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![[Post New]](/s/i/i.gif) 2008/12/15 08:03:54
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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Since Inquisitors have control of militant wings of their respective ordo's why would they use gangs? (unless of course they are rogue and use crazies and cultists)
To be more discrete? You could come up with reasons for that. However, just because =I=munda uses Necromunda rules (or Mordheim) as a basis, doesn't mean that the henchmen have to be gangers, it's just that for the rules they count as gangers.
How would a Space Marine or Sister or Inquisitors stats compare to a Mighty Ganger?
A Space Marine would have pretty intense stats, there is some debate on what kind of exactly. A Sister of Battle would basically be a normal human but with power armour and better equipment. An Inquisitor could be a gang leader with a certain amount of experience and equipment.
Could a SM be used as an Inquisitors honor guard, or a rogue / dishonored SM be used as a Gang Leader?
Sure, why not? It's all how you do it!
I imagine that IG, inquisitorial retinue / henchmen, SM scouts even some Eldar or Dark Eldar would work as bases for conversions into gang members - but how would a ganger compare in stature to a SM? (any resources for relatively easy BIGGERIZING?)
It's a lot of "count as". =I=munda uses Necromunda as a basis, so there are leaders, gangers, heavies and juves. However, if you have a Inquisitor and a bunch of Storm Troopers you just put them in that organisational chart, this doesn't mean that the Storm Troopers are actual gangers, they just count as gangers for the organisation of the gang/warband.
Where would snipers fit in - i saw that awesome sniper just yesterday and immediately opened my bits box to see if i could put something like that together.
Heavy, special, hired gun? You pick! Or let the GM pick!
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![[Post New]](/s/i/i.gif) 2008/12/15 13:14:08
Subject: =][=munda - A discussion thread
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Regular Dakkanaut
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all good all good...
so im meeting a guy tomorrow who has "a bakkie load of bits" in the hopes of helping him solve what to do with all of them.
expect to see mediocre bits mashes and conversions coming from me soon! im so excited i feel like im half my age.
regarding rules and what not - if you send me nice artwork, good storylines and the rules etc I can / will put together a rulebook in the style of other rulebooks which can be used / printed - will make it available in pdf for those interested - incl. rosters, tables, stats etc. for units and weapons.
i've been thinking a lot about horrors and mutants and all the slimy disgusting little things that might drag their sorry carcasses out of the sump... these could be random encounters (as per the rules) but give you a fighting chance as opposed to just "hey you're dead". plus think of all the modelling opportunities.
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![[Post New]](/s/i/i.gif) 2008/12/15 13:50:10
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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The rules and stuff aren't really set, in other words...each group of people who play this have their own way of doing so. The two most important things in =I=munda probably are a cool narrative and cool models.
I can offer you a setting for your games which is the Anargo Sector. Stuff is still being uploaded on there (I doubt the project will ever get finished), but you can see what we've got so far over at our explore site
As for mutants and such, you might want to go kitbashing and oh yeah, check these out by Troll Forged Miniatures, expect more mutants, weapons and other goodies from there soon by the way!
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![[Post New]](/s/i/i.gif) 2008/12/18 14:19:59
Subject: =][=munda - A discussion thread
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Regular Dakkanaut
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Here are the humble beginningings of my proposed Mercenary Gang
Leader
Name: Jeriko 1 (ex SM)
m4 ws4 bs4 s4 t4 w1 i4 a1 ld8
Ex space marine left for dead (i gave him 1 extra strength for being a SM)
Power-chainsword
Bolter
Bionic Arm (not sure about this)
SM Armor (counts as carapace)
Filter Plugs
Heavy
Name: Roswell (Tau)
m4 ws3 bs4 s3 t2 w1 i3 a1 ld7
A Tau (not sure why he's there but i like their heads and wanted a xeno on the team) I traded 1pt toughness for 1pt balistic to rep. his Tau-ness
Plasma Rifle
Carbine Pistol (counts as autopistol)
Sword
Shield Generator (counts as carapace armor i guess)
Filter Plugs
Ganger
Name: Eve Valentine
m4 ws3 bs3 s3 t3 w1 i3 a1 ld7
Chainsword
Bolt Pistol
Shotgun (Bolt ammo)
Filter Plugs
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![[Post New]](/s/i/i.gif) 2008/12/18 14:59:26
Subject: =][=munda - A discussion thread
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Joined the Military for Authentic Experience
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Malika2 wrote:So...got any response from your group yet?
