la'DunX wrote:i'm agreeing with makerlights assault1 R36, because it's like todays "laserpainters" really. if you move you're still going to find time to point and it just doesn't make sense to "paint" something twice with the same "laser", its like going to the bathroom on 2 toilets(sorry that analogy is the only one i can come up with)
Just "pointing it" at the target won't really help your squadmates, friendly units, or friendly vehicles get an accurate lock on a target though. If you were to compare it to the modern "laserpainters", you'd find that it's not so far off. Many laser designators require a few seconds and a constant 'paint' on the target for heavy ordnance(seeker missiles would fall under this category) to be guided in on target.
That's why it's been a heavy weapon.
Like I mentioned in the other thread though:
Pulse Carbines can be the answer here for the Fire Warriors.
Allow Fire Warrior Teams to have different "loadouts", such as:
'Skirmisher' loadout--The Fire Warriors ditch their Pulse Rifles in favor of Pulse Carbines and Stun Grenades, along with taking a pair of Heavy Gun Drones with them and whatever potential transport they have.
To offset the fact that they have Stun Grenades, the unit comes equipped with Hard-wired Blacksun Filters so they don't blind themselves using their own grenades to disorient and confuse the foe, allowing the Fire Warriors to cut them down with disciplined Carbine Fire and the Heavy Gun Drones' Burst Cannons.
'Hunter' loadout(Standard loadout)--The Fire Warriors come equipped with Pulse Rifles and Photon Grenades along with Marker Drones that supplement their volleys of fire.
Then of course, there's the real kicker of a rule that should have been implemented from the get-go for both Guard and Tau.
"Fire Discipline"--The units are trained to stand their ground, pouring fire on into a charging foe.
During the first round of combat, the unit makes attacks using their standard weapons and utilizing their Ballistic Skill.
In subsequent rounds of combat, the unit can make attacks using their standard weapons
but those attacks must be used with their Weapon Skill.