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Made in au
Squishy Squighound




Da Boss wrote:
Demiurg:
Well I've been playing mass effect and I really dig these guys:
http://masseffected.pbwiki.com/f/Volus.jpg
I'd love to make that my basic suited up demiurg. Except with big meaty fists instead of pincers. I'd imagine them as isolationist traders. I actually think they would avoid contact with the imperium, my plot idea for them is that the Ordo is trying to forment ill will between the Brotherhoods and the Tau Empire.
And modelling ideas on how to get to that kind of look without too much sculpting skill?


From what I've read about the demiurg on lexicanum they were kind of created to replace the squats as the generic space dwarf guys. In my mind the demiurge are just a different name for squats so possibly working with a squat or dwarf model would be a good way to go...

Edit: Also just found these dudes: http://www.hasslefreeminiatures.co.uk/range.php?range_id=25

If you're willing to look beyond the GW range that is...

This message was edited 1 time. Last update was at 2009/05/21 06:20:38


 
   
Made in ca
Baby Krootling




I just wanted to say that this stuff really has my interest, necromunda is one of my favourite games and 40K skirmish has so much potential. I'm stoked to explore all of the work that you folks have done so far! I hope to do some skirmish 40k development of my own in the future, so thanks to all of you for all of the work you've put into this
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

OK, the 40k skirmish rules I've been alluding to will be availble via email by the end of next week at the latest. We're going to be running these rules at GD Toronto and we'll need a solid beta 4 rules set to distribute and you guys can have that same rules set. The only caveat is that we'd like feedback from anyone who gets a copy of the rules. SO if there's anyone who'd interested and who hasn't given me their email, just shoot me a pm with your email and I'll make sure you gbet a copy oif the rules.

Cheers

Adam

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Regular Dakkanaut





Fenris...sounds great. I fully understand how long it takes to write up and playtest and not wanting to release until it is finished. It seems like when you think you are ready something else comes up.

Balancing a rulebook around different army lists is not as easy as most people believe it is.

http://www.deathsquadsgame.com/
A fan-based small-scale skirmish game designed to enhance the gaming experience of the never ending wars of the futuristic 41st Millennium



 
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

Yeah, it's a challenge. What we wanted to avoid was having any "OMG stupid" things slips through into this version of the rules. I think we've managed that, but I guess we'll find out after we've gotten some playtest results back. Moving to public playtesting is always a dose of reality. Getting our table ready for Gamesday has also been a lot of work, so we've a busy week ahead of us.


He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Regular Dakkanaut





Fenris

Do you need any terrain? I would be happy to "lend" you some if needed. I have 8 new pieces of 40K ruined buildings I just purchased off ebay that are now sitting in my garage.

Yes, public playtesting is a wake up call as when you read the rules you know exactly what you meant to have happen and then someone else reads it and gets a totally different picture.


http://www.deathsquadsgame.com/
A fan-based small-scale skirmish game designed to enhance the gaming experience of the never ending wars of the futuristic 41st Millennium



 
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

Actually no, we're solid on the terrain side, but that's mighty generous of you and thanks. My buddy owns a about as much of that GW terrain as you do anyway (you terrain freaks ), but the table we're taking is a fully sculpted 4x4 that we put together pretty much specifically to play skirmish on for GD. As of yesterday the table is 98% finished, so I think we're off without a hitch (other than having to get up ungodly early tomorrow to get to the event). If you're going to GD you'll know you've found our table when you see the one with a big ruined factory building and a landing pad. We should also have PDFs of the rules available on CD for anyone who actually tries the game out on the table. We're going to be running a monster hunt scenario, so it should be good fun.

As far as the playtesting goes, I agree. One of the challenges is that both myself and the other fellow who are authoring the rules have played a LOT of Mordheim. That familiarity makes it easy to miss explanatory issues in cases where people who have never played Mordheim won't connect the dots. I'll be interested how much of that sort of thing is left in the rules actually. We have a solid contingent of playtesters who never played Mordheim, so it should be mostly gone, but I guess we'll see.

This message was edited 1 time. Last update was at 2009/06/19 13:40:26


He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Regular Dakkanaut





Cool! Just willing to help as I know how it is.

A sculpted 4 x4 table??? I want to see some pics!!!

Great! Keep me posted.

You are going to GD Toronto, correct?

I am too broke to go to any GD but I want to.

http://www.deathsquadsgame.com/
A fan-based small-scale skirmish game designed to enhance the gaming experience of the never ending wars of the futuristic 41st Millennium



 
   
Made in us
Longtime Dakkanaut





Agreed. Take PLENTY of pics!