I showed them the more impressive threads here and there was some oooo-ing and aaaaah-ing, and fond memories of our old skirmish campaign. If I get myself sorted I'm going to have a stab at a stealer cult, and if I start I'd say my mates will get interested. A few of them have gotten much better at modelling over the years.
I'd like to have Stealer Cult minis for my DH campaign planned for next year anyway.
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![[Post New]](/s/i/i.gif) 2008/12/18 15:52:25
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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Leader
Name: Jeriko 1 (ex SM)
m4 ws4 bs4 s4 t4 w1 i4 a1 ld8
Ex space marine left for dead (i gave him 1 extra strength for being a SM)
Power-chainsword
Bolter
Bionic Arm (not sure about this)
SM Armor (counts as carapace)
Filter Plugs
I doubt a Chapter would simply leave a marine for dead and leave, especially since they would harvest the geneseed from their dead brethern. Perhaps this marine could be a rogue, one that has gone AWOL or perhaps even a Fallen Angel who has turned into a mercenary since many of them did turn to mercenaries.
Why the carapace armour? Try to make some Power Armour like the one that Migsula made...you know you want to...
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![[Post New]](/s/i/i.gif) 2008/12/18 16:24:58
Subject: =][=munda - A discussion thread
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Regular Dakkanaut
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Malika2 wrote:I doubt a Chapter would simply leave a marine for dead and leave, especially since they would harvest the geneseed from their dead brethern. Perhaps this marine could be a rogue, one that has gone AWOL or perhaps even a Fallen Angel who has turned into a mercenary since many of them did turn to mercenaries.
Why the carapace armour? Try to make some Power Armour like the one that Migsula made...you know you want to... 
Well it will be powerarmor - im just doing the "counts as Carapace" for the points and save etc. Here is what I have in mind -
1x SM torso and legs (EN-BIG-U-LATED) and given some nice battle scars.
1x SM shoulder pad - torn and damaged - but with a name plate and painted with gang symbol (im thinking of something like Ace of Spades? help?)
1x Catachan musclebound arm
1x bionic arm
2 or 3x kroot armor plates for other shoulder and as replacement plates for missing armor pieces
old style bolter with extra clip out the side maybe
mixture of chainsword and powersword
My little group of friends and I are working on our own hiveworld back story. The hiveworld was attacked by nids, marines came in and forced nids out - nids got distracted and moved away. Jeriko was badly injured and left under tons of rubble - his squad all wiped out - some of the geneseed not able to be recovered - and those not accounted for assumed dead, eaten or otherwise no longer viable for geneseed recovery.
Marines left smoking ruins, critters and outcasts came out and started digging through rubble for stuff to sell to underhivers etc. found Jeriko and most of them died in a case of mistaken identity and battle frenzy/madness. Jeriko had lost his memories.
Or... AWOL rogue who started a merc. band cause he's just that kinda guy!
Short back story for 'Roswell'.
Roswell', a Shas'Ui assigned to escort the Tau Por' El delegation to Hive World X was lost in the underhive after joining a group of Spyrers on a DECENT. The spyrers abandoned 'Roswell' when they found themselves outnumbered by mutants. After managing a narrow escape he was picked up by Eve Valentine, who nicknamed him 'Roswell' and he found himself co-erced/press-ganged into working for Jeriko 1. His skill with ranged weapons greatly impressed the ex-marine and he soon rose to the rank of Heavy.
I need a good name for my gang... I was thinking Wildcards - and the symbol of a Spade, but it feels a little wimpy. Im also thinking about giving all my gang members a little yellow smily face button to wear... and on Jeriko 1 a little slogan - "Have a nice death"
Help.
