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KamikazeCanuck wrote:Just finished the new ending. It was pretty awesome. Despite what they said they did change the ending not just "extend" it. It's not as apocalyptically grimdark as before with pretty much the whole galaxy being destroyed but that's fine with me. It's a nice galaxy afterall. They seem to have spent a lot of time explaining why the Normandy bugged out but it just ended up being exactly what I assumed so that was a bit unnecesary. The conversation with the catalyst is much more explanatory now but I kinda miss the ambigous, cerebral version. However my main problem with the ending, that is abrupt and doesn't show what happens to the galaxy and your friends, is fixed. It's a lot more epic now (at least it was for Synthesis, which I choose...again).
That's partially true. They did expand on what happened after the explosion and showed the consequences of Shepard's decision, but they introduced a whole slew of plot holes.
-Harbinger didn't kill the Normandy when it flew in to evac Shepard's team. Call it plot armor, call it story telling, call it whatever you want. It's poor writing and felt tacked on to appease people.
-They kept the scene where the Normandy was flying away from the red/green/blue bubble of doom in all three endings, but every other ship in the system flew to a rendezvous point and presumably made it there without incident. Also, the bubble didn't destroy the Normandy's engines in any of the three expanded endings, so why did she crash on a planet? She didn't even take damage, and in Synthesis it's presumed that she was made stronger by Shepard's will. Their expansion directly contradicted the need for the Normandy crash to begin with, yet they left it in.
-They added the scenes of Shepard using the Reapers to help rebuild, or the Reapers doing it on their own after Synthesis, but there is nothing stopping organics from perpetuating the problem by continuing to make synthetics, or making all new pure synthetics that eventually rebel and destroy everyone. In fact, in the control ending, it would then be Shepard's job to re-enstate the cycle.
-The StarChild explained that the people who created him made an AI designed to solve the problem of synthetics destroying organics. Isn't that like pouring gasoline on a fire that you intend to extinguish? Ultimately, the AI determined that the "solution" was to harvest organics (SURPRISE!), and started with its own creators (SURPRISE!) turning them into the first Reaper against their will. (SURPRISE!) This proves that the "solution" was not designed to solve the problem, only organize it into a well oiled killing machine capable of processing billions of organics into synthetic constructs that perpetuated the cycle. That's not just bad writing. It's stupid logic, and if that was the intent from the beginning then the entire writing staff needs to be slapped.
And those are just a few of the problems.
This message was edited 1 time. Last update was at 2012/07/01 15:43:34
"Duty is heavier than a mountain, death lighter than a feather."
I think my main thing is, it seems the universe can continue now. Reading between the lines after the first round of endings, it seemed like they had forced the Mass Effect universe into either a complete end, or if it was continued, it'd be in the next cycle/thousands of years with no real connection to the trilogy.
Now after watching the Control ending (yes I know, not even finished my first play through.. do'h, but there is little chance of any of my characters doing it) and reading some stuff here, it seems another Mass Effect themed game can continue a lot closer to the trilogy. Maybe after the next generation of Humans have come through, but someone like Wrex might still be around, Liara etc.
For me that would be more interesting than anything else, because I would like to see more from the setting. Hell, if I was running a RPG company, I'd have been ringing Bioware up a two years ago to look into releasing a tabletop version.
This message was edited 1 time. Last update was at 2012/07/01 16:02:04
"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
Aldarionn wrote:-Harbinger didn't kill the Normandy when it flew in to evac Shepard's team. Call it plot armor, call it story telling, call it whatever you want. It's poor writing and felt tacked on to appease people.
Given that they passed up a shot to gun the Normandy down at the beginning of the game, can't say I'm surprised. They probably need more windows
-The StarChild explained that the people who created him made an AI designed to solve the problem of synthetics destroying organics. Isn't that like pouring gasoline on a fire that you intend to extinguish? Ultimately, the AI determined that the "solution" was to harvest organics (SURPRISE!), and started with its own creators (SURPRISE!) turning them into the first Reaper against their will. (SURPRISE!) This proves that the "solution" was not designed to solve the problem, only organize it into a well oiled killing machine capable of processing billions of organics into synthetic constructs that perpetuated the cycle. That's not just bad writing. It's stupid logic, and if that was the intent from the beginning then the entire writing staff needs to be slapped.
That's not a change. Its pretty much what the first ending told us, albeit with more specifics.
Honestly, don't feel like the endings really changed much. They added a few new things, extended the ending cut scenes, but they still are kind of blarg. When fans asked for an ending with more clarity, I don't think this is what they meant. Of course the rage has passed now so I don't expect anything new to happen.
Aldarionn wrote:-Harbinger didn't kill the Normandy when it flew in to evac Shepard's team. Call it plot armor, call it story telling, call it whatever you want. It's poor writing and felt tacked on to appease people.
Given that they passed up a shot to gun the Normandy down at the beginning of the game, can't say I'm surprised. They probably need more windows
Maybe the Reapers have trouble detecting the Normandy thanks to its Stealth Drive? It's not unlikely that the stealth capabilities have been improved during the retrofits between ME2 and 3 and as Reapers are entirely dependant on external electronic sensors to "see", it is possible that in the heat of a battle they simply cannot tell that the Normandy is there with all the interference from other sources.
The only time they seem to pick it up in the game is when you drop probes. They detect the probes and then presumably put more power into their sensors to detect the Normandy, something they can't do when they're under fire from Dreadnoughts or are planetside, due to them having to keep their barriers powered, their weapon systems powered and, if they're planetside, lowering their mass to enable them to remain mobile.
This message was edited 3 times. Last update was at 2012/07/01 16:28:47
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
Aldarionn wrote:-Harbinger didn't kill the Normandy when it flew in to evac Shepard's team. Call it plot armor, call it story telling, call it whatever you want. It's poor writing and felt tacked on to appease people.
Given that they passed up a shot to gun the Normandy down at the beginning of the game, can't say I'm surprised. They probably need more windows
Maybe the Reapers have trouble detecting the Normandy thanks to its Stealth Drive? It's not unlikely that the stealth capabilities have been improved during the retrofits between ME2 and 3 and as Reapers are entirely dependant on external electronic sensors to "see", it is possible that in the heat of a battle they simply cannot tell that the Normandy is there with all the interference from other sources.
The only time they seem to pick it up in the game is when you drop probes. They detect the probes and then presumably put more power into their sensors to detect the Normandy, something they can't do when they're under fire from Dreadnoughts or are planetside, due to them having to keep their barriers powered, their weapon systems powered and, if they're planetside, lowering their mass to enable them to remain mobile.
Oh please. Its right in front of him - he knows where it is.
The reason they only detect you when you drop probes is because you are in the middle of Outerspace. All the stealth drives do is make it so its very difficult to detect the normandy in Space.
Aldarionn wrote:-Harbinger didn't kill the Normandy when it flew in to evac Shepard's team. Call it plot armor, call it story telling, call it whatever you want. It's poor writing and felt tacked on to appease people.
Given that they passed up a shot to gun the Normandy down at the beginning of the game, can't say I'm surprised. They probably need more windows
Maybe the Reapers have trouble detecting the Normandy thanks to its Stealth Drive? It's not unlikely that the stealth capabilities have been improved during the retrofits between ME2 and 3 and as Reapers are entirely dependant on external electronic sensors to "see", it is possible that in the heat of a battle they simply cannot tell that the Normandy is there with all the interference from other sources.
The only time they seem to pick it up in the game is when you drop probes. They detect the probes and then presumably put more power into their sensors to detect the Normandy, something they can't do when they're under fire from Dreadnoughts or are planetside, due to them having to keep their barriers powered, their weapon systems powered and, if they're planetside, lowering their mass to enable them to remain mobile.
He's capable of aiming lasers at human sized objects running toward an energy beam, but he cannot see the Normandy right in front of him in the heat of battle? I don't buy it in the least. It was shoehorned in or satisfy our desire for closure, but in doing so it opened up a wider gash in the plot than anything the original endings had.
The expanded endings were not designed to change anything. They just explained things more thoroughly via cut-scenes and monologues, which actually seemed to hurt the plot, not help it.
"Duty is heavier than a mountain, death lighter than a feather."
I found this post on the BioWare Social Network, and I thought I would repost it here because it almost perfectly illustrates the way I feel about the ME3 endings, especially after the DLC, in much more eloquent detail than I could ever achieve. Fair warning, it's a wall of text, but it is WELL worth reading in its entirety because it is so well written and has such an excellent deconstruction of events and their meaning when compared to the whole of the series.
