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Just got back from the historical seat of the Silla Empire. Visited a palace, the Bulgusa and Sakutam budist temples, several royal tombs which are really massive massive burial mounds, and a 1000+ year old observatory.
Saturday
Visited the Busan Korean War memorial and cemetery, the balmosa temple, the ocean temple, and the history museum. Then had a great barbeque meal of duck and beef.
Sunday
Took a speed train to Seoul yesterday. They go up to 180 mph! Visited Deoksugong Palace in Seoul. Ate at the Cheonggyecheon River District and visited the Myeongdong Shopping District. Koreans tend to stay out and shop till midnight or later drinking and such as well.
Monday
So yesterday we hiked in Bukhansan Mountain National Park. We climbed to Beakundae Peak which is the highest peak in Seaoul. After washing up we met Heath's friend Su who was Miss Busan in the 1990s and was also the 9pm anchor women for the news. We went to the Namsan Tower.
Tuesday
So yesterday me and Heath Horner visited Suwon and spent the day touring the Korean Folk Village that is similar in presentation to Old World Wisconsin in that it is a collection of old period buildings (from the 19th century) that have been moved to the park...including temples, mansions, pheasant hovels, ect. We saw the people perfoirm the Farmers Dance while we were there. That afternoon, we hiked along the Hwaseong Fortress, a massive 3 mile circular wall that encompasses several city blocks.
Wednesday
Today we hung around Seoul. We visited the Sejeong Museum...a tribute to King Sejeong, the most popular king of the Josean Dynasty who invented the Korean Alphabet. We passed through Gwanghamun Gate into Gyeongbokgung Palace, the grandest of the Josean Palaces where we saw the Changing of the Palace Guard. We ran through the Korean Folk Museum before making out way to Changdeokgung Palace and Biwon Gardens. Lastly, we spent the evening touring the Insadong Traditional Market.
Thursday
So Thursday we went to the DMZ and visited Paju where we saw the Freedom Bridge, the oldest train in Korea, the third infiltration tunnel in Imjinkak, Tongil Unification Observatory, and the last train station before North Korea that was meant to connect to the trancontinental railroad. We finished the day by visiting Seoul's National History Museum.
Friday
On Friday, we traveled by bus to Sokcho, located on the North East Coast, where we stayed at an old "James Bond"-esque era hotel called Seorak Park Hotel. We took a taxi over to Seoraksan National Park where we hiked up to Biryong Waterfalls, then took a cable car to Gwongeumsong Peak, visited a massive seated bronze budda constructed in 1997 located near Sinheungsa Temple. We then traveled 10 minutes south to Naksansa Temple located on the cliffs overlooking the coast, which was originally founded during the Silla Period but has been destroyed 4-5 times, the lastest being 2005 during a forest fire. There you can see a 12 meter white buddavista known as HaesuGwaneumsang. Afterwards we had a local dish of squid sundae -- sliced squid stuffed with noodles, tofu, and spices and then fried in eggs.
Saturday
Today, we traveled to Andong and visited the Hahoe Village, a village dating back 600 years old with many buildings built in the 1500s and the birthplace of Ryu Sengryong, the Korean strategist and war hereo who drove the Jaqpanese out of Korea during the first invasion, Imjinwaeran. These period buildings are still lived in by the respective descendants! There we saw a 1 hour Korean Mask Dance. We then made our way back to Buson where we enjoyed a local treat called Honey Bread...pretty much really thick texas toast, drenched in honey, toasted and then topped with whipped cream and caramel sauce. To our suprise, our hotel ended up being a "love hotel". You can probably imagine what the normal patrons are... though budget families and backpackers stay at them as well as they are normally pretty luxourous and quite cheap.
Thanks guys. Believe it or not, I don't get jet lag. Never have. I think it is because I can't sleep on planes. So when I get to my destination, I stay up till nightfall and then crash for 8-9 hours. When I wake up in the morning, I am rejuvinated and ready to go.
So just completed my second magnitized tervigon and have ordered some basing materials that are in the mail, including some cork board and winter grass clumps. In the mean time, I will be working on some born sword conversions for my Magnitized Hive Tyrant...go go Swarmlord!