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This message was edited 1 time. Last update was at 2008/12/18 16:44:02
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![[Post New]](/s/i/i.gif) 2008/12/18 16:45:59
Subject: =][=munda - A discussion thread
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Regular Dakkanaut
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I definately need help with Eve Valentine... I dont even know what to base her on... any suggestions? maybe a female assassin or a fantasy eldar babe?
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![[Post New]](/s/i/i.gif) 2008/12/18 18:22:50
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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Well it will be powerarmor - im just doing the "counts as Carapace" for the points and save etc. Here is what I have in mind -
1x SM torso and legs (EN-BIG-U-LATED) and given some nice battle scars.
1x SM shoulder pad - torn and damaged - but with a name plate and painted with gang symbol (im thinking of something like Ace of Spades? help?)
1x Catachan musclebound arm
1x bionic arm
2 or 3x kroot armor plates for other shoulder and as replacement plates for missing armor pieces
old style bolter with extra clip out the side maybe
mixture of chainsword and powersword
Intriguing, kind of makes sense if it would count as Carapace Armour then since it's quite damaged and all! Curious to see how this will go, do you have pictures of your other material if you have some?
Ganger
Name: Eve Valentine
m4 ws3 bs3 s3 t3 w1 i3 a1 ld7
Chainsword
Bolt Pistol
Shotgun (Bolt ammo)
Filter Plugs
It's a shame GW doesn't make that many female models, you could use the new plastic daemonettes as a basis and use greenstuff to add bits and clothes?
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![[Post New]](/s/i/i.gif) 2008/12/18 20:54:44
Subject: =][=munda - A discussion thread
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Regular Dakkanaut
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Malika2 wrote:
Intriguing, kind of makes sense if it would count as Carapace Armour then since it's quite damaged and all! Curious to see how this will go, do you have pictures of your other material if you have some?
I have'nt done any necromunda stuff, and have only put together about 40 mini's in total - most unpainted, some modded / converted.
Here are some images http://www.blankds.com/40kimg/
Malika2 wrote:
It's a shame GW doesn't make that many female models, you could use the new plastic daemonettes as a basis and use greenstuff to add bits and clothes?
Uurgh, the daemonettes are ugly! What did those other guys use - that cutesy girl in overalls? Maybe another 28mm girl from some other range?
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![[Post New]](/s/i/i.gif) 2008/12/18 21:05:58
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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Xanthos' stuff you mean? Those aren't GW, I know that for sure. You might want to check out Infinity, they;ve got some female models, or Hasselfree.
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![[Post New]](/s/i/i.gif) 2008/12/18 22:03:25
Subject: =][=munda - A discussion thread
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Thrall Wizard of Tzeentch
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Ive been giving some thought to the mighty SM in =I=munda. seems to me that using the 40k stats does not give a very accurate representation of these behemoths.
what do you guys think of this as template for a starting Marine character?
m5 ws4 bs4 s5 t5 w2 i4 a2 ld9
I also feel that a bolt weapon should be more reliable for a SM character, they have extensive training in their maintenance. basically, make them pass an ammo roll on a 4+ instead of a 6.
Astartes Power Armor - provides a 3+ save, halves the armor modifier (rounding up) of any ranged weapon it saves against. provides +1 Str. may only be worn by a Space Marine. (I think Astartes power armor should be better than normal power armor, I realize it seems like a lot, but a fair credit cost should mitigate that)
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![[Post New]](/s/i/i.gif) 2008/12/18 22:32:28
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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There are various discussions out there (Warseer, Bolter & Chainsword, etc) on how to represent Space Marines in Necromunda, perhaps those would be good to look at when interested to include Space Marines in =I=munda, or simply ask Migsula what kind of rules he is using for his Alpha Legionnaire.
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![[Post New]](/s/i/i.gif) 2008/12/18 22:43:52
Subject: =][=munda - A discussion thread
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Thrall Wizard of Tzeentch
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Hey Migsula, what kind of rules are you using for Alpharious? (sp?)
thanks for the tip Malika2, and links to some particularly good ones?