Enjoy!
Spoiler:
By "Made Nightwing"
So, my lit professor and I are nerds. I throw in 'but the prize' references on my essays about Odysseus and Achilles, he throws in Firefly references in his lectures, we get on great. Now, I've previously mentioned that he disliked the endings EDIT: He dropped in on the forum to correct my paraphrasing of our conversation, so I'm updating the OP to have his infinitely superior original words replace my own feeble attempts:
Drayfish, p.13:
I've never posted on this forum before, so I hope I don't embarrass myself or this discussion entirely – and I apologise for the wall of text that is to follow, but I'm an academic, and tedious tracts of self-important linguistic gymnastics is what we do.
My name is Dr. Dray, and I should start by saying: oh, dear, I've been cited for my nerd indignation. I'm surprised Made Nightwing didn't mention that my little fists were shaking with rage. But they were. They did. With feeble, pointless nerd rage.
I must point out though, that as flattered as I am to be referenced, were I still marking Made Nightwing's work I would have to circle this passage and remind him that these words are not in fact directly attributable to me: his phrasing is a paraphrase of our conversation rather than a quotation. ...However, he has an attentive mind, and I must admit that he has captured the majority of my issues with the ending, my penchant for hyperbole, and the general dislocation of the thematic threads that I felt violated the larger narrative arc of the trilogy. And I'm sad to say I did use the words 'thematically revolting' – although I've watched both the Matrix sequels and Godfather 3, so I've probably said that phrase quite a lot.
If you'll permit me then, I did just want to write quickly in my own words to clarify some of my issues with these endings, and why I thought that they erode the themes heretofore at the core of their series. Of course, all of these arguments have no doubt been stated numerous times by voices far more worthy than mine over the past few weeks, but as someone intrigued by the production and reception of literature in all its forms this has been a fascinating – if disheartening – time to be an enormous fan of this fiction. I'd also like to particularly commend Strange Aeons for the fantastic post. And that analogy: 'It’s like ending Pinocchio with Geppetto stuffing him into a wood chipper'. What an exquisite image!
So, putting aside all of the hanging plot threads that rankled me (where was the Normandy going? why did my squad mates live? Anderson is where now? wait, the catalyst was Haley Joel Osment? etc), I would like to explain why, when I was offered those three repellent choices, I turned and tried to unload my now infinite pistol into the whispy-space-ghost's face. It was not because I was unhappy that my Shepard would not get to drink Garrus under the table one last time, or get to help Tali build a back-porch on her new homestead, nor that I was pretty sure no one was going to remember to feed my space fish – it was because those three ideological options were so structurally indefensible that they broke the suspension of disbelief that Bioware had (up until that point) so spectacularly crafted for over a hundred hours of narrative. Suddenly Shepard was not simply being asked to sacrifice a race or a friend or him/herself for the greater good (all of which was no doubt expected by any player paying attention to the tone of the series), Shepard was being compelled, without even the chance to offer a counterpoint, to perform one of three actions that to my reading each fundamentally undermined the narrative foundations upon which the series seemed to rest.
In the Control ending, Shepard is invited to pursue the previously impossible path of attempting to dominate the reapers and bend them to his will. Momentarily putting aside the vulgarity of dominating a species to achieve one's own ends (and I will get to complaining about that premise soon enough), this has proved to be the failed modus operandi of every antagonist in this fiction up until this point – including the Illusive Man and Saren – all of whom have been chewed up and destroyed by their blind ambition, incapable of controlling forces beyond their comprehension. Nothing in the vague prognostication of the exposition-ghost offers any tangible justification for why Shepard's plunge into Reaper-control should play out any differently. In fact, as many people have already pointed out, Shepard has literally not five minutes before this moment watched the Illusive Man die as a consequence of this arrogant misconception.
The Destroy ending, however, seems even more perverse. One of the constants of the Mass Effect universe (and indeed much quality science fiction) has been an exploration of the notion that life is not simplistically bound to biology, that existence expands beyond the narrow parameters of blood and bone. That is why synthetic characters like Legion and EDI are so compelling in this context, why their quests to understand self-awareness – not simply to ape human behaviours – is so dramatic and compelling. Indeed, we even get glimpses of the Reapers having more sprawling and unknowable motivations that we puny mortals can comprehend...
To then end the tale by forcing the player to obliterate several now-proven-legitimate forms of life in order to 'save' the traditional definition of fleshy existence is not only genocidal, it actually devolves Shephard's ideological growth, undermining his ascent toward a more enlightened conception of existence, something that the fiction has been steadily advancing no matter how Renegadishably you wanted to play. This is particularly evident when the preceding actions of all three games entirely disprove the premise that synthetic will inevitably destroy organic: the Geth were the persecuted victims, trying their best to save the Quarians from themselves; EDI, given autonomy, immediately sought to aid her crew, even taking physical form in order to experience life from their perspective and finally learning that she too feared the implications of death.
And finally Synthesis, the ending that I suspect (unless we are to believe the Indoctrination Theory) is the 'good' option, proves to be the most distasteful of all. Shepard, up until this point has been an instrument though which change is achieved in this universe, and dependent upon your individual Renegade or Paragon choices, this may have resulted in siding with one species or another, letting this person live or that person die, even condemning races to extinction through your actions. But these decisions were always the result of a mediation of disparate opinions, and a consequence of the natural escalation of these disputes – Shepard was merely the fork in the path that decided which way the lava would run. His/her actions had an impact, but was responding to events in the universe that were already in motion before he/she arrived.
To belabour the point: Shepard is an agent for arbitration, the tipping point of dialogues that have, at times, root causes that reach back across generations. Up until this moment in the game the narrative, and Shepard's role within it, has been about the negotiation of diversity, testing the validity of opposing viewpoints and selecting a path through which to evolve on to another layer of questioning. Suddenly with the Synthesis ending, Shepard's capacity to make decisions elevates from offering a moral tipping point to arbitrarily wiping such disparity from the world. Shepard imposes his/her will upon every species, every form of life within the galaxy, making them all a dreary homogenous oneness. At such a point, wiping negotiation and multiplicity from the universe, Shepard moves from being an influential voice amongst a biodiversity of thought to sacrificing him/herself in an omnipotent imposition of will.
(And lest we forget that the entire character arc of Javik (the 'bonus' paid-DLC character that gives unique context to the entire cycle of destruction upon which this fiction is based) is utilised to reveal that a lack of diversity, the failure to continue adapting to new circumstances, was the primary reason that his race was decimated. ...So I guess we have that to look forward to.)
And this was the analogy I made to Made Nightwing in our discussion (and which I have bored people with elsewhere): this bewildering finale felt as if you had been listening to a soaring orchestral movement that ended in a cacophonous blast, the musicians tossing down their instruments and walking away. I find it hard to conceive how the creators of such a magnificent franchise could have made such a mess of their own universe. The plot holes, thematic inconsistencies and a deus ex machina that was unforgivable in ancient Greek theatre, let alone in any modern narrative, all combine to erode the foundations upon which the rest of the experience resides. (It's a disturbing sign when apologists for such an ending have to literally hope that what they witnessed was just a bad dream in the central character's head.)
I'm sure in my diatribe with Made Nightwing I would have cited Charles Dickens being alert to, and adapting his writing in response to the floods of letters he received from his fans in the serialised delivery of stories such as The Old Curiosity Shop. And I know I mentioned F.Scott Fitzgerald extensively redrafting Tender is the Night for a second publishing after receiving negative critical feedback. Indeed, whatever you think of the final result, Ridley Scott was able to reassert a definitive vision of Blade Runner in spite of its original theatrical release. Despite what critics might burble about artistic vision there is innumerable precedent for such reshaping, even beyond fundamental industry practices such as play-testings and film test-screenings. If a work of art has failed in its communicative purpose (and unless angering and bewildering its most invested fans was the goal, then Mass Effect 3 has done so), then it cannot be considered a success, and is not worthy of regard.
