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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 zedmeister wrote:
Personally, I like the fact that we have rules that don't have models. Very unlike modern GW
This isn't GW. This is specialist/FW.

And Necromunda is an absolute of gak-show of missing and repeated content.

This message was edited 2 times. Last update was at 2020/10/13 13:36:00


   
Made in gb
Rampaging Reaver Titan Princeps





England

 H.B.M.C. wrote:
This isn't GW. This is specialist/FW.

And Necromunda is an absolute of gak-show and repeated content.


Still very much part of GW and still part of the corporate structure. But we can argue back and forth the organisational struture and corporate politics all day until we're blue in the face and not get anywhere, so I'll refrain from any further comments on this.

As for the rest, well, yeah, it's a chaotic mess. Not sure what that's got to do with rules and models though. But again, personally, I'm rather enjoying the chaotic nature of the rules - very early GW!
   
Made in be
Regular Dakkanaut





Arachnos just looks ace. I can also see plenty of Adeptus Mechanicus/Haemonculi Coven conversions coming out of this.

I like that Forgeworld is making these little character models for Necromunda, though I want them to consider making minis for characters already in the rulebooks.

   
Made in es
Longtime Dakkanaut





finally the doctor I wanted!!

a pity that I just ordered yesterday 6 doctors from 40k objetives markers, and a couple of fabius bile, to make my delaque, a doctor gang..
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 zedmeister wrote:
Still very much part of GW and still part of the corporate structure.
Never said it wasn't, but we know that there are issues between GW proper and FW.

 zedmeister wrote:
Not sure what that's got to do with rules and models though.
It's indicative of all the issues that Newcromunda has had since it started. It's best described as an Early Access game that still hasn't hit V1.0 in 3 years.

   
Made in gb
Rampaging Reaver Titan Princeps





England

If I'm honest, I don't think you'll ever have a V1 of the rules, whatever that entails. Going forward, you'll probably see an ongoing series like the house books presented so far but for additional gangs and so on. Each house book will probably have new additional rules and iterations and so on until a new annual and/or rulebook comes out to try to codify it all before the cycle starts again.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

If they announce a new version of Necromunda that invalidates all the cards, I'm done with them.

   
Made in no
Longtime Dakkanaut





Another rushed release. More rules for the sake of more rules (bloat). The new weapon profile is different in the pdf from the web article. The new ability to recover seriously injured fighters is written without regard to any existing rules. Can it be used if Arachnos is broken, ablaze, pinned, seriously injured, insane or engaged? Can it be used in addition to the standard 1" recovery assistance? Abysmal quality... cool mini though.
   
Made in be
Bonkers Buggy Driver with Rockets





Scotland, but nowhere near my rulebook

That's a REALLY neat way of adding special characters to your gang - make them a hanger on rather than a Bounty Hunter/Scum/some other thing you have to keep paying for forever.
   
Made in no
Longtime Dakkanaut





 H.B.M.C. wrote:
Is that special character one of the ones that's had rules for ages whilst we waited for the mini?

Both. It is a special character hangers-on version of the rogue doc. You could still use it as a generic rogue doc if you want. Similar style to the squat ammo jack and ratling slopper. All of these have a special rule allowing them to always take part in battles (so you get more use of the minis), because regular hangers-on almost never take part in battles.


Automatically Appended Next Post:
 Graphite wrote:
That's a REALLY neat way of adding special characters to your gang - make them a hanger on rather than a Bounty Hunter/Scum/some other thing you have to keep paying for forever.
That's not new though, it was the same for Ragnir ammo jack and Bigby slopper. Note that these hangers-on are weak compared to the expensive bounty hunters or even most hive scum. But you are right, a lot cheaper!

This message was edited 1 time. Last update was at 2020/10/13 14:16:45


 
   
Made in be
Bonkers Buggy Driver with Rockets





Scotland, but nowhere near my rulebook

Fair enough, hadn't noticed it before - it'd certainly be a better way to actually add Scum than what we've got.