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This message was edited 1 time. Last update was at 2008/12/18 22:47:24
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![[Post New]](/s/i/i.gif) 2008/12/18 22:56:18
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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I think you will have more luck getting an answer from him by either sending him a PM or posting that in his LEGION thread.
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![[Post New]](/s/i/i.gif) 2008/12/30 15:37:55
Subject: =][=munda - A discussion thread
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[DCM]
Sentient OverBear
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I think your best bet for getting Space Marine stats for Necromunda is to use the 2nd Edition Space Marine stats. Necromunda came out at the same time, and the stats were comparable.
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DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1 - BBAP
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![[Post New]](/s/i/i.gif) 2008/12/30 21:53:03
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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Yes but the marine stats from then were made purely for gaming balance. Necromunda goes into more detail than the second edition, so a Space Marine would be way more powerful than just a second edition unit.
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![[Post New]](/s/i/i.gif) 2008/12/31 02:05:48
Subject: =][=munda - A discussion thread
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Thrall Wizard of Tzeentch
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yeah, I'm not big on the necromunda SM's, i much more prefer the power level of marines in =][=, seems more realistic (if one can be allowed to use that word when referring to 8ft tall acid spitting supper humans in power armor exoskeletons wielding semi-automatic rocket launchers).
the SM char in my soon to be starting campaign will have start with the following characteristics:
Hiring Cost :220 creds
M4 WS4 BS4 S5 T5 A2 W2 I4 Ld9
come base with Astartes Power armor (3+ save, +1 S)
they also get their acid spitting attack ( no long range, 0-3" short range, Str 3, -2sv) and autosenses (targeter, doubles the marines I when calculating spotting distance).
they also may take one of the following skills/marks for free. Others they meet the requirements for may be selected in place of other skills when a model gains exp.
ATSKNF (may not be chosen by a model with a mark, if the model ever gains a mark, they loose ATSKNF) model may choose to pass any LD tests he must take.
Angel of Death - model now causes fear
-a model may only have one mark at any given time-
Mark of Khorne, model gains frenzy
Mark of Nurgle, model gains +1T and is immune to all but the most virulent of toxins.
Mark of Tzeentch, model may choose between; any mutation for free, or gain the psyker ability. may purchase powers at normal cost.
Mark of chaos Undivided, model may re-roll failed ld tests, friendly gang members using the SM's LD may also benefit from this.
Mark of slaneesh, model gains +1 movement and I.
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This message was edited 2 times. Last update was at 2008/12/31 06:16:22
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![[Post New]](/s/i/i.gif) 2008/12/31 16:35:10
Subject: =][=munda - A discussion thread
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Joined the Military for Authentic Experience
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Your marine stats are cool.
Is the +1 S included in the S5?
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![[Post New]](/s/i/i.gif) 2008/12/31 17:27:19
Subject: =][=munda - A discussion thread
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Thrall Wizard of Tzeentch
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nope, so he is str 6 in his PA. (a real brute, deserving of his cred cost).
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![[Post New]](/s/i/i.gif) 2009/01/05 17:31:19
Subject: =][=munda - A discussion thread
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Joined the Military for Authentic Experience
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I've been thinking after reading the cool stuff you guys have been posting, that I'd like to make some lesser Xenos for my Dark Heresy Ordo Xenos campaign later in the year.
I want to go for Hruud, Demiurg and Genestealer cults
Hruud:
I like the technomagi sorta jawa sorta skaven Hruud a lot more than the big rubber ape thingys. My idea for them would be as a psychically aware but weak race, who use technoarcana to amplify their innate abilities. I want a magitech look to them, distinct from Imperial, Eldar and Tau tech. I like the idea of more Warp tainted races, so I'm playing with that idea for these guys. They would worship chaos undivided as the silent darkness below the earth. I imagine that they are subterrainian and nocturnal. I also like the idea that they travel from planet to planet without space craft- they make warp portals deep underground, half warpcraft half stargate, and jump to another planet to start a new warren infestation. I want to incorporate mutant hruud too, as any race that worship chaos should have a few mutants.