And for those who would respond that I, and fans like myself, are simply upset because the endings do not offer some irrefutable 'clarity' that would mar the poetic mysteries of the ending, I would point out that I am in no way against obscure or bewildering endings: if they are earned. In contrast to a majority of viewers, I happen to love the ending of The Sopranos for precisely this reason – because, despite the momentary jolt of surprise it engendered, that audacious blank screen was wholly thematically supportable. The driving premise of that program was a man seeking therapy (a mobster, yes, but a psychologically damaged man) – indeed, the very first beat in that narrative was Tony Soprano walking into a psychiatrist's office. The principle thematic tie of the entire series was therefore revealed to be a mediation upon the underlying psychological stimuli that produces identity: whether the capacity to interpret and understand one's impulses can impact upon the experience of one's life; whether one can attain agency over one's life.
That ending might have been agonising, but it was entirely fitting that the series ended with a loaded ambiguity, inviting a myriad of interpretations in which we the audience were now placed into the role of the psychiatrist, suddenly compelled to reason out the ending of those final thirty seconds with the cumulative experience of the preceding six years of imagery. Did Tony die? Did he have a second plate of onion rings and enjoy his family's company? Did Meadow ever park that car? In its final act The Sopranos gives over the interpretive, descriptive function of its narrative to its audience, intimately binding the viewer to Tony Soprano's own (perhaps failed) attempts to comprehend himself and attain authorship over his life. ...But the only reason that they could even try this is because every minute of every episode to this point has been propagated upon the notion that Tony Soprano was a man with a subconscious that could be explored, and that motivated his actions whether as a loving father or brutal criminal.
The obscurities in the ending of Mass Effect 3 have not been similarly earned by its prior narrative. This narrative has not until this point been about dominance, extermination, and the imposition of uniformity – indeed, Shepard has spent over a hundred hours of narrative fighting against precisely these three themes. And if one of these three (and only these three) options must be selected in order to sustain life in the universe, then that life has been so devalued by that act as to make the sacrifice meaningless.
And that is why I shall continue to go on shooting Haley-Joel-Osment-ghost in the face.
...Sorry again for the length of this post.
I did warn you. It's a massive post, but I hope you all read it.
"Duty is heavier than a mountain, death lighter than a feather."
Aldarionn wrote:I found this post on the BioWare Social Network, and I thought I would repost it here because it almost perfectly illustrates the way I feel about the ME3 endings, especially after the DLC, in much more eloquent detail than I could ever achieve. Fair warning, it's a wall of text, but it is WELL worth reading in its entirety because it is so well written and has such an excellent deconstruction of events and their meaning when compared to the whole of the series.
Enjoy!
Spoiler:
By "Made Nightwing"
So, my lit professor and I are nerds. I throw in 'but the prize' references on my essays about Odysseus and Achilles, he throws in Firefly references in his lectures, we get on great. Now, I've previously mentioned that he disliked the endings EDIT: He dropped in on the forum to correct my paraphrasing of our conversation, so I'm updating the OP to have his infinitely superior original words replace my own feeble attempts:
Drayfish, p.13:
I've never posted on this forum before, so I hope I don't embarrass myself or this discussion entirely – and I apologise for the wall of text that is to follow, but I'm an academic, and tedious tracts of self-important linguistic gymnastics is what we do.
My name is Dr. Dray, and I should start by saying: oh, dear, I've been cited for my nerd indignation. I'm surprised Made Nightwing didn't mention that my little fists were shaking with rage. But they were. They did. With feeble, pointless nerd rage.
I must point out though, that as flattered as I am to be referenced, were I still marking Made Nightwing's work I would have to circle this passage and remind him that these words are not in fact directly attributable to me: his phrasing is a paraphrase of our conversation rather than a quotation. ...However, he has an attentive mind, and I must admit that he has captured the majority of my issues with the ending, my penchant for hyperbole, and the general dislocation of the thematic threads that I felt violated the larger narrative arc of the trilogy. And I'm sad to say I did use the words 'thematically revolting' – although I've watched both the Matrix sequels and Godfather 3, so I've probably said that phrase quite a lot.
If you'll permit me then, I did just want to write quickly in my own words to clarify some of my issues with these endings, and why I thought that they erode the themes heretofore at the core of their series. Of course, all of these arguments have no doubt been stated numerous times by voices far more worthy than mine over the past few weeks, but as someone intrigued by the production and reception of literature in all its forms this has been a fascinating – if disheartening – time to be an enormous fan of this fiction. I'd also like to particularly commend Strange Aeons for the fantastic post. And that analogy: 'It’s like ending Pinocchio with Geppetto stuffing him into a wood chipper'. What an exquisite image!
So, putting aside all of the hanging plot threads that rankled me (where was the Normandy going? why did my squad mates live? Anderson is where now? wait, the catalyst was Haley Joel Osment? etc), I would like to explain why, when I was offered those three repellent choices, I turned and tried to unload my now infinite pistol into the whispy-space-ghost's face. It was not because I was unhappy that my Shepard would not get to drink Garrus under the table one last time, or get to help Tali build a back-porch on her new homestead, nor that I was pretty sure no one was going to remember to feed my space fish – it was because those three ideological options were so structurally indefensible that they broke the suspension of disbelief that Bioware had (up until that point) so spectacularly crafted for over a hundred hours of narrative. Suddenly Shepard was not simply being asked to sacrifice a race or a friend or him/herself for the greater good (all of which was no doubt expected by any player paying attention to the tone of the series), Shepard was being compelled, without even the chance to offer a counterpoint, to perform one of three actions that to my reading each fundamentally undermined the narrative foundations upon which the series seemed to rest.
In the Control ending, Shepard is invited to pursue the previously impossible path of attempting to dominate the reapers and bend them to his will. Momentarily putting aside the vulgarity of dominating a species to achieve one's own ends (and I will get to complaining about that premise soon enough), this has proved to be the failed modus operandi of every antagonist in this fiction up until this point – including the Illusive Man and Saren – all of whom have been chewed up and destroyed by their blind ambition, incapable of controlling forces beyond their comprehension. Nothing in the vague prognostication of the exposition-ghost offers any tangible justification for why Shepard's plunge into Reaper-control should play out any differently. In fact, as many people have already pointed out, Shepard has literally not five minutes before this moment watched the Illusive Man die as a consequence of this arrogant misconception.
The Destroy ending, however, seems even more perverse. One of the constants of the Mass Effect universe (and indeed much quality science fiction) has been an exploration of the notion that life is not simplistically bound to biology, that existence expands beyond the narrow parameters of blood and bone. That is why synthetic characters like Legion and EDI are so compelling in this context, why their quests to understand self-awareness – not simply to ape human behaviours – is so dramatic and compelling. Indeed, we even get glimpses of the Reapers having more sprawling and unknowable motivations that we puny mortals can comprehend...
To then end the tale by forcing the player to obliterate several now-proven-legitimate forms of life in order to 'save' the traditional definition of fleshy existence is not only genocidal, it actually devolves Shephard's ideological growth, undermining his ascent toward a more enlightened conception of existence, something that the fiction has been steadily advancing no matter how Renegadishably you wanted to play. This is particularly evident when the preceding actions of all three games entirely disprove the premise that synthetic will inevitably destroy organic: the Geth were the persecuted victims, trying their best to save the Quarians from themselves; EDI, given autonomy, immediately sought to aid her crew, even taking physical form in order to experience life from their perspective and finally learning that she too feared the implications of death.
And finally Synthesis, the ending that I suspect (unless we are to believe the Indoctrination Theory) is the 'good' option, proves to be the most distasteful of all. Shepard, up until this point has been an instrument though which change is achieved in this universe, and dependent upon your individual Renegade or Paragon choices, this may have resulted in siding with one species or another, letting this person live or that person die, even condemning races to extinction through your actions. But these decisions were always the result of a mediation of disparate opinions, and a consequence of the natural escalation of these disputes – Shepard was merely the fork in the path that decided which way the lava would run. His/her actions had an impact, but was responding to events in the universe that were already in motion before he/she arrived.
To belabour the point: Shepard is an agent for arbitration, the tipping point of dialogues that have, at times, root causes that reach back across generations. Up until this moment in the game the narrative, and Shepard's role within it, has been about the negotiation of diversity, testing the validity of opposing viewpoints and selecting a path through which to evolve on to another layer of questioning. Suddenly with the Synthesis ending, Shepard's capacity to make decisions elevates from offering a moral tipping point to arbitrarily wiping such disparity from the world. Shepard imposes his/her will upon every species, every form of life within the galaxy, making them all a dreary homogenous oneness. At such a point, wiping negotiation and multiplicity from the universe, Shepard moves from being an influential voice amongst a biodiversity of thought to sacrificing him/herself in an omnipotent imposition of will.