Looking forward to a copy of the rules!
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

Yeah, we took lots of pics. Not on my camera, so I don;t have them on me, but I'll see if I can get a couple that show the table off. A great all round really, we had lots of people playing and some very positive feedback.

We're a little burnt out after a very busy week, so you guys may have to patient for a day or two before the rules get mailed out, but I should be able to get them out by Tuesday latest. Right now I'm going to go to bed and recover from a sleepless night of Golden Daemon painting.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Regular Dakkanaut





Fenris

Hey! Sounds Great! Can't wait to see what you have done.

http://www.deathsquadsgame.com/
A fan-based small-scale skirmish game designed to enhance the gaming experience of the never ending wars of the futuristic 41st Millennium



 
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

Well, you should have a copy of the rules in your inbox either tonight or tomorrow. Since we publicly released the beta 4 for playtest on Saturday I can tell you that the game is called Thunderhawk Down: The Ruins of Icarus Prime. The fluff is still just a piddly little bit of filler, but it'll get there.

I'll go over this again in the email I send out, but we're particularly interested in feedback on the minor psychic powers and the Mercenaries and Heroes of Legend (Dramatis Personae for you MH guys). Those are both pretty new to the rules and they need to be stress tested pretty badly. Feedback on everything is welcome of course, but those are two key areas of concern.

We're also looking at doing a scenario pack since the scenario generator in the rules is pretty basic, so we'll take scenario ideas too. If we use anything anyone sends they'll get playtest credit in the rules too.

As usual, anyone who wants a copy and is willing to do a little reading and/or playtesting can pm me their email and I'll get them a copy of the PDF.

Cheers

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in gb
Xeno-Hating Inquisitorial Excruciator




Manchester

Im stuck between Necromunda and Mordheim there both excellent and im thinking of not setting out playing Bloodbowl and the other too instead

what are the ups and downs of Necromunda?

I'm always looking for new players for system-less one on one RPG's via MSN and Email PM me if your interested!
 
   
Made in us
Resourceful Gutterscum





Avondale, AZ

abhorsen950 wrote:Im stuck between Necromunda and Mordheim there both excellent and im thinking of not setting out playing Bloodbowl and the other too instead

what are the ups and downs of Necromunda?


I have played Necro for a long time and love the game. There really are not downs as far as I am concerned. It do think the HtoH can be too decisive sometimes. It is ironic that Necro is a shooting game that is easier to kill someone in HtoH and Mordhiem is a HtoH game that has lethal shooting. Maybe merge the two...

I am just trying to get my post count up so that people won't think I am a GW sock puppet. 
   
Made in au
Annoyed Blood Angel Devastator





Hi everyone, I'm just getting into Necromunda (started reading the rules 2 days ago) and I really am confused on this.

This message was edited 1 time. Last update was at 2009/07/29 09:10:48


 
   
Made in us
Resourceful Gutterscum





Avondale, AZ

General Stubbs wrote:Hi everyone, I'm just getting into Necromunda (started reading the rules 2 days ago) and I really am confused on this.


What has you confused?

I am just trying to get my post count up so that people won't think I am a GW sock puppet. 
   
Made in au
Annoyed Blood Angel Devastator





Just how it all work cos all I see are some extra rules with people playing the game. I don't get any of the rules and how people manage to play it.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

One of the challenges in playing Necromunda now is that the game still uses 2nd 40K mechanics, which can be confusing as they're a lot different from 5th ed. They do work though, I promise.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Resourceful Gutterscum





Avondale, AZ

General Stubbs wrote:Just how it all work cos all I see are some extra rules with people playing the game. I don't get any of the rules and how people manage to play it.


Step one is to focus on the rules as they are. I assume you are reading the second edition downloaded from GW? Much of what is deing discussed here is made-up rules and rules merged from other GW systems. It is very hard to follow so don't let it distract you from learning and enjoying the core game. Once you have a couple of games in much of this thread will make sense.

I am just trying to get my post count up so that people won't think I am a GW sock puppet. 
   
Made in au
Annoyed Blood Angel Devastator





Ok, thanks Samurai.
   
Made in gb
Mighty Chosen Warrior of Chaos





Nottingham

Snip
Edit: Also just found these dudes: http://www.hasslefreeminiatures.co.uk/range.php?range_id=25

If you're willing to look beyond the GW range that is...