What do you think? Comments and ideas are really welcome at this stage because I'm just messing with ideas. I plan on using Plague Monks for the basic Hruud with maybe Pig Iron heads or something. This'll mostly be kitbash because I have feeble sculpting skills.
Demiurg:
Well I've been playing mass effect and I really dig these guys:
http://masseffected.pbwiki.com/f/Volus.jpg
I'd love to make that my basic suited up demiurg. Except with big meaty fists instead of pincers. I'd imagine them as isolationist traders. I actually think they would avoid contact with the imperium, my plot idea for them is that the Ordo is trying to forment ill will between the Brotherhoods and the Tau Empire.
And modelling ideas on how to get to that kind of look without too much sculpting skill?
For the genestealer cult I'm mostly being inspired by the excellent Broodhiem blog. Also want to make some Kroot and maybe some various Tau.
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![[Post New]](/s/i/i.gif) 2009/01/06 08:54:26
Subject: =][=munda - A discussion thread
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Regular Dakkanaut
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Looks sorta like those guys from Fifth Element
Da Boss wrote:For the genestealer cult I'm mostly being inspired by the excellent Broodhiem blog. Also want to make some Kroot and maybe some various Tau.
Link please!
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![[Post New]](/s/i/i.gif) 2009/01/06 12:46:52
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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![[Post New]](/s/i/i.gif) 2009/01/07 14:21:48
Subject: Re:=][=munda - A discussion thread
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Willing Inquisitorial Excruciator
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Question: Have any of you folks considered a different rules system for =I=munda games?
I ask because I had started converting Inquisitor over to the SuperSystem rules a while ago.
It is an easy to learn game, with an internally consistent points system that allows creation of just about anything you want. This would make it easier for gamers with little experience to make balanced lists, and for GM types to make stuff on the fly. It also has a built in experience system.
It is inexpensive as far as rules go (@$11 US for the rules and @$2.50 US for the one supplement) and is supported well by its creators. It is one of my all-time favorite miniatures games.
For information:
Game home page
One of the creators' support pages
Yahoo Group
Just a thought.
~Eric
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This message was edited 1 time. Last update was at 2009/01/07 14:22:37
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![[Post New]](/s/i/i.gif) 2009/01/07 18:24:57
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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I dunno, there are a few pointers I would like to say "against" that:
-Why would people go for a system they don't know to play a game they already know? So why switch to this game when Necromunda and Mordheim already offer players what they want/need? In other words, what does this system have that the existing ones dont?
-With using another system comes the "translating", you've got to translate every little thing into SuperSystem stats, with Necromunda the thing doesn't become so hard because you got familiar reference points and all that.
-Why pay for it when you can get it for free?
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![[Post New]](/s/i/i.gif) 2009/01/07 19:17:44
Subject: =][=munda - A discussion thread
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Willing Inquisitorial Excruciator
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Malika2 wrote:I dunno, there are a few pointers I would like to say "against" that:
-Why would people go for a system they don't know to play a game they already know?
Well, I understand where you are coming from, especially with this point. I would say that wargamers in general play so many games that this is also probably rendered moot. The real reason to switch is that the new system offers something that the old doesn't. Which leads to your next point...
Malika2 wrote:
So why switch to this game when Necromunda and Mordheim already offer players what they want/need? In other words, what does this system have that the existing ones dont?
Because those games really don't have everything. This entire project is about filling in the gaps that the two systems mentioned left out. The rules systems are similar to 40K and share stat names, but are entirely different games. SuperSystem in particular has an internal consistency that aids in world creation that Necromunda/Mordheim/Inquisitor just do not have. This consistency also makes it easier to have pick up/one-off games within this setting, since checks and balances exist outside of the individual gamers.
How about vehicles? Lots and lots of discourse on vehicles in Necromunda. Not a whole lot of agreement and the official rules are lacking a bit when it comes to variety. SuperSystem has vehicle rules built in to it, within the creation framework so they have that same internal consistency.