This message was edited 1 time. Last update was at 2012/07/26 04:27:28
Spent the morning working on a set of bone sabres for my magnitized tyrant. For the upper arms, I used a old 3rd edition set of scything talons. I did this as the older version of MC arms have larger spaces between the arm sections allowing me to easily separate them for a more extended swing. For the lower limbs, I used a newer 4th edition set of lower MC scything talons from the carni set. The blades are from Paulson Games and have been slightly modified.
The first pic on the left shows the components unaltered. The photo on the right shows the bits cut up and sanded ready for assembly as well as a hint of the poses. I was hoping to take a pic of the parts put to gether with putty...but the Uhu tac I have doesn't cut it by any means...not sticky or sturdy enough so the parts just fell off.
Do modelers use some other type of tac? I started to use some "green stuff" (just the blue component), but I saw that it leaves a residue befind and the tyrant is already base coated.
So got some Duck putty from Menards and was finally able to pose the arms on my Tyrant:
Gives you an idea what I am going for.
Anyways got my first game in against a local opponent at the lab, a dark eldar player. Army Buidler was down and he got tired of doing math, so he estimated that he gave me a 100 point handicap. Still, its dark eldar vs Tyranids (traditionally our worst matchup) and this is my first 6th edition game, so I am still expecting to be tabled by turn 3.
Edit: When I built his list using Army Builder, it actually came to around 1900 points. I probably have some upgrades off as I am going from memory but the minimum should have been at least 1834, so much closer than we thought.
Spoiler:
Armies:
Nids: 1850
15 Stealers
Tervigon w/ standard load out (Troops)
10 Spine Guants
20 poisoned hormies
Swarm Lord (Warlord)
Tervigon w/ standard load out (HQ)
Dakka Fex
Dakka Fex with Frag
2 Hive Guard
2 Hive Guard
7 Ygmarls
DE: 1830-1900?
Venom w/ Dual Splinter Cannons, 4 dudes with Blasters and souped up Arcon (Warlord) Note: I think he would have been better served having the arcon in with a wych unit
Venom w/ Dual Splinter Cannons, 4 dudes with Blasters Note: It's 6th edition and blasters are good at killing termies/pallidins...but, I think sticking with splinter cannons plays to the venoms natural advantage in massive wounds at long range. If he had gone that route, he wouldn't have felt the need to drive his fragile venoms closer to my Hive Guard
6 jet bikes with 2 having caltrops upgrades
10 Wytches with 2 guantlets, haywire, tooled up squad leader, and a blaster in a disintegrator armed raider
10 Wytches with 2 guantlets, haywire, tooled up squad leader, and a blaster in a disintegrator armed raider
Duke + 9 Warriors + leader in a disintegrator armed raider
3 Ravagers armed with 2 DL and a disintegrator
Everything had flicker fields...he was trying to remember his last tourie list and was trying not to make a tailored list against my nids...thus the haywire grenades and lower ammount of splinter cannons
Mission: The Scouring
Table: Dawn of War and we roll crap for terrain allocation.
Nids Table Half: Far Left (my) has a forest in the corner and 3 hedge rows near the center, Middle a mountain ridge that blocks line of sight roughly 16" from board edge, Far Right has a ruins 12" from either board edge
DE Table Half: Far Left (my) has a 3 hedge rows near the center, Middle a mountain ridge that blocks line of sight roughly 16" from board edge, Far Right has a two forests side by side near the corner
Objectives: He places one between his in his farthest right forest, I place one in dead center, next goes on the other end of the pair of forests, I place one infront of the ruins, he sees that they are all getting grouped on one half of the board and places the next in my forest to the farthest left, last one goes in between the ruins and forest. So, I am pretty well set to march up just one half of the board...still, there is a huge killing field between my ruins and his 2 forests Note: by not keeping his objectives spread out and instead allowing all of them to get clumped on one table half, he was forgoing his advantage in mobilty and allowing me to focus on one general area
Warlord Traits: I get an extra dice for running and he gets auto night fight.
Psychic Power: Only Swarmie elects to change and I get Halucination, Dominate, Terror, and Puppet Master Note: he is completely meched up...why am I taking Telepathy over biomancy again? They are mostly maledictions... and can't effect guys in boats.