I've used the hasslefree range, and they are great. Simple to convert to lasguns.


Link to some terrain that I'm working on http://www.dakkadakka.com/dakkaforum/posts/list/251320.page

This message was edited 1 time. Last update was at 2009/08/06 16:03:14


Innocence Proves Nothing
Old Skool RT blog http://talesfromthemaelstrom.blogspot.com/
 
   
Made in au
Imperial Agent Provocateur






im thinking of starting a necromunda force comprised of both in production and out of production redemptionists and making them like a cult of slive drivers who fiddle with radiation. they worship there own god. one day while digging graves in the Fields,a deacon found a glowing substance in the ground and later that night had strange dreams of a faceless visage which could only be the god that sent them this material.


just wondering what boundries should be set as i havn't read the rules yet

This message was edited 1 time. Last update was at 2009/08/16 14:49:25


Sing Us a Sea shanti so great that we will laugh our gizzards out, ya scurvy dog

from the land down under! 
   
Made in us
Hardened Veteran Guardsman





Chicago, IL

Been lurking on this thread for awhile and figured it was time to jump in...

I'm trying to get a good rules set together and wanted to get some feedback on Ammo Checks. They make sense for gangers or random cultists, but you would think that inquisitors and their retinues would have access to better maintained equipment than this.

Thoughts?
   
Made in gb
Mighty Chosen Warrior of Chaos





Nottingham

I would still go with ammo checks, as there is still a possibility to run out at an inoportune time. You can reduce this by giving the Inq or gangers access to the Techno table. This will give you the chance to get the armorer skill

Innocence Proves Nothing
Old Skool RT blog http://talesfromthemaelstrom.blogspot.com/
 
   
Made in se
Boosting Ultramarine Biker




Stockholm/Sweden

I was wondering if there a set of rules around (I know there's no complete rulebook or so but at least a collection of all rules that have been created up until now).

I can't really seem to follow the exsisting ruleset that great from just reading in this thread


"Pain Is Temporary, Glory Lasts Forever"

My Space Wolves WIP Thread

My Miniature Blog 
   
Made in gb
Mighty Chosen Warrior of Chaos





Nottingham

Well, the way we go about it is to use the (free) necromunda ruleset from the GW website, and then blend in miniature rules from 2nd ed/ rogue trader games. It is better to discus any big changes you make before playing, and there are plenty of blogs for you to look at to get an idea. Have a look at the Jeriko Reach blog, shameless plug...

Innocence Proves Nothing
Old Skool RT blog http://talesfromthemaelstrom.blogspot.com/
 
   
Made in us
Nimble Mounted Yeoman





California

Can someone send me the World in Arms pdf?
   
Made in us
Willing Inquisitorial Excruciator






Just throwing this out there:
http://www.peginc.com/Downloads/Showdown/Showdown.pdf

Savage Worlds is a solid rules set. RPG with miniatures firmly in mind, and the Showdown version is specifically for miniatures.

Will require a bit of groundwork, but useful for those (like me) who want an in-built point system to avoid any silliness.

~Eric

   
Made in gb
Massive Knarloc Rider





Exeter

i have a question
i did this thread in the 40k backround but here seems like a better place to ask,
im hosting an ][ munda campaign with my mates, and it revovles around a semi molten necron tomb world, where msot of the necrons have all been destroyed bythe sudden volcanic activity that has struck the world.
also, the imperium were oblivious to the necrons presance on the world and have heavily inhabited the night side of it. (think chronicles of riddic half and half planet) either way. i have 2 questions. firstly, if necrons were cut off from their origonal tombs (cos the majority of tombs were filled with molten rock, and a huge amount of necrons were melted down) and could not use their own energy weapons anymore, would they adapt their weapons, and if so, what stats could they have (see having normal necron weps seems a bit OP in ][munda, hell necrons are a bit OP) and secondly, what stats would those metal tentacles (mechandarites or summit) have?

Check out my (new) blog at https://neonrust.home.blog
 
   
Made in ca
Veteran Wolf Guard Squad Leader





In the chaotic wastes also known as Canada

If anybody can, could you pm me th files everybody uses for =][=munda? I want to Write up a full rule book,which I will then post here on Dakka Dakka.

DOOMFART's Drunken Rugby Player FOR DOOMFART! FOR GES! FOR DAKKA!!!!
Kanluwen wrote:Cadian Blood and Soul Hunter?
They're like kidnapping someone, and forcefeeding them heroin until they're hooked.
 
   
 
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