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![[Post New]](/s/i/i.gif) 2008/10/09 12:12:00
Subject: Re:Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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I also have plans for Sgt. Jargassor, the heroic guard leader who's been head shotting his way in the ODF NPCs, so he needs a proper new model now he is, "associated". This kind of stories into characters approach is so great with this Jade Vessel setting.
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/10/09 20:38:58
Subject: Re:Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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Here's Brother Alpharius and progress. Still very WIP, but getting there. I still have no normal marines for scale, but the Titan crew boss is the height of a cadian/standard marine and has human proportions, where as the Chaos Spawn (also for the campaign) is a big hulking mass of warp mutated matter, and I think the marine is just about right scale wise compared to both. Note that the marine is charging forward, which doesn't really show from this angle, so far from standing upright. He Dwarfs standard marines, in a " GW art way" and is much more "god perspective" than my CG.
So I want a full army of these guys, which will never happen, but a few more for sure.
I absolutely have to keep going with Jade Vessel, never enjoyed a modeling project so thoroughly and felt so free to be creative within the 40k Gothic fabric. Maybe turn this project into a small army, with which rules, I am not sure. More likely I should develop rules for proper skirmish scale combat. I want to do Sgt. Jargassor next. A proper human conversion, in scale that will frame all of my gang into a normal, able bodied human. Jargassor of course answers to Alpharius.
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/10/09 20:49:09
Subject: Jade Vessel - an =I=munda Blog
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Delicate Ice Dancer
Calgary, AB
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The marine looks great. I quite like the power falx. Whatever happened to the pyrokenetic?
Khrangar
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![[Post New]](/s/i/i.gif) 2008/10/09 21:57:48
Subject: Jade Vessel - an =I=munda Blog
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[MOD]
Making Stuff
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Ok, I seriously need to check out the blog board more often...
Beautiful conversions (as always) and quite possibly the best battle report I have ever read. I may have to steel the comic book style layout idea if and when I actually get around to playing again...
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![[Post New]](/s/i/i.gif) 2008/10/09 22:52:43
Subject: Jade Vessel - an =I=munda Blog
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Decrepit Dakkanaut
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You should make the Hand Flamer bit look a little melta-ish, in case you ever want to use him as Arkos the Faithless, the Alpha Legion Special Character for the Renegades list(with Alpha Legion Squad) from IA5.
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![[Post New]](/s/i/i.gif) 2008/10/09 23:10:05
Subject: Jade Vessel - an =I=munda Blog
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Battle-tested Knight Castellan Pilot
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Lookin´ good Migsula!
The old skool bolter is beginning to look rather nice. Is the eagle going, or staying?
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Back on the path of the Imperial Citizen
Still rolling ones...
Krieg: More wins than Losses. |
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![[Post New]](/s/i/i.gif) 2008/10/10 07:10:05
Subject: Re:Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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Thanks guys!
Pyroguy is in the painting cue, not forgotten, maybe slightly intimidating though as I want to really make it click in a fresh way. Flame light effect has been done to death as an technical exercise.
Platuan4th - good suggestion. I guess I need to get IA 5 then! Is that siege of vraks? Is there are alot about the Legion? How about in part 2?
Eagle will stay, I think. Still brainstorming, researching and discussing the motives and disguises of the legion
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/10/10 09:57:01
Subject: Jade Vessel - an =I=munda Blog
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Battle-tested Knight Castellan Pilot
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There´s a bit about the Legion in IA5 (Siege of Vraks 1), but not that much.
There´s a fluff bit, about them sneaking through the lines wearing imperial marine gear, and how they helped the main traitor guy get in contact with bigger allies (read: in bigger trouble).
Also, there´s an army list with Traitor IG supported by Alpha Legion marines.
IA6 has nothing of much interest on Alphas, but has Khorne and Nurgle marines.
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Back on the path of the Imperial Citizen
Still rolling ones...
Krieg: More wins than Losses. |
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![[Post New]](/s/i/i.gif) 2008/10/10 14:22:00
Subject: Re:Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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Cheers, Xan, So great to have you around!
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/10/11 05:18:11
Subject: Re:Jade Vessel - an =I=munda Blog
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Planespotter
Melbourne, Australia
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Hey Mig,
I've followed your work on and off these forums for a while, and I just wanted to say that your Jade Vessel work has really inspired me to rethink the way I approach my modeling.
I've recently started up a Dark Heresy campaign for some friends, and to be honest I was having trouble realising my characters through the miniatures. I felt that I was really limited by the standard GW range, and just couldn't get the Blanche-esque philosophy I was attempting to channel, without sinking more time than I had on me into the whole project.