That internal consistency that I keep talking about is hugely important to me. But that is just me.
Malika2 wrote:
-With using another system comes the "translating", you've got to translate every little thing into SuperSystem stats, with Necromunda the thing doesn't become so hard because you got familiar reference points and all that.
Familiar reference points, yes. But useful ones? Maybe not. Case in point: Space Marines.
I understand what you are saying though. I didn't really want to do it initially either. But then I was going to have a game with Space Marines and Daemons in it and the external (player) balance was...lacking...  . Using a rules system made from the ground up to construct things took away that particular issue.
Malika2 wrote:
-Why pay for it when you can get it for free?
With regard to SuperSystem in particular I would say: Because it has scope beyond this setting. Can you do Superheroes with Necromunda or Mordheim? Yes, probably. Easily (relatively): No. Lots of work there. How about Gothic Horror? Again, yes. But not easily. These are two settings that the developer of the game have used the system (referred to as the Goal System) for.
Also, I would retort: How long do you think that will last? I hope it lasts a good long time, but I doubt that it will.
In the end, I am not trying to convert you folks to another rules set. I just wondered if anyone had the idea and tried it out yet.
Thanks for the comments though, I do appreciate it.
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![[Post New]](/s/i/i.gif) 2009/01/07 20:24:00
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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What exactly do you mean with consistency?
As for the vehicle rules, some modifications to the Ash Wastes rules could solve that right?
Now...I might be able to interest/convert you into this. Philip Sibbering (look up his 40k concepts, you will dig them I think) has been working on a little project for a while called Warspike which is basically a fully detailed wargame/simulator. It can be played on any scale, from the RPG styled games to skirmishes to battles involving thousands on each side with full logistics and politics in there. Now we've been discussing some of the stuff over here and started working on a game universe for it which you can find on the Troll Forged Miniatures forum. Do note that Warspike isn't stuck in a single game universe, you basically have the basic rules, then the various augments you can put on top (detailed stuff) and then the possibility to apply it to fictional universes, historical wars and so on. The possibilities are endless.
Oh yeah, it's quite WIP, but it's going to be free with lots of space for fan augmentations!
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![[Post New]](/s/i/i.gif) 2009/01/07 20:35:01
Subject: Re:=][=munda - A discussion thread
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Willing Inquisitorial Excruciator
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Hmmmm...well, I guess I mean that there is no variance on how things work, as an example. i.e.: Shooting for me is shooting for you is shooting for the third guy, etc. There is no power creep or endless special rules. At least, no special rules that are not universal. Also, the points build system mean that your 100 point guy is basically equal to my 100 point guy.
Yeah, you could modify the Ash Wastes rules, or even the GorkaMorks rules. But with a game that has them built in, you would never have to. You just cost out your vehicle and go.
Looking back at my post it seems a little defensive or confrontational. Not my intent, sorry about that.
Off to look at Mr. Sibbering's Warspike ideas now. Thanks for the heads-up.
~Eric
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![[Post New]](/s/i/i.gif) 2009/01/07 21:21:53
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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Looking back at my post it seems a little defensive or confrontational. Not my intent, sorry about that.
No worries about that, I didn't see the post as defensive or confrontational. I guess it's the fact that you type it and well..typing kind of lacks the subtle expressions.
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![[Post New]](/s/i/i.gif) 2009/01/08 00:55:22
Subject: =][=munda - A discussion thread
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Thrall Wizard of Tzeentch
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For me, I wanted to stick with a GW set of rules, as they tend to be quite similar, and I do not care to learn yet another game from the ground up.
I also feel that a big draw of =][=munda\heim is that its rules are not so set in stone. a lot of flexibility and game play is up to the DM to manage. don’t have rules for vehicles? just use 40k's. any issues that arise from slight discrepancies can be smoothed over by a GM in just a few seconds.
I also feel that trying to factor 40k stats (both for units and weapons) into a different game system throws off game balance. the (dis)advantages of a weapon with a high rate of fire and a certain strength/range will be skewed in comparison to its ability in another game, with different profiles.
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