 15:36:21


 
   
Made in us
Been Around the Block




It is the action point icon
   
Made in us
Longtime Dakkanaut





Just a head's up, but a few sellers are selling the faction starters on Ebay with 10% off + and extra 5% off if you buy two items at once. Combined with today's PICKSOON coupon code, you're able to get stuff at a pretty excellent price.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
[MOD]
Solahma






RVA

Thanks dude, picked up a bunch of stuff.

   
Made in us
Longtime Dakkanaut





 Manchu wrote:
Thanks dude, picked up a bunch of stuff.


My pleasure! I would've gone in for some pre-order stuff too if I hadn't blown $600 on assorted Middle-Earth stuff in the last month. There are definitely deals to be had if you're patient, in this hobby.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
[MOD]
Solahma






RVA

I am avoiding any pre-orders at the moment, given the current issues. But I’ll be getting a lot of this line for sure, when it is in stock.

   
Made in us
Dakka Veteran





I can't find any such sellers with the Super Mutant core. :(
   
Made in us
[MOD]
Solahma






RVA

Miniature Market still has some Super Muties in stock.

   
Made in us
Fresh-Faced New User





IA, USA

 ZebioLizard2 wrote:
Hmm, what is the gear icon on the Dog Bite special? I can't seem to find it in the manual.


I for the life of me cannot find it at all, despite seeing some cards adding it. (Such as emergency protocols)


Page 55 of the Rules of Play is super handy.
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Vmag wrote:
 ZebioLizard2 wrote:
Hmm, what is the gear icon on the Dog Bite special? I can't seem to find it in the manual.


I for the life of me cannot find it at all, despite seeing some cards adding it. (Such as emergency protocols)


Page 55 of the Rules of Play is super handy.
Literally the first Icon.. I kept overlooking it time and time again.
   
Made in ca
Regular Dakkanaut




Canada

My pre-order arrived yesterday (Core game + Heroes of Sanctuary Hills + Sentry Bot + acrylic rulers and the settlement deck). I haven't gone through it in detail but it all looks good. The models look superb (especially the sentry bot), though they are a bit on the small side. They definitely trend towards realistic proportions instead of the heroic I'm used to. I am looking forward to starting work on them, and on playing a few games. The tutorial scenarios look like a lot of fun.

Avatar by Makkon

Successful Trades: 1 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

I picked the game up today when I accidentally came across it in a gaming store. Been a while since I touched the series (heh, nobody probably remembers that old thread that I used to keep... ).

Right, first thing, the bottle caps are minimal effort. I instantly seen what they'd done with them. They're just new caps which have had a texture applied to them. They missed a trick here, and instead could have stuck the things on a rounded bit to give them that raised look which caps holding back the Nuka Cola's gasses should have had.

The cards feel either rushed or didn't have enough resources dedicated to them in that the character portraits are just the 3D model images left unedited. If they're not going to do custom artwork for the cards (or even take the concept art/ in game images) then was a green tint to make it look like V.A.T.S too much? I dunno, corporate probably.

Compared to other games, and for the price, the mat feels cheap in that it comes in two parts. Other games like say Mythic Battles or Conan come with card boards to play on, which admittedly are 2x2, but still, for what you're getting in the box it felt like corner cutting. One sided too.

I bought the PVC set, and yeah, can see why from what I've read they're wanting to move away from it and the rest of the sets are resin. It helps for the initial production run and potentially to cut the cost down for new guys (though not by much), but the dip in quality isn't for my own tastes. Which the large models don't have much give to them the humans and weapons do. With a bit of accidental force you can tear Nora's legs off at the ankle. Similarly, some of the details like Nora's Hunting Rifle feel overlay large to me - but I can't speak for them having changed the assets from the in game models.

On Nora, yeah, I've reposed her and replaced some parts to better resemble the promotional material (the one in the inside of the game's box with Dogmeat). The shooting pose is all right, though it just doesn't feel very unique. The same goes for some of the settlers in the set. I'm not into the female one with the long hair and the trench coat, but that may be down to how her hair looks a bit off in the PVC.