Your ability to completely re imagine the plastics to so accurately echo the energy and narrative of Games Workshop's artwork has completely reinvigorated me, and now I'm seeing opportunities across multiple kits that I wouldn't have considered earlier. I just wanted to let you know how awesome your work has been, and how inspirational your view of the Warhammer universe appears to be.
I'm currently working on a new group of NPCs for my campaign, and I'm already seeing how versatile the various kits can be if you just think them through a little.
Keep up the amazing work man, and I can't wait to see how Brother Alpharius turns out.
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![[Post New]](/s/i/i.gif) 2008/10/11 08:15:21
Subject: Jade Vessel - an =I=munda Blog
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Did Fulgrim Just Behead Ferrus?
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Look what you made me do mig! You made me join up!
This blog has probably lured me back into the 40k universe. I was almost fully turned away and exploring other sci fi stuff until this little project came along...
By the way, what other rules and stuff can we be expecting? If it's true that there will be a site of PDF for this =][=munda I would love to come up with some extra goodies such as specific weapons and such, you know adding more details and such ala Dark Heresy to it all!
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![[Post New]](/s/i/i.gif) 2008/10/11 09:26:58
Subject: Jade Vessel - an =I=munda Blog
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Member of the Malleus
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I'm subscired. This thread has totally re-inspired me into the hobby. Over the past 2 days I've been accumulating a variety of bits to get working on my own =I=munda gang.
Looking forward to more updates and keep up the tremendous work mate!
Cheers,
Dante
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![[Post New]](/s/i/i.gif) 2008/10/11 16:10:38
Subject: Jade Vessel - an =I=munda Blog
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Did Fulgrim Just Behead Ferrus?
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Oh yeah two things:
-I hate to sound like a smart ass, but it's "The Shades of Grey", you kind of misspelled it (unless that was your intention).
- Necroremunda, a little something I found over at the Dark Reign forums.
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![[Post New]](/s/i/i.gif) 2008/10/11 20:01:06
Subject: Jade Vessel - an =I=munda Blog
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Nurgle Predator Driver with an Infestation
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Hehe, another member of Warseer you made join up here.
Where do I start? It's all awesome to be honest, the fluff, the models, everything! Your Mutants look like they've been lifted right out the pages of any 40K publication.
Looking forward to more!
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![[Post New]](/s/i/i.gif) 2008/10/11 21:33:55
Subject: Jade Vessel - an =I=munda Blog
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Virulent Space Marine dedicated to Nurgle
Sweden but live in singapore
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malika: i have to say the same thing, that i hate to sound liek a smart ass aswell, but look at this guys use of the english lanuage, he writes really well, so why wouldh for some random reason misspell something like that??? its a pretty simple name, and a damn goog, its quite obvious it was intentional isnt it???
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![[Post New]](/s/i/i.gif) 2008/10/11 22:18:19
Subject: Jade Vessel - an =I=munda Blog
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Decrepit Dakkanaut
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I think he was attempting for it to look a bit Old English.
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![[Post New]](/s/i/i.gif) 2008/10/11 22:23:33
Subject: Re:Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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Malika, CMDante, Mister Feral - Guys, firstly, HUGE thanks for joining Dakka because of the blog. Warseer is so awesome both in quality and quantity when it comes to modeling and I've always had such a warm welcome there, I hope you experience the same here. I've wanted to keep this blog Dakka exlusive, in part to raise dakka profile, in part because I love this board so much.
Uncanny Dodge - Thanks for taking the time to reply in such detail. It is hobbyists like you getting inspired that is the best possible award for me and the best thanks possible for sharing the work. I'm gona take this project to GD next year in a variety of format, but that's really a side dish, enjoying the modeling, sharing the passion and getting others excited and doing the same is the best possible award. Period. So thanks again.
AND about "SHADDES OFFE GREYE" - yes of course it is intentional. Has no-one read the notes on J. Blanche's concept art? He twists these words into "olde gothic" in a very intuitive and IMO flavorful way. It's a small tribute to the master. I still hope to find a way to show this whole project to folks at GW.
Tomorrow is "Sunday painting" with Hammer - depending on the priming weather, either the Legionnaire or the already primed Pyro meets series 7
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/10/12 02:15:59
Subject: Re:Jade Vessel - an =I=munda Blog
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Boosting Space Marine Biker
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migsula wrote:AND about "SHADDES OFFE GREYE" - yes of course it is intentional. Has no-one read the notes on J. Blanche's concept art? He twists these words into "olde gothic" in a very intuitive and IMO flavorful way. It's a small tribute to the master. I still hope to find a way to show this whole project to folks at GW.