Deployment: I win and choose to deploy first.
Nids: Tervigon HQ, spine guants, and a Hive Guard unit go up to the 12" deployment line behind the mountain ridge that is near the middle of my deployment zone. Spine Guants are spread out a bit to extend past the mountain towards the ruins. Ruins are occupied by Hormies Behind is the Swarmie. Between the ruins and mountain ridge is a Dakkafex, Tervigon, and last Dakkafex. Ygmarls secretly deploy in his mountain ridge. Genestealers outflank due to lack of terrain.
DE: Venoms go in the left side of his board. 3 Ravagers go behind his mountain in the middle. 3 Raiders (wyche, Duke+warriors, wyche) go into the forests. Bikes go into reserve. Note: None of his vehicles are hugging the back edge, which allowed my HG to get 1st turn shots. He fails to steal initiative
Turn 1:
Nids: In the center, tervigon HQ, spine guants, and Hive Guard advance up to the mountain ridge, spine guants moving and running up and left. HQ Tervie casts catalyst on itself. The Hive Guard are in range of a ravager and explode it, giving me first blood. Hive Guard don't need LOS to target units. But, per the BRB, you need LOS to allocate wounds/hits for non-vehicle units and vehicle squadrons . However, for solo vehicles there is no allocation step...once you roll to galnce/pen the vehicle immediately loses HP and/or rolls on the damage table ... so no easter egg for my opponents there . Near the ruins, the objective is revealed to give +1 cover to a scoring unit. My other objective is sabotaged but failes to explode the entire game. Everything near moves up and to the right. Hive Guard are in range of one raider and put a HP on the left most wyche raider. Troop tervie casts catalyst on hormies. Everything else runs forward but remains touching or in the ruins with the Hormies out but slightly on the front edge, claiming the 3+ cover. I forget to pump out guants and to put PE from Swarmie on a HG unit.
DE: 2 remaining ravagers move right to get out from behind the mountain ridge and both fire on the nearest fex, putting only a single wound on him. Objective near them is revealed to be nothing special. His far right woods is revealed to be the grenade denying forest while the left forest is revealed to be 3+ cover. 3 Raiders on my right move slightly up, slinters and disingrators fire into my FNP 3+ cover hormies...3 or 4 die. On the far left, the two venoms move up and open fire on my tervigon whose back can be seen looming above the mountain, putting 3 wounds on my MC. Note: My opponents forests only have 3 trees each and the raiders are positioned so that thier fronts are completly exposed. Also, not sure why he didn't move his vehicles back as only the Duke's raider needed to be within 24" range...maybe he was getting those blaster shots from the wyches?" .
Turn 2:
Nids: Ymarls show up and advance on the two ravagers. Stealers show up on right side and advance into my oponent's forest next to his witches raider. In the middle, the spine guants move/run towards the venoms forming conga line to HQ tervie. Hive Guard fire into the nearest venom and wreck it. HQ Tervigon spawns 16 guants rolling doubles. Guant blob moves and advances towards the cover of the hedges. Tervie then moves towards hormies and casts catalyst on them. Swarmie fails to cast puppet master on a ravager. Swarmie puts FC on Hormies and moves to be just touching the ruins. Troop Tervie pumps out 14 guants, advance to edge of ruins and fails to cast catalyst. Guant Blob puts a HP on the far left wyche raider. Hive Guard move to second story of ruins and put a 2 HP on nearest ravager. Hormies move out of the ruins and run towards the wyches. Dakka Fexes move up so each is just touching the edge of the ruins. One explodes Dukes raider amazingly scoring 10 wounds on the transportees...all get saved by the Duke. Second fex wrecks the far left wyche raider. Ygmarls take +1 attack biomorch to counter not getting a charge bonus for multi-assaulting the ravagers. Both explode (it is SO much easier killing vehicles in assault now) killing a ygmarl in the process....I have 4 units now threatening his blob of troops next turn (5 Ygmarls, 15 Stealers, 14 Guants, and Hormies)
DE: Bikes don't show. Left wych squad starts to move out of the forest and fire into the hormaguants killing 4, they later roll double 2 and box-cars for charging and fail to assault the hormies. His dice must hate him. Right wych raider moves backwards and away from the stealers. Dukes unit moves slightly away from stealers but still in double tap range. Wyches, thier raider, and Duke's unit fire into the stealers. I go to ground for 4+ save and 6 die. On the left side of the table, venom and blasters fires into spine guants, killing all but 2.