A fighter who turns up when you want, is pretty skilled but can't gain any xp, and the second he picks up any kind of injury wanders off? That would be something worth considering.
   
Made in no
Longtime Dakkanaut





This fighter should be worse than most regular fighters in your gang, so you'd be better off not including this fighter (only applicable for random crews).

Funny how the article swapped the AP and Damage characteristic. Toxin with D1.... As those of us who have played should already know, Toxin does not inflict Damage. I guess it's safe to assume the profile in the pdf is correct, having -1 AP instead. They couldn't even get a single weapon profile right.

This message was edited 1 time. Last update was at 2020/10/13 14:58:38


 
   
Made in es
Grizzled MkII Monster Veteran






 H.B.M.C. wrote:
If they announce a new version of Necromunda that invalidates all the cards, I'm done with them.


Given the apparent editorial line, give it six to eight months.
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

 Albertorius wrote:
 H.B.M.C. wrote:
If they announce a new version of Necromunda that invalidates all the cards, I'm done with them.


Given the apparent editorial line, give it six to eight months.


Yeah. I can see a new edition once they have house books of tech, wax and shadows.
Almost certainly in 2021.
   
Made in no
Longtime Dakkanaut





Blood Bowl already has a new edition invalidating all those cards (somewhere around 200). Also invalidated any star player or team not released in plastic/resin.

I could see the same for Necromunda. While we shouldn't expect a lot of new gangs. We already have 12 + 1 infected/corrupted per house (so 24 if you include variants).

For the cards (and everything else), the game is damned either way. A new release would invalidate tons of content. However, having all this content is a curse too. 388 tactics cards divided into 2 separate categories? Ouch!
   
Made in be
Longtime Dakkanaut





Well, I wouldn't mind cards going away. They are a pain in the ass for new players who can't get them anymore - and totally unbalanced anyway.

I'd like them to follow the same format for the new gang books - with a list of "cards" to pick with a random table directly in the book itself.

This message was edited 2 times. Last update was at 2020/10/13 17:59:08


 
   
Made in us
Steady Space Marine Vet Sergeant




San Jose, CA

with my luck, Delaque will get something about a week before the new edition comes out.
   
Made in ca
Regular Dakkanaut





Delaque are the Sister of Necromunda—the heralds of a new edition?
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

 Chairman Aeon wrote:
Delaque are the Sister of Necromunda—the heralds of a new edition?


Agreed.


Automatically Appended Next Post:
Racerguy180 wrote:
with my luck, Delaque will get something about a week before the new edition comes out.


That would fit with a 2021 release of a new edition.
Or my favorite option, a new edition in all but name like they did with the hard backed books superseding the Underhive box and Gang War supplements.

This message was edited 2 times. Last update was at 2020/10/13 20:05:22


 
   
Made in gb
Rampaging Reaver Titan Princeps





England

Really hope they don’t go in for another rework. I want to see scavvies, redemptionists, spyrers, ash waste nomads, ratskins and Karloff Valois and his hoard of plague zombies!
   
Made in pl
Been Around the Block




Germany

I like the beak-like mask reminds me of the old-timey Plague doctors
   
Made in es
Grizzled MkII Monster Veteran






I mean... it's a cool mini. Not what I was expecting or looking for Necromunda, though.
   
Made in us
Ghastly Grave Guard





LA

Cool model, but if it's resin I doubt i'd buy it. I like resin for little stuff like heads and maybe weapon arms and small stuff but not whole miniatures. When it comes to this game i'm pretty much just looking forward to them rounding out the rest of the house books and kits.