Tomorrow is "Sunday painting" with Hammer - depending on the priming weather, either the Legionnaire or the already primed Pyro meets series 7 
I spotted the J. Blanche influence right off, so I saw no reason to question it. Absolutely stunning work, BTW.
I've started working on a number of warbands and some specific rules for my group's =][=munda campaign. I've got a tech magos and his group of skitarii on my work area now.
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"If A is a success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut." - Albert Einstein |
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![[Post New]](/s/i/i.gif) 2008/10/12 03:31:00
Subject: Jade Vessel - an =I=munda Blog
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Regular Dakkanaut
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Well, this is just frigging brilliant stuff. Really, incredible.
My friend Joe and I have been talking about kicking up necromunda again, and I think this could be the type of inspiration we need. I've been building my Inquisition army in much the same fashion--building/buying/converting models I like, and making them fit somehow. But you really inspire me to take it even further, and I really appreciate that.
Thanks for posting, and keep posting please. This is awesome.
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![[Post New]](/s/i/i.gif) 2008/10/12 15:30:59
Subject: Jade Vessel - an =I=munda Blog
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Did Fulgrim Just Behead Ferrus?
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Where can I find more info on =][=munda? So far what I get is that it's Necromunda but with some 40k units in it? How do you change the stats, or do you simply keep the 40k stats?
Meaning: Malika is curious about the rules!
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![[Post New]](/s/i/i.gif) 2008/10/12 16:55:46
Subject: Jade Vessel - an =I=munda Blog
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Boosting Space Marine Biker
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A quick run down of what I have done on my =][= munda game:
The rules of the game itself do not change. The changes are in the gang/warband creation. I have defined three types of leaders (inquisitor, rogue trader, and tech magos), and the leader you choose influences what you can hire and purchase. Each leader also has a special rule specific to the type of leader he/she is. Inquisitors have "Word of the Emperor". Rogue Traders have "Rogue Trader Charter". Tech Magi currently have "Mechadendrites", but I'm not really happy with this so far. Everything we've tried for this either over or underpowered compared to the other two.
The leader has "Resource Credits" to hire and equip his agents. 1500 resource credits to start.
Instead of Gangers, Heavies and Juves, I have Agents, Specialists, and Sages.
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"If A is a success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut." - Albert Einstein |
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![[Post New]](/s/i/i.gif) 2008/10/12 17:03:06
Subject: Jade Vessel - an =I=munda Blog
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Did Fulgrim Just Behead Ferrus?
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Hmm, so it's sort of a simple change of names for the gangs and such?
Personally I would love to see more RPG elements in there such as a GM and NPC's. Perhaps also more "accuracy" in the types of equipment, meaning that a Cadian Pattern Lasgun would work a bit different than lets say a Mars Pattern one due to the use of ammo or whatever. Or perhaps this would be more suited for a game like Dark Heresy, however there could always be elements of that included into it all.
It would also be cool to see some sort of semi-official (at least accepted by the general fan community) version of this game so that you could all play/discuss/etc it and still be talking about the same game instead of each fan having his or her own interpretation of the game.
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![[Post New]](/s/i/i.gif) 2008/10/12 17:54:33
Subject: Jade Vessel - an =I=munda Blog
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Nurgle Predator Driver with an Infestation
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Hmm, a simple yet interesting twist in changing the "gangs" into an Inquisitor and his retinue.
I too would like to see some sort of rules that everyone can agree on
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This message was edited 1 time. Last update was at 2008/10/12 17:54:48
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![[Post New]](/s/i/i.gif) 2008/10/12 20:42:21
Subject: Jade Vessel - an =I=munda Blog
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Boosting Space Marine Biker
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I am using the inquisitor and dark heresy rules for additional ideas, as well as utilzing the daemonhunters and witch hunter codices for developing the puritan and radical options for the inquisitors.
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"If A is a success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut." - Albert Einstein |
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![[Post New]](/s/i/i.gif) 2008/10/12 20:55:58
Subject: Jade Vessel - an =I=munda Blog
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Boosting Space Marine Biker
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Hey all, I've started up a Google group called Inquisimunda. I'm planning on uploading my work on the rules to it at some point in the near future. It is restricted access and you have to be invited. If you want to join it, send me a private message here at Dakka with your email address and I will send you an invite. I'm hoping we can all pitch in and develop a central ruleset for this wonderful idea.
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"If A is a success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut." - Albert Einstein |
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![[Post New]](/s/i/i.gif) 2008/10/12 21:39:38
Subject: Re:Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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This is what has served us well - I can't share all the current character types as other players don't know them all yet, or if haven't met them in combat don't know the stats. The key is a GM with imagination and a good group of gamers intent on having fun, the way they like it best. The beauty is to twist universal to your kind of unique.