(And lest we forget that the entire character arc of Javik (the 'bonus' paid-DLC character that gives unique context to the entire cycle of destruction upon which this fiction is based) is utilised to reveal that a lack of diversity, the failure to continue adapting to new circumstances, was the primary reason that his race was decimated. ...So I guess we have that to look forward to.)
And this was the analogy I made to Made Nightwing in our discussion (and which I have bored people with elsewhere): this bewildering finale felt as if you had been listening to a soaring orchestral movement that ended in a cacophonous blast, the musicians tossing down their instruments and walking away. I find it hard to conceive how the creators of such a magnificent franchise could have made such a mess of their own universe. The plot holes, thematic inconsistencies and a deus ex machina that was unforgivable in ancient Greek theatre, let alone in any modern narrative, all combine to erode the foundations upon which the rest of the experience resides. (It's a disturbing sign when apologists for such an ending have to literally hope that what they witnessed was just a bad dream in the central character's head.)
I'm sure in my diatribe with Made Nightwing I would have cited Charles Dickens being alert to, and adapting his writing in response to the floods of letters he received from his fans in the serialised delivery of stories such as The Old Curiosity Shop. And I know I mentioned F.Scott Fitzgerald extensively redrafting Tender is the Night for a second publishing after receiving negative critical feedback. Indeed, whatever you think of the final result, Ridley Scott was able to reassert a definitive vision of Blade Runner in spite of its original theatrical release. Despite what critics might burble about artistic vision there is innumerable precedent for such reshaping, even beyond fundamental industry practices such as play-testings and film test-screenings. If a work of art has failed in its communicative purpose (and unless angering and bewildering its most invested fans was the goal, then Mass Effect 3 has done so), then it cannot be considered a success, and is not worthy of regard.
And for those who would respond that I, and fans like myself, are simply upset because the endings do not offer some irrefutable 'clarity' that would mar the poetic mysteries of the ending, I would point out that I am in no way against obscure or bewildering endings: if they are earned. In contrast to a majority of viewers, I happen to love the ending of The Sopranos for precisely this reason – because, despite the momentary jolt of surprise it engendered, that audacious blank screen was wholly thematically supportable. The driving premise of that program was a man seeking therapy (a mobster, yes, but a psychologically damaged man) – indeed, the very first beat in that narrative was Tony Soprano walking into a psychiatrist's office. The principle thematic tie of the entire series was therefore revealed to be a mediation upon the underlying psychological stimuli that produces identity: whether the capacity to interpret and understand one's impulses can impact upon the experience of one's life; whether one can attain agency over one's life.
That ending might have been agonising, but it was entirely fitting that the series ended with a loaded ambiguity, inviting a myriad of interpretations in which we the audience were now placed into the role of the psychiatrist, suddenly compelled to reason out the ending of those final thirty seconds with the cumulative experience of the preceding six years of imagery. Did Tony die? Did he have a second plate of onion rings and enjoy his family's company? Did Meadow ever park that car? In its final act The Sopranos gives over the interpretive, descriptive function of its narrative to its audience, intimately binding the viewer to Tony Soprano's own (perhaps failed) attempts to comprehend himself and attain authorship over his life. ...But the only reason that they could even try this is because every minute of every episode to this point has been propagated upon the notion that Tony Soprano was a man with a subconscious that could be explored, and that motivated his actions whether as a loving father or brutal criminal.
The obscurities in the ending of Mass Effect 3 have not been similarly earned by its prior narrative. This narrative has not until this point been about dominance, extermination, and the imposition of uniformity – indeed, Shepard has spent over a hundred hours of narrative fighting against precisely these three themes. And if one of these three (and only these three) options must be selected in order to sustain life in the universe, then that life has been so devalued by that act as to make the sacrifice meaningless.
And that is why I shall continue to go on shooting Haley-Joel-Osment-ghost in the face.
...Sorry again for the length of this post.
I did warn you. It's a massive post, but I hope you all read it.
Note the tagline for Mass Effect 3: You can't save them all. One cannot always have victory on one's own terms. Something must always be sacrificed.
I should have left him there. He had served his purpose. He owed me nothing - yet he gave himself to me willingly. Why? I know not. He is nothing more than a pathetic human. An inferior race. A mon-keigh. But still I broke off my wings so that I might carry him easier. I took him from that place, into the snowstorm where our tracks will not be found. He is heavy. And he is dying. And he is slowing me down. But I will save him. Why? I know not. He is still warm. I can feel his blood ebbing across me. For every beat of his heart, another, slight spill of heat. The heat blows away on the winter wind. His blood is still warm. But fading. And I have spilled scarlet myself. The snow laps greedily at our footsteps and our lifeblood, covering them without a trace as we fade away.
'She sat on the corner, gulping the soup down, uncaring of the heat of it. They had grown more watery as of late she noted, but she wasn't about to beggar food from the Imperials or the "Bearers of the Word." Tau, despite their faults at least didn't have a kill policy for her race.'
Aldarionn wrote:I found this post on the BioWare Social Network, and I thought I would repost it here because it almost perfectly illustrates the way I feel about the ME3 endings, especially after the DLC, in much more eloquent detail than I could ever achieve. Fair warning, it's a wall of text, but it is WELL worth reading in its entirety because it is so well written and has such an excellent deconstruction of events and their meaning when compared to the whole of the series.
Enjoy!
Spoiler:
By "Made Nightwing"
So, my lit professor and I are nerds. I throw in 'but the prize' references on my essays about Odysseus and Achilles, he throws in Firefly references in his lectures, we get on great. Now, I've previously mentioned that he disliked the endings EDIT: He dropped in on the forum to correct my paraphrasing of our conversation, so I'm updating the OP to have his infinitely superior original words replace my own feeble attempts:
Drayfish, p.13:
I've never posted on this forum before, so I hope I don't embarrass myself or this discussion entirely – and I apologise for the wall of text that is to follow, but I'm an academic, and tedious tracts of self-important linguistic gymnastics is what we do.
My name is Dr. Dray, and I should start by saying: oh, dear, I've been cited for my nerd indignation. I'm surprised Made Nightwing didn't mention that my little fists were shaking with rage. But they were. They did. With feeble, pointless nerd rage.
I must point out though, that as flattered as I am to be referenced, were I still marking Made Nightwing's work I would have to circle this passage and remind him that these words are not in fact directly attributable to me: his phrasing is a paraphrase of our conversation rather than a quotation. ...However, he has an attentive mind, and I must admit that he has captured the majority of my issues with the ending, my penchant for hyperbole, and the general dislocation of the thematic threads that I felt violated the larger narrative arc of the trilogy. And I'm sad to say I did use the words 'thematically revolting' – although I've watched both the Matrix sequels and Godfather 3, so I've probably said that phrase quite a lot.
If you'll permit me then, I did just want to write quickly in my own words to clarify some of my issues with these endings, and why I thought that they erode the themes heretofore at the core of their series. Of course, all of these arguments have no doubt been stated numerous times by voices far more worthy than mine over the past few weeks, but as someone intrigued by the production and reception of literature in all its forms this has been a fascinating – if disheartening – time to be an enormous fan of this fiction. I'd also like to particularly commend Strange Aeons for the fantastic post. And that analogy: 'It’s like ending Pinocchio with Geppetto stuffing him into a wood chipper'. What an exquisite image!
So, putting aside all of the hanging plot threads that rankled me (where was the Normandy going? why did my squad mates live? Anderson is where now? wait, the catalyst was Haley Joel Osment? etc), I would like to explain why, when I was offered those three repellent choices, I turned and tried to unload my now infinite pistol into the whispy-space-ghost's face. It was not because I was unhappy that my Shepard would not get to drink Garrus under the table one last time, or get to help Tali build a back-porch on her new homestead, nor that I was pretty sure no one was going to remember to feed my space fish – it was because those three ideological options were so structurally indefensible that they broke the suspension of disbelief that Bioware had (up until that point) so spectacularly crafted for over a hundred hours of narrative. Suddenly Shepard was not simply being asked to sacrifice a race or a friend or him/herself for the greater good (all of which was no doubt expected by any player paying attention to the tone of the series), Shepard was being compelled, without even the chance to offer a counterpoint, to perform one of three actions that to my reading each fundamentally undermined the narrative foundations upon which the series seemed to rest.