Turn 3:
Nids: Remaining, spine guants move right towards the +1 over objective over by the ruins (they stay thier for the rest of the game). Hive Guard move right hugging the mountain ridge. HQ Tervigon moves left hugging the mountain ridge (basically swapping places). Guant blob moves out of the hedges and shoots the Arcon's Venom wrecking it and pinning the unit. Swarmie casts halucination on dukes unit scoring "you're the enemy"...duke saves all 5 wounds. Swarmie then puts FC on Hormies and moves out of the ruins towards the Duke. Troop Tervie moves up out of ruins and casts catalyst on hormies. Guant Blob fires into the left wych squad , killing the front 4-5 not in cover. Hive Guard move down and out of ruins, firing into the last wyche raider, scoring 2 HP. Hormies and Ygmarls assault the wyches. I lose 3 hormies and wipe his unit. Both Dakka Fexes move up and fire into the Dukes unit killing all but the Duke and 2 warriors. Ymarls advance and assult into the wyches along with the hormies. Ygmarls take +1 attack biomorph to counter not getting a charge bonus for multi-assaulting the ravagers. Both explode killing a ygmarl in the process.
DE: Bikes show up in the left side of the board and turbo boost into the gaunt blob that had just downed the arcon's ride...between the bike's ride by attack and blasters (second squad not pinned), only 4 gaunts remain and, failing morale, they flee towards the board edge. Remaining wyche squad on the right side of the board disembarks, shoots (along with Duke's unit), and assualts the genestealers, wiping them out.
Turn 4:
Nids: On the left side of the board. Guants continue to flee off the board edge. Tervie moves towards the bikes, casting catalyst on itself and throws a pie plate that misses. Hive Guard open fire on bikes and kill 3. On right side of board, guants fire at Duke's unit and kill the remianing warriors. Swarmie charges the Duke and kills him in CC, losing a wound in the process (after making some 25 saves throught the game, he finally rolls a 1). Troop Tervie moves up out of ruins and fires a blast template at the wyches but misses. Hive Guard wrecks his last raider. Both Dakka Fexes fire into the wyches killing them all.
DE: Bikes and blasters (second squad not pinned) kill my HQ Tervigon.
Turn 5:
Nids: Hive Guard kill off his bikes and we call the game.
Can't call it a victory as I was forgetting stuff right and left and my opponent was kind enough to allow me to go back and complete the action (such as moving my Tervigon back, spawning guants in Turn 2) but it was a good learning experience with me fumbling through my turns trying to get the hang of nids again after a long haitus. I really need to play a lot more games
This message was edited 3 times. Last update was at 2012/07/30 14:45:24
Step 1 Select Parts: For the upper arms, I used a old 3rd edition set of scything talons. I did this as the older version of MC arms have larger spaces between the arm sections allowing me to easily separate them for a more extended swing. For the lower limbs, I used a newer 4th edition set of lower MC scything talons from the carni set. The blades are from Paulson Games.
Step 2 Modify Parts: For the upper arms, I removed the scything blades and the flesh parts between the arm segments. For the lower limbs, I removed the scything blades only. For the upper bone swords, I removed the bone protusion from the back of the hilt. For the lower bone swords, I removed the pike on the tip of the blade.
Step 3 Position: Using Duck Putty (a type of blue tack) I positioned the various arm segments into the pose I desired.
Step 4 Mark: While the parts were adhered to the model in thier target poses, I took a couple different colored markers and ran straight lines down the legth of the arms to help allign them during assembly. Also, while holding the arms firm and in the selected position, I used a dremel with a very small drill bit to drill a hole through the shoulder into the arm socket. This way, when I was later drilling out the hole for the magnet to go in I would have aan easy reference for the angle and position to drill out the hole.