Oh, and the Zetan / Nuka Girl. Hmn, a little clear plastic bubble to go over the head once you've painted them like the in game models/ concept art have would have been nice. :/

In general I get the feeling that a lot of the money went towards the licensing more than anything else (something echoed in a conversation I had with another party years ago when discussing their own attempts at securing the Fallout license for a miniatures game). And compared to similarly priced board games of this type it kind of shows. Which is indicative when you look at the pricing of the rest of the sets as well.


Still, its good for the novelty. I'll give the game a shot and see if it could be an alternative to This is Not a Test (frankly I know so little about the game that I don't even know if its comparable in the least to that style of skirmish game. I literally just came across this in a shop today). I already have dozens of Fallout figures and terrain there that its not like I'd need to go out and buy more, though the resin kits looked interesting as a treat come payday (but for the price I couldn't justify buying the whole line, nor the terrain. Especially when there's 3rd party retro-futuristic alternatives out there).

Overall I get the impression that the company's done the best they can with the constraints put on them by the license. Again, its a sheer novelty to have these at all, and I'd imagine that the company's put a lot of work into the development and marketing of these figures to make them as viable as possible, even if I'm not 100% on certain choices they've made, but can see the reality in them. If they're going so far as to make custom models like Fallout 2's Frank then hopefully we'll see similar modernisations of other older stuff from the original games, or even Fallout 3 and New Vegas (...some of Tactics' armour was cool too). That's where the strength of the IP is currently, as like I said as far as terrain goes there's both other manufacturers, and the price so far is just too high for it to be used as anything but representations for terrain in a board game, as opposed to actually filling a board with the stuff in the saturation similar to the video game environments (unless you want to spend £20 a pop to outfit a small room with a few crates, let alone a Vault).


Oh, and this is me coming away generally positive from my experience. If I'm overly critical that's because I'm a total git. Otherwise, so far I like the game's prospects, and whilst I may not be in for every single release, further rules expansions (and the included miniatures if any) are something I'd be game for.


This message was edited 2 times. Last update was at 2018/10/03 01:19:48


 
   
Made in us
[MOD]
Solahma






RVA

 Wyrmalla wrote:
(heh, nobody probably remembers that old thread that I used to keep... ).
Incorrect! (Although not quite as breathtaking as your work on Morrowind.)
Wyrmalla wrote:Compared to other games, and for the price, the mat feels cheap in that it comes in two parts.
Yeah this was pretty crap but I have a variety of mats so shrug. The two part thing is really bad and will be frustrating for those constrained to use it.
Wyrmall wrote:frankly I know so little about the game that I don't even know if its comparable in the least to that style of skirmish game
Wasteland Warfare aims at a solo/co-op narrative experience, unlike most skirmish games. Check out Ash Barker’s vids for more info.

https://m.youtube.com/playlist?list=PLzrPO7KIAtwUZuyyt5kfV1lLAxvwj6cqY

This message was edited 2 times. Last update was at 2018/10/03 02:29:24


   
Made in gb
Fixture of Dakka






Glasgow, Scotland

I'd played my previous Fallout games using the 7TV rules, so ideally something comparable is what I'd be looking for with a new rule set. Though I haven't tried This is Not a Test to see if that really carries narrative either.

For the setting it is a requirement for me. Looking at the rules so far I think they have an edge in that they're using the SPECIAL system at least. I have a game arrange for next week, so we'll have to see how that pans out.

I'm debating how far to take my own modelling project. Right now I'm still wholeheartedly into modern figures, and was just about to start a Sunless Sea project too, so we'll have to see if the game inspires me to restart my Fallout stuff or if I continue with what I have. There's been so much done with Fallout miniatures lately, especially with 3D printing that it seems like if you aren't sitting there with terrain ripped right from the game files you're behind the curve.
   
Made in us
Dakka Veteran





I got my order from TheWarStore (starter box, settlement deck, and extra dice pack) in this past weekend, and also found a Super Mutant faction core box at a local game shop!

The extra dice pack was all good, but I got the misprinted blue dice in my starter box. Gonna have to give Modiphius an email. The starter did have the Zetan, so that was nice - I have a lot of Mars Attacks martians that can do duty in the Wasteland using that AI card!

I'm still wrapping up some of the terrain projects I was working on to prepare, but I'm eager to get started on the minis. The PVC in my starter box is of good quality for PVC! I'd say around or just above Zombicide quality.
   
 
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