In the Control ending, Shepard is invited to pursue the previously impossible path of attempting to dominate the reapers and bend them to his will. Momentarily putting aside the vulgarity of dominating a species to achieve one's own ends (and I will get to complaining about that premise soon enough), this has proved to be the failed modus operandi of every antagonist in this fiction up until this point – including the Illusive Man and Saren – all of whom have been chewed up and destroyed by their blind ambition, incapable of controlling forces beyond their comprehension. Nothing in the vague prognostication of the exposition-ghost offers any tangible justification for why Shepard's plunge into Reaper-control should play out any differently. In fact, as many people have already pointed out, Shepard has literally not five minutes before this moment watched the Illusive Man die as a consequence of this arrogant misconception.
The Destroy ending, however, seems even more perverse. One of the constants of the Mass Effect universe (and indeed much quality science fiction) has been an exploration of the notion that life is not simplistically bound to biology, that existence expands beyond the narrow parameters of blood and bone. That is why synthetic characters like Legion and EDI are so compelling in this context, why their quests to understand self-awareness – not simply to ape human behaviours – is so dramatic and compelling. Indeed, we even get glimpses of the Reapers having more sprawling and unknowable motivations that we puny mortals can comprehend...
To then end the tale by forcing the player to obliterate several now-proven-legitimate forms of life in order to 'save' the traditional definition of fleshy existence is not only genocidal, it actually devolves Shephard's ideological growth, undermining his ascent toward a more enlightened conception of existence, something that the fiction has been steadily advancing no matter how Renegadishably you wanted to play. This is particularly evident when the preceding actions of all three games entirely disprove the premise that synthetic will inevitably destroy organic: the Geth were the persecuted victims, trying their best to save the Quarians from themselves; EDI, given autonomy, immediately sought to aid her crew, even taking physical form in order to experience life from their perspective and finally learning that she too feared the implications of death.
And finally Synthesis, the ending that I suspect (unless we are to believe the Indoctrination Theory) is the 'good' option, proves to be the most distasteful of all. Shepard, up until this point has been an instrument though which change is achieved in this universe, and dependent upon your individual Renegade or Paragon choices, this may have resulted in siding with one species or another, letting this person live or that person die, even condemning races to extinction through your actions. But these decisions were always the result of a mediation of disparate opinions, and a consequence of the natural escalation of these disputes – Shepard was merely the fork in the path that decided which way the lava would run. His/her actions had an impact, but was responding to events in the universe that were already in motion before he/she arrived.
To belabour the point: Shepard is an agent for arbitration, the tipping point of dialogues that have, at times, root causes that reach back across generations. Up until this moment in the game the narrative, and Shepard's role within it, has been about the negotiation of diversity, testing the validity of opposing viewpoints and selecting a path through which to evolve on to another layer of questioning. Suddenly with the Synthesis ending, Shepard's capacity to make decisions elevates from offering a moral tipping point to arbitrarily wiping such disparity from the world. Shepard imposes his/her will upon every species, every form of life within the galaxy, making them all a dreary homogenous oneness. At such a point, wiping negotiation and multiplicity from the universe, Shepard moves from being an influential voice amongst a biodiversity of thought to sacrificing him/herself in an omnipotent imposition of will.
(And lest we forget that the entire character arc of Javik (the 'bonus' paid-DLC character that gives unique context to the entire cycle of destruction upon which this fiction is based) is utilised to reveal that a lack of diversity, the failure to continue adapting to new circumstances, was the primary reason that his race was decimated. ...So I guess we have that to look forward to.)
And this was the analogy I made to Made Nightwing in our discussion (and which I have bored people with elsewhere): this bewildering finale felt as if you had been listening to a soaring orchestral movement that ended in a cacophonous blast, the musicians tossing down their instruments and walking away. I find it hard to conceive how the creators of such a magnificent franchise could have made such a mess of their own universe. The plot holes, thematic inconsistencies and a deus ex machina that was unforgivable in ancient Greek theatre, let alone in any modern narrative, all combine to erode the foundations upon which the rest of the experience resides. (It's a disturbing sign when apologists for such an ending have to literally hope that what they witnessed was just a bad dream in the central character's head.)
I'm sure in my diatribe with Made Nightwing I would have cited Charles Dickens being alert to, and adapting his writing in response to the floods of letters he received from his fans in the serialised delivery of stories such as The Old Curiosity Shop. And I know I mentioned F.Scott Fitzgerald extensively redrafting Tender is the Night for a second publishing after receiving negative critical feedback. Indeed, whatever you think of the final result, Ridley Scott was able to reassert a definitive vision of Blade Runner in spite of its original theatrical release. Despite what critics might burble about artistic vision there is innumerable precedent for such reshaping, even beyond fundamental industry practices such as play-testings and film test-screenings. If a work of art has failed in its communicative purpose (and unless angering and bewildering its most invested fans was the goal, then Mass Effect 3 has done so), then it cannot be considered a success, and is not worthy of regard.
And for those who would respond that I, and fans like myself, are simply upset because the endings do not offer some irrefutable 'clarity' that would mar the poetic mysteries of the ending, I would point out that I am in no way against obscure or bewildering endings: if they are earned. In contrast to a majority of viewers, I happen to love the ending of The Sopranos for precisely this reason – because, despite the momentary jolt of surprise it engendered, that audacious blank screen was wholly thematically supportable. The driving premise of that program was a man seeking therapy (a mobster, yes, but a psychologically damaged man) – indeed, the very first beat in that narrative was Tony Soprano walking into a psychiatrist's office. The principle thematic tie of the entire series was therefore revealed to be a mediation upon the underlying psychological stimuli that produces identity: whether the capacity to interpret and understand one's impulses can impact upon the experience of one's life; whether one can attain agency over one's life.
That ending might have been agonising, but it was entirely fitting that the series ended with a loaded ambiguity, inviting a myriad of interpretations in which we the audience were now placed into the role of the psychiatrist, suddenly compelled to reason out the ending of those final thirty seconds with the cumulative experience of the preceding six years of imagery. Did Tony die? Did he have a second plate of onion rings and enjoy his family's company? Did Meadow ever park that car? In its final act The Sopranos gives over the interpretive, descriptive function of its narrative to its audience, intimately binding the viewer to Tony Soprano's own (perhaps failed) attempts to comprehend himself and attain authorship over his life. ...But the only reason that they could even try this is because every minute of every episode to this point has been propagated upon the notion that Tony Soprano was a man with a subconscious that could be explored, and that motivated his actions whether as a loving father or brutal criminal.
The obscurities in the ending of Mass Effect 3 have not been similarly earned by its prior narrative. This narrative has not until this point been about dominance, extermination, and the imposition of uniformity – indeed, Shepard has spent over a hundred hours of narrative fighting against precisely these three themes. And if one of these three (and only these three) options must be selected in order to sustain life in the universe, then that life has been so devalued by that act as to make the sacrifice meaningless.
And that is why I shall continue to go on shooting Haley-Joel-Osment-ghost in the face.
...Sorry again for the length of this post.
I did warn you. It's a massive post, but I hope you all read it.
Note the tagline for Mass Effect 3: You can't save them all. One cannot always have victory on one's own terms. Something must always be sacrificed.
Aldarionn wrote:I found this post on the BioWare Social Network, and I thought I would repost it here because it almost perfectly illustrates the way I feel about the ME3 endings, especially after the DLC, in much more eloquent detail than I could ever achieve. Fair warning, it's a wall of text, but it is WELL worth reading in its entirety because it is so well written and has such an excellent deconstruction of events and their meaning when compared to the whole of the series.
Enjoy!
Spoiler:
By "Made Nightwing"
So, my lit professor and I are nerds. I throw in 'but the prize' references on my essays about Odysseus and Achilles, he throws in Firefly references in his lectures, we get on great. Now, I've previously mentioned that he disliked the endings EDIT: He dropped in on the forum to correct my paraphrasing of our conversation, so I'm updating the OP to have his infinitely superior original words replace my own feeble attempts:
Drayfish, p.13:
I've never posted on this forum before, so I hope I don't embarrass myself or this discussion entirely – and I apologise for the wall of text that is to follow, but I'm an academic, and tedious tracts of self-important linguistic gymnastics is what we do.
My name is Dr. Dray, and I should start by saying: oh, dear, I've been cited for my nerd indignation. I'm surprised Made Nightwing didn't mention that my little fists were shaking with rage. But they were. They did. With feeble, pointless nerd rage.