Step 5 Magnet and Pinning the Upper Arm: I simply positioned the shoulder part so that the arm socket was facing up and I could look straight down the hole I had made in the previous step. I then dry fitted the magnet in. I actually didn't glue the magnet untill all the parts were assembled, properly alligned and test fitted on the model. I then drilled a deep hole with a thin pin vise drill that ran down the center of thh arm in parallel. Then glued a piece of wire in.I used a thinner wire and I wanted it to bend a bit for adjustments.
Step 6 Pinning the Forearm and Bone Sabres: I simply positioned the shoulder part so that the arm socket was facing up and I could look straight down the hole I had made in the previous step. I then dry fitted the magnet in. I actually didn't glue the magnet untill all the parts were assembled, properly alligned and test fitted on the model. I then drilled a deep hole (over a 1/4") into the upper arm section with a thin pin vise drill that ran down the center of the arm in parallel. Then glued a piece of wire in -- I used a thinner 22 guage wire as I wanted it to bend a bit for adjustments. I then drilled a deep hole down the center of the forearm and dryfitting the wire, I kept cutting it down until only a narrow gap remained at the elbow. Before glueing, I used the markings that ran down the side of the arms to help allign the sections. I repeated this step for the hand mounted bone swords: first drilling a hole into the forearm, then inserting drilling into the center of the wrists. While dryfitting the blade, I had to bend the wire downwards at an angle as shown.
Step 7 Final Adjustments: With the parts all lined up and glued to the wires, I then positioned the assembled arm to the model for some last second bending and positioning. I then glued the magnet into place. Note: the hole I left allowed the glue to escape through the back of the arm rather than the socket...a real nice feature as it was easy to wipe the excess glue away.
Note: for the right arm swinging backwards I had such an ackward angle that part of the original arm socket was sticking out, forcing me to dremmel the plastic down to form a new shoulder. You can see the scrape marks where the original socket was. As pictured in the photo, the magnet which was protruding out of the hole, then became the new socket socket with some green stuff work of course.
Step 8 Lower Arms: I simply repeated step 5 and step 7 above (skipping Step 6 as I never separated the Upper arm from the Forearm). The blades were positioned downwards in a guard pose.
Step 9 Coming Together: All swords assembled, magnitized and in position.
Some pictures of the progress I have made over the past few weeks:
First up a pic of my Parasite of Mortrex, a Kit Bash Conversion using: a Chapterhouse Alien Head, Tyranid Warrior Head, Tyranid Warrior Flesh Hooks, Ravenor Torso, Ravenor Tail and Ravenor Rending Claws, 3rd Edition Ravenor Scything Talons, FW Tyranid Warrior Wings, and greenstuff.
Second is my assembled base for my 2nd Tervigon, featuring a magnetized ripper to represent ability to produce babies (intelectual property properly stolen from Gits)
Lastly, the majority of my 40 assembled bases (some are currently being used in an ongoing game) for... well, I will let you guys guess . Anyways, this was my first experience with corkboard in simulating rock outcroppings and I have to say that I am now hooked on the stuff.
This message was edited 2 times. Last update was at 2012/08/27 13:37:30
The centre of a massive brood chamber, heaving and pulsating.
Looking good!
Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote: I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
Thanks Squigsquasher. I want to tie up some loose ends this week. Finish painting my Ygmarl test piece and complete the swarm lord conversion. Oh, and I've officailly changed my fleet's name to Stygian . Thanks!
This message was edited 1 time. Last update was at 2012/08/27 13:50:52
Gitsplitta wrote: I assume those bases are for the little flying gaunt things?
Getting warm...but they aren't gaunts . Though in 3rd edition there was a unit called NightGaunts. The 3rd edition codex was significantly more mutable than either of its descendants. For example, you could give termigaunts wings...which the codex refered to as nightgaunts and was a fast attack choice.
Also, harpies were a species of winged warriors in the 3rd edition codex.
This message was edited 1 time. Last update was at 2012/08/27 13:58:49
Well let's see... small things that could fly... you can give rippers a kind of wings can't you? But they'd need to be on 40mm bases to be correct. Gargoyles?? Is that the word for the smaller flying critters?
Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."