 
   
Made in fi
Crazed Wardancer





 zedmeister wrote:
Really hope they don’t go in for another rework. I want to see scavvies, redemptionists, spyrers, ash waste nomads, ratskins and Karloff Valois and his hoard of plague zombies!
A new core rulebook I can see happening after the 6 House of [...] books, but surely they won't redo the Houses again after that... right? Updated hardback codex-style books for other gangs that don't have them yet, probably (preferably before a new rulebook, so that the rulebook may in fact be compatible with all the existing material), but any further reworks seem a waste of time, resources and the last bit of goodwill the players might have. The only new things I want so see for Goliath or Escher after today are new miniatures for existing profiles: not a single new thing that's not already in either the House of Chains or the House of Blades, not a single new profile or addition (aside from an FAQed power axe option to be reinstated for the Eschers).
   
Made in fi
Junior Officer with Laspistol







The Doctor is a fantastic model. I guess that if GW hadn't just released a new Fabius Bile, it'd come across as more original, but as it stands, it's still a fantastic model

I still think the 24 euros and above price point for every single Necromunda character is pretty hard pill to swallow, alas. I reckon I could make my own version of the guy for much cheaper, especially if I had access to a 3D printer (the 200-300 euros to gets started with one of those starts looking really appealing when you can print half a dozen necromunda-sized characters in one batch and in pretty decent quality...)

This message was edited 1 time. Last update was at 2020/10/14 10:19:53


"Was wir nicht hassen, das lieben wir nicht." 
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

 Coenus Scaldingus wrote:
 zedmeister wrote:
Really hope they don’t go in for another rework. I want to see scavvies, redemptionists, spyrers, ash waste nomads, ratskins and Karloff Valois and his hoard of plague zombies!
A new core rulebook I can see happening after the 6 House of [...] books, but surely they won't redo the Houses again after that... right?..,.

All that needs to happen is a change to the stat line ala Blood Bowl (fans said cool, willpower and intelligence played too small a part in the game so we re-imagined them like so..) and we’re off to the races again. House of Scav Or Rats may be part of that but I can completely see them doing new gang books and/or annuals that would impact the major gangs.
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

House of Iron preview article up

Some of it doesn't seem super new, but it says that it will be available for preorder "soon".
   
Made in be
Bonkers Buggy Driver with Rockets





Scotland, but nowhere near my rulebook

Interesting... so the Goliaths upgrade their genetics, the Escher boost up with various chems and we Orlocks get enhanced skills purely from having a cool nickname.
   
Made in ca
Dakka Veteran





 Graphite wrote:
Interesting... so the Goliaths upgrade their genetics, the Escher boost up with various chems and we Orlocks get enhanced skills purely from having a cool nickname.

I don't really care about the background reason for their "house buff" but reading that rundown makes me a little worried about the balance of the gangs.

Gene-smithing is extremely powerful. Escher drugs have powerful applications but are so costly that they don't compare to Gene-smithing. Now it looks like the Orlock buff might only be applicable to Leaders and Champions, and might replace a normal enhancement? That would be godawful faction balance.

This message was edited 1 time. Last update was at 2020/10/14 21:07:37


 
   
Made in us
Veteran Inquisitor with Xenos Alliances






 Altruizine wrote:
 Graphite wrote:
Interesting... so the Goliaths upgrade their genetics, the Escher boost up with various chems and we Orlocks get enhanced skills purely from having a cool nickname.

I don't really care about the background reason for their "house buff" but reading that rundown makes me a little worried about the balance of the gangs.

Gene-smithing is extremely powerful. Escher drugs have powerful applications but are so costly that they don't compare to Gene-smithing. Now it looks like the Orlock buff might only be applicable to Leaders and Champions, and might replace a normal enhancement? That would be godawful faction balance.
There is a certain amount of asymmetry to how they attempt to balance things. On some level because there are a variety of rules for players and GM's to use to balance their games gangs do not need to be so directly balanced with comparable mechanics.

Not saying they should or shouldn't have more in the ways of those kinds of rule, but I'm sure the developers had a conversation along these lines... "Orlocks are the gang of generic humans and they kinda stop being that if more than just the most standout and note worthy member of a gang are able to gain these kinds of special rules".
   
 
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