I must point out though, that as flattered as I am to be referenced, were I still marking Made Nightwing's work I would have to circle this passage and remind him that these words are not in fact directly attributable to me: his phrasing is a paraphrase of our conversation rather than a quotation. ...However, he has an attentive mind, and I must admit that he has captured the majority of my issues with the ending, my penchant for hyperbole, and the general dislocation of the thematic threads that I felt violated the larger narrative arc of the trilogy. And I'm sad to say I did use the words 'thematically revolting' – although I've watched both the Matrix sequels and Godfather 3, so I've probably said that phrase quite a lot.
If you'll permit me then, I did just want to write quickly in my own words to clarify some of my issues with these endings, and why I thought that they erode the themes heretofore at the core of their series. Of course, all of these arguments have no doubt been stated numerous times by voices far more worthy than mine over the past few weeks, but as someone intrigued by the production and reception of literature in all its forms this has been a fascinating – if disheartening – time to be an enormous fan of this fiction. I'd also like to particularly commend Strange Aeons for the fantastic post. And that analogy: 'It’s like ending Pinocchio with Geppetto stuffing him into a wood chipper'. What an exquisite image!
So, putting aside all of the hanging plot threads that rankled me (where was the Normandy going? why did my squad mates live? Anderson is where now? wait, the catalyst was Haley Joel Osment? etc), I would like to explain why, when I was offered those three repellent choices, I turned and tried to unload my now infinite pistol into the whispy-space-ghost's face. It was not because I was unhappy that my Shepard would not get to drink Garrus under the table one last time, or get to help Tali build a back-porch on her new homestead, nor that I was pretty sure no one was going to remember to feed my space fish – it was because those three ideological options were so structurally indefensible that they broke the suspension of disbelief that Bioware had (up until that point) so spectacularly crafted for over a hundred hours of narrative. Suddenly Shepard was not simply being asked to sacrifice a race or a friend or him/herself for the greater good (all of which was no doubt expected by any player paying attention to the tone of the series), Shepard was being compelled, without even the chance to offer a counterpoint, to perform one of three actions that to my reading each fundamentally undermined the narrative foundations upon which the series seemed to rest.
In the Control ending, Shepard is invited to pursue the previously impossible path of attempting to dominate the reapers and bend them to his will. Momentarily putting aside the vulgarity of dominating a species to achieve one's own ends (and I will get to complaining about that premise soon enough), this has proved to be the failed modus operandi of every antagonist in this fiction up until this point – including the Illusive Man and Saren – all of whom have been chewed up and destroyed by their blind ambition, incapable of controlling forces beyond their comprehension. Nothing in the vague prognostication of the exposition-ghost offers any tangible justification for why Shepard's plunge into Reaper-control should play out any differently. In fact, as many people have already pointed out, Shepard has literally not five minutes before this moment watched the Illusive Man die as a consequence of this arrogant misconception.
The Destroy ending, however, seems even more perverse. One of the constants of the Mass Effect universe (and indeed much quality science fiction) has been an exploration of the notion that life is not simplistically bound to biology, that existence expands beyond the narrow parameters of blood and bone. That is why synthetic characters like Legion and EDI are so compelling in this context, why their quests to understand self-awareness – not simply to ape human behaviours – is so dramatic and compelling. Indeed, we even get glimpses of the Reapers having more sprawling and unknowable motivations that we puny mortals can comprehend...
To then end the tale by forcing the player to obliterate several now-proven-legitimate forms of life in order to 'save' the traditional definition of fleshy existence is not only genocidal, it actually devolves Shephard's ideological growth, undermining his ascent toward a more enlightened conception of existence, something that the fiction has been steadily advancing no matter how Renegadishably you wanted to play. This is particularly evident when the preceding actions of all three games entirely disprove the premise that synthetic will inevitably destroy organic: the Geth were the persecuted victims, trying their best to save the Quarians from themselves; EDI, given autonomy, immediately sought to aid her crew, even taking physical form in order to experience life from their perspective and finally learning that she too feared the implications of death.
And finally Synthesis, the ending that I suspect (unless we are to believe the Indoctrination Theory) is the 'good' option, proves to be the most distasteful of all. Shepard, up until this point has been an instrument though which change is achieved in this universe, and dependent upon your individual Renegade or Paragon choices, this may have resulted in siding with one species or another, letting this person live or that person die, even condemning races to extinction through your actions. But these decisions were always the result of a mediation of disparate opinions, and a consequence of the natural escalation of these disputes – Shepard was merely the fork in the path that decided which way the lava would run. His/her actions had an impact, but was responding to events in the universe that were already in motion before he/she arrived.
To belabour the point: Shepard is an agent for arbitration, the tipping point of dialogues that have, at times, root causes that reach back across generations. Up until this moment in the game the narrative, and Shepard's role within it, has been about the negotiation of diversity, testing the validity of opposing viewpoints and selecting a path through which to evolve on to another layer of questioning. Suddenly with the Synthesis ending, Shepard's capacity to make decisions elevates from offering a moral tipping point to arbitrarily wiping such disparity from the world. Shepard imposes his/her will upon every species, every form of life within the galaxy, making them all a dreary homogenous oneness. At such a point, wiping negotiation and multiplicity from the universe, Shepard moves from being an influential voice amongst a biodiversity of thought to sacrificing him/herself in an omnipotent imposition of will.
(And lest we forget that the entire character arc of Javik (the 'bonus' paid-DLC character that gives unique context to the entire cycle of destruction upon which this fiction is based) is utilised to reveal that a lack of diversity, the failure to continue adapting to new circumstances, was the primary reason that his race was decimated. ...So I guess we have that to look forward to.)
And this was the analogy I made to Made Nightwing in our discussion (and which I have bored people with elsewhere): this bewildering finale felt as if you had been listening to a soaring orchestral movement that ended in a cacophonous blast, the musicians tossing down their instruments and walking away. I find it hard to conceive how the creators of such a magnificent franchise could have made such a mess of their own universe. The plot holes, thematic inconsistencies and a deus ex machina that was unforgivable in ancient Greek theatre, let alone in any modern narrative, all combine to erode the foundations upon which the rest of the experience resides. (It's a disturbing sign when apologists for such an ending have to literally hope that what they witnessed was just a bad dream in the central character's head.)
I'm sure in my diatribe with Made Nightwing I would have cited Charles Dickens being alert to, and adapting his writing in response to the floods of letters he received from his fans in the serialised delivery of stories such as The Old Curiosity Shop. And I know I mentioned F.Scott Fitzgerald extensively redrafting Tender is the Night for a second publishing after receiving negative critical feedback. Indeed, whatever you think of the final result, Ridley Scott was able to reassert a definitive vision of Blade Runner in spite of its original theatrical release. Despite what critics might burble about artistic vision there is innumerable precedent for such reshaping, even beyond fundamental industry practices such as play-testings and film test-screenings. If a work of art has failed in its communicative purpose (and unless angering and bewildering its most invested fans was the goal, then Mass Effect 3 has done so), then it cannot be considered a success, and is not worthy of regard.
And for those who would respond that I, and fans like myself, are simply upset because the endings do not offer some irrefutable 'clarity' that would mar the poetic mysteries of the ending, I would point out that I am in no way against obscure or bewildering endings: if they are earned. In contrast to a majority of viewers, I happen to love the ending of The Sopranos for precisely this reason – because, despite the momentary jolt of surprise it engendered, that audacious blank screen was wholly thematically supportable. The driving premise of that program was a man seeking therapy (a mobster, yes, but a psychologically damaged man) – indeed, the very first beat in that narrative was Tony Soprano walking into a psychiatrist's office. The principle thematic tie of the entire series was therefore revealed to be a mediation upon the underlying psychological stimuli that produces identity: whether the capacity to interpret and understand one's impulses can impact upon the experience of one's life; whether one can attain agency over one's life.
That ending might have been agonising, but it was entirely fitting that the series ended with a loaded ambiguity, inviting a myriad of interpretations in which we the audience were now placed into the role of the psychiatrist, suddenly compelled to reason out the ending of those final thirty seconds with the cumulative experience of the preceding six years of imagery. Did Tony die? Did he have a second plate of onion rings and enjoy his family's company? Did Meadow ever park that car? In its final act The Sopranos gives over the interpretive, descriptive function of its narrative to its audience, intimately binding the viewer to Tony Soprano's own (perhaps failed) attempts to comprehend himself and attain authorship over his life. ...But the only reason that they could even try this is because every minute of every episode to this point has been propagated upon the notion that Tony Soprano was a man with a subconscious that could be explored, and that motivated his actions whether as a loving father or brutal criminal.