“Keep your friends close and enemies closer” – ancient human adage
=I=MUNDA
This coming July I will be Game Mastering an Inquisitor themed, narrative driven continuum of games based on tweaked and expanded Necromunda rules set we call =I=munda. Initiative, cunning and situation savvy will be rewarded. There will be a strategic phase outside the games themselves, when the players need to prepare for future enemies, pursue the right trails, sometimes employ skilled noncombatants instead of buying more guns and generally outsmart the others. Bold, adventurous suggestion to the GM may sometimes be rewarded – or if deemed against the character they may back fire. Is it time to blow cover and induct a company of the PDF? Are you strong enough to harness the great enemy into a weapon against itself?
In tactical level, in the games players need to know when to fight when to run. The scenarios will reward teamwork, combination of right skills and equipment and fate to the Emperor or the Eight-pointed star if you so choose.
The GM will employ NPC gangs, of endless supplies of filth, or unimaginable horrors, or stalwart heroes – mostly to halt your efforts, sometimes to rip you apart, or rarer still to help you!
How does it start?
Starting right now – the players will choose a theme for their gang and briefly outline their character. In due time this will be expanded together with the GM, but according to the players wishes. The first theme will serve as a platform on which the team is shaped. Maybe you want a valiant witchhunter, with close ties to the church and possibly access to archoflagellants, maybe you are a thorian by nature, and decide to go radical in pursue of arcane lore and tools to bind daemons. Possibly the throne agents of the carcass Emperor are simply not your cup of tea, and you decide to steer towards the eight pointed star and promise of quick power, maybe you are a traveller of heart and choose to wear the mandate of a Rogue Trader – it is for you to choose, so choose wisely.
The gaming itself?
Will start in July 2008. The gang can consists of maximum 6 personae. You have 1500 credits at your disposal and access to any weaponry you choose – later you may seek or come across even more potent kit. You are not hive-scum – you are well resourced and extremely skilled. It may however be wise to save some cash for the strategy phase. Start-up rules set will be available soonish, but many rules will be tweaked and introduced as the gaming goes on.
Strategy phase
Everything goes, be imaginative, but true to your character – Dark Heresy will be mixed in! – fluffy and clever suggestions will be rewarded. This phase will see you rearm, recover, die from wounds, accumulate wealth, lose wealth, do detective work, pray for your gods and get ready for the next round. Sometimes narrative dictates your choises – you may need to go special condition or even, god emperor bless you – rogue!
GET CREATING!
The emperor protects.
Rules Addendum
Iron Will , =I= and agents if =I= alive and conscious (auto pass/fail bottle test, =I= auto pass LD tests) Those worshipping the eight stars, mork and gork, money or something else get a slightly modified set.
Arsenal, any equipment listed in the Necromunda rules book, or any of the supplements, can be bought for the cost listed (dice rolled together with GM), more advanced gear available later subject to negotiations, price and happenings in the campaign.
Team:"Leader" with udated stats and character specific special rules, up to two heavies, mimimum of two gangers or heavies and no other constraints, so Juves, or non combatants, newcharacter types you might suggest. (starting size max 10 models)
Several new character types fully explained when created/met in the campaign.
Psyker 20pts, access to physic powers at a cost.
Destiny Points
Each gang commander starts with one destiny point – representing his or her faith in the Emperor, Lucky Charm, or blessing of the 8pointed star. This is a narrative get out of jail card and more can be accumulated by heroic deeds. Should the character be down to 0 faith, grave carefulness is required.
PSYKERS
Some rare individuals have powers beyond the physical realm, yet rarer are those with the inner strength to use them and not succumb to the horror that is warp. It requires intense concentration and inner calm for a psyker to use one of his powers, not always easy in the middle of an inquisitorial firefight! In order to use one of his powers the psyker must first roll equal to or under his Leadership on 2D6. If this test is failed the psykers concentration has been broken and he may not use a power that turn. If the test is passed the power may be used!
PERILS OF THE WARP
Some Extremely dangerous individuals have the power to harness the psychic energies of the warp. This is a risky and very dangerous thing to do, for the warp is inhabited by those strange and unearthly creatures that are known to humanity as daemons.
In order to represent the chance of a daemonic attack, if a Psyker rolls a 2 when he takes the Leadership test in order to use his powers then he must roll a D6 on the Perils of the Warp Table below. Note that on a roll of 2 the psyker is allowed to use the power he was testing for before rolling on the Perils of the Warp Table.