The obscurities in the ending of Mass Effect 3 have not been similarly earned by its prior narrative. This narrative has not until this point been about dominance, extermination, and the imposition of uniformity – indeed, Shepard has spent over a hundred hours of narrative fighting against precisely these three themes. And if one of these three (and only these three) options must be selected in order to sustain life in the universe, then that life has been so devalued by that act as to make the sacrifice meaningless.
And that is why I shall continue to go on shooting Haley-Joel-Osment-ghost in the face.
...Sorry again for the length of this post.
I did warn you. It's a massive post, but I hope you all read it.
Note the tagline for Mass Effect 3: You can't save them all. One cannot always have victory on one's own terms. Something must always be sacrificed.
Irrelevant.
So is this whining about how bad the ending is. Bioware's done with it, so just suck it up and accept it. If you don't like any of the primary options, then choose Reject, and let the galaxy burn.
I should have left him there. He had served his purpose. He owed me nothing - yet he gave himself to me willingly. Why? I know not. He is nothing more than a pathetic human. An inferior race. A mon-keigh. But still I broke off my wings so that I might carry him easier. I took him from that place, into the snowstorm where our tracks will not be found. He is heavy. And he is dying. And he is slowing me down. But I will save him. Why? I know not. He is still warm. I can feel his blood ebbing across me. For every beat of his heart, another, slight spill of heat. The heat blows away on the winter wind. His blood is still warm. But fading. And I have spilled scarlet myself. The snow laps greedily at our footsteps and our lifeblood, covering them without a trace as we fade away.
'She sat on the corner, gulping the soup down, uncaring of the heat of it. They had grown more watery as of late she noted, but she wasn't about to beggar food from the Imperials or the "Bearers of the Word." Tau, despite their faults at least didn't have a kill policy for her race.'
Tadashi wrote:Note the tagline for Mass Effect 3: You can't save them all. One cannot always have victory on one's own terms. Something must always be sacrificed.
Which is all well and good, but as has been noted a thousand times, that's not really the theme of Mass Effect.
Tadashi wrote:Note the tagline for Mass Effect 3: You can't save them all. One cannot always have victory on one's own terms. Something must always be sacrificed.
Which is all well and good, but as has been noted a thousand times, that's not really the theme of Mass Effect.
No, it's not. But it is for Mass Effect 3. Anyone who's studied history knows that even the victor cannot have everything their way.
I should have left him there. He had served his purpose. He owed me nothing - yet he gave himself to me willingly. Why? I know not. He is nothing more than a pathetic human. An inferior race. A mon-keigh. But still I broke off my wings so that I might carry him easier. I took him from that place, into the snowstorm where our tracks will not be found. He is heavy. And he is dying. And he is slowing me down. But I will save him. Why? I know not. He is still warm. I can feel his blood ebbing across me. For every beat of his heart, another, slight spill of heat. The heat blows away on the winter wind. His blood is still warm. But fading. And I have spilled scarlet myself. The snow laps greedily at our footsteps and our lifeblood, covering them without a trace as we fade away.
'She sat on the corner, gulping the soup down, uncaring of the heat of it. They had grown more watery as of late she noted, but she wasn't about to beggar food from the Imperials or the "Bearers of the Word." Tau, despite their faults at least didn't have a kill policy for her race.'
Tadashi wrote:Note the tagline for Mass Effect 3: You can't save them all. One cannot always have victory on one's own terms. Something must always be sacrificed.
Which is all well and good, but as has been noted a thousand times, that's not really the theme of Mass Effect.
No, it's not. But it is for Mass Effect 3. Anyone who's studied history knows that even the victor cannot have everything their way.
So you admit that the final game is vastly different from 1&2 in the direction of the game.
Tadashi wrote:Note the tagline for Mass Effect 3: You can't save them all. One cannot always have victory on one's own terms. Something must always be sacrificed.
Which is all well and good, but as has been noted a thousand times, that's not really the theme of Mass Effect.
No, it's not. But it is for Mass Effect 3. Anyone who's studied history knows that even the victor cannot have everything their way.
So you admit that the final game is vastly different from 1&2 in the direction of the game.
That means it was poorly written.
1 and 2 were both delaying actions - trying to buy time against the inevitable Reaper invasion. 3 was about fighting a war and saving as many people as possible.
I should have left him there. He had served his purpose. He owed me nothing - yet he gave himself to me willingly. Why? I know not. He is nothing more than a pathetic human. An inferior race. A mon-keigh. But still I broke off my wings so that I might carry him easier. I took him from that place, into the snowstorm where our tracks will not be found. He is heavy. And he is dying. And he is slowing me down. But I will save him. Why? I know not. He is still warm. I can feel his blood ebbing across me. For every beat of his heart, another, slight spill of heat. The heat blows away on the winter wind. His blood is still warm. But fading. And I have spilled scarlet myself. The snow laps greedily at our footsteps and our lifeblood, covering them without a trace as we fade away.
'She sat on the corner, gulping the soup down, uncaring of the heat of it. They had grown more watery as of late she noted, but she wasn't about to beggar food from the Imperials or the "Bearers of the Word." Tau, despite their faults at least didn't have a kill policy for her race.'
@ Tadashi - You don't understand the point of this whole thing. BioWare spent nearly a decade putting together more than 100 hours of narrative and concluded it with three choices that completely invalidate anything you did up to that point. To quote the message I posted "That's like ending Pinocchio by having Gippetto throw him in a wood chipper."
It's not a matter of wanting to save everyone. You can have a GOOD ending that fits the theme of the series and still have characters, races, or even Shepard die. What they did was write a BAD ending that forces you into one of three choices that don't solve the issue, and invalidate everything Shepard has done up to that point. It's the worst kind of Deus Ex Machina. One that tries to give the player some illusion of having a choice, but comes across as mocking and arrogant. If you haven't actually read that entire post I quoted, it covers this opinion in eloquent detail, and it is really worth your time.
It was never about saving everyone. It was about having an ending that made sense and gave closure within the existing theme of the Mass Effect universe, which the current endings have not done at all.
"Duty is heavier than a mountain, death lighter than a feather."
I think the fact the main writer left between the end of ME2 and the start of ME3, speaks volumes myself.
I'm happy of sorts, that in effect (we if EA/Bioware want it to) the universe can continue after the adjustments, as prviously it looked like they'd killed an awesome franchise. (and I'd not seen that level of incompitance since Dragons of Summer Flame.)
However after reading bits about the endings (I thought what the hell, I sorta knew the ending of ME2 before hand, and that didn't spoil it any for me) I am quite dispaointed with the final direction this lesser writing team took the game.
Forgetting Thane was a love interest (even if I can't stand the bloke) is pretty much unforgivable for a writer.
This message was edited 2 times. Last update was at 2012/07/02 15:45:16
"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
It's even worse than you think. Casey Hudson and one other guy wrote the entire ending by themselves with no other input from anyone else on the writing staff. Several staff members have condemned the ending as not the direction they would like to have taken, and one guy wrote a whole forum post about it on the BSN not long after the game released, then removed it an hour later.
I would really like to know where the original writing staff would have taken the story if they had a chance to conclude it.
"Duty is heavier than a mountain, death lighter than a feather."
Aldarionn wrote:It's even worse than you think. Casey Hudson and one other guy wrote the entire ending by themselves with no other input from anyone else on the writing staff. Several staff members have condemned the ending as not the direction they would like to have taken, and one guy wrote a whole forum post about it on the BSN not long after the game released, then removed it an hour later.
Er no.
The "one guy" who wrote a whole forum post about it, wrote it on the Penny Arcade forums--and it was later condemned by the individual who was said to have written it as someone registering under his name.
I would really like to know where the original writing staff would have taken the story if they had a chance to conclude it.
Casey Hudson is part of the original writing staff.
Drew was obviously the guiding force however. I understand why they would want him writing for The Old Republic, but its just danged shame he couldn't still have a proper guiding hand on ME3.
Reading his novels reccently, and you can tell how much love he had for the setting.
"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
Kanluwen wrote:
Er no.
The "one guy" who wrote a whole forum post about it, wrote it on the Penny Arcade forums--and it was later condemned by the individual who was said to have written it as someone registering under his name.