PERILS OF THE WARP TABLE
D6 Result
Drawn into the Warp. Unless the psyker can roll equal to or under his Initiative he suffers severe trauma! The model goes out of action and is no longer able to use the power that he was using when he suffered the trauma.
Attacked. The psyker suffers 1 Strength 5 hit, with no armour save allowed.
6 Drawn into the Warp. The psyker “suffers” a relevation! His psychic abilities grow stronger and he may learn new skills, but this may become with a long time cost…
EQUIPMENT/ ARSENAL:
Generally speaking it is a good idea to consult the =I= rulebook, DH and WH codexes and BL material and consult the GM for a price and rules!
power armour 3+ armour save, doesn’t halve initiative, +1 S, cannot be hidden under clothes, 200pts
psyber skull/eagle/cherub, juve stats, no experience gain, armed with a laspistol, with an ammo roll of 6, gives +1 I to a predetermined model in your gang, if within 2”. 30pts
purity seals, model gets LD+1 30pts
force sword (power sword that auto “out of actions” a wound on a successful psychic test) 80pts
psycannon (boltpistol that wounds on 2+ all demons and psykers) 30pts
inferno cannon, like meltagun pistol w. 6” range 30pts
Jokaero Digital Weapons, as weapon, but one use per game and double the point cost.
Long Las Sniper, as lasgun, but long range 12-36 and _ to hit, ammo roll 3+ and S4. Can fire hotshot pack at S5 and -2 sv, but this takes a turn to recharge. SPECIAL weapon 60pts
Las Carbine, as lasgun but short range +2 to hit and long range 12-24 and -1 to hit. 25pts
Fire Support rig, gives wearer “bulging biceps” skill. 50pts
Recources table (in addition to territories table)
Space transport: 1-2 rough runner, 3 paid rogue trader, 4 ally rogue trader, 5 own vessel, 6 friendly rogue trader (own vessel, with experienced captain and a network of associates.
Planet transport: 1-2 none, 3 4x4, 4 8wheel cargo, 5 valkyrie equivalent speeder, 6 gun cutter (requires 4,5,6 of space transport to be fully functional)
Land assets: 1-3 just the territories, 4 safe house, 5 secured safe house, 6 mansion with automated gun sentries, bio scanners, staff…
Mentor 1 – 3 no-one special, 4 senior =I=, 5 senior =I= with similar outlook to life, 6 Inquisitor Lord
WISHLIST – need a torture rack? Prefer upper hive accommodation? make your claim.
Starting experience
the leader gets enough experience for three freely chosen skills or stat upgrades from any table.
in addition one of the agents gets enough experience for two (or two agents for one) freely chosen skills or stat upgrades from tables he or she is entitled to.
WISHLIST – you should’ve learnt by now
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/10/12 22:20:21
Subject: Jade Vessel - an =I=munda Blog
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Did Fulgrim Just Behead Ferrus?
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So wait, Inquisitors have the stats of normal gang leaders etc?
How would this go for Space Marines then? Would they have their normal 40k stats or something completely different?
I'd love to work on some =][= supplement which isn't based on Inquisitorial stuff but more on local crimelords, PDF, smugglers, etc. Xenos would also be cool to include there in the longer run I guess.
What kind of Dark Heresy elements do you want to include in here?
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![[Post New]](/s/i/i.gif) 2008/10/12 22:31:13
Subject: Re:Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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Yes, but with 3 wounds and those free stat/skill upgrades in the beginning. In our Campaign we have 2 Inquisitor players, 1 Crime Lord and 1 Rogue trader! So a good mix, add in all NPC things, it's a fething circus of Warhammer gothic!
Space Marines will be terribly powerful, which is reflected in their "cost", but then a meltagun is very powerful too, or some of the other character concepts to be introduced.
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/10/12 22:34:50
Subject: Jade Vessel - an =I=munda Blog
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Did Fulgrim Just Behead Ferrus?
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Too bad you guys live too far away, something like this would probably get me back into modelling and painting! Well...it did sort of inspire me to scratchbuilt some weapons, so that's positive I guess!
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![[Post New]](/s/i/i.gif) 2008/10/12 22:47:17
Subject: Jade Vessel - an =I=munda Blog
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Battle-tested Knight Castellan Pilot
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Yeah, Holland is sort of far away... But it shouldn´t be too hard to get a group up where you´re at. This thing seems to be catchng on anyways...
It looks like my group´s campaign will be evenly spread also. Two or three Inq´s, a rogue trader and one confirmed Cultist gang.
By the way Migs, did you check your PM´s?
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Back on the path of the Imperial Citizen
Still rolling ones...
Krieg: More wins than Losses. |
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