I don't buy that for a second. Granted, you are correct about where the post appeared, but the post was pretty well informed and seemed to allude to some insider information. Of course it would be condemned after the fact if it was intended to be a leak. The damage was done once it went out, and the guy can say whatever he want, but without concrete proof showing that someone else wrote it, people will assume it's true.
Casey Hudson is part of the original writing staff.
True, but as Moranthi pointed out, he was not the guiding force behind the writing, and between the things I've heard about him and the way the ending was resolved on disk, and in the extended cut, I can believe that he took hold of the ending himself and force fed it to the rest of the writers.
"Duty is heavier than a mountain, death lighter than a feather."
Kanluwen wrote:
Er no.
The "one guy" who wrote a whole forum post about it, wrote it on the Penny Arcade forums--and it was later condemned by the individual who was said to have written it as someone registering under his name.
I don't buy that for a second. Granted, you are correct about where the post appeared, but the post was pretty well informed and seemed to allude to some insider information. Of course it would be condemned after the fact if it was intended to be a leak. The damage was done once it went out, and the guy can say whatever he want, but without concrete proof showing that someone else wrote it, people will assume it's true.
The fact that the guy is still working at BioWare is proof enough that it wasn't him.
With things like this, you almost always see people being fired over whatever reasons.
Casey Hudson is part of the original writing staff.
True, but as Moranthi pointed out, he was not the guiding force behind the writing, and between the things I've heard about him and the way the ending was resolved on disk, and in the extended cut, I can believe that he took hold of the ending himself and force fed it to the rest of the writers.
Have you read Drew's Old Republic novel?
I'm more than happy that he didn't get a chance to write the ending for ME3. It would have ended with a force feeding of the ending to you, while at the same time trying to be vague and mysterious.
Karon wrote:ME3 is just gak from a writing and story perspective compared to 1 and 2.
Stop whining and accept that its done already, sheesh. Some of us out here like the ending as it is. If you don't like it, then don't play it.
Aldarionn wrote:@ Tadashi - You don't understand the point of this whole thing. BioWare spent nearly a decade putting together more than 100 hours of narrative and concluded it with three choices that completely invalidate anything you did up to that point. To quote the message I posted "That's like ending Pinocchio by having Gippetto throw him in a wood chipper."
Why can't you just understand that Mass Effect 3 is the Reaper Invasion - a full-on war? You can't win a war without sacrificing a few things. Commit genocide, impose a single viewpoint on the galaxy, bring about technological singularity, or just let the galaxy burn, those are the only options to end the war. Want a happy, disney-style ending? Go ahead and make a mod. But many of us prefer a heroic ending and a new beginning, thank you very much. My story ends with the entire galaxy transcending organics and synthetics alike and taking the first steps to a new world in unity, and that's the way I like it.
This message was edited 3 times. Last update was at 2012/07/03 04:56:50
I should have left him there. He had served his purpose. He owed me nothing - yet he gave himself to me willingly. Why? I know not. He is nothing more than a pathetic human. An inferior race. A mon-keigh. But still I broke off my wings so that I might carry him easier. I took him from that place, into the snowstorm where our tracks will not be found. He is heavy. And he is dying. And he is slowing me down. But I will save him. Why? I know not. He is still warm. I can feel his blood ebbing across me. For every beat of his heart, another, slight spill of heat. The heat blows away on the winter wind. His blood is still warm. But fading. And I have spilled scarlet myself. The snow laps greedily at our footsteps and our lifeblood, covering them without a trace as we fade away.
'She sat on the corner, gulping the soup down, uncaring of the heat of it. They had grown more watery as of late she noted, but she wasn't about to beggar food from the Imperials or the "Bearers of the Word." Tau, despite their faults at least didn't have a kill policy for her race.'
Karon wrote:ME3 is just gak from a writing and story perspective compared to 1 and 2.
Whoever left was needed to make the ME3 ending good, along with the removal of EA as publisher.
ME1 was acceptable, but nothing more than a rehash of things Bioware and other writers have done many times before. First time I played ME1 I quit it when Shepard got in the SPECTRES because it was nearly fething identical to the PC joining the Jedi and Grey Wardens in their previous games.
ME2 had amazing companion quests, but an impressive MQ. Still the best game in the series by a long shot though.
Aside from the Crucible and Catalyst plotlines (which account for at most 1/5 of ME3), ME3 has great writing and some of the more memorable scenes in the series. If the ending wasn't FUBAR it would be the best game in the series.
Kanluwen wrote:I think it's safe to say you have absolutely no clue what you're talking about.
You've made it readily apparent that you disagree with me and Karon on this subject months ago. Stop replying to it if you have nothing to contribute.
Tadashi wrote:
Karon wrote:ME3 is just gak from a writing and story perspective compared to 1 and 2.
Stop whining and accept that its done already, sheesh. Some of us out here like the ending as it is. If you don't like it, then don't play it.
Aldarionn wrote:@ Tadashi - You don't understand the point of this whole thing. BioWare spent nearly a decade putting together more than 100 hours of narrative and concluded it with three choices that completely invalidate anything you did up to that point. To quote the message I posted "That's like ending Pinocchio by having Gippetto throw him in a wood chipper."
Why can't you just understand that Mass Effect 3 is the Reaper Invasion - a full-on war? You can't win a war without sacrificing a few things. Commit genocide, impose a single viewpoint on the galaxy, bring about technological singularity, or just let the galaxy burn, those are the only options to end the war. Want a happy, disney-style ending? Go ahead and make a mod. But many of us prefer a heroic ending and a new beginning, thank you very much.
Nothing you said in your post is relevant. I don't if you need big bolded letters or to have R. Lee Ermey to scream in your ear to get the message across or if you're simply being willfully obtuse.
Very few people give a damn about a happy ending. The current endings are bad regardless of whether or not they are 'happy' or 'sad'. They suck. Shepard getting vaped on Earth would've been better.
Karon wrote:ME3 is just gak from a writing and story perspective compared to 1 and 2.
Stop whining and accept that its done already, sheesh. Some of us out here like the ending as it is. If you don't like it, then don't play it.
Aldarionn wrote:@ Tadashi - You don't understand the point of this whole thing. BioWare spent nearly a decade putting together more than 100 hours of narrative and concluded it with three choices that completely invalidate anything you did up to that point. To quote the message I posted "That's like ending Pinocchio by having Gippetto throw him in a wood chipper."
Why can't you just understand that Mass Effect 3 is the Reaper Invasion - a full-on war? You can't win a war without sacrificing a few things. Commit genocide, impose a single viewpoint on the galaxy, bring about technological singularity, or just let the galaxy burn, those are the only options to end the war. Want a happy, disney-style ending? Go ahead and make a mod. But many of us prefer a heroic ending and a new beginning, thank you very much.
Nothing you said in your post is relevant. I don't if you need big bolded letters or to have R. Lee Ermey to scream in your ear to get the message across or if you're simply being willfully obtuse.
Very few people give a damn about a happy ending. The current endings are bad regardless of whether or not they are 'happy' or 'sad'. They suck. Shepard getting vaped on Earth would've been better.
I've said it before, and I'll say it again, if its so bad, then don't play it. Haters gonna hate, whiners gonna whine.
This message was edited 1 time. Last update was at 2012/07/03 05:17:00
I should have left him there. He had served his purpose. He owed me nothing - yet he gave himself to me willingly. Why? I know not. He is nothing more than a pathetic human. An inferior race. A mon-keigh. But still I broke off my wings so that I might carry him easier. I took him from that place, into the snowstorm where our tracks will not be found. He is heavy. And he is dying. And he is slowing me down. But I will save him. Why? I know not. He is still warm. I can feel his blood ebbing across me. For every beat of his heart, another, slight spill of heat. The heat blows away on the winter wind. His blood is still warm. But fading. And I have spilled scarlet myself. The snow laps greedily at our footsteps and our lifeblood, covering them without a trace as we fade away.
'She sat on the corner, gulping the soup down, uncaring of the heat of it. They had grown more watery as of late she noted, but she wasn't about to beggar food from the Imperials or the "Bearers of the Word." Tau, despite their faults at least didn't have a kill policy for her race.'
Yes if we don't like it don't play it. Quick everybody lets all run out and "un-buy" our copies of ME3!!! Not everybody likes to look at SPOILERS before getting a game.
Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.